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		<updated>2026-04-29T00:07:58Z</updated>
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	<entry>
		<id>http://www.arkaz.org/lore/index.php?title=Island_of_Eternity&amp;diff=10226</id>
		<title>Island of Eternity</title>
		<link rel="alternate" type="text/html" href="http://www.arkaz.org/lore/index.php?title=Island_of_Eternity&amp;diff=10226"/>
				<updated>2020-03-10T20:06:28Z</updated>
		
		<summary type="html">&lt;p&gt;Terror2001: /* Toloira Island */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navi|Lore|Islands}}&lt;br /&gt;
&lt;br /&gt;
{{Island Info&lt;br /&gt;
| p_race = Elf &lt;br /&gt;
| population = 10000&lt;br /&gt;
| p_export = Wood Products&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
A study of '''Toloira''' (Island of Eternity) by [[Alvin Shr'ug]] (translated from elvish): &lt;br /&gt;
&lt;br /&gt;
The island that is called by the [[Elf|Elves]] &amp;quot;Toloira&amp;quot; (which means &amp;quot;The Island of Eternity&amp;quot;) has a rich source of minerals, gems, plants and animals. It is no wonder when the first elf landed on this island his breath was taken away and he stayed there. &lt;br /&gt;
&lt;br /&gt;
If you walk through the Island there are a lot of rare plants and creatures around. In the middle of the Island there is a big crystal that has a strange bright glow around it. After a long study it seems like the crystal wasn't always there when the Island was formed, but somehow it came there - almost as if it fell from the sky. &lt;br /&gt;
&lt;br /&gt;
More study of the ground it indicates that the ground was not always as fertile as it is now. At the moment the crystal came on the Island the ground seemed to grow richer. &lt;br /&gt;
&lt;br /&gt;
A lot of elves heard about an Island, a paradise on earth and started looking for Toloira. Some indeed found it... some got lost. The elves who found it remained on the island and built wondrous cities there. &lt;br /&gt;
&lt;br /&gt;
The crystal on the island seems to give off a strange kind of power. Wizards, sorcerers and more scientists are still debating why the land is so rich, what the influence of the crystal is, and where the crystal came from.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===The Great Cataclysm===&lt;br /&gt;
&lt;br /&gt;
This is what the Elves call the time period they were ripped from their homeworld. As they were ripped from their homeworld the veils between the planes were torn and creatures from the other planes leaked into that of the Elves. The Elves had to defend themselves against this invasion and many were lost before they finally rested on Arkaz. This was before their discovery of Toloira.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==General==&lt;br /&gt;
From king to commoner it is mostly a benevolant society and great respect for nature and the land. Each person has their functions to fulfill and most are not envious or jealous of one another's station in life since each person tends to the land in some way.&lt;br /&gt;
Recently &amp;quot;outsiders&amp;quot; have started visiting Toloira a lot more frequently.  The Elves are, in general, still a little Xenophobic regarding non-Toloirans, but they are slowly changing to be more accepting of other people.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Religion==&lt;br /&gt;
The Elves of the Old world believed in a One True Divine entity that encompassed everything. Since being pulled from their home and landing on Arkaz they have lost touch with that entity. Some of the older Elves still worship the old god, some have lost their faith. Since most have a great respect for nature still they abhor things unnatural, necromantic, and negative energies.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Toloira Island==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [https://drive.google.com/open?id=1rKhjc7EhZVeyB3DRbAFDpsnvyIpdorSL Toloira]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Toloira Cities==&lt;br /&gt;
===Shal'Tirr'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Capitol city of Toloira, Royal family and Extended family live here, exports many forest products and unusual plants from Shal'Tirr Lake. Has the highest concentration of High Elves. Sits on the southeastern edge of the northwestern mountain range and the Shal'Tirr lake. The town is fairly good-sized and supports many master crafters, an inn, and a mage school that has access to their own form of higher mage ability enablement. The town and surrounding forest are constantly overrun with hostile wisps.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
3800&lt;br /&gt;
&lt;br /&gt;
[[Image:Shaltirrem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====The Royal Family====&lt;br /&gt;
*King Galenduil Di'retholyan&lt;br /&gt;
*Queen Vilmawen Di'retholyan&lt;br /&gt;
*Princess Lomothrawien Di'retholyan&lt;br /&gt;
*Prince Aneldur Di'retholyan&lt;br /&gt;
King's Seal&lt;br /&gt;
[[Image:King.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Extended Family====&lt;br /&gt;
*Duke Urebriand Galisur is the Queen's brother, runs the military of Toloira.&lt;br /&gt;
*Duchess Elriel Galisur is wife to the Duke.&lt;br /&gt;
Duke's Seal&lt;br /&gt;
[[Image:Duke.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Earl Legebrlmar Zyrustine - Military responsibility for the land designated A, reports to the Duke, lives in a keep outside the town of Shal'Tirr'em.&lt;br /&gt;
*Countess Mebrithiel Zyrustine - wife of Earl.&lt;br /&gt;
Earl's Seal&lt;br /&gt;
[[Image:Earl.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Mage School====&lt;br /&gt;
The Mage School in Shal'Tirr'em is the main place aspiring young mages from around the island go to learn the ways of the arcane. The school is free so long as the mages return the favor by enlisting in the Toloira Guard (any city) to help protect their homeland from all threats, for at least 4 years of service. Once a mage can cast 5th level spells they are dismissed from the shcool.  A few Senior Mages and higher do sometimes remain at the school to teach young mages. Members of the Mage school are not allowed to be members of the School of Necromantic Arts at the same time.&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Many forest products and unusual plants from Shal'Tirr Lake.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===New Ral'Yenn'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Regional city in area B, exports northern coastal and forest products and unusual animal meat. Has the highest concentration of Ghost Elves. Sits at the joining of two rivers, originating in the mountains to the west, which flows east to the sea.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Countess Hedithien Amalamne - Military responsibility for the land designated B, husband was killed in a battle against a monster from the sea, reports to the Duke.&lt;br /&gt;
Count's Seal&lt;br /&gt;
[[Image:Count2.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Northern coastal and forest products and unusual animal meat.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dre'Farra'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Regional city in area D, exports a lot of plains farm products and unusual southern coastal items. Has the highest concentration of Moon Elves.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
2800&lt;br /&gt;
&lt;br /&gt;
[[Image:Drefarraem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Earl Celorfildur Aloufin - Military responsibility for the land designated D, reports to the Duke.&lt;br /&gt;
*Countess Belenia Aloufin - wife of Earl.&lt;br /&gt;
Earl's Seal&lt;br /&gt;
[[Image:Earl3.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Plains farm products and unusual southern coastal items.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Mir'Nossr'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Regional city in area C sitting upon plains and cliffs overlooking the western sea. This was the first city to be established on Toloira and became the first capitol city of the elves until Shal'Tirr'em was established and the king built a castle there. Exports a lot of plains farm products. Has the highest concentration of Sun Elves. The western coast gets a lot of wind coming off the sea so most buildings are constructed with curved architecture.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
1800&lt;br /&gt;
&lt;br /&gt;
[[Image:Mirnossrem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Earl Morfindur Feiwalle - Military responsibility for the land designated C, never married, reports to the Duke.&lt;br /&gt;
Earl's Seal&lt;br /&gt;
[[Image:Earl2.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Plains farm products.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Hemol'sham===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Village in area D1, exports forest products. Has the highest concentration of Wood Elves.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
250&lt;br /&gt;
&lt;br /&gt;
[[Image:Hemol%27sham.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Count Anyndir Nailaben - Military responsibility for the land designated D1, reports to Earl Aloufin.&lt;br /&gt;
*Countess Delenia Nailaben - wife of the Count.&lt;br /&gt;
Count's Seal&lt;br /&gt;
[[Image:Count3.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Unusual forest products.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Trade===&lt;br /&gt;
Trade between the communities is via caravans using roads across the lowlands. Generally the mountains are not passable by caravans, but there are a few mountain passes that adventurers may use. A small dock at the mouth of the Shal'Tirr'ol, which flows between section A and D1, has a boat going to Grubbins Port.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Intraisland Travel===&lt;br /&gt;
Free travel is mostly done on foot following established roads.  For some specific destinations Tigers can be ridden for a small fee.  Fast travel between towns, by individuals, is via Wyvern riding for a modest fee. Each major town has a Wyvern Tower where the Wyverns are kept and trained by Handlers.  The towers are tall for ease of landing and to keep the Wyverns away from the general populous.&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
|[[Image:Toloiratigers.jpg]]&lt;br /&gt;
|[[Image:Toloirawyverns.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Points of Interest not in cities==&lt;br /&gt;
===The World Stone===&lt;br /&gt;
It is guarded by an &amp;quot;outsider&amp;quot; Elf named [[Da'emona]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Archer Academy===&lt;br /&gt;
The Archer Academy sits at a crossroads in the forest to the west of Shal'Tirr'em.  This is the primary location Archers go to train.  Many archers follow the paths to combine Magic (those who have the ability) with Archery to become the deadly Arcane Archers.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
|&lt;br /&gt;
[[Image:Archeracademy.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===School of Necromantic Arts===&lt;br /&gt;
The School of Necromantic Arts is located somewhere along the eastern coast.  Most Toloirans disdain what goes on there and they do not go there so its location is only generally known.  The school has an agreement with the King to exist and the laws of Toloira are clear as to the practices they are allowed.&lt;br /&gt;
Members of this school are not allowed to become members of the Shal'Tirr'em Mage school at the same time.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
[[Image:Sona.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Ruins of Ral'Yenn'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
This was the original Ral'Yenn'em.&lt;br /&gt;
With the recent sacking and subsequent occupation of the city by the Rising Eclipse, most of the buildings, aside from the keep, are destroyed and it was one of the Rising Eclipse strongholds.&lt;br /&gt;
&lt;br /&gt;
It is now an uninhabitable place.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ralyennem.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==OOC: Starting a new PC with a Toloira background==&lt;br /&gt;
These guidelines may be expanded as necessary.&lt;br /&gt;
&lt;br /&gt;
You can select any of the Elf sub races (as long as it has elf in the name) when creating a PC via the Custom Race Golem on the Islands module. The above IC information are general guidelines for selecting a birthplace and to help you develop your character's backstory. Each type of sub-elf exists in each of the primary cities, just the sub-elf that is the majority is indicated for each city.&lt;br /&gt;
&lt;br /&gt;
New Player Characters are currently not eligible to start out as Royalty, Nobility, nor anyone with, or had, power or influence. This is a reward in itself and something the PC can work towards which brings its own prestige. Options for a notable family parent can include, but are not limited to, moderately wealthy merchant, master crafter, a retired officer of a particular city's guard.... Use common sense. If you have no common sense, run your idea by the DM team [mailto:dms@arkaz.com dms@arkaz.com] .&lt;br /&gt;
&lt;br /&gt;
Also, new Player Characters are from the new generation of Elves and only know Toloira; they did not exist on the old world so have no memories of it, only stories passed down from parents and other elders.&lt;br /&gt;
&lt;br /&gt;
If you have a specific concept in mind that is not covered here, run it by the DM team [mailto:dms@arkaz.com dms@arkaz.com] .&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==OOC: Starting a new PC with a non-Toloira background==&lt;br /&gt;
Any PC race can wash up on Toloira, and normal rules apply.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Location]]&lt;/div&gt;</summary>
		<author><name>Terror2001</name></author>	</entry>

	<entry>
		<id>http://www.arkaz.org/lore/index.php?title=Island_of_Eternity&amp;diff=10225</id>
		<title>Island of Eternity</title>
		<link rel="alternate" type="text/html" href="http://www.arkaz.org/lore/index.php?title=Island_of_Eternity&amp;diff=10225"/>
				<updated>2020-03-10T20:03:26Z</updated>
		
		<summary type="html">&lt;p&gt;Terror2001: /* Toloira Island */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navi|Lore|Islands}}&lt;br /&gt;
&lt;br /&gt;
{{Island Info&lt;br /&gt;
| p_race = Elf &lt;br /&gt;
| population = 10000&lt;br /&gt;
| p_export = Wood Products&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
A study of '''Toloira''' (Island of Eternity) by [[Alvin Shr'ug]] (translated from elvish): &lt;br /&gt;
&lt;br /&gt;
The island that is called by the [[Elf|Elves]] &amp;quot;Toloira&amp;quot; (which means &amp;quot;The Island of Eternity&amp;quot;) has a rich source of minerals, gems, plants and animals. It is no wonder when the first elf landed on this island his breath was taken away and he stayed there. &lt;br /&gt;
&lt;br /&gt;
If you walk through the Island there are a lot of rare plants and creatures around. In the middle of the Island there is a big crystal that has a strange bright glow around it. After a long study it seems like the crystal wasn't always there when the Island was formed, but somehow it came there - almost as if it fell from the sky. &lt;br /&gt;
&lt;br /&gt;
More study of the ground it indicates that the ground was not always as fertile as it is now. At the moment the crystal came on the Island the ground seemed to grow richer. &lt;br /&gt;
&lt;br /&gt;
A lot of elves heard about an Island, a paradise on earth and started looking for Toloira. Some indeed found it... some got lost. The elves who found it remained on the island and built wondrous cities there. &lt;br /&gt;
&lt;br /&gt;
The crystal on the island seems to give off a strange kind of power. Wizards, sorcerers and more scientists are still debating why the land is so rich, what the influence of the crystal is, and where the crystal came from.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===The Great Cataclysm===&lt;br /&gt;
&lt;br /&gt;
This is what the Elves call the time period they were ripped from their homeworld. As they were ripped from their homeworld the veils between the planes were torn and creatures from the other planes leaked into that of the Elves. The Elves had to defend themselves against this invasion and many were lost before they finally rested on Arkaz. This was before their discovery of Toloira.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==General==&lt;br /&gt;
From king to commoner it is mostly a benevolant society and great respect for nature and the land. Each person has their functions to fulfill and most are not envious or jealous of one another's station in life since each person tends to the land in some way.&lt;br /&gt;
Recently &amp;quot;outsiders&amp;quot; have started visiting Toloira a lot more frequently.  The Elves are, in general, still a little Xenophobic regarding non-Toloirans, but they are slowly changing to be more accepting of other people.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Religion==&lt;br /&gt;
The Elves of the Old world believed in a One True Divine entity that encompassed everything. Since being pulled from their home and landing on Arkaz they have lost touch with that entity. Some of the older Elves still worship the old god, some have lost their faith. Since most have a great respect for nature still they abhor things unnatural, necromantic, and negative energies.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Toloira Island==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| https://drive.google.com/open?id=1rKhjc7EhZVeyB3DRbAFDpsnvyIpdorSL&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Toloira Cities==&lt;br /&gt;
===Shal'Tirr'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Capitol city of Toloira, Royal family and Extended family live here, exports many forest products and unusual plants from Shal'Tirr Lake. Has the highest concentration of High Elves. Sits on the southeastern edge of the northwestern mountain range and the Shal'Tirr lake. The town is fairly good-sized and supports many master crafters, an inn, and a mage school that has access to their own form of higher mage ability enablement. The town and surrounding forest are constantly overrun with hostile wisps.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
3800&lt;br /&gt;
&lt;br /&gt;
[[Image:Shaltirrem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====The Royal Family====&lt;br /&gt;
*King Galenduil Di'retholyan&lt;br /&gt;
*Queen Vilmawen Di'retholyan&lt;br /&gt;
*Princess Lomothrawien Di'retholyan&lt;br /&gt;
*Prince Aneldur Di'retholyan&lt;br /&gt;
King's Seal&lt;br /&gt;
[[Image:King.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Extended Family====&lt;br /&gt;
*Duke Urebriand Galisur is the Queen's brother, runs the military of Toloira.&lt;br /&gt;
*Duchess Elriel Galisur is wife to the Duke.&lt;br /&gt;
Duke's Seal&lt;br /&gt;
[[Image:Duke.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Earl Legebrlmar Zyrustine - Military responsibility for the land designated A, reports to the Duke, lives in a keep outside the town of Shal'Tirr'em.&lt;br /&gt;
*Countess Mebrithiel Zyrustine - wife of Earl.&lt;br /&gt;
Earl's Seal&lt;br /&gt;
[[Image:Earl.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Mage School====&lt;br /&gt;
The Mage School in Shal'Tirr'em is the main place aspiring young mages from around the island go to learn the ways of the arcane. The school is free so long as the mages return the favor by enlisting in the Toloira Guard (any city) to help protect their homeland from all threats, for at least 4 years of service. Once a mage can cast 5th level spells they are dismissed from the shcool.  A few Senior Mages and higher do sometimes remain at the school to teach young mages. Members of the Mage school are not allowed to be members of the School of Necromantic Arts at the same time.&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Many forest products and unusual plants from Shal'Tirr Lake.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===New Ral'Yenn'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Regional city in area B, exports northern coastal and forest products and unusual animal meat. Has the highest concentration of Ghost Elves. Sits at the joining of two rivers, originating in the mountains to the west, which flows east to the sea.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Countess Hedithien Amalamne - Military responsibility for the land designated B, husband was killed in a battle against a monster from the sea, reports to the Duke.&lt;br /&gt;
Count's Seal&lt;br /&gt;
[[Image:Count2.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Northern coastal and forest products and unusual animal meat.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dre'Farra'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Regional city in area D, exports a lot of plains farm products and unusual southern coastal items. Has the highest concentration of Moon Elves.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
2800&lt;br /&gt;
&lt;br /&gt;
[[Image:Drefarraem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Earl Celorfildur Aloufin - Military responsibility for the land designated D, reports to the Duke.&lt;br /&gt;
*Countess Belenia Aloufin - wife of Earl.&lt;br /&gt;
Earl's Seal&lt;br /&gt;
[[Image:Earl3.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Plains farm products and unusual southern coastal items.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Mir'Nossr'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Regional city in area C sitting upon plains and cliffs overlooking the western sea. This was the first city to be established on Toloira and became the first capitol city of the elves until Shal'Tirr'em was established and the king built a castle there. Exports a lot of plains farm products. Has the highest concentration of Sun Elves. The western coast gets a lot of wind coming off the sea so most buildings are constructed with curved architecture.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
1800&lt;br /&gt;
&lt;br /&gt;
[[Image:Mirnossrem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Earl Morfindur Feiwalle - Military responsibility for the land designated C, never married, reports to the Duke.&lt;br /&gt;
Earl's Seal&lt;br /&gt;
[[Image:Earl2.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Plains farm products.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Hemol'sham===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Village in area D1, exports forest products. Has the highest concentration of Wood Elves.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
250&lt;br /&gt;
&lt;br /&gt;
[[Image:Hemol%27sham.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Count Anyndir Nailaben - Military responsibility for the land designated D1, reports to Earl Aloufin.&lt;br /&gt;
*Countess Delenia Nailaben - wife of the Count.&lt;br /&gt;
Count's Seal&lt;br /&gt;
[[Image:Count3.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Unusual forest products.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Trade===&lt;br /&gt;
Trade between the communities is via caravans using roads across the lowlands. Generally the mountains are not passable by caravans, but there are a few mountain passes that adventurers may use. A small dock at the mouth of the Shal'Tirr'ol, which flows between section A and D1, has a boat going to Grubbins Port.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Intraisland Travel===&lt;br /&gt;
Free travel is mostly done on foot following established roads.  For some specific destinations Tigers can be ridden for a small fee.  Fast travel between towns, by individuals, is via Wyvern riding for a modest fee. Each major town has a Wyvern Tower where the Wyverns are kept and trained by Handlers.  The towers are tall for ease of landing and to keep the Wyverns away from the general populous.&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
|[[Image:Toloiratigers.jpg]]&lt;br /&gt;
|[[Image:Toloirawyverns.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Points of Interest not in cities==&lt;br /&gt;
===The World Stone===&lt;br /&gt;
It is guarded by an &amp;quot;outsider&amp;quot; Elf named [[Da'emona]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Archer Academy===&lt;br /&gt;
The Archer Academy sits at a crossroads in the forest to the west of Shal'Tirr'em.  This is the primary location Archers go to train.  Many archers follow the paths to combine Magic (those who have the ability) with Archery to become the deadly Arcane Archers.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
|&lt;br /&gt;
[[Image:Archeracademy.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===School of Necromantic Arts===&lt;br /&gt;
The School of Necromantic Arts is located somewhere along the eastern coast.  Most Toloirans disdain what goes on there and they do not go there so its location is only generally known.  The school has an agreement with the King to exist and the laws of Toloira are clear as to the practices they are allowed.&lt;br /&gt;
Members of this school are not allowed to become members of the Shal'Tirr'em Mage school at the same time.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
[[Image:Sona.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Ruins of Ral'Yenn'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
This was the original Ral'Yenn'em.&lt;br /&gt;
With the recent sacking and subsequent occupation of the city by the Rising Eclipse, most of the buildings, aside from the keep, are destroyed and it was one of the Rising Eclipse strongholds.&lt;br /&gt;
&lt;br /&gt;
It is now an uninhabitable place.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ralyennem.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==OOC: Starting a new PC with a Toloira background==&lt;br /&gt;
These guidelines may be expanded as necessary.&lt;br /&gt;
&lt;br /&gt;
You can select any of the Elf sub races (as long as it has elf in the name) when creating a PC via the Custom Race Golem on the Islands module. The above IC information are general guidelines for selecting a birthplace and to help you develop your character's backstory. Each type of sub-elf exists in each of the primary cities, just the sub-elf that is the majority is indicated for each city.&lt;br /&gt;
&lt;br /&gt;
New Player Characters are currently not eligible to start out as Royalty, Nobility, nor anyone with, or had, power or influence. This is a reward in itself and something the PC can work towards which brings its own prestige. Options for a notable family parent can include, but are not limited to, moderately wealthy merchant, master crafter, a retired officer of a particular city's guard.... Use common sense. If you have no common sense, run your idea by the DM team [mailto:dms@arkaz.com dms@arkaz.com] .&lt;br /&gt;
&lt;br /&gt;
Also, new Player Characters are from the new generation of Elves and only know Toloira; they did not exist on the old world so have no memories of it, only stories passed down from parents and other elders.&lt;br /&gt;
&lt;br /&gt;
If you have a specific concept in mind that is not covered here, run it by the DM team [mailto:dms@arkaz.com dms@arkaz.com] .&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==OOC: Starting a new PC with a non-Toloira background==&lt;br /&gt;
Any PC race can wash up on Toloira, and normal rules apply.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Location]]&lt;/div&gt;</summary>
		<author><name>Terror2001</name></author>	</entry>

	<entry>
		<id>http://www.arkaz.org/lore/index.php?title=Island_of_Eternity&amp;diff=10224</id>
		<title>Island of Eternity</title>
		<link rel="alternate" type="text/html" href="http://www.arkaz.org/lore/index.php?title=Island_of_Eternity&amp;diff=10224"/>
				<updated>2020-03-10T20:01:59Z</updated>
		
		<summary type="html">&lt;p&gt;Terror2001: /* Toloira Island */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navi|Lore|Islands}}&lt;br /&gt;
&lt;br /&gt;
{{Island Info&lt;br /&gt;
| p_race = Elf &lt;br /&gt;
| population = 10000&lt;br /&gt;
| p_export = Wood Products&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
A study of '''Toloira''' (Island of Eternity) by [[Alvin Shr'ug]] (translated from elvish): &lt;br /&gt;
&lt;br /&gt;
The island that is called by the [[Elf|Elves]] &amp;quot;Toloira&amp;quot; (which means &amp;quot;The Island of Eternity&amp;quot;) has a rich source of minerals, gems, plants and animals. It is no wonder when the first elf landed on this island his breath was taken away and he stayed there. &lt;br /&gt;
&lt;br /&gt;
If you walk through the Island there are a lot of rare plants and creatures around. In the middle of the Island there is a big crystal that has a strange bright glow around it. After a long study it seems like the crystal wasn't always there when the Island was formed, but somehow it came there - almost as if it fell from the sky. &lt;br /&gt;
&lt;br /&gt;
More study of the ground it indicates that the ground was not always as fertile as it is now. At the moment the crystal came on the Island the ground seemed to grow richer. &lt;br /&gt;
&lt;br /&gt;
A lot of elves heard about an Island, a paradise on earth and started looking for Toloira. Some indeed found it... some got lost. The elves who found it remained on the island and built wondrous cities there. &lt;br /&gt;
&lt;br /&gt;
The crystal on the island seems to give off a strange kind of power. Wizards, sorcerers and more scientists are still debating why the land is so rich, what the influence of the crystal is, and where the crystal came from.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===The Great Cataclysm===&lt;br /&gt;
&lt;br /&gt;
This is what the Elves call the time period they were ripped from their homeworld. As they were ripped from their homeworld the veils between the planes were torn and creatures from the other planes leaked into that of the Elves. The Elves had to defend themselves against this invasion and many were lost before they finally rested on Arkaz. This was before their discovery of Toloira.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==General==&lt;br /&gt;
From king to commoner it is mostly a benevolant society and great respect for nature and the land. Each person has their functions to fulfill and most are not envious or jealous of one another's station in life since each person tends to the land in some way.&lt;br /&gt;
Recently &amp;quot;outsiders&amp;quot; have started visiting Toloira a lot more frequently.  The Elves are, in general, still a little Xenophobic regarding non-Toloirans, but they are slowly changing to be more accepting of other people.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Religion==&lt;br /&gt;
The Elves of the Old world believed in a One True Divine entity that encompassed everything. Since being pulled from their home and landing on Arkaz they have lost touch with that entity. Some of the older Elves still worship the old god, some have lost their faith. Since most have a great respect for nature still they abhor things unnatural, necromantic, and negative energies.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Toloira Island==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[Image:Toloira.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| https://drive.google.com/open?id=1rKhjc7EhZVeyB3DRbAFDpsnvyIpdorSL&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Toloira Cities==&lt;br /&gt;
===Shal'Tirr'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Capitol city of Toloira, Royal family and Extended family live here, exports many forest products and unusual plants from Shal'Tirr Lake. Has the highest concentration of High Elves. Sits on the southeastern edge of the northwestern mountain range and the Shal'Tirr lake. The town is fairly good-sized and supports many master crafters, an inn, and a mage school that has access to their own form of higher mage ability enablement. The town and surrounding forest are constantly overrun with hostile wisps.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
3800&lt;br /&gt;
&lt;br /&gt;
[[Image:Shaltirrem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====The Royal Family====&lt;br /&gt;
*King Galenduil Di'retholyan&lt;br /&gt;
*Queen Vilmawen Di'retholyan&lt;br /&gt;
*Princess Lomothrawien Di'retholyan&lt;br /&gt;
*Prince Aneldur Di'retholyan&lt;br /&gt;
King's Seal&lt;br /&gt;
[[Image:King.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Extended Family====&lt;br /&gt;
*Duke Urebriand Galisur is the Queen's brother, runs the military of Toloira.&lt;br /&gt;
*Duchess Elriel Galisur is wife to the Duke.&lt;br /&gt;
Duke's Seal&lt;br /&gt;
[[Image:Duke.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Earl Legebrlmar Zyrustine - Military responsibility for the land designated A, reports to the Duke, lives in a keep outside the town of Shal'Tirr'em.&lt;br /&gt;
*Countess Mebrithiel Zyrustine - wife of Earl.&lt;br /&gt;
Earl's Seal&lt;br /&gt;
[[Image:Earl.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Mage School====&lt;br /&gt;
The Mage School in Shal'Tirr'em is the main place aspiring young mages from around the island go to learn the ways of the arcane. The school is free so long as the mages return the favor by enlisting in the Toloira Guard (any city) to help protect their homeland from all threats, for at least 4 years of service. Once a mage can cast 5th level spells they are dismissed from the shcool.  A few Senior Mages and higher do sometimes remain at the school to teach young mages. Members of the Mage school are not allowed to be members of the School of Necromantic Arts at the same time.&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Many forest products and unusual plants from Shal'Tirr Lake.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===New Ral'Yenn'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Regional city in area B, exports northern coastal and forest products and unusual animal meat. Has the highest concentration of Ghost Elves. Sits at the joining of two rivers, originating in the mountains to the west, which flows east to the sea.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Countess Hedithien Amalamne - Military responsibility for the land designated B, husband was killed in a battle against a monster from the sea, reports to the Duke.&lt;br /&gt;
Count's Seal&lt;br /&gt;
[[Image:Count2.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Northern coastal and forest products and unusual animal meat.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dre'Farra'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Regional city in area D, exports a lot of plains farm products and unusual southern coastal items. Has the highest concentration of Moon Elves.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
2800&lt;br /&gt;
&lt;br /&gt;
[[Image:Drefarraem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Earl Celorfildur Aloufin - Military responsibility for the land designated D, reports to the Duke.&lt;br /&gt;
*Countess Belenia Aloufin - wife of Earl.&lt;br /&gt;
Earl's Seal&lt;br /&gt;
[[Image:Earl3.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Plains farm products and unusual southern coastal items.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Mir'Nossr'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Regional city in area C sitting upon plains and cliffs overlooking the western sea. This was the first city to be established on Toloira and became the first capitol city of the elves until Shal'Tirr'em was established and the king built a castle there. Exports a lot of plains farm products. Has the highest concentration of Sun Elves. The western coast gets a lot of wind coming off the sea so most buildings are constructed with curved architecture.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
1800&lt;br /&gt;
&lt;br /&gt;
[[Image:Mirnossrem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Earl Morfindur Feiwalle - Military responsibility for the land designated C, never married, reports to the Duke.&lt;br /&gt;
Earl's Seal&lt;br /&gt;
[[Image:Earl2.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Plains farm products.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Hemol'sham===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Village in area D1, exports forest products. Has the highest concentration of Wood Elves.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
250&lt;br /&gt;
&lt;br /&gt;
[[Image:Hemol%27sham.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Count Anyndir Nailaben - Military responsibility for the land designated D1, reports to Earl Aloufin.&lt;br /&gt;
*Countess Delenia Nailaben - wife of the Count.&lt;br /&gt;
Count's Seal&lt;br /&gt;
[[Image:Count3.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Unusual forest products.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Trade===&lt;br /&gt;
Trade between the communities is via caravans using roads across the lowlands. Generally the mountains are not passable by caravans, but there are a few mountain passes that adventurers may use. A small dock at the mouth of the Shal'Tirr'ol, which flows between section A and D1, has a boat going to Grubbins Port.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Intraisland Travel===&lt;br /&gt;
Free travel is mostly done on foot following established roads.  For some specific destinations Tigers can be ridden for a small fee.  Fast travel between towns, by individuals, is via Wyvern riding for a modest fee. Each major town has a Wyvern Tower where the Wyverns are kept and trained by Handlers.  The towers are tall for ease of landing and to keep the Wyverns away from the general populous.&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
|[[Image:Toloiratigers.jpg]]&lt;br /&gt;
|[[Image:Toloirawyverns.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Points of Interest not in cities==&lt;br /&gt;
===The World Stone===&lt;br /&gt;
It is guarded by an &amp;quot;outsider&amp;quot; Elf named [[Da'emona]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Archer Academy===&lt;br /&gt;
The Archer Academy sits at a crossroads in the forest to the west of Shal'Tirr'em.  This is the primary location Archers go to train.  Many archers follow the paths to combine Magic (those who have the ability) with Archery to become the deadly Arcane Archers.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
|&lt;br /&gt;
[[Image:Archeracademy.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===School of Necromantic Arts===&lt;br /&gt;
The School of Necromantic Arts is located somewhere along the eastern coast.  Most Toloirans disdain what goes on there and they do not go there so its location is only generally known.  The school has an agreement with the King to exist and the laws of Toloira are clear as to the practices they are allowed.&lt;br /&gt;
Members of this school are not allowed to become members of the Shal'Tirr'em Mage school at the same time.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
[[Image:Sona.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Ruins of Ral'Yenn'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
This was the original Ral'Yenn'em.&lt;br /&gt;
With the recent sacking and subsequent occupation of the city by the Rising Eclipse, most of the buildings, aside from the keep, are destroyed and it was one of the Rising Eclipse strongholds.&lt;br /&gt;
&lt;br /&gt;
It is now an uninhabitable place.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ralyennem.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==OOC: Starting a new PC with a Toloira background==&lt;br /&gt;
These guidelines may be expanded as necessary.&lt;br /&gt;
&lt;br /&gt;
You can select any of the Elf sub races (as long as it has elf in the name) when creating a PC via the Custom Race Golem on the Islands module. The above IC information are general guidelines for selecting a birthplace and to help you develop your character's backstory. Each type of sub-elf exists in each of the primary cities, just the sub-elf that is the majority is indicated for each city.&lt;br /&gt;
&lt;br /&gt;
New Player Characters are currently not eligible to start out as Royalty, Nobility, nor anyone with, or had, power or influence. This is a reward in itself and something the PC can work towards which brings its own prestige. Options for a notable family parent can include, but are not limited to, moderately wealthy merchant, master crafter, a retired officer of a particular city's guard.... Use common sense. If you have no common sense, run your idea by the DM team [mailto:dms@arkaz.com dms@arkaz.com] .&lt;br /&gt;
&lt;br /&gt;
Also, new Player Characters are from the new generation of Elves and only know Toloira; they did not exist on the old world so have no memories of it, only stories passed down from parents and other elders.&lt;br /&gt;
&lt;br /&gt;
If you have a specific concept in mind that is not covered here, run it by the DM team [mailto:dms@arkaz.com dms@arkaz.com] .&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==OOC: Starting a new PC with a non-Toloira background==&lt;br /&gt;
Any PC race can wash up on Toloira, and normal rules apply.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Location]]&lt;/div&gt;</summary>
		<author><name>Terror2001</name></author>	</entry>

	<entry>
		<id>http://www.arkaz.org/lore/index.php?title=File:Shieldofthesun.jpg&amp;diff=4928</id>
		<title>File:Shieldofthesun.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.arkaz.org/lore/index.php?title=File:Shieldofthesun.jpg&amp;diff=4928"/>
				<updated>2013-12-27T19:16:53Z</updated>
		
		<summary type="html">&lt;p&gt;Terror2001: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Terror2001</name></author>	</entry>

	<entry>
		<id>http://www.arkaz.org/lore/index.php?title=Island_of_Eternity&amp;diff=3970</id>
		<title>Island of Eternity</title>
		<link rel="alternate" type="text/html" href="http://www.arkaz.org/lore/index.php?title=Island_of_Eternity&amp;diff=3970"/>
				<updated>2013-03-13T21:28:10Z</updated>
		
		<summary type="html">&lt;p&gt;Terror2001: /* Toloira Island */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navi|Lore|Islands}}&lt;br /&gt;
&lt;br /&gt;
{{Island Info&lt;br /&gt;
| p_race = Elf &lt;br /&gt;
| population = 10000&lt;br /&gt;
| p_export = Wood Products&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
A study of '''Toloira''' (Island of Eternity) by [[Alvin Shr'ug]] (translated from elvish): &lt;br /&gt;
&lt;br /&gt;
The island that is called by the [[Elf|Elves]] &amp;quot;Toloira&amp;quot; (which means &amp;quot;The Island of Eternity&amp;quot;) has a rich source of minerals, gems, plants and animals. It is no wonder when the first elf landed on this island his breath was taken away and he stayed there. &lt;br /&gt;
&lt;br /&gt;
If you walk through the Island there are a lot of rare plants and creatures around. In the middle of the Island there is a big crystal that has a strange bright glow around it. After a long study it seems like the crystal wasn't always there when the Island was formed, but somehow it came there - almost as if it fell from the sky. &lt;br /&gt;
&lt;br /&gt;
More study of the ground it indicates that the ground was not always as fertile as it is now. At the moment the crystal came on the Island the ground seemed to grow richer. &lt;br /&gt;
&lt;br /&gt;
A lot of elves heard about an Island, a paradise on earth and started looking for Toloira. Some indeed found it... some got lost. The elves who found it remained on the island and built wondrous cities there. &lt;br /&gt;
&lt;br /&gt;
The crystal on the island seems to give off a strange kind of power. Wizards, sorcerers and more scientists are still debating why the land is so rich, what the influence of the crystal is, and where the crystal came from.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===The Great Cataclysm===&lt;br /&gt;
&lt;br /&gt;
This is what the Elves call the time period they were ripped from their homeworld. As they were ripped from their homeworld the veils between the planes were torn and creatures from the other planes leaked into that of the Elves. The Elves had to defend themselves against this invasion and many were lost before they finally rested on Arkaz. This was before their discovery of Toloira.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==General==&lt;br /&gt;
From king to commoner it is mostly a benevolant society and great respect for nature and the land. Each person has their functions to fulfill and most are not envious or jealous of one another's station in life since each person tends to the land in some way.&lt;br /&gt;
Recently &amp;quot;outsiders&amp;quot; have started visiting Toloira a lot more frequently.  The Elves are, in general, still a little Xenophobic regarding non-Toloirans, but they are slowly changing to be more accepting of other people.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Religion==&lt;br /&gt;
The Elves of the Old world believed in a One True Divine entity that encompassed everything. Since being pulled from their home and landing on Arkaz they have lost touch with that entity. Some of the older Elves still worship the old god, some have lost their faith. Since most have a great respect for nature still they abhor things unnatural, necromantic, and negative energies.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Toloira Island==&lt;br /&gt;
{|border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[Image:Toloira.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Toloira Cities==&lt;br /&gt;
===Shal'Tirr'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Capitol city of Toloira, Royal family and Extended family live here, exports many forest products and unusual plants from Shal'Tirr Lake. Has the highest concentration of High Elves. Sits on the southeastern edge of the northwestern mountain range and the Shal'Tirr lake. The town is fairly good-sized and supports many master crafters, an inn, and a mage school that has access to their own form of higher mage ability enablement. The town and surrounding forest are constantly overrun with hostile wisps.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
3800&lt;br /&gt;
&lt;br /&gt;
[[Image:Shaltirrem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====The Royal Family====&lt;br /&gt;
*King Galenduil Di'retholyan&lt;br /&gt;
*Queen Vilmawen Di'retholyan&lt;br /&gt;
*Princess Lomothrawien Di'retholyan&lt;br /&gt;
*Prince Aneldur Di'retholyan&lt;br /&gt;
King's Seal&lt;br /&gt;
[[Image:King.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Extended Family====&lt;br /&gt;
*Duke Urebriand Galisur is the Queen's brother, runs the military of Toloira.&lt;br /&gt;
*Duchess Elriel Galisur is wife to the Duke.&lt;br /&gt;
Duke's Seal&lt;br /&gt;
[[Image:Duke.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Earl Legebrlmar Zyrustine - Military responsibility for the land designated A, reports to the Duke, lives in a keep outside the town of Shal'Tirr'em.&lt;br /&gt;
*Countess Mebrithiel Zyrustine - wife of Earl.&lt;br /&gt;
Earl's Seal&lt;br /&gt;
[[Image:Earl.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Mage School====&lt;br /&gt;
The Mage School in Shal'Tirr'em is the main place aspiring young mages from around the island go to learn the ways of the arcane. The school is free so long as the mages return the favor by enlisting in the Toloira Guard (any city) to help protect their homeland from all threats, for at least 4 years of service. Once a mage can cast 5th level spells they are dismissed from the shcool.  A few Senior Mages and higher do sometimes remain at the school to teach young mages. Members of the Mage school are not allowed to be members of the School of Necromantic Arts at the same time.&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Many forest products and unusual plants from Shal'Tirr Lake.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===New Ral'Yenn'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Regional city in area B, exports northern coastal and forest products and unusual animal meat. Has the highest concentration of Ghost Elves. Sits at the joining of two rivers, originating in the mountains to the west, which flows east to the sea.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Countess Hedithien Amalamne - Military responsibility for the land designated B, husband was killed in a battle against a monster from the sea, reports to the Duke.&lt;br /&gt;
Count's Seal&lt;br /&gt;
[[Image:Count2.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Northern coastal and forest products and unusual animal meat.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dre'Farra'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Regional city in area D, exports a lot of plains farm products and unusual southern coastal items. Has the highest concentration of Moon Elves.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
2800&lt;br /&gt;
&lt;br /&gt;
[[Image:Drefarraem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Earl Celorfildur Aloufin - Military responsibility for the land designated D, reports to the Duke.&lt;br /&gt;
*Countess Belenia Aloufin - wife of Earl.&lt;br /&gt;
Earl's Seal&lt;br /&gt;
[[Image:Earl3.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Plains farm products and unusual southern coastal items.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Mir'Nossr'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Regional city in area C sitting upon plains and cliffs overlooking the western sea. This was the first city to be established on Toloira and became the first capitol city of the elves until Shal'Tirr'em was established and the king built a castle there. Exports a lot of plains farm products. Has the highest concentration of Sun Elves. The western coast gets a lot of wind coming off the sea so most buildings are constructed with curved architecture.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
1800&lt;br /&gt;
&lt;br /&gt;
[[Image:Mirnossrem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Earl Morfindur Feiwalle - Military responsibility for the land designated C, never married, reports to the Duke.&lt;br /&gt;
Earl's Seal&lt;br /&gt;
[[Image:Earl2.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Plains farm products.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Hemol'sham===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Village in area D1, exports forest products. Has the highest concentration of Wood Elves.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
250&lt;br /&gt;
&lt;br /&gt;
[[Image:Hemol%27sham.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Count Anyndir Nailaben - Military responsibility for the land designated D1, reports to Earl Aloufin.&lt;br /&gt;
*Countess Delenia Nailaben - wife of the Count.&lt;br /&gt;
Count's Seal&lt;br /&gt;
[[Image:Count3.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Unusual forest products.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Trade===&lt;br /&gt;
Trade between the communities is via caravans using roads across the lowlands. Generally the mountains are not passable by caravans, but there are a few mountain passes that adventurers may use. A small dock at the mouth of the Shal'Tirr'ol, which flows between section A and D1, has a boat going to Grubbins Port.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Intraisland Travel===&lt;br /&gt;
Free travel is mostly done on foot following established roads.  For some specific destinations Tigers can be ridden for a small fee.  Fast travel between towns, by individuals, is via Wyvern riding for a modest fee. Each major town has a Wyvern Tower where the Wyverns are kept and trained by Handlers.  The towers are tall for ease of landing and to keep the Wyverns away from the general populous.&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
|[[Image:Toloiratigers.jpg]]&lt;br /&gt;
|[[Image:Toloirawyverns.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Points of Interest not in cities==&lt;br /&gt;
===The World Stone===&lt;br /&gt;
It is guarded by an &amp;quot;outsider&amp;quot; Elf named [[Da'emona]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Archer Academy===&lt;br /&gt;
The Archer Academy sits at a crossroads in the forest to the west of Shal'Tirr'em.  This is the primary location Archers go to train.  Many archers follow the paths to combine Magic (those who have the ability) with Archery to become the deadly Arcane Archers.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
|&lt;br /&gt;
[[Image:Archeracademy.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===School of Necromantic Arts===&lt;br /&gt;
The School of Necromantic Arts is located somewhere along the eastern coast.  Most Toloirans disdain what goes on there and they do not go there so its location is only generally known.  The school has an agreement with the King to exist and the laws of Toloira are clear as to the practices they are allowed.&lt;br /&gt;
Members of this school are not allowed to become members of the Shal'Tirr'em Mage school at the same time.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
[[Image:Sona.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Ruins of Ral'Yenn'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
This was the original Ral'Yenn'em.&lt;br /&gt;
With the recent sacking and subsequent occupation of the city by the Rising Eclipse, most of the buildings, aside from the keep, are destroyed and it was one of the Rising Eclipse strongholds.&lt;br /&gt;
&lt;br /&gt;
It is now an uninhabitable place.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ralyennem.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==OOC: Starting a new PC with a Toloira background==&lt;br /&gt;
These guidelines may be expanded as necessary.&lt;br /&gt;
&lt;br /&gt;
You can select any of the Elf sub races (as long as it has elf in the name) when creating a PC via the Custom Race Golem on the Islands module. The above IC information are general guidelines for selecting a birthplace and to help you develop your character's backstory. Each type of sub-elf exists in each of the primary cities, just the sub-elf that is the majority is indicated for each city.&lt;br /&gt;
&lt;br /&gt;
New Player Characters are currently not eligible to start out as Royalty, Nobility, nor anyone with, or had, power or influence. This is a reward in itself and something the PC can work towards which brings its own prestige. Options for a notable family parent can include, but are not limited to, moderately wealthy merchant, master crafter, a retired officer of a particular city's guard.... Use common sense. If you have no common sense, run your idea by the DM team [mailto:dms@arkaz.com dms@arkaz.com] .&lt;br /&gt;
&lt;br /&gt;
Also, new Player Characters are from the new generation of Elves and only know Toloira; they did not exist on the old world so have no memories of it, only stories passed down from parents and other elders.&lt;br /&gt;
&lt;br /&gt;
If you have a specific concept in mind that is not covered here, run it by the DM team [mailto:dms@arkaz.com dms@arkaz.com] .&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==OOC: Starting a new PC with a non-Toloira background==&lt;br /&gt;
Any PC race can wash up on Toloira, and normal rules apply.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Location]]&lt;/div&gt;</summary>
		<author><name>Terror2001</name></author>	</entry>

	<entry>
		<id>http://www.arkaz.org/lore/index.php?title=Island_of_Eternity&amp;diff=3796</id>
		<title>Island of Eternity</title>
		<link rel="alternate" type="text/html" href="http://www.arkaz.org/lore/index.php?title=Island_of_Eternity&amp;diff=3796"/>
				<updated>2012-12-10T18:16:47Z</updated>
		
		<summary type="html">&lt;p&gt;Terror2001: /* Points of Interest not in cities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navi|Lore|Islands}}&lt;br /&gt;
&lt;br /&gt;
{{Island Info&lt;br /&gt;
| p_race = Elf &lt;br /&gt;
| population = 10000&lt;br /&gt;
| p_export = Wood Products&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
A study of '''Toloira''' (Island of Eternity) by [[Alvin Shr'ug]] (translated from elvish): &lt;br /&gt;
&lt;br /&gt;
The island that is called by the [[Elf|Elves]] &amp;quot;Toloira&amp;quot; (which means &amp;quot;The Island of Eternity&amp;quot;) has a rich source of minerals, gems, plants and animals. It is no wonder when the first elf landed on this island his breath was taken away and he stayed there. &lt;br /&gt;
&lt;br /&gt;
If you walk through the Island there are a lot of rare plants and creatures around. In the middle of the Island there is a big crystal that has a strange bright glow around it. After a long study it seems like the crystal wasn't always there when the Island was formed, but somehow it came there - almost as if it fell from the sky. &lt;br /&gt;
&lt;br /&gt;
More study of the ground it indicates that the ground was not always as fertile as it is now. At the moment the crystal came on the Island the ground seemed to grow richer. &lt;br /&gt;
&lt;br /&gt;
A lot of elves heard about an Island, a paradise on earth and started looking for Toloira. Some indeed found it... some got lost. The elves who found it remained on the island and built wondrous cities there. &lt;br /&gt;
&lt;br /&gt;
The crystal on the island seems to give off a strange kind of power. Wizards, sorcerers and more scientists are still debating why the land is so rich, what the influence of the crystal is, and where the crystal came from.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===The Great Cataclysm===&lt;br /&gt;
&lt;br /&gt;
This is what the Elves call the time period they were ripped from their homeworld. As they were ripped from their homeworld the veils between the planes were torn and creatures from the other planes leaked into that of the Elves. The Elves had to defend themselves against this invasion and many were lost before they finally rested on Arkaz. This was before their discovery of Toloira.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==General==&lt;br /&gt;
From king to commoner it is mostly a benevolant society and great respect for nature and the land. Each person has their functions to fulfill and most are not envious or jealous of one another's station in life since each person tends to the land in some way.&lt;br /&gt;
Recently &amp;quot;outsiders&amp;quot; have started visiting Toloira a lot more frequently.  The Elves are, in general, still a little Xenophobic regarding non-Toloirans, but they are slowly changing to be more accepting of other people.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Religion==&lt;br /&gt;
The Elves of the Old world believed in a One True Divine entity that encompassed everything. Since being pulled from their home and landing on Arkaz they have lost touch with that entity. Some of the older Elves still worship the old god, some have lost their faith. Since most have a great respect for nature still they abhor things unnatural, necromantic, and negative energies.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Toloira Island==&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[Image:Toloira.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Toloira Cities==&lt;br /&gt;
===Shal'Tirr'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Capitol city of Toloira, Royal family and Extended family live here, exports many forest products and unusual plants from Shal'Tirr Lake. Has the highest concentration of High Elves. Sits on the southeastern edge of the northwestern mountain range and the Shal'Tirr lake. The town is fairly good-sized and supports many master crafters, an inn, and a mage school that has access to their own form of higher mage ability enablement. The town and surrounding forest are constantly overrun with hostile wisps.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
3800&lt;br /&gt;
&lt;br /&gt;
[[Image:Shaltirrem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====The Royal Family====&lt;br /&gt;
*King Galenduil Di'retholyan&lt;br /&gt;
*Queen Vilmawen Di'retholyan&lt;br /&gt;
*Princess Lomothrawien Di'retholyan&lt;br /&gt;
*Prince Aneldur Di'retholyan&lt;br /&gt;
King's Seal&lt;br /&gt;
[[Image:King.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Extended Family====&lt;br /&gt;
*Duke Urebriand Galisur is the Queen's brother, runs the military of Toloira.&lt;br /&gt;
*Duchess Elriel Galisur is wife to the Duke.&lt;br /&gt;
Duke's Seal&lt;br /&gt;
[[Image:Duke.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Earl Legebrlmar Zyrustine - Military responsibility for the land designated A, reports to the Duke, lives in a keep outside the town of Shal'Tirr'em.&lt;br /&gt;
*Countess Mebrithiel Zyrustine - wife of Earl.&lt;br /&gt;
Earl's Seal&lt;br /&gt;
[[Image:Earl.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Mage School====&lt;br /&gt;
The Mage School in Shal'Tirr'em is the main place aspiring young mages from around the island go to learn the ways of the arcane. The school is free so long as the mages return the favor by enlisting in the Toloira Guard (any city) to help protect their homeland from all threats, for at least 4 years of service. Once a mage can cast 5th level spells they are dismissed from the shcool.  A few Senior Mages and higher do sometimes remain at the school to teach young mages. Members of the Mage school are not allowed to be members of the School of Necromantic Arts at the same time.&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Many forest products and unusual plants from Shal'Tirr Lake.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===New Ral'Yenn'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Regional city in area B, exports northern coastal and forest products and unusual animal meat. Has the highest concentration of Ghost Elves. Sits at the joining of two rivers, originating in the mountains to the west, which flows east to the sea.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Countess Hedithien Amalamne - Military responsibility for the land designated B, husband was killed in a battle against a monster from the sea, reports to the Duke.&lt;br /&gt;
Count's Seal&lt;br /&gt;
[[Image:Count2.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Northern coastal and forest products and unusual animal meat.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dre'Farra'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Regional city in area D, exports a lot of plains farm products and unusual southern coastal items. Has the highest concentration of Moon Elves.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
2800&lt;br /&gt;
&lt;br /&gt;
[[Image:Drefarraem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Earl Celorfildur Aloufin - Military responsibility for the land designated D, reports to the Duke.&lt;br /&gt;
*Countess Belenia Aloufin - wife of Earl.&lt;br /&gt;
Earl's Seal&lt;br /&gt;
[[Image:Earl3.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Plains farm products and unusual southern coastal items.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Mir'Nossr'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Regional city in area C sitting upon plains and cliffs overlooking the western sea. This was the first city to be established on Toloira and became the first capitol city of the elves until Shal'Tirr'em was established and the king built a castle there. Exports a lot of plains farm products. Has the highest concentration of Sun Elves. The western coast gets a lot of wind coming off the sea so most buildings are constructed with curved architecture.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
1800&lt;br /&gt;
&lt;br /&gt;
[[Image:Mirnossrem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Earl Morfindur Feiwalle - Military responsibility for the land designated C, never married, reports to the Duke.&lt;br /&gt;
Earl's Seal&lt;br /&gt;
[[Image:Earl2.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Plains farm products.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Hemol'sham===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Village in area D1, exports forest products. Has the highest concentration of Wood Elves.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
250&lt;br /&gt;
&lt;br /&gt;
[[Image:Hemol%27sham.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Count Anyndir Nailaben - Military responsibility for the land designated D1, reports to Earl Aloufin.&lt;br /&gt;
*Countess Delenia Nailaben - wife of the Count.&lt;br /&gt;
Count's Seal&lt;br /&gt;
[[Image:Count3.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Unusual forest products.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Trade===&lt;br /&gt;
Trade between the communities is via caravans using roads across the lowlands. Generally the mountains are not passable by caravans, but there are a few mountain passes that adventurers may use. A small dock at the mouth of the Shal'Tirr'ol, which flows between section A and D1, has a boat going to Grubbins Port.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Intraisland Travel===&lt;br /&gt;
Free travel is mostly done on foot following established roads.  For some specific destinations Tigers can be ridden for a small fee.  Fast travel between towns, by individuals, is via Wyvern riding for a modest fee. Each major town has a Wyvern Tower where the Wyverns are kept and trained by Handlers.  The towers are tall for ease of landing and to keep the Wyverns away from the general populous.&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
|[[Image:Toloiratigers.jpg]]&lt;br /&gt;
|[[Image:Toloirawyverns.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Points of Interest not in cities==&lt;br /&gt;
===The World Stone===&lt;br /&gt;
It is guarded by an &amp;quot;outsider&amp;quot; Elf named [[Da'emona]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Archer Academy===&lt;br /&gt;
The Archer Academy sits at a crossroads in the forest to the west of Shal'Tirr'em.  This is the primary location Archers go to train.  Many archers follow the paths to combine Magic (those who have the ability) with Archery to become the deadly Arcane Archers.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
|&lt;br /&gt;
[[Image:Archeracademy.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===School of Necromantic Arts===&lt;br /&gt;
The School of Necromantic Arts is located somewhere along the eastern coast.  Most Toloirans disdain what goes on there and they do not go there so its location is only generally known.  The school has an agreement with the King to exist and the laws of Toloira are clear as to the practices they are allowed.&lt;br /&gt;
Members of this school are not allowed to become members of the Shal'Tirr'em Mage school at the same time.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
[[Image:Sona.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Ruins of Ral'Yenn'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
This was the original Ral'Yenn'em.&lt;br /&gt;
With the recent sacking and subsequent occupation of the city by the Rising Eclipse, most of the buildings, aside from the keep, are destroyed and it was one of the Rising Eclipse strongholds.&lt;br /&gt;
&lt;br /&gt;
It is now an uninhabitable place.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ralyennem.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==OOC: Starting a new PC with a Toloira background==&lt;br /&gt;
These guidelines may be expanded as necessary.&lt;br /&gt;
&lt;br /&gt;
You can select any of the Elf sub races (as long as it has elf in the name) when creating a PC via the Custom Race Golem on the Islands module. The above IC information are general guidelines for selecting a birthplace and to help you develop your character's backstory. Each type of sub-elf exists in each of the primary cities, just the sub-elf that is the majority is indicated for each city.&lt;br /&gt;
&lt;br /&gt;
New Player Characters are currently not eligible to start out as Royalty, Nobility, nor anyone with, or had, power or influence. This is a reward in itself and something the PC can work towards which brings its own prestige. Options for a notable family parent can include, but are not limited to, moderately wealthy merchant, master crafter, a retired officer of a particular city's guard.... Use common sense. If you have no common sense, run your idea by the DM team [mailto:dms@arkaz.com dms@arkaz.com] .&lt;br /&gt;
&lt;br /&gt;
Also, new Player Characters are from the new generation of Elves and only know Toloira; they did not exist on the old world so have no memories of it, only stories passed down from parents and other elders.&lt;br /&gt;
&lt;br /&gt;
If you have a specific concept in mind that is not covered here, run it by the DM team [mailto:dms@arkaz.com dms@arkaz.com] .&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==OOC: Starting a new PC with a non-Toloira background==&lt;br /&gt;
Any PC race can wash up on Toloira, and normal rules apply.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Location]]&lt;/div&gt;</summary>
		<author><name>Terror2001</name></author>	</entry>

	<entry>
		<id>http://www.arkaz.org/lore/index.php?title=Island_of_Eternity&amp;diff=3795</id>
		<title>Island of Eternity</title>
		<link rel="alternate" type="text/html" href="http://www.arkaz.org/lore/index.php?title=Island_of_Eternity&amp;diff=3795"/>
				<updated>2012-12-10T18:15:59Z</updated>
		
		<summary type="html">&lt;p&gt;Terror2001: /* Ruins of Ral'Yenn'em */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navi|Lore|Islands}}&lt;br /&gt;
&lt;br /&gt;
{{Island Info&lt;br /&gt;
| p_race = Elf &lt;br /&gt;
| population = 10000&lt;br /&gt;
| p_export = Wood Products&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
A study of '''Toloira''' (Island of Eternity) by [[Alvin Shr'ug]] (translated from elvish): &lt;br /&gt;
&lt;br /&gt;
The island that is called by the [[Elf|Elves]] &amp;quot;Toloira&amp;quot; (which means &amp;quot;The Island of Eternity&amp;quot;) has a rich source of minerals, gems, plants and animals. It is no wonder when the first elf landed on this island his breath was taken away and he stayed there. &lt;br /&gt;
&lt;br /&gt;
If you walk through the Island there are a lot of rare plants and creatures around. In the middle of the Island there is a big crystal that has a strange bright glow around it. After a long study it seems like the crystal wasn't always there when the Island was formed, but somehow it came there - almost as if it fell from the sky. &lt;br /&gt;
&lt;br /&gt;
More study of the ground it indicates that the ground was not always as fertile as it is now. At the moment the crystal came on the Island the ground seemed to grow richer. &lt;br /&gt;
&lt;br /&gt;
A lot of elves heard about an Island, a paradise on earth and started looking for Toloira. Some indeed found it... some got lost. The elves who found it remained on the island and built wondrous cities there. &lt;br /&gt;
&lt;br /&gt;
The crystal on the island seems to give off a strange kind of power. Wizards, sorcerers and more scientists are still debating why the land is so rich, what the influence of the crystal is, and where the crystal came from.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===The Great Cataclysm===&lt;br /&gt;
&lt;br /&gt;
This is what the Elves call the time period they were ripped from their homeworld. As they were ripped from their homeworld the veils between the planes were torn and creatures from the other planes leaked into that of the Elves. The Elves had to defend themselves against this invasion and many were lost before they finally rested on Arkaz. This was before their discovery of Toloira.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==General==&lt;br /&gt;
From king to commoner it is mostly a benevolant society and great respect for nature and the land. Each person has their functions to fulfill and most are not envious or jealous of one another's station in life since each person tends to the land in some way.&lt;br /&gt;
Recently &amp;quot;outsiders&amp;quot; have started visiting Toloira a lot more frequently.  The Elves are, in general, still a little Xenophobic regarding non-Toloirans, but they are slowly changing to be more accepting of other people.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Religion==&lt;br /&gt;
The Elves of the Old world believed in a One True Divine entity that encompassed everything. Since being pulled from their home and landing on Arkaz they have lost touch with that entity. Some of the older Elves still worship the old god, some have lost their faith. Since most have a great respect for nature still they abhor things unnatural, necromantic, and negative energies.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Toloira Island==&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[Image:Toloira.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Toloira Cities==&lt;br /&gt;
===Shal'Tirr'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Capitol city of Toloira, Royal family and Extended family live here, exports many forest products and unusual plants from Shal'Tirr Lake. Has the highest concentration of High Elves. Sits on the southeastern edge of the northwestern mountain range and the Shal'Tirr lake. The town is fairly good-sized and supports many master crafters, an inn, and a mage school that has access to their own form of higher mage ability enablement. The town and surrounding forest are constantly overrun with hostile wisps.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
3800&lt;br /&gt;
&lt;br /&gt;
[[Image:Shaltirrem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====The Royal Family====&lt;br /&gt;
*King Galenduil Di'retholyan&lt;br /&gt;
*Queen Vilmawen Di'retholyan&lt;br /&gt;
*Princess Lomothrawien Di'retholyan&lt;br /&gt;
*Prince Aneldur Di'retholyan&lt;br /&gt;
King's Seal&lt;br /&gt;
[[Image:King.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Extended Family====&lt;br /&gt;
*Duke Urebriand Galisur is the Queen's brother, runs the military of Toloira.&lt;br /&gt;
*Duchess Elriel Galisur is wife to the Duke.&lt;br /&gt;
Duke's Seal&lt;br /&gt;
[[Image:Duke.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Earl Legebrlmar Zyrustine - Military responsibility for the land designated A, reports to the Duke, lives in a keep outside the town of Shal'Tirr'em.&lt;br /&gt;
*Countess Mebrithiel Zyrustine - wife of Earl.&lt;br /&gt;
Earl's Seal&lt;br /&gt;
[[Image:Earl.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Mage School====&lt;br /&gt;
The Mage School in Shal'Tirr'em is the main place aspiring young mages from around the island go to learn the ways of the arcane. The school is free so long as the mages return the favor by enlisting in the Toloira Guard (any city) to help protect their homeland from all threats, for at least 4 years of service. Once a mage can cast 5th level spells they are dismissed from the shcool.  A few Senior Mages and higher do sometimes remain at the school to teach young mages. Members of the Mage school are not allowed to be members of the School of Necromantic Arts at the same time.&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Many forest products and unusual plants from Shal'Tirr Lake.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===New Ral'Yenn'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Regional city in area B, exports northern coastal and forest products and unusual animal meat. Has the highest concentration of Ghost Elves. Sits at the joining of two rivers, originating in the mountains to the west, which flows east to the sea.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Countess Hedithien Amalamne - Military responsibility for the land designated B, husband was killed in a battle against a monster from the sea, reports to the Duke.&lt;br /&gt;
Count's Seal&lt;br /&gt;
[[Image:Count2.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Northern coastal and forest products and unusual animal meat.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Dre'Farra'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Regional city in area D, exports a lot of plains farm products and unusual southern coastal items. Has the highest concentration of Moon Elves.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
2800&lt;br /&gt;
&lt;br /&gt;
[[Image:Drefarraem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Earl Celorfildur Aloufin - Military responsibility for the land designated D, reports to the Duke.&lt;br /&gt;
*Countess Belenia Aloufin - wife of Earl.&lt;br /&gt;
Earl's Seal&lt;br /&gt;
[[Image:Earl3.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Plains farm products and unusual southern coastal items.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Mir'Nossr'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Regional city in area C sitting upon plains and cliffs overlooking the western sea. This was the first city to be established on Toloira and became the first capitol city of the elves until Shal'Tirr'em was established and the king built a castle there. Exports a lot of plains farm products. Has the highest concentration of Sun Elves. The western coast gets a lot of wind coming off the sea so most buildings are constructed with curved architecture.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
1800&lt;br /&gt;
&lt;br /&gt;
[[Image:Mirnossrem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Earl Morfindur Feiwalle - Military responsibility for the land designated C, never married, reports to the Duke.&lt;br /&gt;
Earl's Seal&lt;br /&gt;
[[Image:Earl2.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Plains farm products.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Hemol'sham===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Village in area D1, exports forest products. Has the highest concentration of Wood Elves.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
250&lt;br /&gt;
&lt;br /&gt;
[[Image:Hemol%27sham.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Count Anyndir Nailaben - Military responsibility for the land designated D1, reports to Earl Aloufin.&lt;br /&gt;
*Countess Delenia Nailaben - wife of the Count.&lt;br /&gt;
Count's Seal&lt;br /&gt;
[[Image:Count3.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Unusual forest products.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Trade===&lt;br /&gt;
Trade between the communities is via caravans using roads across the lowlands. Generally the mountains are not passable by caravans, but there are a few mountain passes that adventurers may use. A small dock at the mouth of the Shal'Tirr'ol, which flows between section A and D1, has a boat going to Grubbins Port.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Intraisland Travel===&lt;br /&gt;
Free travel is mostly done on foot following established roads.  For some specific destinations Tigers can be ridden for a small fee.  Fast travel between towns, by individuals, is via Wyvern riding for a modest fee. Each major town has a Wyvern Tower where the Wyverns are kept and trained by Handlers.  The towers are tall for ease of landing and to keep the Wyverns away from the general populous.&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
|[[Image:Toloiratigers.jpg]]&lt;br /&gt;
|[[Image:Toloirawyverns.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Points of Interest not in cities==&lt;br /&gt;
===The World Stone===&lt;br /&gt;
It is guarded by an &amp;quot;outsider&amp;quot; Elf named [[Da'emona]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Archer Academy===&lt;br /&gt;
The Archer Academy sits at a crossroads in the forest to the west of Shal'Tirr'em.  This is the primary location Archers go to train.  Many archers follow the paths to combine Magic (those who have the ability) with Archery to become the deadly Arcane Archers.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
|&lt;br /&gt;
[[Image:Archeracademy.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===School of Necromantic Arts===&lt;br /&gt;
The School of Necromantic Arts is located somewhere along the eastern coast.  Most Toloirans disdain what goes on there and they do not go there so its location is only generally known.  The school has an agreement with the King to exist and the laws of Toloira are clear as to the practices they are allowed.&lt;br /&gt;
Members of this school are not allowed to become members of the Shal'Tirr'em Mage school at the same time.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
[[Image:Sona.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==OOC: Starting a new PC with a Toloira background==&lt;br /&gt;
These guidelines may be expanded as necessary.&lt;br /&gt;
&lt;br /&gt;
You can select any of the Elf sub races (as long as it has elf in the name) when creating a PC via the Custom Race Golem on the Islands module. The above IC information are general guidelines for selecting a birthplace and to help you develop your character's backstory. Each type of sub-elf exists in each of the primary cities, just the sub-elf that is the majority is indicated for each city.&lt;br /&gt;
&lt;br /&gt;
New Player Characters are currently not eligible to start out as Royalty, Nobility, nor anyone with, or had, power or influence. This is a reward in itself and something the PC can work towards which brings its own prestige. Options for a notable family parent can include, but are not limited to, moderately wealthy merchant, master crafter, a retired officer of a particular city's guard.... Use common sense. If you have no common sense, run your idea by the DM team [mailto:dms@arkaz.com dms@arkaz.com] .&lt;br /&gt;
&lt;br /&gt;
Also, new Player Characters are from the new generation of Elves and only know Toloira; they did not exist on the old world so have no memories of it, only stories passed down from parents and other elders.&lt;br /&gt;
&lt;br /&gt;
If you have a specific concept in mind that is not covered here, run it by the DM team [mailto:dms@arkaz.com dms@arkaz.com] .&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==OOC: Starting a new PC with a non-Toloira background==&lt;br /&gt;
Any PC race can wash up on Toloira, and normal rules apply.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Location]]&lt;/div&gt;</summary>
		<author><name>Terror2001</name></author>	</entry>

	<entry>
		<id>http://www.arkaz.org/lore/index.php?title=Island_of_Eternity&amp;diff=3794</id>
		<title>Island of Eternity</title>
		<link rel="alternate" type="text/html" href="http://www.arkaz.org/lore/index.php?title=Island_of_Eternity&amp;diff=3794"/>
				<updated>2012-12-10T18:15:16Z</updated>
		
		<summary type="html">&lt;p&gt;Terror2001: /* New Ral'Yenn'em */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navi|Lore|Islands}}&lt;br /&gt;
&lt;br /&gt;
{{Island Info&lt;br /&gt;
| p_race = Elf &lt;br /&gt;
| population = 10000&lt;br /&gt;
| p_export = Wood Products&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
A study of '''Toloira''' (Island of Eternity) by [[Alvin Shr'ug]] (translated from elvish): &lt;br /&gt;
&lt;br /&gt;
The island that is called by the [[Elf|Elves]] &amp;quot;Toloira&amp;quot; (which means &amp;quot;The Island of Eternity&amp;quot;) has a rich source of minerals, gems, plants and animals. It is no wonder when the first elf landed on this island his breath was taken away and he stayed there. &lt;br /&gt;
&lt;br /&gt;
If you walk through the Island there are a lot of rare plants and creatures around. In the middle of the Island there is a big crystal that has a strange bright glow around it. After a long study it seems like the crystal wasn't always there when the Island was formed, but somehow it came there - almost as if it fell from the sky. &lt;br /&gt;
&lt;br /&gt;
More study of the ground it indicates that the ground was not always as fertile as it is now. At the moment the crystal came on the Island the ground seemed to grow richer. &lt;br /&gt;
&lt;br /&gt;
A lot of elves heard about an Island, a paradise on earth and started looking for Toloira. Some indeed found it... some got lost. The elves who found it remained on the island and built wondrous cities there. &lt;br /&gt;
&lt;br /&gt;
The crystal on the island seems to give off a strange kind of power. Wizards, sorcerers and more scientists are still debating why the land is so rich, what the influence of the crystal is, and where the crystal came from.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===The Great Cataclysm===&lt;br /&gt;
&lt;br /&gt;
This is what the Elves call the time period they were ripped from their homeworld. As they were ripped from their homeworld the veils between the planes were torn and creatures from the other planes leaked into that of the Elves. The Elves had to defend themselves against this invasion and many were lost before they finally rested on Arkaz. This was before their discovery of Toloira.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==General==&lt;br /&gt;
From king to commoner it is mostly a benevolant society and great respect for nature and the land. Each person has their functions to fulfill and most are not envious or jealous of one another's station in life since each person tends to the land in some way.&lt;br /&gt;
Recently &amp;quot;outsiders&amp;quot; have started visiting Toloira a lot more frequently.  The Elves are, in general, still a little Xenophobic regarding non-Toloirans, but they are slowly changing to be more accepting of other people.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Religion==&lt;br /&gt;
The Elves of the Old world believed in a One True Divine entity that encompassed everything. Since being pulled from their home and landing on Arkaz they have lost touch with that entity. Some of the older Elves still worship the old god, some have lost their faith. Since most have a great respect for nature still they abhor things unnatural, necromantic, and negative energies.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Toloira Island==&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[Image:Toloira.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Toloira Cities==&lt;br /&gt;
===Shal'Tirr'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Capitol city of Toloira, Royal family and Extended family live here, exports many forest products and unusual plants from Shal'Tirr Lake. Has the highest concentration of High Elves. Sits on the southeastern edge of the northwestern mountain range and the Shal'Tirr lake. The town is fairly good-sized and supports many master crafters, an inn, and a mage school that has access to their own form of higher mage ability enablement. The town and surrounding forest are constantly overrun with hostile wisps.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
3800&lt;br /&gt;
&lt;br /&gt;
[[Image:Shaltirrem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====The Royal Family====&lt;br /&gt;
*King Galenduil Di'retholyan&lt;br /&gt;
*Queen Vilmawen Di'retholyan&lt;br /&gt;
*Princess Lomothrawien Di'retholyan&lt;br /&gt;
*Prince Aneldur Di'retholyan&lt;br /&gt;
King's Seal&lt;br /&gt;
[[Image:King.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Extended Family====&lt;br /&gt;
*Duke Urebriand Galisur is the Queen's brother, runs the military of Toloira.&lt;br /&gt;
*Duchess Elriel Galisur is wife to the Duke.&lt;br /&gt;
Duke's Seal&lt;br /&gt;
[[Image:Duke.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Earl Legebrlmar Zyrustine - Military responsibility for the land designated A, reports to the Duke, lives in a keep outside the town of Shal'Tirr'em.&lt;br /&gt;
*Countess Mebrithiel Zyrustine - wife of Earl.&lt;br /&gt;
Earl's Seal&lt;br /&gt;
[[Image:Earl.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Mage School====&lt;br /&gt;
The Mage School in Shal'Tirr'em is the main place aspiring young mages from around the island go to learn the ways of the arcane. The school is free so long as the mages return the favor by enlisting in the Toloira Guard (any city) to help protect their homeland from all threats, for at least 4 years of service. Once a mage can cast 5th level spells they are dismissed from the shcool.  A few Senior Mages and higher do sometimes remain at the school to teach young mages. Members of the Mage school are not allowed to be members of the School of Necromantic Arts at the same time.&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Many forest products and unusual plants from Shal'Tirr Lake.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===New Ral'Yenn'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Regional city in area B, exports northern coastal and forest products and unusual animal meat. Has the highest concentration of Ghost Elves. Sits at the joining of two rivers, originating in the mountains to the west, which flows east to the sea.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
100&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Countess Hedithien Amalamne - Military responsibility for the land designated B, husband was killed in a battle against a monster from the sea, reports to the Duke.&lt;br /&gt;
Count's Seal&lt;br /&gt;
[[Image:Count2.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Northern coastal and forest products and unusual animal meat.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Ruins of Ral'Yenn'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
With the recent sacking and subsequent occupation of the city by the Rising Eclipse, most of the buildings, aside from the keep, are destroyed and it was one of the Rising Eclipse strongholds.&lt;br /&gt;
&lt;br /&gt;
It is now an uninhabitable place.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ralyennem.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dre'Farra'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Regional city in area D, exports a lot of plains farm products and unusual southern coastal items. Has the highest concentration of Moon Elves.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
2800&lt;br /&gt;
&lt;br /&gt;
[[Image:Drefarraem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Earl Celorfildur Aloufin - Military responsibility for the land designated D, reports to the Duke.&lt;br /&gt;
*Countess Belenia Aloufin - wife of Earl.&lt;br /&gt;
Earl's Seal&lt;br /&gt;
[[Image:Earl3.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Plains farm products and unusual southern coastal items.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Mir'Nossr'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Regional city in area C sitting upon plains and cliffs overlooking the western sea. This was the first city to be established on Toloira and became the first capitol city of the elves until Shal'Tirr'em was established and the king built a castle there. Exports a lot of plains farm products. Has the highest concentration of Sun Elves. The western coast gets a lot of wind coming off the sea so most buildings are constructed with curved architecture.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
1800&lt;br /&gt;
&lt;br /&gt;
[[Image:Mirnossrem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Earl Morfindur Feiwalle - Military responsibility for the land designated C, never married, reports to the Duke.&lt;br /&gt;
Earl's Seal&lt;br /&gt;
[[Image:Earl2.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Plains farm products.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Hemol'sham===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Village in area D1, exports forest products. Has the highest concentration of Wood Elves.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
250&lt;br /&gt;
&lt;br /&gt;
[[Image:Hemol%27sham.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Count Anyndir Nailaben - Military responsibility for the land designated D1, reports to Earl Aloufin.&lt;br /&gt;
*Countess Delenia Nailaben - wife of the Count.&lt;br /&gt;
Count's Seal&lt;br /&gt;
[[Image:Count3.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Unusual forest products.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Trade===&lt;br /&gt;
Trade between the communities is via caravans using roads across the lowlands. Generally the mountains are not passable by caravans, but there are a few mountain passes that adventurers may use. A small dock at the mouth of the Shal'Tirr'ol, which flows between section A and D1, has a boat going to Grubbins Port.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Intraisland Travel===&lt;br /&gt;
Free travel is mostly done on foot following established roads.  For some specific destinations Tigers can be ridden for a small fee.  Fast travel between towns, by individuals, is via Wyvern riding for a modest fee. Each major town has a Wyvern Tower where the Wyverns are kept and trained by Handlers.  The towers are tall for ease of landing and to keep the Wyverns away from the general populous.&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
|[[Image:Toloiratigers.jpg]]&lt;br /&gt;
|[[Image:Toloirawyverns.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Points of Interest not in cities==&lt;br /&gt;
===The World Stone===&lt;br /&gt;
It is guarded by an &amp;quot;outsider&amp;quot; Elf named [[Da'emona]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Archer Academy===&lt;br /&gt;
The Archer Academy sits at a crossroads in the forest to the west of Shal'Tirr'em.  This is the primary location Archers go to train.  Many archers follow the paths to combine Magic (those who have the ability) with Archery to become the deadly Arcane Archers.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
|&lt;br /&gt;
[[Image:Archeracademy.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===School of Necromantic Arts===&lt;br /&gt;
The School of Necromantic Arts is located somewhere along the eastern coast.  Most Toloirans disdain what goes on there and they do not go there so its location is only generally known.  The school has an agreement with the King to exist and the laws of Toloira are clear as to the practices they are allowed.&lt;br /&gt;
Members of this school are not allowed to become members of the Shal'Tirr'em Mage school at the same time.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
[[Image:Sona.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==OOC: Starting a new PC with a Toloira background==&lt;br /&gt;
These guidelines may be expanded as necessary.&lt;br /&gt;
&lt;br /&gt;
You can select any of the Elf sub races (as long as it has elf in the name) when creating a PC via the Custom Race Golem on the Islands module. The above IC information are general guidelines for selecting a birthplace and to help you develop your character's backstory. Each type of sub-elf exists in each of the primary cities, just the sub-elf that is the majority is indicated for each city.&lt;br /&gt;
&lt;br /&gt;
New Player Characters are currently not eligible to start out as Royalty, Nobility, nor anyone with, or had, power or influence. This is a reward in itself and something the PC can work towards which brings its own prestige. Options for a notable family parent can include, but are not limited to, moderately wealthy merchant, master crafter, a retired officer of a particular city's guard.... Use common sense. If you have no common sense, run your idea by the DM team [mailto:dms@arkaz.com dms@arkaz.com] .&lt;br /&gt;
&lt;br /&gt;
Also, new Player Characters are from the new generation of Elves and only know Toloira; they did not exist on the old world so have no memories of it, only stories passed down from parents and other elders.&lt;br /&gt;
&lt;br /&gt;
If you have a specific concept in mind that is not covered here, run it by the DM team [mailto:dms@arkaz.com dms@arkaz.com] .&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==OOC: Starting a new PC with a non-Toloira background==&lt;br /&gt;
Any PC race can wash up on Toloira, and normal rules apply.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Location]]&lt;/div&gt;</summary>
		<author><name>Terror2001</name></author>	</entry>

	<entry>
		<id>http://www.arkaz.org/lore/index.php?title=Island_of_Eternity&amp;diff=3793</id>
		<title>Island of Eternity</title>
		<link rel="alternate" type="text/html" href="http://www.arkaz.org/lore/index.php?title=Island_of_Eternity&amp;diff=3793"/>
				<updated>2012-12-10T18:14:54Z</updated>
		
		<summary type="html">&lt;p&gt;Terror2001: /* Ruins of Ral'Yenn'em */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navi|Lore|Islands}}&lt;br /&gt;
&lt;br /&gt;
{{Island Info&lt;br /&gt;
| p_race = Elf &lt;br /&gt;
| population = 10000&lt;br /&gt;
| p_export = Wood Products&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
A study of '''Toloira''' (Island of Eternity) by [[Alvin Shr'ug]] (translated from elvish): &lt;br /&gt;
&lt;br /&gt;
The island that is called by the [[Elf|Elves]] &amp;quot;Toloira&amp;quot; (which means &amp;quot;The Island of Eternity&amp;quot;) has a rich source of minerals, gems, plants and animals. It is no wonder when the first elf landed on this island his breath was taken away and he stayed there. &lt;br /&gt;
&lt;br /&gt;
If you walk through the Island there are a lot of rare plants and creatures around. In the middle of the Island there is a big crystal that has a strange bright glow around it. After a long study it seems like the crystal wasn't always there when the Island was formed, but somehow it came there - almost as if it fell from the sky. &lt;br /&gt;
&lt;br /&gt;
More study of the ground it indicates that the ground was not always as fertile as it is now. At the moment the crystal came on the Island the ground seemed to grow richer. &lt;br /&gt;
&lt;br /&gt;
A lot of elves heard about an Island, a paradise on earth and started looking for Toloira. Some indeed found it... some got lost. The elves who found it remained on the island and built wondrous cities there. &lt;br /&gt;
&lt;br /&gt;
The crystal on the island seems to give off a strange kind of power. Wizards, sorcerers and more scientists are still debating why the land is so rich, what the influence of the crystal is, and where the crystal came from.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===The Great Cataclysm===&lt;br /&gt;
&lt;br /&gt;
This is what the Elves call the time period they were ripped from their homeworld. As they were ripped from their homeworld the veils between the planes were torn and creatures from the other planes leaked into that of the Elves. The Elves had to defend themselves against this invasion and many were lost before they finally rested on Arkaz. This was before their discovery of Toloira.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==General==&lt;br /&gt;
From king to commoner it is mostly a benevolant society and great respect for nature and the land. Each person has their functions to fulfill and most are not envious or jealous of one another's station in life since each person tends to the land in some way.&lt;br /&gt;
Recently &amp;quot;outsiders&amp;quot; have started visiting Toloira a lot more frequently.  The Elves are, in general, still a little Xenophobic regarding non-Toloirans, but they are slowly changing to be more accepting of other people.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Religion==&lt;br /&gt;
The Elves of the Old world believed in a One True Divine entity that encompassed everything. Since being pulled from their home and landing on Arkaz they have lost touch with that entity. Some of the older Elves still worship the old god, some have lost their faith. Since most have a great respect for nature still they abhor things unnatural, necromantic, and negative energies.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Toloira Island==&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[Image:Toloira.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Toloira Cities==&lt;br /&gt;
===Shal'Tirr'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Capitol city of Toloira, Royal family and Extended family live here, exports many forest products and unusual plants from Shal'Tirr Lake. Has the highest concentration of High Elves. Sits on the southeastern edge of the northwestern mountain range and the Shal'Tirr lake. The town is fairly good-sized and supports many master crafters, an inn, and a mage school that has access to their own form of higher mage ability enablement. The town and surrounding forest are constantly overrun with hostile wisps.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
3800&lt;br /&gt;
&lt;br /&gt;
[[Image:Shaltirrem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====The Royal Family====&lt;br /&gt;
*King Galenduil Di'retholyan&lt;br /&gt;
*Queen Vilmawen Di'retholyan&lt;br /&gt;
*Princess Lomothrawien Di'retholyan&lt;br /&gt;
*Prince Aneldur Di'retholyan&lt;br /&gt;
King's Seal&lt;br /&gt;
[[Image:King.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Extended Family====&lt;br /&gt;
*Duke Urebriand Galisur is the Queen's brother, runs the military of Toloira.&lt;br /&gt;
*Duchess Elriel Galisur is wife to the Duke.&lt;br /&gt;
Duke's Seal&lt;br /&gt;
[[Image:Duke.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Earl Legebrlmar Zyrustine - Military responsibility for the land designated A, reports to the Duke, lives in a keep outside the town of Shal'Tirr'em.&lt;br /&gt;
*Countess Mebrithiel Zyrustine - wife of Earl.&lt;br /&gt;
Earl's Seal&lt;br /&gt;
[[Image:Earl.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Mage School====&lt;br /&gt;
The Mage School in Shal'Tirr'em is the main place aspiring young mages from around the island go to learn the ways of the arcane. The school is free so long as the mages return the favor by enlisting in the Toloira Guard (any city) to help protect their homeland from all threats, for at least 4 years of service. Once a mage can cast 5th level spells they are dismissed from the shcool.  A few Senior Mages and higher do sometimes remain at the school to teach young mages. Members of the Mage school are not allowed to be members of the School of Necromantic Arts at the same time.&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Many forest products and unusual plants from Shal'Tirr Lake.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===New Ral'Yenn'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Regional city in area B, exports northern coastal and forest products and unusual animal meat. Has the highest concentration of Ghost Elves. Sits at the joining of two rivers, originating in the mountains to the west, which flows east to the sea.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;del&amp;gt;100&amp;lt;/del&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Countess Hedithien Amalamne - Military responsibility for the land designated B, husband was killed in a battle against a monster from the sea, reports to the Duke.&lt;br /&gt;
Count's Seal&lt;br /&gt;
[[Image:Count2.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Northern coastal and forest products and unusual animal meat.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Ruins of Ral'Yenn'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
With the recent sacking and subsequent occupation of the city by the Rising Eclipse, most of the buildings, aside from the keep, are destroyed and it was one of the Rising Eclipse strongholds.&lt;br /&gt;
&lt;br /&gt;
It is now an uninhabitable place.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ralyennem.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dre'Farra'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Regional city in area D, exports a lot of plains farm products and unusual southern coastal items. Has the highest concentration of Moon Elves.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
2800&lt;br /&gt;
&lt;br /&gt;
[[Image:Drefarraem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Earl Celorfildur Aloufin - Military responsibility for the land designated D, reports to the Duke.&lt;br /&gt;
*Countess Belenia Aloufin - wife of Earl.&lt;br /&gt;
Earl's Seal&lt;br /&gt;
[[Image:Earl3.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Plains farm products and unusual southern coastal items.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Mir'Nossr'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Regional city in area C sitting upon plains and cliffs overlooking the western sea. This was the first city to be established on Toloira and became the first capitol city of the elves until Shal'Tirr'em was established and the king built a castle there. Exports a lot of plains farm products. Has the highest concentration of Sun Elves. The western coast gets a lot of wind coming off the sea so most buildings are constructed with curved architecture.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
1800&lt;br /&gt;
&lt;br /&gt;
[[Image:Mirnossrem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Earl Morfindur Feiwalle - Military responsibility for the land designated C, never married, reports to the Duke.&lt;br /&gt;
Earl's Seal&lt;br /&gt;
[[Image:Earl2.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Plains farm products.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Hemol'sham===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Village in area D1, exports forest products. Has the highest concentration of Wood Elves.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
250&lt;br /&gt;
&lt;br /&gt;
[[Image:Hemol%27sham.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Count Anyndir Nailaben - Military responsibility for the land designated D1, reports to Earl Aloufin.&lt;br /&gt;
*Countess Delenia Nailaben - wife of the Count.&lt;br /&gt;
Count's Seal&lt;br /&gt;
[[Image:Count3.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Unusual forest products.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Trade===&lt;br /&gt;
Trade between the communities is via caravans using roads across the lowlands. Generally the mountains are not passable by caravans, but there are a few mountain passes that adventurers may use. A small dock at the mouth of the Shal'Tirr'ol, which flows between section A and D1, has a boat going to Grubbins Port.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Intraisland Travel===&lt;br /&gt;
Free travel is mostly done on foot following established roads.  For some specific destinations Tigers can be ridden for a small fee.  Fast travel between towns, by individuals, is via Wyvern riding for a modest fee. Each major town has a Wyvern Tower where the Wyverns are kept and trained by Handlers.  The towers are tall for ease of landing and to keep the Wyverns away from the general populous.&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
|[[Image:Toloiratigers.jpg]]&lt;br /&gt;
|[[Image:Toloirawyverns.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Points of Interest not in cities==&lt;br /&gt;
===The World Stone===&lt;br /&gt;
It is guarded by an &amp;quot;outsider&amp;quot; Elf named [[Da'emona]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Archer Academy===&lt;br /&gt;
The Archer Academy sits at a crossroads in the forest to the west of Shal'Tirr'em.  This is the primary location Archers go to train.  Many archers follow the paths to combine Magic (those who have the ability) with Archery to become the deadly Arcane Archers.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
|&lt;br /&gt;
[[Image:Archeracademy.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===School of Necromantic Arts===&lt;br /&gt;
The School of Necromantic Arts is located somewhere along the eastern coast.  Most Toloirans disdain what goes on there and they do not go there so its location is only generally known.  The school has an agreement with the King to exist and the laws of Toloira are clear as to the practices they are allowed.&lt;br /&gt;
Members of this school are not allowed to become members of the Shal'Tirr'em Mage school at the same time.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
[[Image:Sona.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==OOC: Starting a new PC with a Toloira background==&lt;br /&gt;
These guidelines may be expanded as necessary.&lt;br /&gt;
&lt;br /&gt;
You can select any of the Elf sub races (as long as it has elf in the name) when creating a PC via the Custom Race Golem on the Islands module. The above IC information are general guidelines for selecting a birthplace and to help you develop your character's backstory. Each type of sub-elf exists in each of the primary cities, just the sub-elf that is the majority is indicated for each city.&lt;br /&gt;
&lt;br /&gt;
New Player Characters are currently not eligible to start out as Royalty, Nobility, nor anyone with, or had, power or influence. This is a reward in itself and something the PC can work towards which brings its own prestige. Options for a notable family parent can include, but are not limited to, moderately wealthy merchant, master crafter, a retired officer of a particular city's guard.... Use common sense. If you have no common sense, run your idea by the DM team [mailto:dms@arkaz.com dms@arkaz.com] .&lt;br /&gt;
&lt;br /&gt;
Also, new Player Characters are from the new generation of Elves and only know Toloira; they did not exist on the old world so have no memories of it, only stories passed down from parents and other elders.&lt;br /&gt;
&lt;br /&gt;
If you have a specific concept in mind that is not covered here, run it by the DM team [mailto:dms@arkaz.com dms@arkaz.com] .&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==OOC: Starting a new PC with a non-Toloira background==&lt;br /&gt;
Any PC race can wash up on Toloira, and normal rules apply.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Location]]&lt;/div&gt;</summary>
		<author><name>Terror2001</name></author>	</entry>

	<entry>
		<id>http://www.arkaz.org/lore/index.php?title=Island_of_Eternity&amp;diff=3792</id>
		<title>Island of Eternity</title>
		<link rel="alternate" type="text/html" href="http://www.arkaz.org/lore/index.php?title=Island_of_Eternity&amp;diff=3792"/>
				<updated>2012-12-10T18:11:08Z</updated>
		
		<summary type="html">&lt;p&gt;Terror2001: /* Ral'Yenn'em */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navi|Lore|Islands}}&lt;br /&gt;
&lt;br /&gt;
{{Island Info&lt;br /&gt;
| p_race = Elf &lt;br /&gt;
| population = 10000&lt;br /&gt;
| p_export = Wood Products&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
A study of '''Toloira''' (Island of Eternity) by [[Alvin Shr'ug]] (translated from elvish): &lt;br /&gt;
&lt;br /&gt;
The island that is called by the [[Elf|Elves]] &amp;quot;Toloira&amp;quot; (which means &amp;quot;The Island of Eternity&amp;quot;) has a rich source of minerals, gems, plants and animals. It is no wonder when the first elf landed on this island his breath was taken away and he stayed there. &lt;br /&gt;
&lt;br /&gt;
If you walk through the Island there are a lot of rare plants and creatures around. In the middle of the Island there is a big crystal that has a strange bright glow around it. After a long study it seems like the crystal wasn't always there when the Island was formed, but somehow it came there - almost as if it fell from the sky. &lt;br /&gt;
&lt;br /&gt;
More study of the ground it indicates that the ground was not always as fertile as it is now. At the moment the crystal came on the Island the ground seemed to grow richer. &lt;br /&gt;
&lt;br /&gt;
A lot of elves heard about an Island, a paradise on earth and started looking for Toloira. Some indeed found it... some got lost. The elves who found it remained on the island and built wondrous cities there. &lt;br /&gt;
&lt;br /&gt;
The crystal on the island seems to give off a strange kind of power. Wizards, sorcerers and more scientists are still debating why the land is so rich, what the influence of the crystal is, and where the crystal came from.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===The Great Cataclysm===&lt;br /&gt;
&lt;br /&gt;
This is what the Elves call the time period they were ripped from their homeworld. As they were ripped from their homeworld the veils between the planes were torn and creatures from the other planes leaked into that of the Elves. The Elves had to defend themselves against this invasion and many were lost before they finally rested on Arkaz. This was before their discovery of Toloira.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==General==&lt;br /&gt;
From king to commoner it is mostly a benevolant society and great respect for nature and the land. Each person has their functions to fulfill and most are not envious or jealous of one another's station in life since each person tends to the land in some way.&lt;br /&gt;
Recently &amp;quot;outsiders&amp;quot; have started visiting Toloira a lot more frequently.  The Elves are, in general, still a little Xenophobic regarding non-Toloirans, but they are slowly changing to be more accepting of other people.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Religion==&lt;br /&gt;
The Elves of the Old world believed in a One True Divine entity that encompassed everything. Since being pulled from their home and landing on Arkaz they have lost touch with that entity. Some of the older Elves still worship the old god, some have lost their faith. Since most have a great respect for nature still they abhor things unnatural, necromantic, and negative energies.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Toloira Island==&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[Image:Toloira.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Toloira Cities==&lt;br /&gt;
===Shal'Tirr'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Capitol city of Toloira, Royal family and Extended family live here, exports many forest products and unusual plants from Shal'Tirr Lake. Has the highest concentration of High Elves. Sits on the southeastern edge of the northwestern mountain range and the Shal'Tirr lake. The town is fairly good-sized and supports many master crafters, an inn, and a mage school that has access to their own form of higher mage ability enablement. The town and surrounding forest are constantly overrun with hostile wisps.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
3800&lt;br /&gt;
&lt;br /&gt;
[[Image:Shaltirrem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====The Royal Family====&lt;br /&gt;
*King Galenduil Di'retholyan&lt;br /&gt;
*Queen Vilmawen Di'retholyan&lt;br /&gt;
*Princess Lomothrawien Di'retholyan&lt;br /&gt;
*Prince Aneldur Di'retholyan&lt;br /&gt;
King's Seal&lt;br /&gt;
[[Image:King.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Extended Family====&lt;br /&gt;
*Duke Urebriand Galisur is the Queen's brother, runs the military of Toloira.&lt;br /&gt;
*Duchess Elriel Galisur is wife to the Duke.&lt;br /&gt;
Duke's Seal&lt;br /&gt;
[[Image:Duke.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Earl Legebrlmar Zyrustine - Military responsibility for the land designated A, reports to the Duke, lives in a keep outside the town of Shal'Tirr'em.&lt;br /&gt;
*Countess Mebrithiel Zyrustine - wife of Earl.&lt;br /&gt;
Earl's Seal&lt;br /&gt;
[[Image:Earl.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Mage School====&lt;br /&gt;
The Mage School in Shal'Tirr'em is the main place aspiring young mages from around the island go to learn the ways of the arcane. The school is free so long as the mages return the favor by enlisting in the Toloira Guard (any city) to help protect their homeland from all threats, for at least 4 years of service. Once a mage can cast 5th level spells they are dismissed from the shcool.  A few Senior Mages and higher do sometimes remain at the school to teach young mages. Members of the Mage school are not allowed to be members of the School of Necromantic Arts at the same time.&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Many forest products and unusual plants from Shal'Tirr Lake.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Ruins of Ral'Yenn'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;del&amp;gt;Regional city in area B, exports northern coastal and forest products and unusual animal meat. Has the highest concentration of Ghost Elves. Sits on the southeastern edge of the North frozen lands. Early in the settling of Toloira a great Sea Monster attacked the newly growing town and demolished it. Count Amalamne was amoung the town's defenders who battled the monster but was eaten by it and his body never recovered. The Sea Monster left and the town was rebuilt for the most part and a statue of the Count was erected to memorialize him. It has been many years since then and the Countess still rules there. They have constant problems with Snowbolds and Frozen Orcs.&amp;lt;/del&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With the recent sacking and subsequent occupation of the city by the Rising Eclipse, most of the buildings, aside from the keep, are destroyed and it is one of the Rising Eclipse strongholds.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;del&amp;gt;900&amp;lt;/del&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Ralyennem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Countess Hedithien Amalamne - Military responsibility for the land designated B, husband was killed in a battle against a monster from the sea, reports to the Duke.&lt;br /&gt;
Count's Seal&lt;br /&gt;
[[Image:Count2.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
&amp;lt;del&amp;gt;Northern coastal and forest products and unusual animal meat.&amp;lt;/del&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dre'Farra'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Regional city in area D, exports a lot of plains farm products and unusual southern coastal items. Has the highest concentration of Moon Elves.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
2800&lt;br /&gt;
&lt;br /&gt;
[[Image:Drefarraem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Earl Celorfildur Aloufin - Military responsibility for the land designated D, reports to the Duke.&lt;br /&gt;
*Countess Belenia Aloufin - wife of Earl.&lt;br /&gt;
Earl's Seal&lt;br /&gt;
[[Image:Earl3.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Plains farm products and unusual southern coastal items.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Mir'Nossr'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Regional city in area C sitting upon plains and cliffs overlooking the western sea. This was the first city to be established on Toloira and became the first capitol city of the elves until Shal'Tirr'em was established and the king built a castle there. Exports a lot of plains farm products. Has the highest concentration of Sun Elves. The western coast gets a lot of wind coming off the sea so most buildings are constructed with curved architecture.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
1800&lt;br /&gt;
&lt;br /&gt;
[[Image:Mirnossrem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Earl Morfindur Feiwalle - Military responsibility for the land designated C, never married, reports to the Duke.&lt;br /&gt;
Earl's Seal&lt;br /&gt;
[[Image:Earl2.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Plains farm products.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Hemol'sham===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Village in area D1, exports forest products. Has the highest concentration of Wood Elves.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
250&lt;br /&gt;
&lt;br /&gt;
[[Image:Hemol%27sham.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Count Anyndir Nailaben - Military responsibility for the land designated D1, reports to Earl Aloufin.&lt;br /&gt;
*Countess Delenia Nailaben - wife of the Count.&lt;br /&gt;
Count's Seal&lt;br /&gt;
[[Image:Count3.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Unusual forest products.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Trade===&lt;br /&gt;
Trade between the communities is via caravans using roads across the lowlands. Generally the mountains are not passable by caravans, but there are a few mountain passes that adventurers may use. A small dock at the mouth of the Shal'Tirr'ol, which flows between section A and D1, has a boat going to Grubbins Port.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Intraisland Travel===&lt;br /&gt;
Free travel is mostly done on foot following established roads.  For some specific destinations Tigers can be ridden for a small fee.  Fast travel between towns, by individuals, is via Wyvern riding for a modest fee. Each major town has a Wyvern Tower where the Wyverns are kept and trained by Handlers.  The towers are tall for ease of landing and to keep the Wyverns away from the general populous.&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
|[[Image:Toloiratigers.jpg]]&lt;br /&gt;
|[[Image:Toloirawyverns.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Points of Interest not in cities==&lt;br /&gt;
===The World Stone===&lt;br /&gt;
It is guarded by an &amp;quot;outsider&amp;quot; Elf named [[Da'emona]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Archer Academy===&lt;br /&gt;
The Archer Academy sits at a crossroads in the forest to the west of Shal'Tirr'em.  This is the primary location Archers go to train.  Many archers follow the paths to combine Magic (those who have the ability) with Archery to become the deadly Arcane Archers.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
|&lt;br /&gt;
[[Image:Archeracademy.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===School of Necromantic Arts===&lt;br /&gt;
The School of Necromantic Arts is located somewhere along the eastern coast.  Most Toloirans disdain what goes on there and they do not go there so its location is only generally known.  The school has an agreement with the King to exist and the laws of Toloira are clear as to the practices they are allowed.&lt;br /&gt;
Members of this school are not allowed to become members of the Shal'Tirr'em Mage school at the same time.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
[[Image:Sona.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==OOC: Starting a new PC with a Toloira background==&lt;br /&gt;
These guidelines may be expanded as necessary.&lt;br /&gt;
&lt;br /&gt;
You can select any of the Elf sub races (as long as it has elf in the name) when creating a PC via the Custom Race Golem on the Islands module. The above IC information are general guidelines for selecting a birthplace and to help you develop your character's backstory. Each type of sub-elf exists in each of the primary cities, just the sub-elf that is the majority is indicated for each city.&lt;br /&gt;
&lt;br /&gt;
New Player Characters are currently not eligible to start out as Royalty, Nobility, nor anyone with, or had, power or influence. This is a reward in itself and something the PC can work towards which brings its own prestige. Options for a notable family parent can include, but are not limited to, moderately wealthy merchant, master crafter, a retired officer of a particular city's guard.... Use common sense. If you have no common sense, run your idea by the DM team [mailto:dms@arkaz.com dms@arkaz.com] .&lt;br /&gt;
&lt;br /&gt;
Also, new Player Characters are from the new generation of Elves and only know Toloira; they did not exist on the old world so have no memories of it, only stories passed down from parents and other elders.&lt;br /&gt;
&lt;br /&gt;
If you have a specific concept in mind that is not covered here, run it by the DM team [mailto:dms@arkaz.com dms@arkaz.com] .&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==OOC: Starting a new PC with a non-Toloira background==&lt;br /&gt;
Any PC race can wash up on Toloira, and normal rules apply.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Location]]&lt;/div&gt;</summary>
		<author><name>Terror2001</name></author>	</entry>

	<entry>
		<id>http://www.arkaz.org/lore/index.php?title=Required_Files&amp;diff=3751</id>
		<title>Required Files</title>
		<link rel="alternate" type="text/html" href="http://www.arkaz.org/lore/index.php?title=Required_Files&amp;diff=3751"/>
				<updated>2012-11-19T04:13:30Z</updated>
		
		<summary type="html">&lt;p&gt;Terror2001: /* HAKs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Nav|Overview}}&lt;br /&gt;
&lt;br /&gt;
[[Arkaz]] is a Neverwinter Nights persistent world. To play, you are required to have Neverwinter Nights and the two expansion packs '''Shadows of Undrentide''' and '''Hordes of the Underdark'''. All three can be bought in compilation packages such as '''Neverwinter Nights Diamond''' (US/Canada) and '''Neverwinter Nights Deluxe''' (UK).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== NWN Version ==&lt;br /&gt;
&lt;br /&gt;
Please make sure you are running Neverwinter Nights 1.69 with both SoU and HoU expansion packs installed. Patches are no longer available from Bioware. To upgrade to NWN 1.69 you will need to download the Critical Rebuild version for your type of computer which can be found on NWVault. Check here first.&lt;br /&gt;
* [http://nwvault.ign.com/View.php?view=Other.Detail&amp;amp;id=1505 Link]&lt;br /&gt;
&lt;br /&gt;
Alternate Download:&lt;br /&gt;
* [http://www.arkaz.com/downloads/English_linuxclient169_xp2.tar.tar Linux 1.69 HoU Rebuild]&lt;br /&gt;
* [http://www.arkaz.com/downloads/XP2Mac169_English.zip Mac 1.69 HoU Rebuild]&lt;br /&gt;
* [http://www.arkaz.com/downloads/NWNEnglish1.69HotUUpdate.exe Windows 1.69 HoU Rebuild]&lt;br /&gt;
&lt;br /&gt;
== Required Content ==&lt;br /&gt;
&lt;br /&gt;
As well as having Neverwinter Nights 1.69, and both the expansion packs installed, you are also required to have the following custom content downloaded/installed. Most of the files are archived (compressed) in either the RAR or ZIP file format to create smaller downloads. They can be extracted with tools such as [http://www.win-rar.com/downloadnow.html WinRar].&lt;br /&gt;
*'''.HAK''' files should be placed in the ''NeverwinterNights\NWN\hak'' folder.&lt;br /&gt;
*'''.TLK''' files should be placed in the ''NeverwinterNights\NWN\tlk'' folder (may need to be created).&lt;br /&gt;
&lt;br /&gt;
=== Current Download Files ===&lt;br /&gt;
==== HAKs ====&lt;br /&gt;
: '''Arkaz Content'''&lt;br /&gt;
: arkaz_2da_201.hak | [http://www.arkaz.com/downloads/arkaz_2da_201.rar Main] - (11/9/2012) '''NEW'''&lt;br /&gt;
: arkaz.hak | [http://www.arkaz.com/downloads/arkaz_full.rar Main]&lt;br /&gt;
: arkaz2.hak | [http://www.arkaz.com/downloads/arkaz2.rar Main]&lt;br /&gt;
: arkaz_extrahaks.rar | [http://www.arkaz.com/downloads/arkaz_extrahaks.rar Main]&lt;br /&gt;
&lt;br /&gt;
: '''NWVault Content''' ''(Note: This content is also required, some HAKs may also be used by other CoPaP worlds)''&lt;br /&gt;
: BTH_SwampV1b4.hak | [http://www.arkaz.com/downloads/BTH_SwampV1b4.rar Main] | [http://nwvault.ign.com/View.php?view=Hakpaks.Detail&amp;amp;id=6668 Alternate]&lt;br /&gt;
: cfr_w3_1.hak | [http://www.arkaz.com/downloads/cfrw31.rar Main] | [http://nwvault.ign.com/View.php?view=Hakpaks.Detail&amp;amp;id=3357 Alternate]&lt;br /&gt;
: DOA_CityRural_21.hak | [http://www.arkaz.com/downloads/DOACityRural21.zip Main] | [http://nwvault.ign.com/View.php?view=Hakpaks.Detail&amp;amp;id=783 Alternate]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: '''CoPaP Haks'''&lt;br /&gt;
: '''Required for all servers'''&lt;br /&gt;
: The CoPaP Hakpak set is required to play on all CoPaP worlds. It contains files that define everything from available appearances, and spells, to custom races, and abilities. Place the copap*.hak files in your NWN\hak directory after extracting.&lt;br /&gt;
&lt;br /&gt;
: copap2da.hak | [http://www.arkaz.com/downloads/copap2da.rar Main] | [http://www.javaforge.com/displayDocument/copap2da.rar?doc_id=73279 Alternate]&lt;br /&gt;
: copapanatomy.hak | [http://www.arkaz.com/downloads/copapanatomy.rar Main] | [http://www.javaforge.com/displayDocument/copapanatomy.rar?doc_id=73280 Alternate]&lt;br /&gt;
: copapbaseitem.hak | [http://www.arkaz.com/downloads/copapbaseitem.rar Main] | [http://www.javaforge.com/displayDocument/copapbaseitem.rar?doc_id=73281 Alternate]&lt;br /&gt;
: copapcreature.hak | [http://www.arkaz.com/downloads/copapcreature.rar Main] | [http://www.javaforge.com/displayDocument/copapcreature.rar?doc_id=73282 Alternate]&lt;br /&gt;
: copapheadhand.hak | [http://www.arkaz.com/downloads/copapheadhand.rar Main] | [http://www.javaforge.com/displayDocument/copapheadhand.rar?doc_id=73283 Alternate]&lt;br /&gt;
: copappheno.hak | [http://www.arkaz.com/downloads/copappheno.rar Main] | [http://www.javaforge.com/displayDocument/copappheno.rar?doc_id=73284 Alternate] |&lt;br /&gt;
: copapplaceable.hak | [http://www.arkaz.com/downloads/copapplaceable.rar Main] | [http://www.javaforge.com/displayDocument/copapplaceable.rar?doc_id=73285 Alternate]&lt;br /&gt;
: copapportrait.hak | [http://www.arkaz.com/downloads/copapportrait.rar Main] | [http://www.javaforge.com/displayDocument/copapportrait.rar?doc_id=73286 Alternate]&lt;br /&gt;
: copaptexture.hak | [http://www.arkaz.com/downloads/copaptexture.rar Main] | [http://www.javaforge.com/displayDocument/copaptexture.rar?doc_id=73287 Alternate]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: '''Avlis Tileset Haks'''&lt;br /&gt;
: '''Required for all servers'''&lt;br /&gt;
: The Avlis Tileset Hakpak set is required to play on Arkaz and Avlis CoPaP worlds. It contains files that define the various environments of areas. Place the avlis_tile*.hak files in your NWN\hak directory after extracting.&lt;br /&gt;
&lt;br /&gt;
: avlis_tilem1_v1.hak | [http://www.arkaz.com/downloads/avlis_tilem1_v1.rar Main] | [http://www.javaforge.com/displayDocument/avlis_tilem1_v1.zip?doc_id=99716 Alternate] | (11/18/2010)&lt;br /&gt;
: avlis_tilem2_v1a.hak | [http://www.arkaz.com/downloads/avlis_tilem2_v1a.rar Main] | (1/8/2011) (bugfixed walkable water)&lt;br /&gt;
: avlis_tileset_v1.hak | [http://www.arkaz.com/downloads/avlis_tileset_v1.rar Main] | [http://www.javaforge.com/displayDocument/avlis_tileset_v1.zip?doc_id=99770 Alternate] | (11/18/2010)&lt;br /&gt;
: avlis_tilet1_v1.hak | [http://www.arkaz.com/downloads/avlis_tilet1_v1.rar Main] | [http://www.javaforge.com/displayDocument/avlis_tilet1_v1.zip?doc_id=99723 Alternate] | (11/17/2010)&lt;br /&gt;
: avlis_tilet2_v1.hak | [http://www.arkaz.com/downloads/avlis_tilet2_v1.rar Main] | [http://www.javaforge.com/displayDocument/avlis_tilet2_v1.zip?doc_id=99724 Alternate] | (11/18/2010)&lt;br /&gt;
&lt;br /&gt;
==== TLK ====&lt;br /&gt;
: '''Arkaz_4_9a.tlk: Required for all servers'''&lt;br /&gt;
: The Arkaz_4_9a.tlk is a required file to play on Arkaz. It contains strings and dialogue.&lt;br /&gt;
: Place the Arkaz_4_9a.tlk in your NWN\tlk directory after extracting. If you do not have a tlk folder under NWN, then create it.&lt;br /&gt;
&lt;br /&gt;
: '''Do *not* remove the dialog.tlk file in your main NWN directory!'''&lt;br /&gt;
&lt;br /&gt;
: Arkaz_4_9a.tlk | [http://www.arkaz.com/downloads/Arkaz_4_9a.rar Main] | (11/16/2011)&lt;br /&gt;
&lt;br /&gt;
== Optional Content ==&lt;br /&gt;
&lt;br /&gt;
The following files are optional downloads. They are listed here to help enhance your experience with Arkaz or NeverWinter Nights generally, but if you do not want to download them you will still be able to play on Arkaz and other CoPaP worlds.&lt;br /&gt;
&lt;br /&gt;
=== NWN Picture Pack ===&lt;br /&gt;
These go in your ''NWN\portraits'' folder.&lt;br /&gt;
&lt;br /&gt;
[http://www.arkaz.com/downloads/pics.rar Download]&lt;br /&gt;
&lt;br /&gt;
=== Immunity Icons ===&lt;br /&gt;
&lt;br /&gt;
This replaces the default immunity icons with separate, easily identifiable ones. &lt;br /&gt;
&lt;br /&gt;
These go in your ''NWN\override'' folder.&lt;br /&gt;
&lt;br /&gt;
[http://nwvault.ign.com/View.php?view=Textures.Detail&amp;amp;id=93 Download]&lt;br /&gt;
&lt;br /&gt;
=== Custom Heads ===&lt;br /&gt;
&lt;br /&gt;
''~Warning~'' This override is only to be used during character creation. You should remove the files from your override folder after creating a character. Arkaz staff are not responsible for maintaining these files, or fixing any problems you may have because of them. Any updates by Arkaz to files overridden by these files will be ignored if you forget to remove the override, which will cause you to see things in game that others don't see (different or missing heads).&lt;br /&gt;
&lt;br /&gt;
[http://www.arkaz.com/downloads/head_files_all.rar Main Download] | [http://public.me.com/maxinion/head_files_all.zip Alternate]&lt;br /&gt;
&lt;br /&gt;
[[Category:Overview]]&lt;/div&gt;</summary>
		<author><name>Terror2001</name></author>	</entry>

	<entry>
		<id>http://www.arkaz.org/lore/index.php?title=Required_Files&amp;diff=3685</id>
		<title>Required Files</title>
		<link rel="alternate" type="text/html" href="http://www.arkaz.org/lore/index.php?title=Required_Files&amp;diff=3685"/>
				<updated>2012-11-10T02:13:09Z</updated>
		
		<summary type="html">&lt;p&gt;Terror2001: /* HAKs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Nav|Overview}}&lt;br /&gt;
&lt;br /&gt;
[[Arkaz]] is a Neverwinter Nights persistent world. To play, you are required to have Neverwinter Nights and the two expansion packs '''Shadows of Undrentide''' and '''Hordes of the Underdark'''. All three can be bought in compilation packages such as '''Neverwinter Nights Diamond''' (US/Canada) and '''Neverwinter Nights Deluxe''' (UK).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== NWN Version ==&lt;br /&gt;
&lt;br /&gt;
Please make sure you are running Neverwinter Nights 1.69 with both SoU and HoU expansion packs installed. Patches are no longer available from Bioware. To upgrade to NWN 1.69 you will need to download the Critical Rebuild version for your type of computer which can be found on NWVault. Check here first.&lt;br /&gt;
* [http://nwvault.ign.com/View.php?view=Other.Detail&amp;amp;id=1505 Link]&lt;br /&gt;
&lt;br /&gt;
Alternate Download:&lt;br /&gt;
* [http://www.arkaz.com/downloads/English_linuxclient169_xp2.tar.tar Linux 1.69 HoU Rebuild]&lt;br /&gt;
* [http://www.arkaz.com/downloads/XP2Mac169_English.zip Mac 1.69 HoU Rebuild]&lt;br /&gt;
* [http://www.arkaz.com/downloads/NWNEnglish1.69HotUUpdate.exe Windows 1.69 HoU Rebuild]&lt;br /&gt;
&lt;br /&gt;
== Required Content ==&lt;br /&gt;
&lt;br /&gt;
As well as having Neverwinter Nights 1.69, and both the expansion packs installed, you are also required to have the following custom content downloaded/installed. Most of the files are archived (compressed) in either the RAR or ZIP file format to create smaller downloads. They can be extracted with tools such as [http://www.win-rar.com/downloadnow.html WinRar].&lt;br /&gt;
*'''.HAK''' files should be placed in the ''NeverwinterNights\NWN\hak'' folder.&lt;br /&gt;
*'''.TLK''' files should be placed in the ''NeverwinterNights\NWN\tlk'' folder (may need to be created).&lt;br /&gt;
&lt;br /&gt;
=== Current Download Files ===&lt;br /&gt;
==== HAKs ====&lt;br /&gt;
: '''Arkaz Content'''&lt;br /&gt;
: arkaz_2da_200.hak | [http://www.arkaz.com/downloads/arkaz_2da_200.rar Main] - Old&lt;br /&gt;
: arkaz_2da_201.hak | [http://www.arkaz.com/downloads/arkaz_2da_201.rar Main] - (11/9/2012) '''NEW'''&lt;br /&gt;
: arkaz.hak | [http://www.arkaz.com/downloads/arkaz_full.rar Main]&lt;br /&gt;
: arkaz2.hak | [http://www.arkaz.com/downloads/arkaz2.rar Main]&lt;br /&gt;
: arkaz_extrahaks.rar | [http://www.arkaz.com/downloads/arkaz_extrahaks.rar Main]&lt;br /&gt;
&lt;br /&gt;
: '''NWVault Content''' ''(Note: This content is also required, some HAKs may also be used by other CoPaP worlds)''&lt;br /&gt;
: BTH_SwampV1b4.hak | [http://www.arkaz.com/downloads/BTH_SwampV1b4.rar Main] | [http://nwvault.ign.com/View.php?view=Hakpaks.Detail&amp;amp;id=6668 Alternate]&lt;br /&gt;
: cfr_w3_1.hak | [http://www.arkaz.com/downloads/cfrw31.rar Main] | [http://nwvault.ign.com/View.php?view=Hakpaks.Detail&amp;amp;id=3357 Alternate]&lt;br /&gt;
: DOA_CityRural_21.hak | [http://www.arkaz.com/downloads/DOACityRural21.zip Main] | [http://nwvault.ign.com/View.php?view=Hakpaks.Detail&amp;amp;id=783 Alternate]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: '''CoPaP Haks'''&lt;br /&gt;
: '''Required for all servers'''&lt;br /&gt;
: The CoPaP Hakpak set is required to play on all CoPaP worlds. It contains files that define everything from available appearances, and spells, to custom races, and abilities. Place the copap*.hak files in your NWN\hak directory after extracting.&lt;br /&gt;
&lt;br /&gt;
: copap2da.hak | [http://www.arkaz.com/downloads/copap2da.rar Main] | [http://www.javaforge.com/displayDocument/copap2da.rar?doc_id=73279 Alternate]&lt;br /&gt;
: copapanatomy.hak | [http://www.arkaz.com/downloads/copapanatomy.rar Main] | [http://www.javaforge.com/displayDocument/copapanatomy.rar?doc_id=73280 Alternate]&lt;br /&gt;
: copapbaseitem.hak | [http://www.arkaz.com/downloads/copapbaseitem.rar Main] | [http://www.javaforge.com/displayDocument/copapbaseitem.rar?doc_id=73281 Alternate]&lt;br /&gt;
: copapcreature.hak | [http://www.arkaz.com/downloads/copapcreature.rar Main] | [http://www.javaforge.com/displayDocument/copapcreature.rar?doc_id=73282 Alternate]&lt;br /&gt;
: copapheadhand.hak | [http://www.arkaz.com/downloads/copapheadhand.rar Main] | [http://www.javaforge.com/displayDocument/copapheadhand.rar?doc_id=73283 Alternate]&lt;br /&gt;
: copappheno.hak | [http://www.arkaz.com/downloads/copappheno.rar Main] | [http://www.javaforge.com/displayDocument/copappheno.rar?doc_id=73284 Alternate] |&lt;br /&gt;
: copapplaceable.hak | [http://www.arkaz.com/downloads/copapplaceable.rar Main] | [http://www.javaforge.com/displayDocument/copapplaceable.rar?doc_id=73285 Alternate]&lt;br /&gt;
: copapportrait.hak | [http://www.arkaz.com/downloads/copapportrait.rar Main] | [http://www.javaforge.com/displayDocument/copapportrait.rar?doc_id=73286 Alternate]&lt;br /&gt;
: copaptexture.hak | [http://www.arkaz.com/downloads/copaptexture.rar Main] | [http://www.javaforge.com/displayDocument/copaptexture.rar?doc_id=73287 Alternate]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: '''Avlis Tileset Haks'''&lt;br /&gt;
: '''Required for all servers'''&lt;br /&gt;
: The Avlis Tileset Hakpak set is required to play on Arkaz and Avlis CoPaP worlds. It contains files that define the various environments of areas. Place the avlis_tile*.hak files in your NWN\hak directory after extracting.&lt;br /&gt;
&lt;br /&gt;
: avlis_tilem1_v1.hak | [http://www.arkaz.com/downloads/avlis_tilem1_v1.rar Main] | [http://www.javaforge.com/displayDocument/avlis_tilem1_v1.zip?doc_id=99716 Alternate] | (11/18/2010)&lt;br /&gt;
: avlis_tilem2_v1a.hak | [http://www.arkaz.com/downloads/avlis_tilem2_v1a.rar Main] | (1/8/2011) (bugfixed walkable water)&lt;br /&gt;
: avlis_tileset_v1.hak | [http://www.arkaz.com/downloads/avlis_tileset_v1.rar Main] | [http://www.javaforge.com/displayDocument/avlis_tileset_v1.zip?doc_id=99770 Alternate] | (11/18/2010)&lt;br /&gt;
: avlis_tilet1_v1.hak | [http://www.arkaz.com/downloads/avlis_tilet1_v1.rar Main] | [http://www.javaforge.com/displayDocument/avlis_tilet1_v1.zip?doc_id=99723 Alternate] | (11/17/2010)&lt;br /&gt;
: avlis_tilet2_v1.hak | [http://www.arkaz.com/downloads/avlis_tilet2_v1.rar Main] | [http://www.javaforge.com/displayDocument/avlis_tilet2_v1.zip?doc_id=99724 Alternate] | (11/18/2010)&lt;br /&gt;
&lt;br /&gt;
==== TLK ====&lt;br /&gt;
: '''Arkaz_4_9a.tlk: Required for all servers'''&lt;br /&gt;
: The Arkaz_4_9a.tlk is a required file to play on Arkaz. It contains strings and dialogue.&lt;br /&gt;
: Place the Arkaz_4_9a.tlk in your NWN\tlk directory after extracting. If you do not have a tlk folder under NWN, then create it.&lt;br /&gt;
&lt;br /&gt;
: '''Do *not* remove the dialog.tlk file in your main NWN directory!'''&lt;br /&gt;
&lt;br /&gt;
: Arkaz_4_9a.tlk | [http://www.arkaz.com/downloads/Arkaz_4_9a.rar Main] | (11/16/2011)&lt;br /&gt;
&lt;br /&gt;
== Optional Content ==&lt;br /&gt;
&lt;br /&gt;
The following files are optional downloads. They are listed here to help enhance your experience with Arkaz or NeverWinter Nights generally, but if you do not want to download them you will still be able to play on Arkaz and other CoPaP worlds.&lt;br /&gt;
&lt;br /&gt;
=== NWN Picture Pack ===&lt;br /&gt;
These go in your ''NWN\portraits'' folder.&lt;br /&gt;
&lt;br /&gt;
[http://www.arkaz.com/downloads/pics.rar Download]&lt;br /&gt;
&lt;br /&gt;
=== Immunity Icons ===&lt;br /&gt;
&lt;br /&gt;
This replaces the default immunity icons with separate, easily identifiable ones. &lt;br /&gt;
&lt;br /&gt;
These go in your ''NWN\override'' folder.&lt;br /&gt;
&lt;br /&gt;
[http://nwvault.ign.com/View.php?view=Textures.Detail&amp;amp;id=93 Download]&lt;br /&gt;
&lt;br /&gt;
=== Custom Heads ===&lt;br /&gt;
&lt;br /&gt;
''~Warning~'' This override is only to be used during character creation. You should remove the files from your override folder after creating a character. Arkaz staff are not responsible for maintaining these files, or fixing any problems you may have because of them. Any updates by Arkaz to files overridden by these files will be ignored if you forget to remove the override, which will cause you to see things in game that others don't see (different or missing heads).&lt;br /&gt;
&lt;br /&gt;
[http://www.arkaz.com/downloads/head_files_all.rar Main Download] | [http://public.me.com/maxinion/head_files_all.zip Alternate]&lt;br /&gt;
&lt;br /&gt;
[[Category:Overview]]&lt;/div&gt;</summary>
		<author><name>Terror2001</name></author>	</entry>

	<entry>
		<id>http://www.arkaz.org/lore/index.php?title=Required_Files&amp;diff=3684</id>
		<title>Required Files</title>
		<link rel="alternate" type="text/html" href="http://www.arkaz.org/lore/index.php?title=Required_Files&amp;diff=3684"/>
				<updated>2012-11-10T02:10:19Z</updated>
		
		<summary type="html">&lt;p&gt;Terror2001: /* HAKs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Nav|Overview}}&lt;br /&gt;
&lt;br /&gt;
[[Arkaz]] is a Neverwinter Nights persistent world. To play, you are required to have Neverwinter Nights and the two expansion packs '''Shadows of Undrentide''' and '''Hordes of the Underdark'''. All three can be bought in compilation packages such as '''Neverwinter Nights Diamond''' (US/Canada) and '''Neverwinter Nights Deluxe''' (UK).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== NWN Version ==&lt;br /&gt;
&lt;br /&gt;
Please make sure you are running Neverwinter Nights 1.69 with both SoU and HoU expansion packs installed. Patches are no longer available from Bioware. To upgrade to NWN 1.69 you will need to download the Critical Rebuild version for your type of computer which can be found on NWVault. Check here first.&lt;br /&gt;
* [http://nwvault.ign.com/View.php?view=Other.Detail&amp;amp;id=1505 Link]&lt;br /&gt;
&lt;br /&gt;
Alternate Download:&lt;br /&gt;
* [http://www.arkaz.com/downloads/English_linuxclient169_xp2.tar.tar Linux 1.69 HoU Rebuild]&lt;br /&gt;
* [http://www.arkaz.com/downloads/XP2Mac169_English.zip Mac 1.69 HoU Rebuild]&lt;br /&gt;
* [http://www.arkaz.com/downloads/NWNEnglish1.69HotUUpdate.exe Windows 1.69 HoU Rebuild]&lt;br /&gt;
&lt;br /&gt;
== Required Content ==&lt;br /&gt;
&lt;br /&gt;
As well as having Neverwinter Nights 1.69, and both the expansion packs installed, you are also required to have the following custom content downloaded/installed. Most of the files are archived (compressed) in either the RAR or ZIP file format to create smaller downloads. They can be extracted with tools such as [http://www.win-rar.com/downloadnow.html WinRar].&lt;br /&gt;
*'''.HAK''' files should be placed in the ''NeverwinterNights\NWN\hak'' folder.&lt;br /&gt;
*'''.TLK''' files should be placed in the ''NeverwinterNights\NWN\tlk'' folder (may need to be created).&lt;br /&gt;
&lt;br /&gt;
=== Current Download Files ===&lt;br /&gt;
==== HAKs ====&lt;br /&gt;
: '''Arkaz Content'''&lt;br /&gt;
: arkaz_2da_201.hak | [http://www.arkaz.com/downloads/arkaz_2da_201.rar Main] - (11/9/2012) '''NEW'''&lt;br /&gt;
: arkaz.hak | [http://www.arkaz.com/downloads/arkaz_full.rar Main]&lt;br /&gt;
: arkaz2.hak | [http://www.arkaz.com/downloads/arkaz2.rar Main]&lt;br /&gt;
: arkaz_extrahaks.rar | [http://www.arkaz.com/downloads/arkaz_extrahaks.rar Main]&lt;br /&gt;
&lt;br /&gt;
: '''NWVault Content''' ''(Note: This content is also required, some HAKs may also be used by other CoPaP worlds)''&lt;br /&gt;
: BTH_SwampV1b4.hak | [http://www.arkaz.com/downloads/BTH_SwampV1b4.rar Main] | [http://nwvault.ign.com/View.php?view=Hakpaks.Detail&amp;amp;id=6668 Alternate]&lt;br /&gt;
: cfr_w3_1.hak | [http://www.arkaz.com/downloads/cfrw31.rar Main] | [http://nwvault.ign.com/View.php?view=Hakpaks.Detail&amp;amp;id=3357 Alternate]&lt;br /&gt;
: DOA_CityRural_21.hak | [http://www.arkaz.com/downloads/DOACityRural21.zip Main] | [http://nwvault.ign.com/View.php?view=Hakpaks.Detail&amp;amp;id=783 Alternate]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: '''CoPaP Haks'''&lt;br /&gt;
: '''Required for all servers'''&lt;br /&gt;
: The CoPaP Hakpak set is required to play on all CoPaP worlds. It contains files that define everything from available appearances, and spells, to custom races, and abilities. Place the copap*.hak files in your NWN\hak directory after extracting.&lt;br /&gt;
&lt;br /&gt;
: copap2da.hak | [http://www.arkaz.com/downloads/copap2da.rar Main] | [http://www.javaforge.com/displayDocument/copap2da.rar?doc_id=73279 Alternate]&lt;br /&gt;
: copapanatomy.hak | [http://www.arkaz.com/downloads/copapanatomy.rar Main] | [http://www.javaforge.com/displayDocument/copapanatomy.rar?doc_id=73280 Alternate]&lt;br /&gt;
: copapbaseitem.hak | [http://www.arkaz.com/downloads/copapbaseitem.rar Main] | [http://www.javaforge.com/displayDocument/copapbaseitem.rar?doc_id=73281 Alternate]&lt;br /&gt;
: copapcreature.hak | [http://www.arkaz.com/downloads/copapcreature.rar Main] | [http://www.javaforge.com/displayDocument/copapcreature.rar?doc_id=73282 Alternate]&lt;br /&gt;
: copapheadhand.hak | [http://www.arkaz.com/downloads/copapheadhand.rar Main] | [http://www.javaforge.com/displayDocument/copapheadhand.rar?doc_id=73283 Alternate]&lt;br /&gt;
: copappheno.hak | [http://www.arkaz.com/downloads/copappheno.rar Main] | [http://www.javaforge.com/displayDocument/copappheno.rar?doc_id=73284 Alternate] |&lt;br /&gt;
: copapplaceable.hak | [http://www.arkaz.com/downloads/copapplaceable.rar Main] | [http://www.javaforge.com/displayDocument/copapplaceable.rar?doc_id=73285 Alternate]&lt;br /&gt;
: copapportrait.hak | [http://www.arkaz.com/downloads/copapportrait.rar Main] | [http://www.javaforge.com/displayDocument/copapportrait.rar?doc_id=73286 Alternate]&lt;br /&gt;
: copaptexture.hak | [http://www.arkaz.com/downloads/copaptexture.rar Main] | [http://www.javaforge.com/displayDocument/copaptexture.rar?doc_id=73287 Alternate]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: '''Avlis Tileset Haks'''&lt;br /&gt;
: '''Required for all servers'''&lt;br /&gt;
: The Avlis Tileset Hakpak set is required to play on Arkaz and Avlis CoPaP worlds. It contains files that define the various environments of areas. Place the avlis_tile*.hak files in your NWN\hak directory after extracting.&lt;br /&gt;
&lt;br /&gt;
: avlis_tilem1_v1.hak | [http://www.arkaz.com/downloads/avlis_tilem1_v1.rar Main] | [http://www.javaforge.com/displayDocument/avlis_tilem1_v1.zip?doc_id=99716 Alternate] | (11/18/2010)&lt;br /&gt;
: avlis_tilem2_v1a.hak | [http://www.arkaz.com/downloads/avlis_tilem2_v1a.rar Main] | (1/8/2011) (bugfixed walkable water)&lt;br /&gt;
: avlis_tileset_v1.hak | [http://www.arkaz.com/downloads/avlis_tileset_v1.rar Main] | [http://www.javaforge.com/displayDocument/avlis_tileset_v1.zip?doc_id=99770 Alternate] | (11/18/2010)&lt;br /&gt;
: avlis_tilet1_v1.hak | [http://www.arkaz.com/downloads/avlis_tilet1_v1.rar Main] | [http://www.javaforge.com/displayDocument/avlis_tilet1_v1.zip?doc_id=99723 Alternate] | (11/17/2010)&lt;br /&gt;
: avlis_tilet2_v1.hak | [http://www.arkaz.com/downloads/avlis_tilet2_v1.rar Main] | [http://www.javaforge.com/displayDocument/avlis_tilet2_v1.zip?doc_id=99724 Alternate] | (11/18/2010)&lt;br /&gt;
&lt;br /&gt;
==== TLK ====&lt;br /&gt;
: '''Arkaz_4_9a.tlk: Required for all servers'''&lt;br /&gt;
: The Arkaz_4_9a.tlk is a required file to play on Arkaz. It contains strings and dialogue.&lt;br /&gt;
: Place the Arkaz_4_9a.tlk in your NWN\tlk directory after extracting. If you do not have a tlk folder under NWN, then create it.&lt;br /&gt;
&lt;br /&gt;
: '''Do *not* remove the dialog.tlk file in your main NWN directory!'''&lt;br /&gt;
&lt;br /&gt;
: Arkaz_4_9a.tlk | [http://www.arkaz.com/downloads/Arkaz_4_9a.rar Main] | (11/16/2011)&lt;br /&gt;
&lt;br /&gt;
== Optional Content ==&lt;br /&gt;
&lt;br /&gt;
The following files are optional downloads. They are listed here to help enhance your experience with Arkaz or NeverWinter Nights generally, but if you do not want to download them you will still be able to play on Arkaz and other CoPaP worlds.&lt;br /&gt;
&lt;br /&gt;
=== NWN Picture Pack ===&lt;br /&gt;
These go in your ''NWN\portraits'' folder.&lt;br /&gt;
&lt;br /&gt;
[http://www.arkaz.com/downloads/pics.rar Download]&lt;br /&gt;
&lt;br /&gt;
=== Immunity Icons ===&lt;br /&gt;
&lt;br /&gt;
This replaces the default immunity icons with separate, easily identifiable ones. &lt;br /&gt;
&lt;br /&gt;
These go in your ''NWN\override'' folder.&lt;br /&gt;
&lt;br /&gt;
[http://nwvault.ign.com/View.php?view=Textures.Detail&amp;amp;id=93 Download]&lt;br /&gt;
&lt;br /&gt;
=== Custom Heads ===&lt;br /&gt;
&lt;br /&gt;
''~Warning~'' This override is only to be used during character creation. You should remove the files from your override folder after creating a character. Arkaz staff are not responsible for maintaining these files, or fixing any problems you may have because of them. Any updates by Arkaz to files overridden by these files will be ignored if you forget to remove the override, which will cause you to see things in game that others don't see (different or missing heads).&lt;br /&gt;
&lt;br /&gt;
[http://www.arkaz.com/downloads/head_files_all.rar Main Download] | [http://public.me.com/maxinion/head_files_all.zip Alternate]&lt;br /&gt;
&lt;br /&gt;
[[Category:Overview]]&lt;/div&gt;</summary>
		<author><name>Terror2001</name></author>	</entry>

	<entry>
		<id>http://www.arkaz.org/lore/index.php?title=Required_Files&amp;diff=3683</id>
		<title>Required Files</title>
		<link rel="alternate" type="text/html" href="http://www.arkaz.org/lore/index.php?title=Required_Files&amp;diff=3683"/>
				<updated>2012-11-10T02:09:46Z</updated>
		
		<summary type="html">&lt;p&gt;Terror2001: /* TLK */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Nav|Overview}}&lt;br /&gt;
&lt;br /&gt;
[[Arkaz]] is a Neverwinter Nights persistent world. To play, you are required to have Neverwinter Nights and the two expansion packs '''Shadows of Undrentide''' and '''Hordes of the Underdark'''. All three can be bought in compilation packages such as '''Neverwinter Nights Diamond''' (US/Canada) and '''Neverwinter Nights Deluxe''' (UK).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== NWN Version ==&lt;br /&gt;
&lt;br /&gt;
Please make sure you are running Neverwinter Nights 1.69 with both SoU and HoU expansion packs installed. Patches are no longer available from Bioware. To upgrade to NWN 1.69 you will need to download the Critical Rebuild version for your type of computer which can be found on NWVault. Check here first.&lt;br /&gt;
* [http://nwvault.ign.com/View.php?view=Other.Detail&amp;amp;id=1505 Link]&lt;br /&gt;
&lt;br /&gt;
Alternate Download:&lt;br /&gt;
* [http://www.arkaz.com/downloads/English_linuxclient169_xp2.tar.tar Linux 1.69 HoU Rebuild]&lt;br /&gt;
* [http://www.arkaz.com/downloads/XP2Mac169_English.zip Mac 1.69 HoU Rebuild]&lt;br /&gt;
* [http://www.arkaz.com/downloads/NWNEnglish1.69HotUUpdate.exe Windows 1.69 HoU Rebuild]&lt;br /&gt;
&lt;br /&gt;
== Required Content ==&lt;br /&gt;
&lt;br /&gt;
As well as having Neverwinter Nights 1.69, and both the expansion packs installed, you are also required to have the following custom content downloaded/installed. Most of the files are archived (compressed) in either the RAR or ZIP file format to create smaller downloads. They can be extracted with tools such as [http://www.win-rar.com/downloadnow.html WinRar].&lt;br /&gt;
*'''.HAK''' files should be placed in the ''NeverwinterNights\NWN\hak'' folder.&lt;br /&gt;
*'''.TLK''' files should be placed in the ''NeverwinterNights\NWN\tlk'' folder (may need to be created).&lt;br /&gt;
&lt;br /&gt;
=== Current Download Files ===&lt;br /&gt;
==== HAKs ====&lt;br /&gt;
: '''Arkaz Content'''&lt;br /&gt;
: arkaz_2da_201.hak | [http://www.arkaz.com/downloads/arkaz_2da_201.rar Main]&lt;br /&gt;
: arkaz.hak | [http://www.arkaz.com/downloads/arkaz_full.rar Main]&lt;br /&gt;
: arkaz2.hak | [http://www.arkaz.com/downloads/arkaz2.rar Main]&lt;br /&gt;
: arkaz_extrahaks.rar | [http://www.arkaz.com/downloads/arkaz_extrahaks.rar Main]&lt;br /&gt;
&lt;br /&gt;
: '''NWVault Content''' ''(Note: This content is also required, some HAKs may also be used by other CoPaP worlds)''&lt;br /&gt;
: BTH_SwampV1b4.hak | [http://www.arkaz.com/downloads/BTH_SwampV1b4.rar Main] | [http://nwvault.ign.com/View.php?view=Hakpaks.Detail&amp;amp;id=6668 Alternate]&lt;br /&gt;
: cfr_w3_1.hak | [http://www.arkaz.com/downloads/cfrw31.rar Main] | [http://nwvault.ign.com/View.php?view=Hakpaks.Detail&amp;amp;id=3357 Alternate]&lt;br /&gt;
: DOA_CityRural_21.hak | [http://www.arkaz.com/downloads/DOACityRural21.zip Main] | [http://nwvault.ign.com/View.php?view=Hakpaks.Detail&amp;amp;id=783 Alternate]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: '''CoPaP Haks'''&lt;br /&gt;
: '''Required for all servers'''&lt;br /&gt;
: The CoPaP Hakpak set is required to play on all CoPaP worlds. It contains files that define everything from available appearances, and spells, to custom races, and abilities. Place the copap*.hak files in your NWN\hak directory after extracting.&lt;br /&gt;
&lt;br /&gt;
: copap2da.hak | [http://www.arkaz.com/downloads/copap2da.rar Main] | [http://www.javaforge.com/displayDocument/copap2da.rar?doc_id=73279 Alternate]&lt;br /&gt;
: copapanatomy.hak | [http://www.arkaz.com/downloads/copapanatomy.rar Main] | [http://www.javaforge.com/displayDocument/copapanatomy.rar?doc_id=73280 Alternate]&lt;br /&gt;
: copapbaseitem.hak | [http://www.arkaz.com/downloads/copapbaseitem.rar Main] | [http://www.javaforge.com/displayDocument/copapbaseitem.rar?doc_id=73281 Alternate]&lt;br /&gt;
: copapcreature.hak | [http://www.arkaz.com/downloads/copapcreature.rar Main] | [http://www.javaforge.com/displayDocument/copapcreature.rar?doc_id=73282 Alternate]&lt;br /&gt;
: copapheadhand.hak | [http://www.arkaz.com/downloads/copapheadhand.rar Main] | [http://www.javaforge.com/displayDocument/copapheadhand.rar?doc_id=73283 Alternate]&lt;br /&gt;
: copappheno.hak | [http://www.arkaz.com/downloads/copappheno.rar Main] | [http://www.javaforge.com/displayDocument/copappheno.rar?doc_id=73284 Alternate] |&lt;br /&gt;
: copapplaceable.hak | [http://www.arkaz.com/downloads/copapplaceable.rar Main] | [http://www.javaforge.com/displayDocument/copapplaceable.rar?doc_id=73285 Alternate]&lt;br /&gt;
: copapportrait.hak | [http://www.arkaz.com/downloads/copapportrait.rar Main] | [http://www.javaforge.com/displayDocument/copapportrait.rar?doc_id=73286 Alternate]&lt;br /&gt;
: copaptexture.hak | [http://www.arkaz.com/downloads/copaptexture.rar Main] | [http://www.javaforge.com/displayDocument/copaptexture.rar?doc_id=73287 Alternate]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: '''Avlis Tileset Haks'''&lt;br /&gt;
: '''Required for all servers'''&lt;br /&gt;
: The Avlis Tileset Hakpak set is required to play on Arkaz and Avlis CoPaP worlds. It contains files that define the various environments of areas. Place the avlis_tile*.hak files in your NWN\hak directory after extracting.&lt;br /&gt;
&lt;br /&gt;
: avlis_tilem1_v1.hak | [http://www.arkaz.com/downloads/avlis_tilem1_v1.rar Main] | [http://www.javaforge.com/displayDocument/avlis_tilem1_v1.zip?doc_id=99716 Alternate] | (11/18/2010)&lt;br /&gt;
: avlis_tilem2_v1a.hak | [http://www.arkaz.com/downloads/avlis_tilem2_v1a.rar Main] | (1/8/2011) (bugfixed walkable water)&lt;br /&gt;
: avlis_tileset_v1.hak | [http://www.arkaz.com/downloads/avlis_tileset_v1.rar Main] | [http://www.javaforge.com/displayDocument/avlis_tileset_v1.zip?doc_id=99770 Alternate] | (11/18/2010)&lt;br /&gt;
: avlis_tilet1_v1.hak | [http://www.arkaz.com/downloads/avlis_tilet1_v1.rar Main] | [http://www.javaforge.com/displayDocument/avlis_tilet1_v1.zip?doc_id=99723 Alternate] | (11/17/2010)&lt;br /&gt;
: avlis_tilet2_v1.hak | [http://www.arkaz.com/downloads/avlis_tilet2_v1.rar Main] | [http://www.javaforge.com/displayDocument/avlis_tilet2_v1.zip?doc_id=99724 Alternate] | (11/18/2010)&lt;br /&gt;
&lt;br /&gt;
==== TLK ====&lt;br /&gt;
: '''Arkaz_4_9a.tlk: Required for all servers'''&lt;br /&gt;
: The Arkaz_4_9a.tlk is a required file to play on Arkaz. It contains strings and dialogue.&lt;br /&gt;
: Place the Arkaz_4_9a.tlk in your NWN\tlk directory after extracting. If you do not have a tlk folder under NWN, then create it.&lt;br /&gt;
&lt;br /&gt;
: '''Do *not* remove the dialog.tlk file in your main NWN directory!'''&lt;br /&gt;
&lt;br /&gt;
: Arkaz_4_9a.tlk | [http://www.arkaz.com/downloads/Arkaz_4_9a.rar Main] | (11/16/2011)&lt;br /&gt;
&lt;br /&gt;
== Optional Content ==&lt;br /&gt;
&lt;br /&gt;
The following files are optional downloads. They are listed here to help enhance your experience with Arkaz or NeverWinter Nights generally, but if you do not want to download them you will still be able to play on Arkaz and other CoPaP worlds.&lt;br /&gt;
&lt;br /&gt;
=== NWN Picture Pack ===&lt;br /&gt;
These go in your ''NWN\portraits'' folder.&lt;br /&gt;
&lt;br /&gt;
[http://www.arkaz.com/downloads/pics.rar Download]&lt;br /&gt;
&lt;br /&gt;
=== Immunity Icons ===&lt;br /&gt;
&lt;br /&gt;
This replaces the default immunity icons with separate, easily identifiable ones. &lt;br /&gt;
&lt;br /&gt;
These go in your ''NWN\override'' folder.&lt;br /&gt;
&lt;br /&gt;
[http://nwvault.ign.com/View.php?view=Textures.Detail&amp;amp;id=93 Download]&lt;br /&gt;
&lt;br /&gt;
=== Custom Heads ===&lt;br /&gt;
&lt;br /&gt;
''~Warning~'' This override is only to be used during character creation. You should remove the files from your override folder after creating a character. Arkaz staff are not responsible for maintaining these files, or fixing any problems you may have because of them. Any updates by Arkaz to files overridden by these files will be ignored if you forget to remove the override, which will cause you to see things in game that others don't see (different or missing heads).&lt;br /&gt;
&lt;br /&gt;
[http://www.arkaz.com/downloads/head_files_all.rar Main Download] | [http://public.me.com/maxinion/head_files_all.zip Alternate]&lt;br /&gt;
&lt;br /&gt;
[[Category:Overview]]&lt;/div&gt;</summary>
		<author><name>Terror2001</name></author>	</entry>

	<entry>
		<id>http://www.arkaz.org/lore/index.php?title=Required_Files&amp;diff=3682</id>
		<title>Required Files</title>
		<link rel="alternate" type="text/html" href="http://www.arkaz.org/lore/index.php?title=Required_Files&amp;diff=3682"/>
				<updated>2012-11-10T02:09:26Z</updated>
		
		<summary type="html">&lt;p&gt;Terror2001: /* TLK */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Nav|Overview}}&lt;br /&gt;
&lt;br /&gt;
[[Arkaz]] is a Neverwinter Nights persistent world. To play, you are required to have Neverwinter Nights and the two expansion packs '''Shadows of Undrentide''' and '''Hordes of the Underdark'''. All three can be bought in compilation packages such as '''Neverwinter Nights Diamond''' (US/Canada) and '''Neverwinter Nights Deluxe''' (UK).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== NWN Version ==&lt;br /&gt;
&lt;br /&gt;
Please make sure you are running Neverwinter Nights 1.69 with both SoU and HoU expansion packs installed. Patches are no longer available from Bioware. To upgrade to NWN 1.69 you will need to download the Critical Rebuild version for your type of computer which can be found on NWVault. Check here first.&lt;br /&gt;
* [http://nwvault.ign.com/View.php?view=Other.Detail&amp;amp;id=1505 Link]&lt;br /&gt;
&lt;br /&gt;
Alternate Download:&lt;br /&gt;
* [http://www.arkaz.com/downloads/English_linuxclient169_xp2.tar.tar Linux 1.69 HoU Rebuild]&lt;br /&gt;
* [http://www.arkaz.com/downloads/XP2Mac169_English.zip Mac 1.69 HoU Rebuild]&lt;br /&gt;
* [http://www.arkaz.com/downloads/NWNEnglish1.69HotUUpdate.exe Windows 1.69 HoU Rebuild]&lt;br /&gt;
&lt;br /&gt;
== Required Content ==&lt;br /&gt;
&lt;br /&gt;
As well as having Neverwinter Nights 1.69, and both the expansion packs installed, you are also required to have the following custom content downloaded/installed. Most of the files are archived (compressed) in either the RAR or ZIP file format to create smaller downloads. They can be extracted with tools such as [http://www.win-rar.com/downloadnow.html WinRar].&lt;br /&gt;
*'''.HAK''' files should be placed in the ''NeverwinterNights\NWN\hak'' folder.&lt;br /&gt;
*'''.TLK''' files should be placed in the ''NeverwinterNights\NWN\tlk'' folder (may need to be created).&lt;br /&gt;
&lt;br /&gt;
=== Current Download Files ===&lt;br /&gt;
==== HAKs ====&lt;br /&gt;
: '''Arkaz Content'''&lt;br /&gt;
: arkaz_2da_201.hak | [http://www.arkaz.com/downloads/arkaz_2da_201.rar Main]&lt;br /&gt;
: arkaz.hak | [http://www.arkaz.com/downloads/arkaz_full.rar Main]&lt;br /&gt;
: arkaz2.hak | [http://www.arkaz.com/downloads/arkaz2.rar Main]&lt;br /&gt;
: arkaz_extrahaks.rar | [http://www.arkaz.com/downloads/arkaz_extrahaks.rar Main]&lt;br /&gt;
&lt;br /&gt;
: '''NWVault Content''' ''(Note: This content is also required, some HAKs may also be used by other CoPaP worlds)''&lt;br /&gt;
: BTH_SwampV1b4.hak | [http://www.arkaz.com/downloads/BTH_SwampV1b4.rar Main] | [http://nwvault.ign.com/View.php?view=Hakpaks.Detail&amp;amp;id=6668 Alternate]&lt;br /&gt;
: cfr_w3_1.hak | [http://www.arkaz.com/downloads/cfrw31.rar Main] | [http://nwvault.ign.com/View.php?view=Hakpaks.Detail&amp;amp;id=3357 Alternate]&lt;br /&gt;
: DOA_CityRural_21.hak | [http://www.arkaz.com/downloads/DOACityRural21.zip Main] | [http://nwvault.ign.com/View.php?view=Hakpaks.Detail&amp;amp;id=783 Alternate]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: '''CoPaP Haks'''&lt;br /&gt;
: '''Required for all servers'''&lt;br /&gt;
: The CoPaP Hakpak set is required to play on all CoPaP worlds. It contains files that define everything from available appearances, and spells, to custom races, and abilities. Place the copap*.hak files in your NWN\hak directory after extracting.&lt;br /&gt;
&lt;br /&gt;
: copap2da.hak | [http://www.arkaz.com/downloads/copap2da.rar Main] | [http://www.javaforge.com/displayDocument/copap2da.rar?doc_id=73279 Alternate]&lt;br /&gt;
: copapanatomy.hak | [http://www.arkaz.com/downloads/copapanatomy.rar Main] | [http://www.javaforge.com/displayDocument/copapanatomy.rar?doc_id=73280 Alternate]&lt;br /&gt;
: copapbaseitem.hak | [http://www.arkaz.com/downloads/copapbaseitem.rar Main] | [http://www.javaforge.com/displayDocument/copapbaseitem.rar?doc_id=73281 Alternate]&lt;br /&gt;
: copapcreature.hak | [http://www.arkaz.com/downloads/copapcreature.rar Main] | [http://www.javaforge.com/displayDocument/copapcreature.rar?doc_id=73282 Alternate]&lt;br /&gt;
: copapheadhand.hak | [http://www.arkaz.com/downloads/copapheadhand.rar Main] | [http://www.javaforge.com/displayDocument/copapheadhand.rar?doc_id=73283 Alternate]&lt;br /&gt;
: copappheno.hak | [http://www.arkaz.com/downloads/copappheno.rar Main] | [http://www.javaforge.com/displayDocument/copappheno.rar?doc_id=73284 Alternate] |&lt;br /&gt;
: copapplaceable.hak | [http://www.arkaz.com/downloads/copapplaceable.rar Main] | [http://www.javaforge.com/displayDocument/copapplaceable.rar?doc_id=73285 Alternate]&lt;br /&gt;
: copapportrait.hak | [http://www.arkaz.com/downloads/copapportrait.rar Main] | [http://www.javaforge.com/displayDocument/copapportrait.rar?doc_id=73286 Alternate]&lt;br /&gt;
: copaptexture.hak | [http://www.arkaz.com/downloads/copaptexture.rar Main] | [http://www.javaforge.com/displayDocument/copaptexture.rar?doc_id=73287 Alternate]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: '''Avlis Tileset Haks'''&lt;br /&gt;
: '''Required for all servers'''&lt;br /&gt;
: The Avlis Tileset Hakpak set is required to play on Arkaz and Avlis CoPaP worlds. It contains files that define the various environments of areas. Place the avlis_tile*.hak files in your NWN\hak directory after extracting.&lt;br /&gt;
&lt;br /&gt;
: avlis_tilem1_v1.hak | [http://www.arkaz.com/downloads/avlis_tilem1_v1.rar Main] | [http://www.javaforge.com/displayDocument/avlis_tilem1_v1.zip?doc_id=99716 Alternate] | (11/18/2010)&lt;br /&gt;
: avlis_tilem2_v1a.hak | [http://www.arkaz.com/downloads/avlis_tilem2_v1a.rar Main] | (1/8/2011) (bugfixed walkable water)&lt;br /&gt;
: avlis_tileset_v1.hak | [http://www.arkaz.com/downloads/avlis_tileset_v1.rar Main] | [http://www.javaforge.com/displayDocument/avlis_tileset_v1.zip?doc_id=99770 Alternate] | (11/18/2010)&lt;br /&gt;
: avlis_tilet1_v1.hak | [http://www.arkaz.com/downloads/avlis_tilet1_v1.rar Main] | [http://www.javaforge.com/displayDocument/avlis_tilet1_v1.zip?doc_id=99723 Alternate] | (11/17/2010)&lt;br /&gt;
: avlis_tilet2_v1.hak | [http://www.arkaz.com/downloads/avlis_tilet2_v1.rar Main] | [http://www.javaforge.com/displayDocument/avlis_tilet2_v1.zip?doc_id=99724 Alternate] | (11/18/2010)&lt;br /&gt;
&lt;br /&gt;
==== TLK ====&lt;br /&gt;
: '''Arkaz_4_9a.tlk: Required for all servers'''&lt;br /&gt;
: The Arkaz_4_9a.tlk is a required file to play on Arkaz. It contains strings and dialogue.&lt;br /&gt;
: Place the Arkaz_4_9a.tlk in your NWN\tlk directory after extracting. If you do not have a tlk folder under NWN, then create it.&lt;br /&gt;
&lt;br /&gt;
: '''Do *not* remove the dialog.tlk file in your main NWN directory!'''&lt;br /&gt;
&lt;br /&gt;
: Arkaz_4_9a.tlk | [http://www.arkaz.com/downloads/Arkaz_4_9a.rar Main]&lt;br /&gt;
&lt;br /&gt;
== Optional Content ==&lt;br /&gt;
&lt;br /&gt;
The following files are optional downloads. They are listed here to help enhance your experience with Arkaz or NeverWinter Nights generally, but if you do not want to download them you will still be able to play on Arkaz and other CoPaP worlds.&lt;br /&gt;
&lt;br /&gt;
=== NWN Picture Pack ===&lt;br /&gt;
These go in your ''NWN\portraits'' folder.&lt;br /&gt;
&lt;br /&gt;
[http://www.arkaz.com/downloads/pics.rar Download]&lt;br /&gt;
&lt;br /&gt;
=== Immunity Icons ===&lt;br /&gt;
&lt;br /&gt;
This replaces the default immunity icons with separate, easily identifiable ones. &lt;br /&gt;
&lt;br /&gt;
These go in your ''NWN\override'' folder.&lt;br /&gt;
&lt;br /&gt;
[http://nwvault.ign.com/View.php?view=Textures.Detail&amp;amp;id=93 Download]&lt;br /&gt;
&lt;br /&gt;
=== Custom Heads ===&lt;br /&gt;
&lt;br /&gt;
''~Warning~'' This override is only to be used during character creation. You should remove the files from your override folder after creating a character. Arkaz staff are not responsible for maintaining these files, or fixing any problems you may have because of them. Any updates by Arkaz to files overridden by these files will be ignored if you forget to remove the override, which will cause you to see things in game that others don't see (different or missing heads).&lt;br /&gt;
&lt;br /&gt;
[http://www.arkaz.com/downloads/head_files_all.rar Main Download] | [http://public.me.com/maxinion/head_files_all.zip Alternate]&lt;br /&gt;
&lt;br /&gt;
[[Category:Overview]]&lt;/div&gt;</summary>
		<author><name>Terror2001</name></author>	</entry>

	<entry>
		<id>http://www.arkaz.org/lore/index.php?title=Required_Files&amp;diff=3681</id>
		<title>Required Files</title>
		<link rel="alternate" type="text/html" href="http://www.arkaz.org/lore/index.php?title=Required_Files&amp;diff=3681"/>
				<updated>2012-11-10T02:09:04Z</updated>
		
		<summary type="html">&lt;p&gt;Terror2001: /* HAKs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Nav|Overview}}&lt;br /&gt;
&lt;br /&gt;
[[Arkaz]] is a Neverwinter Nights persistent world. To play, you are required to have Neverwinter Nights and the two expansion packs '''Shadows of Undrentide''' and '''Hordes of the Underdark'''. All three can be bought in compilation packages such as '''Neverwinter Nights Diamond''' (US/Canada) and '''Neverwinter Nights Deluxe''' (UK).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== NWN Version ==&lt;br /&gt;
&lt;br /&gt;
Please make sure you are running Neverwinter Nights 1.69 with both SoU and HoU expansion packs installed. Patches are no longer available from Bioware. To upgrade to NWN 1.69 you will need to download the Critical Rebuild version for your type of computer which can be found on NWVault. Check here first.&lt;br /&gt;
* [http://nwvault.ign.com/View.php?view=Other.Detail&amp;amp;id=1505 Link]&lt;br /&gt;
&lt;br /&gt;
Alternate Download:&lt;br /&gt;
* [http://www.arkaz.com/downloads/English_linuxclient169_xp2.tar.tar Linux 1.69 HoU Rebuild]&lt;br /&gt;
* [http://www.arkaz.com/downloads/XP2Mac169_English.zip Mac 1.69 HoU Rebuild]&lt;br /&gt;
* [http://www.arkaz.com/downloads/NWNEnglish1.69HotUUpdate.exe Windows 1.69 HoU Rebuild]&lt;br /&gt;
&lt;br /&gt;
== Required Content ==&lt;br /&gt;
&lt;br /&gt;
As well as having Neverwinter Nights 1.69, and both the expansion packs installed, you are also required to have the following custom content downloaded/installed. Most of the files are archived (compressed) in either the RAR or ZIP file format to create smaller downloads. They can be extracted with tools such as [http://www.win-rar.com/downloadnow.html WinRar].&lt;br /&gt;
*'''.HAK''' files should be placed in the ''NeverwinterNights\NWN\hak'' folder.&lt;br /&gt;
*'''.TLK''' files should be placed in the ''NeverwinterNights\NWN\tlk'' folder (may need to be created).&lt;br /&gt;
&lt;br /&gt;
=== Current Download Files ===&lt;br /&gt;
==== HAKs ====&lt;br /&gt;
: '''Arkaz Content'''&lt;br /&gt;
: arkaz_2da_201.hak | [http://www.arkaz.com/downloads/arkaz_2da_201.rar Main]&lt;br /&gt;
: arkaz.hak | [http://www.arkaz.com/downloads/arkaz_full.rar Main]&lt;br /&gt;
: arkaz2.hak | [http://www.arkaz.com/downloads/arkaz2.rar Main]&lt;br /&gt;
: arkaz_extrahaks.rar | [http://www.arkaz.com/downloads/arkaz_extrahaks.rar Main]&lt;br /&gt;
&lt;br /&gt;
: '''NWVault Content''' ''(Note: This content is also required, some HAKs may also be used by other CoPaP worlds)''&lt;br /&gt;
: BTH_SwampV1b4.hak | [http://www.arkaz.com/downloads/BTH_SwampV1b4.rar Main] | [http://nwvault.ign.com/View.php?view=Hakpaks.Detail&amp;amp;id=6668 Alternate]&lt;br /&gt;
: cfr_w3_1.hak | [http://www.arkaz.com/downloads/cfrw31.rar Main] | [http://nwvault.ign.com/View.php?view=Hakpaks.Detail&amp;amp;id=3357 Alternate]&lt;br /&gt;
: DOA_CityRural_21.hak | [http://www.arkaz.com/downloads/DOACityRural21.zip Main] | [http://nwvault.ign.com/View.php?view=Hakpaks.Detail&amp;amp;id=783 Alternate]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: '''CoPaP Haks'''&lt;br /&gt;
: '''Required for all servers'''&lt;br /&gt;
: The CoPaP Hakpak set is required to play on all CoPaP worlds. It contains files that define everything from available appearances, and spells, to custom races, and abilities. Place the copap*.hak files in your NWN\hak directory after extracting.&lt;br /&gt;
&lt;br /&gt;
: copap2da.hak | [http://www.arkaz.com/downloads/copap2da.rar Main] | [http://www.javaforge.com/displayDocument/copap2da.rar?doc_id=73279 Alternate]&lt;br /&gt;
: copapanatomy.hak | [http://www.arkaz.com/downloads/copapanatomy.rar Main] | [http://www.javaforge.com/displayDocument/copapanatomy.rar?doc_id=73280 Alternate]&lt;br /&gt;
: copapbaseitem.hak | [http://www.arkaz.com/downloads/copapbaseitem.rar Main] | [http://www.javaforge.com/displayDocument/copapbaseitem.rar?doc_id=73281 Alternate]&lt;br /&gt;
: copapcreature.hak | [http://www.arkaz.com/downloads/copapcreature.rar Main] | [http://www.javaforge.com/displayDocument/copapcreature.rar?doc_id=73282 Alternate]&lt;br /&gt;
: copapheadhand.hak | [http://www.arkaz.com/downloads/copapheadhand.rar Main] | [http://www.javaforge.com/displayDocument/copapheadhand.rar?doc_id=73283 Alternate]&lt;br /&gt;
: copappheno.hak | [http://www.arkaz.com/downloads/copappheno.rar Main] | [http://www.javaforge.com/displayDocument/copappheno.rar?doc_id=73284 Alternate] |&lt;br /&gt;
: copapplaceable.hak | [http://www.arkaz.com/downloads/copapplaceable.rar Main] | [http://www.javaforge.com/displayDocument/copapplaceable.rar?doc_id=73285 Alternate]&lt;br /&gt;
: copapportrait.hak | [http://www.arkaz.com/downloads/copapportrait.rar Main] | [http://www.javaforge.com/displayDocument/copapportrait.rar?doc_id=73286 Alternate]&lt;br /&gt;
: copaptexture.hak | [http://www.arkaz.com/downloads/copaptexture.rar Main] | [http://www.javaforge.com/displayDocument/copaptexture.rar?doc_id=73287 Alternate]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
: '''Avlis Tileset Haks'''&lt;br /&gt;
: '''Required for all servers'''&lt;br /&gt;
: The Avlis Tileset Hakpak set is required to play on Arkaz and Avlis CoPaP worlds. It contains files that define the various environments of areas. Place the avlis_tile*.hak files in your NWN\hak directory after extracting.&lt;br /&gt;
&lt;br /&gt;
: avlis_tilem1_v1.hak | [http://www.arkaz.com/downloads/avlis_tilem1_v1.rar Main] | [http://www.javaforge.com/displayDocument/avlis_tilem1_v1.zip?doc_id=99716 Alternate] | (11/18/2010)&lt;br /&gt;
: avlis_tilem2_v1a.hak | [http://www.arkaz.com/downloads/avlis_tilem2_v1a.rar Main] | (1/8/2011) (bugfixed walkable water)&lt;br /&gt;
: avlis_tileset_v1.hak | [http://www.arkaz.com/downloads/avlis_tileset_v1.rar Main] | [http://www.javaforge.com/displayDocument/avlis_tileset_v1.zip?doc_id=99770 Alternate] | (11/18/2010)&lt;br /&gt;
: avlis_tilet1_v1.hak | [http://www.arkaz.com/downloads/avlis_tilet1_v1.rar Main] | [http://www.javaforge.com/displayDocument/avlis_tilet1_v1.zip?doc_id=99723 Alternate] | (11/17/2010)&lt;br /&gt;
: avlis_tilet2_v1.hak | [http://www.arkaz.com/downloads/avlis_tilet2_v1.rar Main] | [http://www.javaforge.com/displayDocument/avlis_tilet2_v1.zip?doc_id=99724 Alternate] | (11/18/2010)&lt;br /&gt;
&lt;br /&gt;
==== TLK ====&lt;br /&gt;
: '''Arkaz_4_9a.tlk: Required for all servers'''&lt;br /&gt;
: The Arkaz_4_9a.tlk is a required file to play on Arkaz. It contains strings and dialogue.&lt;br /&gt;
: Place the Arkaz_4_9a.tlk in your NWN\tlk directory after extracting. If you do not have a tlk folder under NWN, then create it.&lt;br /&gt;
&lt;br /&gt;
: '''Do *not* remove the dialog.tlk file in your main NWN directory!'''&lt;br /&gt;
&lt;br /&gt;
: Arkaz_4_9a.tlk | [http://www.arkaz.com/downloads/Arkaz_4_9a.rar Main] | (11/16/2011) '''NEW'''&lt;br /&gt;
&lt;br /&gt;
== Optional Content ==&lt;br /&gt;
&lt;br /&gt;
The following files are optional downloads. They are listed here to help enhance your experience with Arkaz or NeverWinter Nights generally, but if you do not want to download them you will still be able to play on Arkaz and other CoPaP worlds.&lt;br /&gt;
&lt;br /&gt;
=== NWN Picture Pack ===&lt;br /&gt;
These go in your ''NWN\portraits'' folder.&lt;br /&gt;
&lt;br /&gt;
[http://www.arkaz.com/downloads/pics.rar Download]&lt;br /&gt;
&lt;br /&gt;
=== Immunity Icons ===&lt;br /&gt;
&lt;br /&gt;
This replaces the default immunity icons with separate, easily identifiable ones. &lt;br /&gt;
&lt;br /&gt;
These go in your ''NWN\override'' folder.&lt;br /&gt;
&lt;br /&gt;
[http://nwvault.ign.com/View.php?view=Textures.Detail&amp;amp;id=93 Download]&lt;br /&gt;
&lt;br /&gt;
=== Custom Heads ===&lt;br /&gt;
&lt;br /&gt;
''~Warning~'' This override is only to be used during character creation. You should remove the files from your override folder after creating a character. Arkaz staff are not responsible for maintaining these files, or fixing any problems you may have because of them. Any updates by Arkaz to files overridden by these files will be ignored if you forget to remove the override, which will cause you to see things in game that others don't see (different or missing heads).&lt;br /&gt;
&lt;br /&gt;
[http://www.arkaz.com/downloads/head_files_all.rar Main Download] | [http://public.me.com/maxinion/head_files_all.zip Alternate]&lt;br /&gt;
&lt;br /&gt;
[[Category:Overview]]&lt;/div&gt;</summary>
		<author><name>Terror2001</name></author>	</entry>

	<entry>
		<id>http://www.arkaz.org/lore/index.php?title=File:Registryerror.jpg&amp;diff=3545</id>
		<title>File:Registryerror.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.arkaz.org/lore/index.php?title=File:Registryerror.jpg&amp;diff=3545"/>
				<updated>2012-10-09T16:45:31Z</updated>
		
		<summary type="html">&lt;p&gt;Terror2001: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Terror2001</name></author>	</entry>

	<entry>
		<id>http://www.arkaz.org/lore/index.php?title=File:Dbserverprocesses.jpg&amp;diff=3388</id>
		<title>File:Dbserverprocesses.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.arkaz.org/lore/index.php?title=File:Dbserverprocesses.jpg&amp;diff=3388"/>
				<updated>2012-08-24T01:29:23Z</updated>
		
		<summary type="html">&lt;p&gt;Terror2001: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Terror2001</name></author>	</entry>

	<entry>
		<id>http://www.arkaz.org/lore/index.php?title=File:Delcina_house.jpg&amp;diff=3287</id>
		<title>File:Delcina house.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.arkaz.org/lore/index.php?title=File:Delcina_house.jpg&amp;diff=3287"/>
				<updated>2012-06-19T06:41:38Z</updated>
		
		<summary type="html">&lt;p&gt;Terror2001: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Terror2001</name></author>	</entry>

	<entry>
		<id>http://www.arkaz.org/lore/index.php?title=File:Magemeeting.jpg&amp;diff=3274</id>
		<title>File:Magemeeting.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.arkaz.org/lore/index.php?title=File:Magemeeting.jpg&amp;diff=3274"/>
				<updated>2012-06-07T05:26:42Z</updated>
		
		<summary type="html">&lt;p&gt;Terror2001: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Terror2001</name></author>	</entry>

	<entry>
		<id>http://www.arkaz.org/lore/index.php?title=Island_of_Eternity&amp;diff=3270</id>
		<title>Island of Eternity</title>
		<link rel="alternate" type="text/html" href="http://www.arkaz.org/lore/index.php?title=Island_of_Eternity&amp;diff=3270"/>
				<updated>2012-06-03T18:12:54Z</updated>
		
		<summary type="html">&lt;p&gt;Terror2001: /* Toloira Island */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navi|Lore|Islands}}&lt;br /&gt;
&lt;br /&gt;
{{Island Info&lt;br /&gt;
| p_race = Elf &lt;br /&gt;
| population = 10000&lt;br /&gt;
| p_export = Wood Products&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
A study of '''Toloira''' (Island of Eternity) by [[Alvin Shr'ug]] (translated from elvish): &lt;br /&gt;
&lt;br /&gt;
The island that is called by the [[Elf|Elves]] &amp;quot;Toloira&amp;quot; (which means &amp;quot;The Island of Eternity&amp;quot;) has a rich source of minerals, gems, plants and animals. It is no wonder when the first elf landed on this island his breath was taken away and he stayed there. &lt;br /&gt;
&lt;br /&gt;
If you walk through the Island there are a lot of rare plants and creatures around. In the middle of the Island there is a big crystal that has a strange bright glow around it. After a long study it seems like the crystal wasn't always there when the Island was formed, but somehow it came there - almost as if it fell from the sky. &lt;br /&gt;
&lt;br /&gt;
More study of the ground it indicates that the ground was not always as fertile as it is now. At the moment the crystal came on the Island the ground seemed to grow richer. &lt;br /&gt;
&lt;br /&gt;
A lot of elves heard about an Island, a paradise on earth and started looking for Toloira. Some indeed found it... some got lost. The elves who found it remained on the island and built wondrous cities there. &lt;br /&gt;
&lt;br /&gt;
The crystal on the island seems to give off a strange kind of power. Wizards, sorcerers and more scientists are still debating why the land is so rich, what the influence of the crystal is, and where the crystal came from.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===The Great Cataclysm===&lt;br /&gt;
&lt;br /&gt;
This is what the Elves call the time period they were ripped from their homeworld. As they were ripped from their homeworld the veils between the planes were torn and creatures from the other planes leaked into that of the Elves. The Elves had to defend themselves against this invasion and many were lost before they finally rested on Arkaz. This was before their discovery of Toloira.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==General==&lt;br /&gt;
From king to commoner it is mostly a benevolant society and great respect for nature and the land. Each person has their functions to fulfill and most are not envious or jealous of one another's station in life since each person tends to the land in some way.&lt;br /&gt;
Recently &amp;quot;outsiders&amp;quot; have started visiting Toloira a lot more frequently.  The Elves are, in general, still a little Xenophobic regarding non-Toloirans, but they are slowly changing to be more accepting of other people.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Religion==&lt;br /&gt;
The Elves of the Old world believed in a One True Divine entity that encompassed everything. Since being pulled from their home and landing on Arkaz they have lost touch with that entity. Some of the older Elves still worship the old god, some have lost their faith. Since most have a great respect for nature still they abhor things unnatural, necromantic, and negative energies.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Toloira Island==&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[Image:Toloira.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Toloira Cities==&lt;br /&gt;
===Shal'Tirr'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Capitol city of Toloira, Royal family and Extended family live here, exports many forest products and unusual plants from Shal'Tirr Lake. Has the highest concentration of High Elves. Sits on the southeastern edge of the northwestern mountain range and the Shal'Tirr lake. The town is fairly good-sized and supports many master crafters, an inn, and a mage school that has access to their own form of higher mage ability enablement. The town and surrounding forest are constantly overrun with hostile wisps.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
3800&lt;br /&gt;
&lt;br /&gt;
[[Image:Shaltirrem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====The Royal Family====&lt;br /&gt;
*King Galenduil Di'retholyan&lt;br /&gt;
*Queen Vilmawen Di'retholyan&lt;br /&gt;
*Princess Lomothrawien Di'retholyan&lt;br /&gt;
*Prince Aneldur Di'retholyan&lt;br /&gt;
King's Seal&lt;br /&gt;
[[Image:King.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Extended Family====&lt;br /&gt;
*Duke Urebriand Galisur is the Queen's brother, runs the military of Toloira.&lt;br /&gt;
*Duchess Elriel Galisur is wife to the Duke.&lt;br /&gt;
Duke's Seal&lt;br /&gt;
[[Image:Duke.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Earl Legebrlmar Zyrustine - Military responsibility for the land designated A, reports to the Duke, lives in a keep outside the town of Shal'Tirr'em.&lt;br /&gt;
*Countess Mebrithiel Zyrustine - wife of Earl.&lt;br /&gt;
Earl's Seal&lt;br /&gt;
[[Image:Earl.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Mage School====&lt;br /&gt;
The Mage School in Shal'Tirr'em is the main place aspiring young mages from around the island go to learn the ways of the arcane. The school is free so long as the mages return the favor by enlisting in the Toloira Guard (any city) to help protect their homeland from all threats, for at least 4 years of service. Once a mage can cast 5th level spells they are dismissed from the shcool.  A few Senior Mages and higher do sometimes remain at the school to teach young mages. Members of the Mage school are not allowed to be members of the School of Necromantic Arts at the same time.&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Many forest products and unusual plants from Shal'Tirr Lake.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Ral'Yenn'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;del&amp;gt;Regional city in area B, exports northern coastal and forest products and unusual animal meat. Has the highest concentration of Ghost Elves. Sits on the southeastern edge of the North frozen lands. Early in the settling of Toloira a great Sea Monster attacked the newly growing town and demolished it. Count Amalamne was amoung the town's defenders who battled the monster but was eaten by it and his body never recovered. The Sea Monster left and the town was rebuilt for the most part and a statue of the Count was erected to memorialize him. It has been many years since then and the Countess still rules there. They have constant problems with Snowbolds and Frozen Orcs.&amp;lt;/del&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With the recent sacking and subsequent occupation of the city by the Rising Eclipse, most of the buildings, aside from the keep, are destroyed and it is one of the Rising Eclipse strongholds.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;del&amp;gt;900&amp;lt;/del&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Ralyennem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Countess Hedithien Amalamne - Military responsibility for the land designated B, husband was killed in a battle against a monster from the sea, reports to the Duke.&lt;br /&gt;
Count's Seal&lt;br /&gt;
[[Image:Count2.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
&amp;lt;del&amp;gt;Northern coastal and forest products and unusual animal meat.&amp;lt;/del&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Dre'Farra'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Regional city in area D, exports a lot of plains farm products and unusual southern coastal items. Has the highest concentration of Moon Elves.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
2800&lt;br /&gt;
&lt;br /&gt;
[[Image:Drefarraem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Earl Celorfildur Aloufin - Military responsibility for the land designated D, reports to the Duke.&lt;br /&gt;
*Countess Belenia Aloufin - wife of Earl.&lt;br /&gt;
Earl's Seal&lt;br /&gt;
[[Image:Earl3.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Plains farm products and unusual southern coastal items.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Mir'Nossr'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Regional city in area C sitting upon plains and cliffs overlooking the western sea. This was the first city to be established on Toloira and became the first capitol city of the elves until Shal'Tirr'em was established and the king built a castle there. Exports a lot of plains farm products. Has the highest concentration of Sun Elves. The western coast gets a lot of wind coming off the sea so most buildings are constructed with curved architecture.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
1800&lt;br /&gt;
&lt;br /&gt;
[[Image:Mirnossrem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Earl Morfindur Feiwalle - Military responsibility for the land designated C, never married, reports to the Duke.&lt;br /&gt;
Earl's Seal&lt;br /&gt;
[[Image:Earl2.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Plains farm products.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Hemol'sham===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Village in area D1, exports forest products. Has the highest concentration of Wood Elves.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
250&lt;br /&gt;
&lt;br /&gt;
[[Image:Hemol%27sham.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Count Anyndir Nailaben - Military responsibility for the land designated D1, reports to Earl Aloufin.&lt;br /&gt;
*Countess Delenia Nailaben - wife of the Count.&lt;br /&gt;
Count's Seal&lt;br /&gt;
[[Image:Count3.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Unusual forest products.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Trade===&lt;br /&gt;
Trade between the communities is via caravans using roads across the lowlands. Generally the mountains are not passable by caravans, but there are a few mountain passes that adventurers may use. A small dock at the mouth of the Shal'Tirr'ol, which flows between section A and D1, has a boat going to Grubbins Port.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Intraisland Travel===&lt;br /&gt;
Free travel is mostly done on foot following established roads.  For some specific destinations Tigers can be ridden for a small fee.  Fast travel between towns, by individuals, is via Wyvern riding for a modest fee. Each major town has a Wyvern Tower where the Wyverns are kept and trained by Handlers.  The towers are tall for ease of landing and to keep the Wyverns away from the general populous.&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
|[[Image:Toloiratigers.jpg]]&lt;br /&gt;
|[[Image:Toloirawyverns.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Points of Interest not in cities==&lt;br /&gt;
===The World Stone===&lt;br /&gt;
It is guarded by an &amp;quot;outsider&amp;quot; Elf named [[Da'emona]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Archer Academy===&lt;br /&gt;
The Archer Academy sits at a crossroads in the forest to the west of Shal'Tirr'em.  This is the primary location Archers go to train.  Many archers follow the paths to combine Magic (those who have the ability) with Archery to become the deadly Arcane Archers.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
|&lt;br /&gt;
[[Image:Archeracademy.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===School of Necromantic Arts===&lt;br /&gt;
The School of Necromantic Arts is located somewhere along the eastern coast.  Most Toloirans disdain what goes on there and they do not go there so its location is only generally known.  The school has an agreement with the King to exist and the laws of Toloira are clear as to the practices they are allowed.&lt;br /&gt;
Members of this school are not allowed to become members of the Shal'Tirr'em Mage school at the same time.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
[[Image:Sona.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==OOC: Starting a new PC with a Toloira background==&lt;br /&gt;
These guidelines may be expanded as necessary.&lt;br /&gt;
&lt;br /&gt;
You can select any of the Elf sub races (as long as it has elf in the name) when creating a PC via the Custom Race Golem on the Islands module. The above IC information are general guidelines for selecting a birthplace and to help you develop your character's backstory. Each type of sub-elf exists in each of the primary cities, just the sub-elf that is the majority is indicated for each city.&lt;br /&gt;
&lt;br /&gt;
New Player Characters are currently not eligible to start out as Royalty, Nobility, nor anyone with, or had, power or influence. This is a reward in itself and something the PC can work towards which brings its own prestige. Options for a notable family parent can include, but are not limited to, moderately wealthy merchant, master crafter, a retired officer of a particular city's guard.... Use common sense. If you have no common sense, run your idea by the DM team [mailto:dms@arkaz.com dms@arkaz.com] .&lt;br /&gt;
&lt;br /&gt;
Also, new Player Characters are from the new generation of Elves and only know Toloira; they did not exist on the old world so have no memories of it, only stories passed down from parents and other elders.&lt;br /&gt;
&lt;br /&gt;
If you have a specific concept in mind that is not covered here, run it by the DM team [mailto:dms@arkaz.com dms@arkaz.com] .&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==OOC: Starting a new PC with a non-Toloira background==&lt;br /&gt;
Any PC race can wash up on Toloira, and normal rules apply.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Location]]&lt;/div&gt;</summary>
		<author><name>Terror2001</name></author>	</entry>

	<entry>
		<id>http://www.arkaz.org/lore/index.php?title=Location&amp;diff=3269</id>
		<title>Location</title>
		<link rel="alternate" type="text/html" href="http://www.arkaz.org/lore/index.php?title=Location&amp;diff=3269"/>
				<updated>2012-06-03T18:10:40Z</updated>
		
		<summary type="html">&lt;p&gt;Terror2001: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navi|World|Islands}}&lt;br /&gt;
{{Islands article list}}&lt;br /&gt;
[[Image:Arkaz20120603.gif|left|thumb|Map of the Isles]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:World]]&lt;/div&gt;</summary>
		<author><name>Terror2001</name></author>	</entry>

	<entry>
		<id>http://www.arkaz.org/lore/index.php?title=File:Arkaz20120603.gif&amp;diff=3268</id>
		<title>File:Arkaz20120603.gif</title>
		<link rel="alternate" type="text/html" href="http://www.arkaz.org/lore/index.php?title=File:Arkaz20120603.gif&amp;diff=3268"/>
				<updated>2012-06-03T18:10:00Z</updated>
		
		<summary type="html">&lt;p&gt;Terror2001: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Terror2001</name></author>	</entry>

	<entry>
		<id>http://www.arkaz.org/lore/index.php?title=Island_of_Eternity&amp;diff=3267</id>
		<title>Island of Eternity</title>
		<link rel="alternate" type="text/html" href="http://www.arkaz.org/lore/index.php?title=Island_of_Eternity&amp;diff=3267"/>
				<updated>2012-06-03T18:03:28Z</updated>
		
		<summary type="html">&lt;p&gt;Terror2001: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navi|Lore|Islands}}&lt;br /&gt;
&lt;br /&gt;
{{Island Info&lt;br /&gt;
| p_race = Elf &lt;br /&gt;
| population = 10000&lt;br /&gt;
| p_export = Wood Products&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
A study of '''Toloira''' (Island of Eternity) by [[Alvin Shr'ug]] (translated from elvish): &lt;br /&gt;
&lt;br /&gt;
The island that is called by the [[Elf|Elves]] &amp;quot;Toloira&amp;quot; (which means &amp;quot;The Island of Eternity&amp;quot;) has a rich source of minerals, gems, plants and animals. It is no wonder when the first elf landed on this island his breath was taken away and he stayed there. &lt;br /&gt;
&lt;br /&gt;
If you walk through the Island there are a lot of rare plants and creatures around. In the middle of the Island there is a big crystal that has a strange bright glow around it. After a long study it seems like the crystal wasn't always there when the Island was formed, but somehow it came there - almost as if it fell from the sky. &lt;br /&gt;
&lt;br /&gt;
More study of the ground it indicates that the ground was not always as fertile as it is now. At the moment the crystal came on the Island the ground seemed to grow richer. &lt;br /&gt;
&lt;br /&gt;
A lot of elves heard about an Island, a paradise on earth and started looking for Toloira. Some indeed found it... some got lost. The elves who found it remained on the island and built wondrous cities there. &lt;br /&gt;
&lt;br /&gt;
The crystal on the island seems to give off a strange kind of power. Wizards, sorcerers and more scientists are still debating why the land is so rich, what the influence of the crystal is, and where the crystal came from.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===The Great Cataclysm===&lt;br /&gt;
&lt;br /&gt;
This is what the Elves call the time period they were ripped from their homeworld. As they were ripped from their homeworld the veils between the planes were torn and creatures from the other planes leaked into that of the Elves. The Elves had to defend themselves against this invasion and many were lost before they finally rested on Arkaz. This was before their discovery of Toloira.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==General==&lt;br /&gt;
From king to commoner it is mostly a benevolant society and great respect for nature and the land. Each person has their functions to fulfill and most are not envious or jealous of one another's station in life since each person tends to the land in some way.&lt;br /&gt;
Recently &amp;quot;outsiders&amp;quot; have started visiting Toloira a lot more frequently.  The Elves are, in general, still a little Xenophobic regarding non-Toloirans, but they are slowly changing to be more accepting of other people.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Religion==&lt;br /&gt;
The Elves of the Old world believed in a One True Divine entity that encompassed everything. Since being pulled from their home and landing on Arkaz they have lost touch with that entity. Some of the older Elves still worship the old god, some have lost their faith. Since most have a great respect for nature still they abhor things unnatural, necromantic, and negative energies.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Toloira Island==&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[Image:Toloira.jpg|640px]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Toloira Cities==&lt;br /&gt;
===Shal'Tirr'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Capitol city of Toloira, Royal family and Extended family live here, exports many forest products and unusual plants from Shal'Tirr Lake. Has the highest concentration of High Elves. Sits on the southeastern edge of the northwestern mountain range and the Shal'Tirr lake. The town is fairly good-sized and supports many master crafters, an inn, and a mage school that has access to their own form of higher mage ability enablement. The town and surrounding forest are constantly overrun with hostile wisps.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
3800&lt;br /&gt;
&lt;br /&gt;
[[Image:Shaltirrem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====The Royal Family====&lt;br /&gt;
*King Galenduil Di'retholyan&lt;br /&gt;
*Queen Vilmawen Di'retholyan&lt;br /&gt;
*Princess Lomothrawien Di'retholyan&lt;br /&gt;
*Prince Aneldur Di'retholyan&lt;br /&gt;
King's Seal&lt;br /&gt;
[[Image:King.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Extended Family====&lt;br /&gt;
*Duke Urebriand Galisur is the Queen's brother, runs the military of Toloira.&lt;br /&gt;
*Duchess Elriel Galisur is wife to the Duke.&lt;br /&gt;
Duke's Seal&lt;br /&gt;
[[Image:Duke.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Earl Legebrlmar Zyrustine - Military responsibility for the land designated A, reports to the Duke, lives in a keep outside the town of Shal'Tirr'em.&lt;br /&gt;
*Countess Mebrithiel Zyrustine - wife of Earl.&lt;br /&gt;
Earl's Seal&lt;br /&gt;
[[Image:Earl.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Mage School====&lt;br /&gt;
The Mage School in Shal'Tirr'em is the main place aspiring young mages from around the island go to learn the ways of the arcane. The school is free so long as the mages return the favor by enlisting in the Toloira Guard (any city) to help protect their homeland from all threats, for at least 4 years of service. Once a mage can cast 5th level spells they are dismissed from the shcool.  A few Senior Mages and higher do sometimes remain at the school to teach young mages. Members of the Mage school are not allowed to be members of the School of Necromantic Arts at the same time.&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Many forest products and unusual plants from Shal'Tirr Lake.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Ral'Yenn'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;del&amp;gt;Regional city in area B, exports northern coastal and forest products and unusual animal meat. Has the highest concentration of Ghost Elves. Sits on the southeastern edge of the North frozen lands. Early in the settling of Toloira a great Sea Monster attacked the newly growing town and demolished it. Count Amalamne was amoung the town's defenders who battled the monster but was eaten by it and his body never recovered. The Sea Monster left and the town was rebuilt for the most part and a statue of the Count was erected to memorialize him. It has been many years since then and the Countess still rules there. They have constant problems with Snowbolds and Frozen Orcs.&amp;lt;/del&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With the recent sacking and subsequent occupation of the city by the Rising Eclipse, most of the buildings, aside from the keep, are destroyed and it is one of the Rising Eclipse strongholds.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;del&amp;gt;900&amp;lt;/del&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Ralyennem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Countess Hedithien Amalamne - Military responsibility for the land designated B, husband was killed in a battle against a monster from the sea, reports to the Duke.&lt;br /&gt;
Count's Seal&lt;br /&gt;
[[Image:Count2.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
&amp;lt;del&amp;gt;Northern coastal and forest products and unusual animal meat.&amp;lt;/del&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Dre'Farra'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Regional city in area D, exports a lot of plains farm products and unusual southern coastal items. Has the highest concentration of Moon Elves.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
2800&lt;br /&gt;
&lt;br /&gt;
[[Image:Drefarraem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Earl Celorfildur Aloufin - Military responsibility for the land designated D, reports to the Duke.&lt;br /&gt;
*Countess Belenia Aloufin - wife of Earl.&lt;br /&gt;
Earl's Seal&lt;br /&gt;
[[Image:Earl3.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Plains farm products and unusual southern coastal items.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Mir'Nossr'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Regional city in area C sitting upon plains and cliffs overlooking the western sea. This was the first city to be established on Toloira and became the first capitol city of the elves until Shal'Tirr'em was established and the king built a castle there. Exports a lot of plains farm products. Has the highest concentration of Sun Elves. The western coast gets a lot of wind coming off the sea so most buildings are constructed with curved architecture.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
1800&lt;br /&gt;
&lt;br /&gt;
[[Image:Mirnossrem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Earl Morfindur Feiwalle - Military responsibility for the land designated C, never married, reports to the Duke.&lt;br /&gt;
Earl's Seal&lt;br /&gt;
[[Image:Earl2.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Plains farm products.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Hemol'sham===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Village in area D1, exports forest products. Has the highest concentration of Wood Elves.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
250&lt;br /&gt;
&lt;br /&gt;
[[Image:Hemol%27sham.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Count Anyndir Nailaben - Military responsibility for the land designated D1, reports to Earl Aloufin.&lt;br /&gt;
*Countess Delenia Nailaben - wife of the Count.&lt;br /&gt;
Count's Seal&lt;br /&gt;
[[Image:Count3.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Unusual forest products.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Trade===&lt;br /&gt;
Trade between the communities is via caravans using roads across the lowlands. Generally the mountains are not passable by caravans, but there are a few mountain passes that adventurers may use. A small dock at the mouth of the Shal'Tirr'ol, which flows between section A and D1, has a boat going to Grubbins Port.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Intraisland Travel===&lt;br /&gt;
Free travel is mostly done on foot following established roads.  For some specific destinations Tigers can be ridden for a small fee.  Fast travel between towns, by individuals, is via Wyvern riding for a modest fee. Each major town has a Wyvern Tower where the Wyverns are kept and trained by Handlers.  The towers are tall for ease of landing and to keep the Wyverns away from the general populous.&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
|[[Image:Toloiratigers.jpg]]&lt;br /&gt;
|[[Image:Toloirawyverns.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==Points of Interest not in cities==&lt;br /&gt;
===The World Stone===&lt;br /&gt;
It is guarded by an &amp;quot;outsider&amp;quot; Elf named [[Da'emona]].&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===Archer Academy===&lt;br /&gt;
The Archer Academy sits at a crossroads in the forest to the west of Shal'Tirr'em.  This is the primary location Archers go to train.  Many archers follow the paths to combine Magic (those who have the ability) with Archery to become the deadly Arcane Archers.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
|&lt;br /&gt;
[[Image:Archeracademy.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
===School of Necromantic Arts===&lt;br /&gt;
The School of Necromantic Arts is located somewhere along the eastern coast.  Most Toloirans disdain what goes on there and they do not go there so its location is only generally known.  The school has an agreement with the King to exist and the laws of Toloira are clear as to the practices they are allowed.&lt;br /&gt;
Members of this school are not allowed to become members of the Shal'Tirr'em Mage school at the same time.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
[[Image:Sona.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==OOC: Starting a new PC with a Toloira background==&lt;br /&gt;
These guidelines may be expanded as necessary.&lt;br /&gt;
&lt;br /&gt;
You can select any of the Elf sub races (as long as it has elf in the name) when creating a PC via the Custom Race Golem on the Islands module. The above IC information are general guidelines for selecting a birthplace and to help you develop your character's backstory. Each type of sub-elf exists in each of the primary cities, just the sub-elf that is the majority is indicated for each city.&lt;br /&gt;
&lt;br /&gt;
New Player Characters are currently not eligible to start out as Royalty, Nobility, nor anyone with, or had, power or influence. This is a reward in itself and something the PC can work towards which brings its own prestige. Options for a notable family parent can include, but are not limited to, moderately wealthy merchant, master crafter, a retired officer of a particular city's guard.... Use common sense. If you have no common sense, run your idea by the DM team [mailto:dms@arkaz.com dms@arkaz.com] .&lt;br /&gt;
&lt;br /&gt;
Also, new Player Characters are from the new generation of Elves and only know Toloira; they did not exist on the old world so have no memories of it, only stories passed down from parents and other elders.&lt;br /&gt;
&lt;br /&gt;
If you have a specific concept in mind that is not covered here, run it by the DM team [mailto:dms@arkaz.com dms@arkaz.com] .&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==OOC: Starting a new PC with a non-Toloira background==&lt;br /&gt;
Any PC race can wash up on Toloira, and normal rules apply.&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Category:Location]]&lt;/div&gt;</summary>
		<author><name>Terror2001</name></author>	</entry>

	<entry>
		<id>http://www.arkaz.org/lore/index.php?title=Island_of_Eternity&amp;diff=3266</id>
		<title>Island of Eternity</title>
		<link rel="alternate" type="text/html" href="http://www.arkaz.org/lore/index.php?title=Island_of_Eternity&amp;diff=3266"/>
				<updated>2012-06-03T18:01:22Z</updated>
		
		<summary type="html">&lt;p&gt;Terror2001: /* School of Necromantic Arts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navi|Lore|Islands}}&lt;br /&gt;
&lt;br /&gt;
{{Island Info&lt;br /&gt;
| p_race = Elf &lt;br /&gt;
| population = 10000&lt;br /&gt;
| p_export = Wood Products&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
A study of '''Toloira''' (Island of Eternity) by [[Alvin Shr'ug]] (translated from elvish): &lt;br /&gt;
&lt;br /&gt;
The island that is called by the [[Elf|Elves]] &amp;quot;Toloira&amp;quot; (which means &amp;quot;The Island of Eternity&amp;quot;) has a rich source of minerals, gems, plants and animals. It is no wonder when the first elf landed on this island his breath was taken away and he stayed there. &lt;br /&gt;
&lt;br /&gt;
If you walk through the Island there are a lot of rare plants and creatures around. In the middle of the Island there is a big crystal that has a strange bright glow around it. After a long study it seems like the crystal wasn't always there when the Island was formed, but somehow it came there - almost as if it fell from the sky. &lt;br /&gt;
&lt;br /&gt;
More study of the ground it indicates that the ground was not always as fertile as it is now. At the moment the crystal came on the Island the ground seemed to grow richer. &lt;br /&gt;
&lt;br /&gt;
A lot of elves heard about an Island, a paradise on earth and started looking for Toloira. Some indeed found it... some got lost. The elves who found it remained on the island and built wondrous cities there. &lt;br /&gt;
&lt;br /&gt;
The crystal on the island seems to give off a strange kind of power. Wizards, sorcerers and more scientists are still debating why the land is so rich, what the influence of the crystal is, and where the crystal came from.&lt;br /&gt;
&lt;br /&gt;
===The Great Cataclysm===&lt;br /&gt;
&lt;br /&gt;
This is what the Elves call the time period they were ripped from their homeworld. As they were ripped from their homeworld the veils between the planes were torn and creatures from the other planes leaked into that of the Elves. The Elves had to defend themselves against this invasion and many were lost before they finally rested on Arkaz. This was before their discovery of Toloira.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
From king to commoner it is mostly a benevolant society and great respect for nature and the land. Each person has their functions to fulfill and most are not envious or jealous of one another's station in life since each person tends to the land in some way.&lt;br /&gt;
Recently &amp;quot;outsiders&amp;quot; have started visiting Toloira a lot more frequently.  The Elves are, in general, still a little Xenophobic regarding non-Toloirans, but they are slowly changing to be more accepting of other people.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
The Elves of the Old world believed in a One True Divine entity that encompassed everything. Since being pulled from their home and landing on Arkaz they have lost touch with that entity. Some of the older Elves still worship the old god, some have lost their faith. Since most have a great respect for nature still they abhor things unnatural, necromantic, and negative energies.&lt;br /&gt;
&lt;br /&gt;
==Toloira Island==&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[Image:Toloira.jpg|640px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Toloira Cities==&lt;br /&gt;
===Shal'Tirr'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Capitol city of Toloira, Royal family and Extended family live here, exports many forest products and unusual plants from Shal'Tirr Lake. Has the highest concentration of High Elves. Sits on the southeastern edge of the northwestern mountain range and the Shal'Tirr lake. The town is fairly good-sized and supports many master crafters, an inn, and a mage school that has access to their own form of higher mage ability enablement. The town and surrounding forest are constantly overrun with hostile wisps.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
3800&lt;br /&gt;
&lt;br /&gt;
[[Image:Shaltirrem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====The Royal Family====&lt;br /&gt;
*King Galenduil Di'retholyan&lt;br /&gt;
*Queen Vilmawen Di'retholyan&lt;br /&gt;
*Princess Lomothrawien Di'retholyan&lt;br /&gt;
*Prince Aneldur Di'retholyan&lt;br /&gt;
King's Seal&lt;br /&gt;
[[Image:King.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Extended Family====&lt;br /&gt;
*Duke Urebriand Galisur is the Queen's brother, runs the military of Toloira.&lt;br /&gt;
*Duchess Elriel Galisur is wife to the Duke.&lt;br /&gt;
Duke's Seal&lt;br /&gt;
[[Image:Duke.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Earl Legebrlmar Zyrustine - Military responsibility for the land designated A, reports to the Duke, lives in a keep outside the town of Shal'Tirr'em.&lt;br /&gt;
*Countess Mebrithiel Zyrustine - wife of Earl.&lt;br /&gt;
Earl's Seal&lt;br /&gt;
[[Image:Earl.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Mage School====&lt;br /&gt;
The Mage School in Shal'Tirr'em is the main place aspiring young mages from around the island go to learn the ways of the arcane. The school is free so long as the mages return the favor by enlisting in the Toloira Guard (any city) to help protect their homeland from all threats, for at least 4 years of service. Once a mage can cast 5th level spells they are dismissed from the shcool.  A few Senior Mages and higher do sometimes remain at the school to teach young mages. Members of the Mage school are not allowed to be members of the School of Necromantic Arts at the same time.&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Many forest products and unusual plants from Shal'Tirr Lake.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ral'Yenn'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;del&amp;gt;Regional city in area B, exports northern coastal and forest products and unusual animal meat. Has the highest concentration of Ghost Elves. Sits on the southeastern edge of the North frozen lands. Early in the settling of Toloira a great Sea Monster attacked the newly growing town and demolished it. Count Amalamne was amoung the town's defenders who battled the monster but was eaten by it and his body never recovered. The Sea Monster left and the town was rebuilt for the most part and a statue of the Count was erected to memorialize him. It has been many years since then and the Countess still rules there. They have constant problems with Snowbolds and Frozen Orcs.&amp;lt;/del&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With the recent sacking and subsequent occupation of the city by the Rising Eclipse, most of the buildings, aside from the keep, are destroyed and it is one of the Rising Eclipse strongholds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;del&amp;gt;900&amp;lt;/del&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Ralyennem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Countess Hedithien Amalamne - Military responsibility for the land designated B, husband was killed in a battle against a monster from the sea, reports to the Duke.&lt;br /&gt;
Count's Seal&lt;br /&gt;
[[Image:Count2.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
&amp;lt;del&amp;gt;Northern coastal and forest products and unusual animal meat.&amp;lt;/del&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dre'Farra'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Regional city in area D, exports a lot of plains farm products and unusual southern coastal items. Has the highest concentration of Moon Elves.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
2800&lt;br /&gt;
&lt;br /&gt;
[[Image:Drefarraem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Earl Celorfildur Aloufin - Military responsibility for the land designated D, reports to the Duke.&lt;br /&gt;
*Countess Belenia Aloufin - wife of Earl.&lt;br /&gt;
Earl's Seal&lt;br /&gt;
[[Image:Earl3.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Plains farm products and unusual southern coastal items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mir'Nossr'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Regional city in area C sitting upon plains and cliffs overlooking the western sea. This was the first city to be established on Toloira and became the first capitol city of the elves until Shal'Tirr'em was established and the king built a castle there. Exports a lot of plains farm products. Has the highest concentration of Sun Elves. The western coast gets a lot of wind coming off the sea so most buildings are constructed with curved architecture.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
1800&lt;br /&gt;
&lt;br /&gt;
[[Image:Mirnossrem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Earl Morfindur Feiwalle - Military responsibility for the land designated C, never married, reports to the Duke.&lt;br /&gt;
Earl's Seal&lt;br /&gt;
[[Image:Earl2.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Plains farm products.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hemol'sham===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Village in area D1, exports forest products. Has the highest concentration of Wood Elves.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
250&lt;br /&gt;
&lt;br /&gt;
[[Image:Hemol%27sham.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Count Anyndir Nailaben - Military responsibility for the land designated D1, reports to Earl Aloufin.&lt;br /&gt;
*Countess Delenia Nailaben - wife of the Count.&lt;br /&gt;
Count's Seal&lt;br /&gt;
[[Image:Count3.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Unusual forest products.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trade===&lt;br /&gt;
Trade between the communities is via caravans using roads across the lowlands. Generally the mountains are not passable by caravans, but there are a few mountain passes that adventurers may use. A small dock at the mouth of the Shal'Tirr'ol, which flows between section A and D1, has a boat going to Grubbins Port.&lt;br /&gt;
&lt;br /&gt;
===Intraisland Travel===&lt;br /&gt;
Free travel is mostly done on foot following established roads.  For some specific destinations Tigers can be ridden for a small fee.  Fast travel between towns, by individuals, is via Wyvern riding for a modest fee. Each major town has a Wyvern Tower where the Wyverns are kept and trained by Handlers.  The towers are tall for ease of landing and to keep the Wyverns away from the general populous.&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
|[[Image:Toloiratigers.jpg]]&lt;br /&gt;
|[[Image:Toloirawyverns.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Points of Interest not in cities==&lt;br /&gt;
===The World Stone===&lt;br /&gt;
It is guarded by an &amp;quot;outsider&amp;quot; Elf named [[Da'emona]].&lt;br /&gt;
&lt;br /&gt;
===Archer Academy===&lt;br /&gt;
The Archer Academy sits at a crossroads in the forest to the west of Shal'Tirr'em.  This is the primary location Archers go to train.  Many archers follow the paths to combine Magic (those who have the ability) with Archery to become the deadly Arcane Archers.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
|&lt;br /&gt;
[[Image:Archeracademy.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===School of Necromantic Arts===&lt;br /&gt;
The School of Necromantic Arts is located somewhere along the eastern coast.  Most Toloirans disdain what goes on there and they do not go there so its location is only generally known.  The school has an agreement with the King to exist and the laws of Toloira are clear as to the practices they are allowed.&lt;br /&gt;
Members of this school are not allowed to become members of the Shal'Tirr'em Mage school at the same time.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
[[Image:Sona.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==OOC: Starting a new PC with a Toloira background==&lt;br /&gt;
These guidelines may be expanded as necessary.&lt;br /&gt;
&lt;br /&gt;
You can select any of the Elf sub races (as long as it has elf in the name) when creating a PC via the Custom Race Golem on the Islands module. The above IC information are general guidelines for selecting a birthplace and to help you develop your character's backstory. Each type of sub-elf exists in each of the primary cities, just the sub-elf that is the majority is indicated for each city.&lt;br /&gt;
&lt;br /&gt;
New Player Characters are currently not eligible to start out as Royalty, Nobility, nor anyone with, or had, power or influence. This is a reward in itself and something the PC can work towards which brings its own prestige. Options for a notable family parent can include, but are not limited to, moderately wealthy merchant, master crafter, a retired officer of a particular city's guard.... Use common sense. If you have no common sense, run your idea by the DM team [mailto:dms@arkaz.com dms@arkaz.com] .&lt;br /&gt;
&lt;br /&gt;
Also, new Player Characters are from the new generation of Elves and only know Toloira; they did not exist on the old world so have no memories of it, only stories passed down from parents and other elders.&lt;br /&gt;
&lt;br /&gt;
If you have a specific concept in mind that is not covered here, run it by the DM team [mailto:dms@arkaz.com dms@arkaz.com] .&lt;br /&gt;
&lt;br /&gt;
==OOC: Starting a new PC with a non-Toloira background==&lt;br /&gt;
Any PC race can wash up on Toloira, and normal rules apply.&lt;br /&gt;
&lt;br /&gt;
[[Category:Location]]&lt;/div&gt;</summary>
		<author><name>Terror2001</name></author>	</entry>

	<entry>
		<id>http://www.arkaz.org/lore/index.php?title=Island_of_Eternity&amp;diff=3265</id>
		<title>Island of Eternity</title>
		<link rel="alternate" type="text/html" href="http://www.arkaz.org/lore/index.php?title=Island_of_Eternity&amp;diff=3265"/>
				<updated>2012-06-03T18:00:54Z</updated>
		
		<summary type="html">&lt;p&gt;Terror2001: /* Archer Academy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navi|Lore|Islands}}&lt;br /&gt;
&lt;br /&gt;
{{Island Info&lt;br /&gt;
| p_race = Elf &lt;br /&gt;
| population = 10000&lt;br /&gt;
| p_export = Wood Products&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
A study of '''Toloira''' (Island of Eternity) by [[Alvin Shr'ug]] (translated from elvish): &lt;br /&gt;
&lt;br /&gt;
The island that is called by the [[Elf|Elves]] &amp;quot;Toloira&amp;quot; (which means &amp;quot;The Island of Eternity&amp;quot;) has a rich source of minerals, gems, plants and animals. It is no wonder when the first elf landed on this island his breath was taken away and he stayed there. &lt;br /&gt;
&lt;br /&gt;
If you walk through the Island there are a lot of rare plants and creatures around. In the middle of the Island there is a big crystal that has a strange bright glow around it. After a long study it seems like the crystal wasn't always there when the Island was formed, but somehow it came there - almost as if it fell from the sky. &lt;br /&gt;
&lt;br /&gt;
More study of the ground it indicates that the ground was not always as fertile as it is now. At the moment the crystal came on the Island the ground seemed to grow richer. &lt;br /&gt;
&lt;br /&gt;
A lot of elves heard about an Island, a paradise on earth and started looking for Toloira. Some indeed found it... some got lost. The elves who found it remained on the island and built wondrous cities there. &lt;br /&gt;
&lt;br /&gt;
The crystal on the island seems to give off a strange kind of power. Wizards, sorcerers and more scientists are still debating why the land is so rich, what the influence of the crystal is, and where the crystal came from.&lt;br /&gt;
&lt;br /&gt;
===The Great Cataclysm===&lt;br /&gt;
&lt;br /&gt;
This is what the Elves call the time period they were ripped from their homeworld. As they were ripped from their homeworld the veils between the planes were torn and creatures from the other planes leaked into that of the Elves. The Elves had to defend themselves against this invasion and many were lost before they finally rested on Arkaz. This was before their discovery of Toloira.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
From king to commoner it is mostly a benevolant society and great respect for nature and the land. Each person has their functions to fulfill and most are not envious or jealous of one another's station in life since each person tends to the land in some way.&lt;br /&gt;
Recently &amp;quot;outsiders&amp;quot; have started visiting Toloira a lot more frequently.  The Elves are, in general, still a little Xenophobic regarding non-Toloirans, but they are slowly changing to be more accepting of other people.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
The Elves of the Old world believed in a One True Divine entity that encompassed everything. Since being pulled from their home and landing on Arkaz they have lost touch with that entity. Some of the older Elves still worship the old god, some have lost their faith. Since most have a great respect for nature still they abhor things unnatural, necromantic, and negative energies.&lt;br /&gt;
&lt;br /&gt;
==Toloira Island==&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[Image:Toloira.jpg|640px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Toloira Cities==&lt;br /&gt;
===Shal'Tirr'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Capitol city of Toloira, Royal family and Extended family live here, exports many forest products and unusual plants from Shal'Tirr Lake. Has the highest concentration of High Elves. Sits on the southeastern edge of the northwestern mountain range and the Shal'Tirr lake. The town is fairly good-sized and supports many master crafters, an inn, and a mage school that has access to their own form of higher mage ability enablement. The town and surrounding forest are constantly overrun with hostile wisps.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
3800&lt;br /&gt;
&lt;br /&gt;
[[Image:Shaltirrem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====The Royal Family====&lt;br /&gt;
*King Galenduil Di'retholyan&lt;br /&gt;
*Queen Vilmawen Di'retholyan&lt;br /&gt;
*Princess Lomothrawien Di'retholyan&lt;br /&gt;
*Prince Aneldur Di'retholyan&lt;br /&gt;
King's Seal&lt;br /&gt;
[[Image:King.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Extended Family====&lt;br /&gt;
*Duke Urebriand Galisur is the Queen's brother, runs the military of Toloira.&lt;br /&gt;
*Duchess Elriel Galisur is wife to the Duke.&lt;br /&gt;
Duke's Seal&lt;br /&gt;
[[Image:Duke.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Earl Legebrlmar Zyrustine - Military responsibility for the land designated A, reports to the Duke, lives in a keep outside the town of Shal'Tirr'em.&lt;br /&gt;
*Countess Mebrithiel Zyrustine - wife of Earl.&lt;br /&gt;
Earl's Seal&lt;br /&gt;
[[Image:Earl.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Mage School====&lt;br /&gt;
The Mage School in Shal'Tirr'em is the main place aspiring young mages from around the island go to learn the ways of the arcane. The school is free so long as the mages return the favor by enlisting in the Toloira Guard (any city) to help protect their homeland from all threats, for at least 4 years of service. Once a mage can cast 5th level spells they are dismissed from the shcool.  A few Senior Mages and higher do sometimes remain at the school to teach young mages. Members of the Mage school are not allowed to be members of the School of Necromantic Arts at the same time.&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Many forest products and unusual plants from Shal'Tirr Lake.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ral'Yenn'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;del&amp;gt;Regional city in area B, exports northern coastal and forest products and unusual animal meat. Has the highest concentration of Ghost Elves. Sits on the southeastern edge of the North frozen lands. Early in the settling of Toloira a great Sea Monster attacked the newly growing town and demolished it. Count Amalamne was amoung the town's defenders who battled the monster but was eaten by it and his body never recovered. The Sea Monster left and the town was rebuilt for the most part and a statue of the Count was erected to memorialize him. It has been many years since then and the Countess still rules there. They have constant problems with Snowbolds and Frozen Orcs.&amp;lt;/del&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With the recent sacking and subsequent occupation of the city by the Rising Eclipse, most of the buildings, aside from the keep, are destroyed and it is one of the Rising Eclipse strongholds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;del&amp;gt;900&amp;lt;/del&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Ralyennem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Countess Hedithien Amalamne - Military responsibility for the land designated B, husband was killed in a battle against a monster from the sea, reports to the Duke.&lt;br /&gt;
Count's Seal&lt;br /&gt;
[[Image:Count2.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
&amp;lt;del&amp;gt;Northern coastal and forest products and unusual animal meat.&amp;lt;/del&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dre'Farra'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Regional city in area D, exports a lot of plains farm products and unusual southern coastal items. Has the highest concentration of Moon Elves.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
2800&lt;br /&gt;
&lt;br /&gt;
[[Image:Drefarraem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Earl Celorfildur Aloufin - Military responsibility for the land designated D, reports to the Duke.&lt;br /&gt;
*Countess Belenia Aloufin - wife of Earl.&lt;br /&gt;
Earl's Seal&lt;br /&gt;
[[Image:Earl3.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Plains farm products and unusual southern coastal items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mir'Nossr'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Regional city in area C sitting upon plains and cliffs overlooking the western sea. This was the first city to be established on Toloira and became the first capitol city of the elves until Shal'Tirr'em was established and the king built a castle there. Exports a lot of plains farm products. Has the highest concentration of Sun Elves. The western coast gets a lot of wind coming off the sea so most buildings are constructed with curved architecture.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
1800&lt;br /&gt;
&lt;br /&gt;
[[Image:Mirnossrem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Earl Morfindur Feiwalle - Military responsibility for the land designated C, never married, reports to the Duke.&lt;br /&gt;
Earl's Seal&lt;br /&gt;
[[Image:Earl2.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Plains farm products.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hemol'sham===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Village in area D1, exports forest products. Has the highest concentration of Wood Elves.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
250&lt;br /&gt;
&lt;br /&gt;
[[Image:Hemol%27sham.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Count Anyndir Nailaben - Military responsibility for the land designated D1, reports to Earl Aloufin.&lt;br /&gt;
*Countess Delenia Nailaben - wife of the Count.&lt;br /&gt;
Count's Seal&lt;br /&gt;
[[Image:Count3.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Unusual forest products.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trade===&lt;br /&gt;
Trade between the communities is via caravans using roads across the lowlands. Generally the mountains are not passable by caravans, but there are a few mountain passes that adventurers may use. A small dock at the mouth of the Shal'Tirr'ol, which flows between section A and D1, has a boat going to Grubbins Port.&lt;br /&gt;
&lt;br /&gt;
===Intraisland Travel===&lt;br /&gt;
Free travel is mostly done on foot following established roads.  For some specific destinations Tigers can be ridden for a small fee.  Fast travel between towns, by individuals, is via Wyvern riding for a modest fee. Each major town has a Wyvern Tower where the Wyverns are kept and trained by Handlers.  The towers are tall for ease of landing and to keep the Wyverns away from the general populous.&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
|[[Image:Toloiratigers.jpg]]&lt;br /&gt;
|[[Image:Toloirawyverns.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Points of Interest not in cities==&lt;br /&gt;
===The World Stone===&lt;br /&gt;
It is guarded by an &amp;quot;outsider&amp;quot; Elf named [[Da'emona]].&lt;br /&gt;
&lt;br /&gt;
===Archer Academy===&lt;br /&gt;
The Archer Academy sits at a crossroads in the forest to the west of Shal'Tirr'em.  This is the primary location Archers go to train.  Many archers follow the paths to combine Magic (those who have the ability) with Archery to become the deadly Arcane Archers.&lt;br /&gt;
&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
|&lt;br /&gt;
[[Image:Archeracademy.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===School of Necromantic Arts===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
The School of Necromantic Arts is located somewhere along the eastern coast.  Most Toloirans disdain what goes on there and they do not go there so its location is only generally known.  The school has an agreement with the King to exist and the laws of Toloira are clear as to the practices they are allowed.&lt;br /&gt;
Members of this school are not allowed to become members of the Shal'Tirr'em Mage school at the same time.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sona.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==OOC: Starting a new PC with a Toloira background==&lt;br /&gt;
These guidelines may be expanded as necessary.&lt;br /&gt;
&lt;br /&gt;
You can select any of the Elf sub races (as long as it has elf in the name) when creating a PC via the Custom Race Golem on the Islands module. The above IC information are general guidelines for selecting a birthplace and to help you develop your character's backstory. Each type of sub-elf exists in each of the primary cities, just the sub-elf that is the majority is indicated for each city.&lt;br /&gt;
&lt;br /&gt;
New Player Characters are currently not eligible to start out as Royalty, Nobility, nor anyone with, or had, power or influence. This is a reward in itself and something the PC can work towards which brings its own prestige. Options for a notable family parent can include, but are not limited to, moderately wealthy merchant, master crafter, a retired officer of a particular city's guard.... Use common sense. If you have no common sense, run your idea by the DM team [mailto:dms@arkaz.com dms@arkaz.com] .&lt;br /&gt;
&lt;br /&gt;
Also, new Player Characters are from the new generation of Elves and only know Toloira; they did not exist on the old world so have no memories of it, only stories passed down from parents and other elders.&lt;br /&gt;
&lt;br /&gt;
If you have a specific concept in mind that is not covered here, run it by the DM team [mailto:dms@arkaz.com dms@arkaz.com] .&lt;br /&gt;
&lt;br /&gt;
==OOC: Starting a new PC with a non-Toloira background==&lt;br /&gt;
Any PC race can wash up on Toloira, and normal rules apply.&lt;br /&gt;
&lt;br /&gt;
[[Category:Location]]&lt;/div&gt;</summary>
		<author><name>Terror2001</name></author>	</entry>

	<entry>
		<id>http://www.arkaz.org/lore/index.php?title=Island_of_Eternity&amp;diff=3264</id>
		<title>Island of Eternity</title>
		<link rel="alternate" type="text/html" href="http://www.arkaz.org/lore/index.php?title=Island_of_Eternity&amp;diff=3264"/>
				<updated>2012-06-03T18:00:33Z</updated>
		
		<summary type="html">&lt;p&gt;Terror2001: /* Archer Academy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navi|Lore|Islands}}&lt;br /&gt;
&lt;br /&gt;
{{Island Info&lt;br /&gt;
| p_race = Elf &lt;br /&gt;
| population = 10000&lt;br /&gt;
| p_export = Wood Products&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
A study of '''Toloira''' (Island of Eternity) by [[Alvin Shr'ug]] (translated from elvish): &lt;br /&gt;
&lt;br /&gt;
The island that is called by the [[Elf|Elves]] &amp;quot;Toloira&amp;quot; (which means &amp;quot;The Island of Eternity&amp;quot;) has a rich source of minerals, gems, plants and animals. It is no wonder when the first elf landed on this island his breath was taken away and he stayed there. &lt;br /&gt;
&lt;br /&gt;
If you walk through the Island there are a lot of rare plants and creatures around. In the middle of the Island there is a big crystal that has a strange bright glow around it. After a long study it seems like the crystal wasn't always there when the Island was formed, but somehow it came there - almost as if it fell from the sky. &lt;br /&gt;
&lt;br /&gt;
More study of the ground it indicates that the ground was not always as fertile as it is now. At the moment the crystal came on the Island the ground seemed to grow richer. &lt;br /&gt;
&lt;br /&gt;
A lot of elves heard about an Island, a paradise on earth and started looking for Toloira. Some indeed found it... some got lost. The elves who found it remained on the island and built wondrous cities there. &lt;br /&gt;
&lt;br /&gt;
The crystal on the island seems to give off a strange kind of power. Wizards, sorcerers and more scientists are still debating why the land is so rich, what the influence of the crystal is, and where the crystal came from.&lt;br /&gt;
&lt;br /&gt;
===The Great Cataclysm===&lt;br /&gt;
&lt;br /&gt;
This is what the Elves call the time period they were ripped from their homeworld. As they were ripped from their homeworld the veils between the planes were torn and creatures from the other planes leaked into that of the Elves. The Elves had to defend themselves against this invasion and many were lost before they finally rested on Arkaz. This was before their discovery of Toloira.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
From king to commoner it is mostly a benevolant society and great respect for nature and the land. Each person has their functions to fulfill and most are not envious or jealous of one another's station in life since each person tends to the land in some way.&lt;br /&gt;
Recently &amp;quot;outsiders&amp;quot; have started visiting Toloira a lot more frequently.  The Elves are, in general, still a little Xenophobic regarding non-Toloirans, but they are slowly changing to be more accepting of other people.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
The Elves of the Old world believed in a One True Divine entity that encompassed everything. Since being pulled from their home and landing on Arkaz they have lost touch with that entity. Some of the older Elves still worship the old god, some have lost their faith. Since most have a great respect for nature still they abhor things unnatural, necromantic, and negative energies.&lt;br /&gt;
&lt;br /&gt;
==Toloira Island==&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[Image:Toloira.jpg|640px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Toloira Cities==&lt;br /&gt;
===Shal'Tirr'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Capitol city of Toloira, Royal family and Extended family live here, exports many forest products and unusual plants from Shal'Tirr Lake. Has the highest concentration of High Elves. Sits on the southeastern edge of the northwestern mountain range and the Shal'Tirr lake. The town is fairly good-sized and supports many master crafters, an inn, and a mage school that has access to their own form of higher mage ability enablement. The town and surrounding forest are constantly overrun with hostile wisps.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
3800&lt;br /&gt;
&lt;br /&gt;
[[Image:Shaltirrem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====The Royal Family====&lt;br /&gt;
*King Galenduil Di'retholyan&lt;br /&gt;
*Queen Vilmawen Di'retholyan&lt;br /&gt;
*Princess Lomothrawien Di'retholyan&lt;br /&gt;
*Prince Aneldur Di'retholyan&lt;br /&gt;
King's Seal&lt;br /&gt;
[[Image:King.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Extended Family====&lt;br /&gt;
*Duke Urebriand Galisur is the Queen's brother, runs the military of Toloira.&lt;br /&gt;
*Duchess Elriel Galisur is wife to the Duke.&lt;br /&gt;
Duke's Seal&lt;br /&gt;
[[Image:Duke.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Earl Legebrlmar Zyrustine - Military responsibility for the land designated A, reports to the Duke, lives in a keep outside the town of Shal'Tirr'em.&lt;br /&gt;
*Countess Mebrithiel Zyrustine - wife of Earl.&lt;br /&gt;
Earl's Seal&lt;br /&gt;
[[Image:Earl.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Mage School====&lt;br /&gt;
The Mage School in Shal'Tirr'em is the main place aspiring young mages from around the island go to learn the ways of the arcane. The school is free so long as the mages return the favor by enlisting in the Toloira Guard (any city) to help protect their homeland from all threats, for at least 4 years of service. Once a mage can cast 5th level spells they are dismissed from the shcool.  A few Senior Mages and higher do sometimes remain at the school to teach young mages. Members of the Mage school are not allowed to be members of the School of Necromantic Arts at the same time.&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Many forest products and unusual plants from Shal'Tirr Lake.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ral'Yenn'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;del&amp;gt;Regional city in area B, exports northern coastal and forest products and unusual animal meat. Has the highest concentration of Ghost Elves. Sits on the southeastern edge of the North frozen lands. Early in the settling of Toloira a great Sea Monster attacked the newly growing town and demolished it. Count Amalamne was amoung the town's defenders who battled the monster but was eaten by it and his body never recovered. The Sea Monster left and the town was rebuilt for the most part and a statue of the Count was erected to memorialize him. It has been many years since then and the Countess still rules there. They have constant problems with Snowbolds and Frozen Orcs.&amp;lt;/del&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With the recent sacking and subsequent occupation of the city by the Rising Eclipse, most of the buildings, aside from the keep, are destroyed and it is one of the Rising Eclipse strongholds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;del&amp;gt;900&amp;lt;/del&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Ralyennem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Countess Hedithien Amalamne - Military responsibility for the land designated B, husband was killed in a battle against a monster from the sea, reports to the Duke.&lt;br /&gt;
Count's Seal&lt;br /&gt;
[[Image:Count2.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
&amp;lt;del&amp;gt;Northern coastal and forest products and unusual animal meat.&amp;lt;/del&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dre'Farra'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Regional city in area D, exports a lot of plains farm products and unusual southern coastal items. Has the highest concentration of Moon Elves.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
2800&lt;br /&gt;
&lt;br /&gt;
[[Image:Drefarraem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Earl Celorfildur Aloufin - Military responsibility for the land designated D, reports to the Duke.&lt;br /&gt;
*Countess Belenia Aloufin - wife of Earl.&lt;br /&gt;
Earl's Seal&lt;br /&gt;
[[Image:Earl3.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Plains farm products and unusual southern coastal items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mir'Nossr'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Regional city in area C sitting upon plains and cliffs overlooking the western sea. This was the first city to be established on Toloira and became the first capitol city of the elves until Shal'Tirr'em was established and the king built a castle there. Exports a lot of plains farm products. Has the highest concentration of Sun Elves. The western coast gets a lot of wind coming off the sea so most buildings are constructed with curved architecture.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
1800&lt;br /&gt;
&lt;br /&gt;
[[Image:Mirnossrem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Earl Morfindur Feiwalle - Military responsibility for the land designated C, never married, reports to the Duke.&lt;br /&gt;
Earl's Seal&lt;br /&gt;
[[Image:Earl2.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Plains farm products.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hemol'sham===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Village in area D1, exports forest products. Has the highest concentration of Wood Elves.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
250&lt;br /&gt;
&lt;br /&gt;
[[Image:Hemol%27sham.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Count Anyndir Nailaben - Military responsibility for the land designated D1, reports to Earl Aloufin.&lt;br /&gt;
*Countess Delenia Nailaben - wife of the Count.&lt;br /&gt;
Count's Seal&lt;br /&gt;
[[Image:Count3.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Unusual forest products.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trade===&lt;br /&gt;
Trade between the communities is via caravans using roads across the lowlands. Generally the mountains are not passable by caravans, but there are a few mountain passes that adventurers may use. A small dock at the mouth of the Shal'Tirr'ol, which flows between section A and D1, has a boat going to Grubbins Port.&lt;br /&gt;
&lt;br /&gt;
===Intraisland Travel===&lt;br /&gt;
Free travel is mostly done on foot following established roads.  For some specific destinations Tigers can be ridden for a small fee.  Fast travel between towns, by individuals, is via Wyvern riding for a modest fee. Each major town has a Wyvern Tower where the Wyverns are kept and trained by Handlers.  The towers are tall for ease of landing and to keep the Wyverns away from the general populous.&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
|[[Image:Toloiratigers.jpg]]&lt;br /&gt;
|[[Image:Toloirawyverns.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Points of Interest not in cities==&lt;br /&gt;
===The World Stone===&lt;br /&gt;
It is guarded by an &amp;quot;outsider&amp;quot; Elf named [[Da'emona]].&lt;br /&gt;
&lt;br /&gt;
===Archer Academy===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
|&lt;br /&gt;
The Archer Academy sits at a crossroads in the forest to the west of Shal'Tirr'em.  This is the primary location Archers go to train.  Many archers follow the paths to combine Magic (those who have the ability) with Archery to become the deadly Arcane Archers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Archeracademy.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===School of Necromantic Arts===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
The School of Necromantic Arts is located somewhere along the eastern coast.  Most Toloirans disdain what goes on there and they do not go there so its location is only generally known.  The school has an agreement with the King to exist and the laws of Toloira are clear as to the practices they are allowed.&lt;br /&gt;
Members of this school are not allowed to become members of the Shal'Tirr'em Mage school at the same time.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sona.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==OOC: Starting a new PC with a Toloira background==&lt;br /&gt;
These guidelines may be expanded as necessary.&lt;br /&gt;
&lt;br /&gt;
You can select any of the Elf sub races (as long as it has elf in the name) when creating a PC via the Custom Race Golem on the Islands module. The above IC information are general guidelines for selecting a birthplace and to help you develop your character's backstory. Each type of sub-elf exists in each of the primary cities, just the sub-elf that is the majority is indicated for each city.&lt;br /&gt;
&lt;br /&gt;
New Player Characters are currently not eligible to start out as Royalty, Nobility, nor anyone with, or had, power or influence. This is a reward in itself and something the PC can work towards which brings its own prestige. Options for a notable family parent can include, but are not limited to, moderately wealthy merchant, master crafter, a retired officer of a particular city's guard.... Use common sense. If you have no common sense, run your idea by the DM team [mailto:dms@arkaz.com dms@arkaz.com] .&lt;br /&gt;
&lt;br /&gt;
Also, new Player Characters are from the new generation of Elves and only know Toloira; they did not exist on the old world so have no memories of it, only stories passed down from parents and other elders.&lt;br /&gt;
&lt;br /&gt;
If you have a specific concept in mind that is not covered here, run it by the DM team [mailto:dms@arkaz.com dms@arkaz.com] .&lt;br /&gt;
&lt;br /&gt;
==OOC: Starting a new PC with a non-Toloira background==&lt;br /&gt;
Any PC race can wash up on Toloira, and normal rules apply.&lt;br /&gt;
&lt;br /&gt;
[[Category:Location]]&lt;/div&gt;</summary>
		<author><name>Terror2001</name></author>	</entry>

	<entry>
		<id>http://www.arkaz.org/lore/index.php?title=Island_of_Eternity&amp;diff=3263</id>
		<title>Island of Eternity</title>
		<link rel="alternate" type="text/html" href="http://www.arkaz.org/lore/index.php?title=Island_of_Eternity&amp;diff=3263"/>
				<updated>2012-06-03T18:00:21Z</updated>
		
		<summary type="html">&lt;p&gt;Terror2001: /* The World Stone */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navi|Lore|Islands}}&lt;br /&gt;
&lt;br /&gt;
{{Island Info&lt;br /&gt;
| p_race = Elf &lt;br /&gt;
| population = 10000&lt;br /&gt;
| p_export = Wood Products&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
A study of '''Toloira''' (Island of Eternity) by [[Alvin Shr'ug]] (translated from elvish): &lt;br /&gt;
&lt;br /&gt;
The island that is called by the [[Elf|Elves]] &amp;quot;Toloira&amp;quot; (which means &amp;quot;The Island of Eternity&amp;quot;) has a rich source of minerals, gems, plants and animals. It is no wonder when the first elf landed on this island his breath was taken away and he stayed there. &lt;br /&gt;
&lt;br /&gt;
If you walk through the Island there are a lot of rare plants and creatures around. In the middle of the Island there is a big crystal that has a strange bright glow around it. After a long study it seems like the crystal wasn't always there when the Island was formed, but somehow it came there - almost as if it fell from the sky. &lt;br /&gt;
&lt;br /&gt;
More study of the ground it indicates that the ground was not always as fertile as it is now. At the moment the crystal came on the Island the ground seemed to grow richer. &lt;br /&gt;
&lt;br /&gt;
A lot of elves heard about an Island, a paradise on earth and started looking for Toloira. Some indeed found it... some got lost. The elves who found it remained on the island and built wondrous cities there. &lt;br /&gt;
&lt;br /&gt;
The crystal on the island seems to give off a strange kind of power. Wizards, sorcerers and more scientists are still debating why the land is so rich, what the influence of the crystal is, and where the crystal came from.&lt;br /&gt;
&lt;br /&gt;
===The Great Cataclysm===&lt;br /&gt;
&lt;br /&gt;
This is what the Elves call the time period they were ripped from their homeworld. As they were ripped from their homeworld the veils between the planes were torn and creatures from the other planes leaked into that of the Elves. The Elves had to defend themselves against this invasion and many were lost before they finally rested on Arkaz. This was before their discovery of Toloira.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
From king to commoner it is mostly a benevolant society and great respect for nature and the land. Each person has their functions to fulfill and most are not envious or jealous of one another's station in life since each person tends to the land in some way.&lt;br /&gt;
Recently &amp;quot;outsiders&amp;quot; have started visiting Toloira a lot more frequently.  The Elves are, in general, still a little Xenophobic regarding non-Toloirans, but they are slowly changing to be more accepting of other people.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
The Elves of the Old world believed in a One True Divine entity that encompassed everything. Since being pulled from their home and landing on Arkaz they have lost touch with that entity. Some of the older Elves still worship the old god, some have lost their faith. Since most have a great respect for nature still they abhor things unnatural, necromantic, and negative energies.&lt;br /&gt;
&lt;br /&gt;
==Toloira Island==&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[Image:Toloira.jpg|640px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Toloira Cities==&lt;br /&gt;
===Shal'Tirr'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Capitol city of Toloira, Royal family and Extended family live here, exports many forest products and unusual plants from Shal'Tirr Lake. Has the highest concentration of High Elves. Sits on the southeastern edge of the northwestern mountain range and the Shal'Tirr lake. The town is fairly good-sized and supports many master crafters, an inn, and a mage school that has access to their own form of higher mage ability enablement. The town and surrounding forest are constantly overrun with hostile wisps.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
3800&lt;br /&gt;
&lt;br /&gt;
[[Image:Shaltirrem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====The Royal Family====&lt;br /&gt;
*King Galenduil Di'retholyan&lt;br /&gt;
*Queen Vilmawen Di'retholyan&lt;br /&gt;
*Princess Lomothrawien Di'retholyan&lt;br /&gt;
*Prince Aneldur Di'retholyan&lt;br /&gt;
King's Seal&lt;br /&gt;
[[Image:King.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Extended Family====&lt;br /&gt;
*Duke Urebriand Galisur is the Queen's brother, runs the military of Toloira.&lt;br /&gt;
*Duchess Elriel Galisur is wife to the Duke.&lt;br /&gt;
Duke's Seal&lt;br /&gt;
[[Image:Duke.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Earl Legebrlmar Zyrustine - Military responsibility for the land designated A, reports to the Duke, lives in a keep outside the town of Shal'Tirr'em.&lt;br /&gt;
*Countess Mebrithiel Zyrustine - wife of Earl.&lt;br /&gt;
Earl's Seal&lt;br /&gt;
[[Image:Earl.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Mage School====&lt;br /&gt;
The Mage School in Shal'Tirr'em is the main place aspiring young mages from around the island go to learn the ways of the arcane. The school is free so long as the mages return the favor by enlisting in the Toloira Guard (any city) to help protect their homeland from all threats, for at least 4 years of service. Once a mage can cast 5th level spells they are dismissed from the shcool.  A few Senior Mages and higher do sometimes remain at the school to teach young mages. Members of the Mage school are not allowed to be members of the School of Necromantic Arts at the same time.&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Many forest products and unusual plants from Shal'Tirr Lake.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ral'Yenn'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;del&amp;gt;Regional city in area B, exports northern coastal and forest products and unusual animal meat. Has the highest concentration of Ghost Elves. Sits on the southeastern edge of the North frozen lands. Early in the settling of Toloira a great Sea Monster attacked the newly growing town and demolished it. Count Amalamne was amoung the town's defenders who battled the monster but was eaten by it and his body never recovered. The Sea Monster left and the town was rebuilt for the most part and a statue of the Count was erected to memorialize him. It has been many years since then and the Countess still rules there. They have constant problems with Snowbolds and Frozen Orcs.&amp;lt;/del&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With the recent sacking and subsequent occupation of the city by the Rising Eclipse, most of the buildings, aside from the keep, are destroyed and it is one of the Rising Eclipse strongholds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;del&amp;gt;900&amp;lt;/del&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Ralyennem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Countess Hedithien Amalamne - Military responsibility for the land designated B, husband was killed in a battle against a monster from the sea, reports to the Duke.&lt;br /&gt;
Count's Seal&lt;br /&gt;
[[Image:Count2.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
&amp;lt;del&amp;gt;Northern coastal and forest products and unusual animal meat.&amp;lt;/del&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dre'Farra'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Regional city in area D, exports a lot of plains farm products and unusual southern coastal items. Has the highest concentration of Moon Elves.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
2800&lt;br /&gt;
&lt;br /&gt;
[[Image:Drefarraem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Earl Celorfildur Aloufin - Military responsibility for the land designated D, reports to the Duke.&lt;br /&gt;
*Countess Belenia Aloufin - wife of Earl.&lt;br /&gt;
Earl's Seal&lt;br /&gt;
[[Image:Earl3.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Plains farm products and unusual southern coastal items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mir'Nossr'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Regional city in area C sitting upon plains and cliffs overlooking the western sea. This was the first city to be established on Toloira and became the first capitol city of the elves until Shal'Tirr'em was established and the king built a castle there. Exports a lot of plains farm products. Has the highest concentration of Sun Elves. The western coast gets a lot of wind coming off the sea so most buildings are constructed with curved architecture.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
1800&lt;br /&gt;
&lt;br /&gt;
[[Image:Mirnossrem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Earl Morfindur Feiwalle - Military responsibility for the land designated C, never married, reports to the Duke.&lt;br /&gt;
Earl's Seal&lt;br /&gt;
[[Image:Earl2.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Plains farm products.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hemol'sham===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Village in area D1, exports forest products. Has the highest concentration of Wood Elves.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
250&lt;br /&gt;
&lt;br /&gt;
[[Image:Hemol%27sham.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Count Anyndir Nailaben - Military responsibility for the land designated D1, reports to Earl Aloufin.&lt;br /&gt;
*Countess Delenia Nailaben - wife of the Count.&lt;br /&gt;
Count's Seal&lt;br /&gt;
[[Image:Count3.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Unusual forest products.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trade===&lt;br /&gt;
Trade between the communities is via caravans using roads across the lowlands. Generally the mountains are not passable by caravans, but there are a few mountain passes that adventurers may use. A small dock at the mouth of the Shal'Tirr'ol, which flows between section A and D1, has a boat going to Grubbins Port.&lt;br /&gt;
&lt;br /&gt;
===Intraisland Travel===&lt;br /&gt;
Free travel is mostly done on foot following established roads.  For some specific destinations Tigers can be ridden for a small fee.  Fast travel between towns, by individuals, is via Wyvern riding for a modest fee. Each major town has a Wyvern Tower where the Wyverns are kept and trained by Handlers.  The towers are tall for ease of landing and to keep the Wyverns away from the general populous.&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
|[[Image:Toloiratigers.jpg]]&lt;br /&gt;
|[[Image:Toloirawyverns.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Points of Interest not in cities==&lt;br /&gt;
===The World Stone===&lt;br /&gt;
It is guarded by an &amp;quot;outsider&amp;quot; Elf named [[Da'emona]].&lt;br /&gt;
&lt;br /&gt;
===Archer Academy===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
The Archer Academy sits at a crossroads in the forest to the west of Shal'Tirr'em.  This is the primary location Archers go to train.  Many archers follow the paths to combine Magic (those who have the ability) with Archery to become the deadly Arcane Archers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Archeracademy.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===School of Necromantic Arts===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
The School of Necromantic Arts is located somewhere along the eastern coast.  Most Toloirans disdain what goes on there and they do not go there so its location is only generally known.  The school has an agreement with the King to exist and the laws of Toloira are clear as to the practices they are allowed.&lt;br /&gt;
Members of this school are not allowed to become members of the Shal'Tirr'em Mage school at the same time.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sona.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==OOC: Starting a new PC with a Toloira background==&lt;br /&gt;
These guidelines may be expanded as necessary.&lt;br /&gt;
&lt;br /&gt;
You can select any of the Elf sub races (as long as it has elf in the name) when creating a PC via the Custom Race Golem on the Islands module. The above IC information are general guidelines for selecting a birthplace and to help you develop your character's backstory. Each type of sub-elf exists in each of the primary cities, just the sub-elf that is the majority is indicated for each city.&lt;br /&gt;
&lt;br /&gt;
New Player Characters are currently not eligible to start out as Royalty, Nobility, nor anyone with, or had, power or influence. This is a reward in itself and something the PC can work towards which brings its own prestige. Options for a notable family parent can include, but are not limited to, moderately wealthy merchant, master crafter, a retired officer of a particular city's guard.... Use common sense. If you have no common sense, run your idea by the DM team [mailto:dms@arkaz.com dms@arkaz.com] .&lt;br /&gt;
&lt;br /&gt;
Also, new Player Characters are from the new generation of Elves and only know Toloira; they did not exist on the old world so have no memories of it, only stories passed down from parents and other elders.&lt;br /&gt;
&lt;br /&gt;
If you have a specific concept in mind that is not covered here, run it by the DM team [mailto:dms@arkaz.com dms@arkaz.com] .&lt;br /&gt;
&lt;br /&gt;
==OOC: Starting a new PC with a non-Toloira background==&lt;br /&gt;
Any PC race can wash up on Toloira, and normal rules apply.&lt;br /&gt;
&lt;br /&gt;
[[Category:Location]]&lt;/div&gt;</summary>
		<author><name>Terror2001</name></author>	</entry>

	<entry>
		<id>http://www.arkaz.org/lore/index.php?title=Island_of_Eternity&amp;diff=3262</id>
		<title>Island of Eternity</title>
		<link rel="alternate" type="text/html" href="http://www.arkaz.org/lore/index.php?title=Island_of_Eternity&amp;diff=3262"/>
				<updated>2012-06-03T18:00:02Z</updated>
		
		<summary type="html">&lt;p&gt;Terror2001: /* The World Stone */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navi|Lore|Islands}}&lt;br /&gt;
&lt;br /&gt;
{{Island Info&lt;br /&gt;
| p_race = Elf &lt;br /&gt;
| population = 10000&lt;br /&gt;
| p_export = Wood Products&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
A study of '''Toloira''' (Island of Eternity) by [[Alvin Shr'ug]] (translated from elvish): &lt;br /&gt;
&lt;br /&gt;
The island that is called by the [[Elf|Elves]] &amp;quot;Toloira&amp;quot; (which means &amp;quot;The Island of Eternity&amp;quot;) has a rich source of minerals, gems, plants and animals. It is no wonder when the first elf landed on this island his breath was taken away and he stayed there. &lt;br /&gt;
&lt;br /&gt;
If you walk through the Island there are a lot of rare plants and creatures around. In the middle of the Island there is a big crystal that has a strange bright glow around it. After a long study it seems like the crystal wasn't always there when the Island was formed, but somehow it came there - almost as if it fell from the sky. &lt;br /&gt;
&lt;br /&gt;
More study of the ground it indicates that the ground was not always as fertile as it is now. At the moment the crystal came on the Island the ground seemed to grow richer. &lt;br /&gt;
&lt;br /&gt;
A lot of elves heard about an Island, a paradise on earth and started looking for Toloira. Some indeed found it... some got lost. The elves who found it remained on the island and built wondrous cities there. &lt;br /&gt;
&lt;br /&gt;
The crystal on the island seems to give off a strange kind of power. Wizards, sorcerers and more scientists are still debating why the land is so rich, what the influence of the crystal is, and where the crystal came from.&lt;br /&gt;
&lt;br /&gt;
===The Great Cataclysm===&lt;br /&gt;
&lt;br /&gt;
This is what the Elves call the time period they were ripped from their homeworld. As they were ripped from their homeworld the veils between the planes were torn and creatures from the other planes leaked into that of the Elves. The Elves had to defend themselves against this invasion and many were lost before they finally rested on Arkaz. This was before their discovery of Toloira.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
From king to commoner it is mostly a benevolant society and great respect for nature and the land. Each person has their functions to fulfill and most are not envious or jealous of one another's station in life since each person tends to the land in some way.&lt;br /&gt;
Recently &amp;quot;outsiders&amp;quot; have started visiting Toloira a lot more frequently.  The Elves are, in general, still a little Xenophobic regarding non-Toloirans, but they are slowly changing to be more accepting of other people.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
The Elves of the Old world believed in a One True Divine entity that encompassed everything. Since being pulled from their home and landing on Arkaz they have lost touch with that entity. Some of the older Elves still worship the old god, some have lost their faith. Since most have a great respect for nature still they abhor things unnatural, necromantic, and negative energies.&lt;br /&gt;
&lt;br /&gt;
==Toloira Island==&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[Image:Toloira.jpg|640px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Toloira Cities==&lt;br /&gt;
===Shal'Tirr'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Capitol city of Toloira, Royal family and Extended family live here, exports many forest products and unusual plants from Shal'Tirr Lake. Has the highest concentration of High Elves. Sits on the southeastern edge of the northwestern mountain range and the Shal'Tirr lake. The town is fairly good-sized and supports many master crafters, an inn, and a mage school that has access to their own form of higher mage ability enablement. The town and surrounding forest are constantly overrun with hostile wisps.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
3800&lt;br /&gt;
&lt;br /&gt;
[[Image:Shaltirrem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====The Royal Family====&lt;br /&gt;
*King Galenduil Di'retholyan&lt;br /&gt;
*Queen Vilmawen Di'retholyan&lt;br /&gt;
*Princess Lomothrawien Di'retholyan&lt;br /&gt;
*Prince Aneldur Di'retholyan&lt;br /&gt;
King's Seal&lt;br /&gt;
[[Image:King.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Extended Family====&lt;br /&gt;
*Duke Urebriand Galisur is the Queen's brother, runs the military of Toloira.&lt;br /&gt;
*Duchess Elriel Galisur is wife to the Duke.&lt;br /&gt;
Duke's Seal&lt;br /&gt;
[[Image:Duke.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Earl Legebrlmar Zyrustine - Military responsibility for the land designated A, reports to the Duke, lives in a keep outside the town of Shal'Tirr'em.&lt;br /&gt;
*Countess Mebrithiel Zyrustine - wife of Earl.&lt;br /&gt;
Earl's Seal&lt;br /&gt;
[[Image:Earl.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Mage School====&lt;br /&gt;
The Mage School in Shal'Tirr'em is the main place aspiring young mages from around the island go to learn the ways of the arcane. The school is free so long as the mages return the favor by enlisting in the Toloira Guard (any city) to help protect their homeland from all threats, for at least 4 years of service. Once a mage can cast 5th level spells they are dismissed from the shcool.  A few Senior Mages and higher do sometimes remain at the school to teach young mages. Members of the Mage school are not allowed to be members of the School of Necromantic Arts at the same time.&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Many forest products and unusual plants from Shal'Tirr Lake.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ral'Yenn'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;del&amp;gt;Regional city in area B, exports northern coastal and forest products and unusual animal meat. Has the highest concentration of Ghost Elves. Sits on the southeastern edge of the North frozen lands. Early in the settling of Toloira a great Sea Monster attacked the newly growing town and demolished it. Count Amalamne was amoung the town's defenders who battled the monster but was eaten by it and his body never recovered. The Sea Monster left and the town was rebuilt for the most part and a statue of the Count was erected to memorialize him. It has been many years since then and the Countess still rules there. They have constant problems with Snowbolds and Frozen Orcs.&amp;lt;/del&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With the recent sacking and subsequent occupation of the city by the Rising Eclipse, most of the buildings, aside from the keep, are destroyed and it is one of the Rising Eclipse strongholds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;del&amp;gt;900&amp;lt;/del&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Ralyennem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Countess Hedithien Amalamne - Military responsibility for the land designated B, husband was killed in a battle against a monster from the sea, reports to the Duke.&lt;br /&gt;
Count's Seal&lt;br /&gt;
[[Image:Count2.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
&amp;lt;del&amp;gt;Northern coastal and forest products and unusual animal meat.&amp;lt;/del&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dre'Farra'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Regional city in area D, exports a lot of plains farm products and unusual southern coastal items. Has the highest concentration of Moon Elves.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
2800&lt;br /&gt;
&lt;br /&gt;
[[Image:Drefarraem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Earl Celorfildur Aloufin - Military responsibility for the land designated D, reports to the Duke.&lt;br /&gt;
*Countess Belenia Aloufin - wife of Earl.&lt;br /&gt;
Earl's Seal&lt;br /&gt;
[[Image:Earl3.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Plains farm products and unusual southern coastal items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mir'Nossr'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Regional city in area C sitting upon plains and cliffs overlooking the western sea. This was the first city to be established on Toloira and became the first capitol city of the elves until Shal'Tirr'em was established and the king built a castle there. Exports a lot of plains farm products. Has the highest concentration of Sun Elves. The western coast gets a lot of wind coming off the sea so most buildings are constructed with curved architecture.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
1800&lt;br /&gt;
&lt;br /&gt;
[[Image:Mirnossrem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Earl Morfindur Feiwalle - Military responsibility for the land designated C, never married, reports to the Duke.&lt;br /&gt;
Earl's Seal&lt;br /&gt;
[[Image:Earl2.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Plains farm products.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hemol'sham===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Village in area D1, exports forest products. Has the highest concentration of Wood Elves.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
250&lt;br /&gt;
&lt;br /&gt;
[[Image:Hemol%27sham.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Count Anyndir Nailaben - Military responsibility for the land designated D1, reports to Earl Aloufin.&lt;br /&gt;
*Countess Delenia Nailaben - wife of the Count.&lt;br /&gt;
Count's Seal&lt;br /&gt;
[[Image:Count3.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Unusual forest products.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trade===&lt;br /&gt;
Trade between the communities is via caravans using roads across the lowlands. Generally the mountains are not passable by caravans, but there are a few mountain passes that adventurers may use. A small dock at the mouth of the Shal'Tirr'ol, which flows between section A and D1, has a boat going to Grubbins Port.&lt;br /&gt;
&lt;br /&gt;
===Intraisland Travel===&lt;br /&gt;
Free travel is mostly done on foot following established roads.  For some specific destinations Tigers can be ridden for a small fee.  Fast travel between towns, by individuals, is via Wyvern riding for a modest fee. Each major town has a Wyvern Tower where the Wyverns are kept and trained by Handlers.  The towers are tall for ease of landing and to keep the Wyverns away from the general populous.&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
|[[Image:Toloiratigers.jpg]]&lt;br /&gt;
|[[Image:Toloirawyverns.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Points of Interest not in cities==&lt;br /&gt;
===The World Stone===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|It is guarded by an &amp;quot;outsider&amp;quot; Elf named [[Da'emona]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Archer Academy===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
The Archer Academy sits at a crossroads in the forest to the west of Shal'Tirr'em.  This is the primary location Archers go to train.  Many archers follow the paths to combine Magic (those who have the ability) with Archery to become the deadly Arcane Archers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Archeracademy.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===School of Necromantic Arts===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
The School of Necromantic Arts is located somewhere along the eastern coast.  Most Toloirans disdain what goes on there and they do not go there so its location is only generally known.  The school has an agreement with the King to exist and the laws of Toloira are clear as to the practices they are allowed.&lt;br /&gt;
Members of this school are not allowed to become members of the Shal'Tirr'em Mage school at the same time.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sona.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==OOC: Starting a new PC with a Toloira background==&lt;br /&gt;
These guidelines may be expanded as necessary.&lt;br /&gt;
&lt;br /&gt;
You can select any of the Elf sub races (as long as it has elf in the name) when creating a PC via the Custom Race Golem on the Islands module. The above IC information are general guidelines for selecting a birthplace and to help you develop your character's backstory. Each type of sub-elf exists in each of the primary cities, just the sub-elf that is the majority is indicated for each city.&lt;br /&gt;
&lt;br /&gt;
New Player Characters are currently not eligible to start out as Royalty, Nobility, nor anyone with, or had, power or influence. This is a reward in itself and something the PC can work towards which brings its own prestige. Options for a notable family parent can include, but are not limited to, moderately wealthy merchant, master crafter, a retired officer of a particular city's guard.... Use common sense. If you have no common sense, run your idea by the DM team [mailto:dms@arkaz.com dms@arkaz.com] .&lt;br /&gt;
&lt;br /&gt;
Also, new Player Characters are from the new generation of Elves and only know Toloira; they did not exist on the old world so have no memories of it, only stories passed down from parents and other elders.&lt;br /&gt;
&lt;br /&gt;
If you have a specific concept in mind that is not covered here, run it by the DM team [mailto:dms@arkaz.com dms@arkaz.com] .&lt;br /&gt;
&lt;br /&gt;
==OOC: Starting a new PC with a non-Toloira background==&lt;br /&gt;
Any PC race can wash up on Toloira, and normal rules apply.&lt;br /&gt;
&lt;br /&gt;
[[Category:Location]]&lt;/div&gt;</summary>
		<author><name>Terror2001</name></author>	</entry>

	<entry>
		<id>http://www.arkaz.org/lore/index.php?title=Island_of_Eternity&amp;diff=3261</id>
		<title>Island of Eternity</title>
		<link rel="alternate" type="text/html" href="http://www.arkaz.org/lore/index.php?title=Island_of_Eternity&amp;diff=3261"/>
				<updated>2012-06-03T17:59:20Z</updated>
		
		<summary type="html">&lt;p&gt;Terror2001: /* Intraisland Travel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navi|Lore|Islands}}&lt;br /&gt;
&lt;br /&gt;
{{Island Info&lt;br /&gt;
| p_race = Elf &lt;br /&gt;
| population = 10000&lt;br /&gt;
| p_export = Wood Products&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
A study of '''Toloira''' (Island of Eternity) by [[Alvin Shr'ug]] (translated from elvish): &lt;br /&gt;
&lt;br /&gt;
The island that is called by the [[Elf|Elves]] &amp;quot;Toloira&amp;quot; (which means &amp;quot;The Island of Eternity&amp;quot;) has a rich source of minerals, gems, plants and animals. It is no wonder when the first elf landed on this island his breath was taken away and he stayed there. &lt;br /&gt;
&lt;br /&gt;
If you walk through the Island there are a lot of rare plants and creatures around. In the middle of the Island there is a big crystal that has a strange bright glow around it. After a long study it seems like the crystal wasn't always there when the Island was formed, but somehow it came there - almost as if it fell from the sky. &lt;br /&gt;
&lt;br /&gt;
More study of the ground it indicates that the ground was not always as fertile as it is now. At the moment the crystal came on the Island the ground seemed to grow richer. &lt;br /&gt;
&lt;br /&gt;
A lot of elves heard about an Island, a paradise on earth and started looking for Toloira. Some indeed found it... some got lost. The elves who found it remained on the island and built wondrous cities there. &lt;br /&gt;
&lt;br /&gt;
The crystal on the island seems to give off a strange kind of power. Wizards, sorcerers and more scientists are still debating why the land is so rich, what the influence of the crystal is, and where the crystal came from.&lt;br /&gt;
&lt;br /&gt;
===The Great Cataclysm===&lt;br /&gt;
&lt;br /&gt;
This is what the Elves call the time period they were ripped from their homeworld. As they were ripped from their homeworld the veils between the planes were torn and creatures from the other planes leaked into that of the Elves. The Elves had to defend themselves against this invasion and many were lost before they finally rested on Arkaz. This was before their discovery of Toloira.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
From king to commoner it is mostly a benevolant society and great respect for nature and the land. Each person has their functions to fulfill and most are not envious or jealous of one another's station in life since each person tends to the land in some way.&lt;br /&gt;
Recently &amp;quot;outsiders&amp;quot; have started visiting Toloira a lot more frequently.  The Elves are, in general, still a little Xenophobic regarding non-Toloirans, but they are slowly changing to be more accepting of other people.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
The Elves of the Old world believed in a One True Divine entity that encompassed everything. Since being pulled from their home and landing on Arkaz they have lost touch with that entity. Some of the older Elves still worship the old god, some have lost their faith. Since most have a great respect for nature still they abhor things unnatural, necromantic, and negative energies.&lt;br /&gt;
&lt;br /&gt;
==Toloira Island==&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[Image:Toloira.jpg|640px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Toloira Cities==&lt;br /&gt;
===Shal'Tirr'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Capitol city of Toloira, Royal family and Extended family live here, exports many forest products and unusual plants from Shal'Tirr Lake. Has the highest concentration of High Elves. Sits on the southeastern edge of the northwestern mountain range and the Shal'Tirr lake. The town is fairly good-sized and supports many master crafters, an inn, and a mage school that has access to their own form of higher mage ability enablement. The town and surrounding forest are constantly overrun with hostile wisps.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
3800&lt;br /&gt;
&lt;br /&gt;
[[Image:Shaltirrem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====The Royal Family====&lt;br /&gt;
*King Galenduil Di'retholyan&lt;br /&gt;
*Queen Vilmawen Di'retholyan&lt;br /&gt;
*Princess Lomothrawien Di'retholyan&lt;br /&gt;
*Prince Aneldur Di'retholyan&lt;br /&gt;
King's Seal&lt;br /&gt;
[[Image:King.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Extended Family====&lt;br /&gt;
*Duke Urebriand Galisur is the Queen's brother, runs the military of Toloira.&lt;br /&gt;
*Duchess Elriel Galisur is wife to the Duke.&lt;br /&gt;
Duke's Seal&lt;br /&gt;
[[Image:Duke.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Earl Legebrlmar Zyrustine - Military responsibility for the land designated A, reports to the Duke, lives in a keep outside the town of Shal'Tirr'em.&lt;br /&gt;
*Countess Mebrithiel Zyrustine - wife of Earl.&lt;br /&gt;
Earl's Seal&lt;br /&gt;
[[Image:Earl.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Mage School====&lt;br /&gt;
The Mage School in Shal'Tirr'em is the main place aspiring young mages from around the island go to learn the ways of the arcane. The school is free so long as the mages return the favor by enlisting in the Toloira Guard (any city) to help protect their homeland from all threats, for at least 4 years of service. Once a mage can cast 5th level spells they are dismissed from the shcool.  A few Senior Mages and higher do sometimes remain at the school to teach young mages. Members of the Mage school are not allowed to be members of the School of Necromantic Arts at the same time.&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Many forest products and unusual plants from Shal'Tirr Lake.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ral'Yenn'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;del&amp;gt;Regional city in area B, exports northern coastal and forest products and unusual animal meat. Has the highest concentration of Ghost Elves. Sits on the southeastern edge of the North frozen lands. Early in the settling of Toloira a great Sea Monster attacked the newly growing town and demolished it. Count Amalamne was amoung the town's defenders who battled the monster but was eaten by it and his body never recovered. The Sea Monster left and the town was rebuilt for the most part and a statue of the Count was erected to memorialize him. It has been many years since then and the Countess still rules there. They have constant problems with Snowbolds and Frozen Orcs.&amp;lt;/del&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With the recent sacking and subsequent occupation of the city by the Rising Eclipse, most of the buildings, aside from the keep, are destroyed and it is one of the Rising Eclipse strongholds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;del&amp;gt;900&amp;lt;/del&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Ralyennem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Countess Hedithien Amalamne - Military responsibility for the land designated B, husband was killed in a battle against a monster from the sea, reports to the Duke.&lt;br /&gt;
Count's Seal&lt;br /&gt;
[[Image:Count2.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
&amp;lt;del&amp;gt;Northern coastal and forest products and unusual animal meat.&amp;lt;/del&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dre'Farra'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Regional city in area D, exports a lot of plains farm products and unusual southern coastal items. Has the highest concentration of Moon Elves.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
2800&lt;br /&gt;
&lt;br /&gt;
[[Image:Drefarraem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Earl Celorfildur Aloufin - Military responsibility for the land designated D, reports to the Duke.&lt;br /&gt;
*Countess Belenia Aloufin - wife of Earl.&lt;br /&gt;
Earl's Seal&lt;br /&gt;
[[Image:Earl3.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Plains farm products and unusual southern coastal items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mir'Nossr'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Regional city in area C sitting upon plains and cliffs overlooking the western sea. This was the first city to be established on Toloira and became the first capitol city of the elves until Shal'Tirr'em was established and the king built a castle there. Exports a lot of plains farm products. Has the highest concentration of Sun Elves. The western coast gets a lot of wind coming off the sea so most buildings are constructed with curved architecture.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
1800&lt;br /&gt;
&lt;br /&gt;
[[Image:Mirnossrem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Earl Morfindur Feiwalle - Military responsibility for the land designated C, never married, reports to the Duke.&lt;br /&gt;
Earl's Seal&lt;br /&gt;
[[Image:Earl2.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Plains farm products.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hemol'sham===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Village in area D1, exports forest products. Has the highest concentration of Wood Elves.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
250&lt;br /&gt;
&lt;br /&gt;
[[Image:Hemol%27sham.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Count Anyndir Nailaben - Military responsibility for the land designated D1, reports to Earl Aloufin.&lt;br /&gt;
*Countess Delenia Nailaben - wife of the Count.&lt;br /&gt;
Count's Seal&lt;br /&gt;
[[Image:Count3.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Unusual forest products.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trade===&lt;br /&gt;
Trade between the communities is via caravans using roads across the lowlands. Generally the mountains are not passable by caravans, but there are a few mountain passes that adventurers may use. A small dock at the mouth of the Shal'Tirr'ol, which flows between section A and D1, has a boat going to Grubbins Port.&lt;br /&gt;
&lt;br /&gt;
===Intraisland Travel===&lt;br /&gt;
Free travel is mostly done on foot following established roads.  For some specific destinations Tigers can be ridden for a small fee.  Fast travel between towns, by individuals, is via Wyvern riding for a modest fee. Each major town has a Wyvern Tower where the Wyverns are kept and trained by Handlers.  The towers are tall for ease of landing and to keep the Wyverns away from the general populous.&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
|[[Image:Toloiratigers.jpg]]&lt;br /&gt;
|[[Image:Toloirawyverns.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Points of Interest not in cities==&lt;br /&gt;
===The World Stone===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
High up in the mountains within a crater lies the World Stone of Toloira. It is guarded by an &amp;quot;outsider&amp;quot; Elf named [[Da'emona]].&lt;br /&gt;
[[Image:Toloiraworldstone.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Archer Academy===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
The Archer Academy sits at a crossroads in the forest to the west of Shal'Tirr'em.  This is the primary location Archers go to train.  Many archers follow the paths to combine Magic (those who have the ability) with Archery to become the deadly Arcane Archers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Archeracademy.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===School of Necromantic Arts===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
The School of Necromantic Arts is located somewhere along the eastern coast.  Most Toloirans disdain what goes on there and they do not go there so its location is only generally known.  The school has an agreement with the King to exist and the laws of Toloira are clear as to the practices they are allowed.&lt;br /&gt;
Members of this school are not allowed to become members of the Shal'Tirr'em Mage school at the same time.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sona.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==OOC: Starting a new PC with a Toloira background==&lt;br /&gt;
These guidelines may be expanded as necessary.&lt;br /&gt;
&lt;br /&gt;
You can select any of the Elf sub races (as long as it has elf in the name) when creating a PC via the Custom Race Golem on the Islands module. The above IC information are general guidelines for selecting a birthplace and to help you develop your character's backstory. Each type of sub-elf exists in each of the primary cities, just the sub-elf that is the majority is indicated for each city.&lt;br /&gt;
&lt;br /&gt;
New Player Characters are currently not eligible to start out as Royalty, Nobility, nor anyone with, or had, power or influence. This is a reward in itself and something the PC can work towards which brings its own prestige. Options for a notable family parent can include, but are not limited to, moderately wealthy merchant, master crafter, a retired officer of a particular city's guard.... Use common sense. If you have no common sense, run your idea by the DM team [mailto:dms@arkaz.com dms@arkaz.com] .&lt;br /&gt;
&lt;br /&gt;
Also, new Player Characters are from the new generation of Elves and only know Toloira; they did not exist on the old world so have no memories of it, only stories passed down from parents and other elders.&lt;br /&gt;
&lt;br /&gt;
If you have a specific concept in mind that is not covered here, run it by the DM team [mailto:dms@arkaz.com dms@arkaz.com] .&lt;br /&gt;
&lt;br /&gt;
==OOC: Starting a new PC with a non-Toloira background==&lt;br /&gt;
Any PC race can wash up on Toloira, and normal rules apply.&lt;br /&gt;
&lt;br /&gt;
[[Category:Location]]&lt;/div&gt;</summary>
		<author><name>Terror2001</name></author>	</entry>

	<entry>
		<id>http://www.arkaz.org/lore/index.php?title=Island_of_Eternity&amp;diff=3260</id>
		<title>Island of Eternity</title>
		<link rel="alternate" type="text/html" href="http://www.arkaz.org/lore/index.php?title=Island_of_Eternity&amp;diff=3260"/>
				<updated>2012-06-03T17:58:41Z</updated>
		
		<summary type="html">&lt;p&gt;Terror2001: /* Toloira Island */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navi|Lore|Islands}}&lt;br /&gt;
&lt;br /&gt;
{{Island Info&lt;br /&gt;
| p_race = Elf &lt;br /&gt;
| population = 10000&lt;br /&gt;
| p_export = Wood Products&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
A study of '''Toloira''' (Island of Eternity) by [[Alvin Shr'ug]] (translated from elvish): &lt;br /&gt;
&lt;br /&gt;
The island that is called by the [[Elf|Elves]] &amp;quot;Toloira&amp;quot; (which means &amp;quot;The Island of Eternity&amp;quot;) has a rich source of minerals, gems, plants and animals. It is no wonder when the first elf landed on this island his breath was taken away and he stayed there. &lt;br /&gt;
&lt;br /&gt;
If you walk through the Island there are a lot of rare plants and creatures around. In the middle of the Island there is a big crystal that has a strange bright glow around it. After a long study it seems like the crystal wasn't always there when the Island was formed, but somehow it came there - almost as if it fell from the sky. &lt;br /&gt;
&lt;br /&gt;
More study of the ground it indicates that the ground was not always as fertile as it is now. At the moment the crystal came on the Island the ground seemed to grow richer. &lt;br /&gt;
&lt;br /&gt;
A lot of elves heard about an Island, a paradise on earth and started looking for Toloira. Some indeed found it... some got lost. The elves who found it remained on the island and built wondrous cities there. &lt;br /&gt;
&lt;br /&gt;
The crystal on the island seems to give off a strange kind of power. Wizards, sorcerers and more scientists are still debating why the land is so rich, what the influence of the crystal is, and where the crystal came from.&lt;br /&gt;
&lt;br /&gt;
===The Great Cataclysm===&lt;br /&gt;
&lt;br /&gt;
This is what the Elves call the time period they were ripped from their homeworld. As they were ripped from their homeworld the veils between the planes were torn and creatures from the other planes leaked into that of the Elves. The Elves had to defend themselves against this invasion and many were lost before they finally rested on Arkaz. This was before their discovery of Toloira.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
From king to commoner it is mostly a benevolant society and great respect for nature and the land. Each person has their functions to fulfill and most are not envious or jealous of one another's station in life since each person tends to the land in some way.&lt;br /&gt;
Recently &amp;quot;outsiders&amp;quot; have started visiting Toloira a lot more frequently.  The Elves are, in general, still a little Xenophobic regarding non-Toloirans, but they are slowly changing to be more accepting of other people.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
The Elves of the Old world believed in a One True Divine entity that encompassed everything. Since being pulled from their home and landing on Arkaz they have lost touch with that entity. Some of the older Elves still worship the old god, some have lost their faith. Since most have a great respect for nature still they abhor things unnatural, necromantic, and negative energies.&lt;br /&gt;
&lt;br /&gt;
==Toloira Island==&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; &lt;br /&gt;
| [[Image:Toloira.jpg|640px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Toloira Cities==&lt;br /&gt;
===Shal'Tirr'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Capitol city of Toloira, Royal family and Extended family live here, exports many forest products and unusual plants from Shal'Tirr Lake. Has the highest concentration of High Elves. Sits on the southeastern edge of the northwestern mountain range and the Shal'Tirr lake. The town is fairly good-sized and supports many master crafters, an inn, and a mage school that has access to their own form of higher mage ability enablement. The town and surrounding forest are constantly overrun with hostile wisps.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
3800&lt;br /&gt;
&lt;br /&gt;
[[Image:Shaltirrem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====The Royal Family====&lt;br /&gt;
*King Galenduil Di'retholyan&lt;br /&gt;
*Queen Vilmawen Di'retholyan&lt;br /&gt;
*Princess Lomothrawien Di'retholyan&lt;br /&gt;
*Prince Aneldur Di'retholyan&lt;br /&gt;
King's Seal&lt;br /&gt;
[[Image:King.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Extended Family====&lt;br /&gt;
*Duke Urebriand Galisur is the Queen's brother, runs the military of Toloira.&lt;br /&gt;
*Duchess Elriel Galisur is wife to the Duke.&lt;br /&gt;
Duke's Seal&lt;br /&gt;
[[Image:Duke.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Earl Legebrlmar Zyrustine - Military responsibility for the land designated A, reports to the Duke, lives in a keep outside the town of Shal'Tirr'em.&lt;br /&gt;
*Countess Mebrithiel Zyrustine - wife of Earl.&lt;br /&gt;
Earl's Seal&lt;br /&gt;
[[Image:Earl.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Mage School====&lt;br /&gt;
The Mage School in Shal'Tirr'em is the main place aspiring young mages from around the island go to learn the ways of the arcane. The school is free so long as the mages return the favor by enlisting in the Toloira Guard (any city) to help protect their homeland from all threats, for at least 4 years of service. Once a mage can cast 5th level spells they are dismissed from the shcool.  A few Senior Mages and higher do sometimes remain at the school to teach young mages. Members of the Mage school are not allowed to be members of the School of Necromantic Arts at the same time.&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Many forest products and unusual plants from Shal'Tirr Lake.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ral'Yenn'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;del&amp;gt;Regional city in area B, exports northern coastal and forest products and unusual animal meat. Has the highest concentration of Ghost Elves. Sits on the southeastern edge of the North frozen lands. Early in the settling of Toloira a great Sea Monster attacked the newly growing town and demolished it. Count Amalamne was amoung the town's defenders who battled the monster but was eaten by it and his body never recovered. The Sea Monster left and the town was rebuilt for the most part and a statue of the Count was erected to memorialize him. It has been many years since then and the Countess still rules there. They have constant problems with Snowbolds and Frozen Orcs.&amp;lt;/del&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With the recent sacking and subsequent occupation of the city by the Rising Eclipse, most of the buildings, aside from the keep, are destroyed and it is one of the Rising Eclipse strongholds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;del&amp;gt;900&amp;lt;/del&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Ralyennem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Countess Hedithien Amalamne - Military responsibility for the land designated B, husband was killed in a battle against a monster from the sea, reports to the Duke.&lt;br /&gt;
Count's Seal&lt;br /&gt;
[[Image:Count2.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
&amp;lt;del&amp;gt;Northern coastal and forest products and unusual animal meat.&amp;lt;/del&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dre'Farra'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Regional city in area D, exports a lot of plains farm products and unusual southern coastal items. Has the highest concentration of Moon Elves.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
2800&lt;br /&gt;
&lt;br /&gt;
[[Image:Drefarraem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Earl Celorfildur Aloufin - Military responsibility for the land designated D, reports to the Duke.&lt;br /&gt;
*Countess Belenia Aloufin - wife of Earl.&lt;br /&gt;
Earl's Seal&lt;br /&gt;
[[Image:Earl3.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Plains farm products and unusual southern coastal items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mir'Nossr'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Regional city in area C sitting upon plains and cliffs overlooking the western sea. This was the first city to be established on Toloira and became the first capitol city of the elves until Shal'Tirr'em was established and the king built a castle there. Exports a lot of plains farm products. Has the highest concentration of Sun Elves. The western coast gets a lot of wind coming off the sea so most buildings are constructed with curved architecture.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
1800&lt;br /&gt;
&lt;br /&gt;
[[Image:Mirnossrem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Earl Morfindur Feiwalle - Military responsibility for the land designated C, never married, reports to the Duke.&lt;br /&gt;
Earl's Seal&lt;br /&gt;
[[Image:Earl2.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Plains farm products.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hemol'sham===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Village in area D1, exports forest products. Has the highest concentration of Wood Elves.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
250&lt;br /&gt;
&lt;br /&gt;
[[Image:Hemol%27sham.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Count Anyndir Nailaben - Military responsibility for the land designated D1, reports to Earl Aloufin.&lt;br /&gt;
*Countess Delenia Nailaben - wife of the Count.&lt;br /&gt;
Count's Seal&lt;br /&gt;
[[Image:Count3.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Unusual forest products.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trade===&lt;br /&gt;
Trade between the communities is via caravans using roads across the lowlands. Generally the mountains are not passable by caravans, but there are a few mountain passes that adventurers may use. A small dock at the mouth of the Shal'Tirr'ol, which flows between section A and D1, has a boat going to Grubbins Port.&lt;br /&gt;
&lt;br /&gt;
===Intraisland Travel===&lt;br /&gt;
Free travel is mostly done on foot following established roads.  For some specific destinations Tigers can be ridden for a small fee.  Fast travel between towns, by individuals, is via Wyvern riding for a modest fee. Each major town has a Wyvern Tower where the Wyverns are kept and trained by Handlers.  The towers are tall for ease of landing and to keep the Wyverns away from the general populous.&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|[[Image:Toloiratigers.jpg]]&lt;br /&gt;
|[[Image:Toloirawyverns.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Points of Interest not in cities==&lt;br /&gt;
===The World Stone===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
High up in the mountains within a crater lies the World Stone of Toloira. It is guarded by an &amp;quot;outsider&amp;quot; Elf named [[Da'emona]].&lt;br /&gt;
[[Image:Toloiraworldstone.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Archer Academy===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
The Archer Academy sits at a crossroads in the forest to the west of Shal'Tirr'em.  This is the primary location Archers go to train.  Many archers follow the paths to combine Magic (those who have the ability) with Archery to become the deadly Arcane Archers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Archeracademy.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===School of Necromantic Arts===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
The School of Necromantic Arts is located somewhere along the eastern coast.  Most Toloirans disdain what goes on there and they do not go there so its location is only generally known.  The school has an agreement with the King to exist and the laws of Toloira are clear as to the practices they are allowed.&lt;br /&gt;
Members of this school are not allowed to become members of the Shal'Tirr'em Mage school at the same time.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sona.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==OOC: Starting a new PC with a Toloira background==&lt;br /&gt;
These guidelines may be expanded as necessary.&lt;br /&gt;
&lt;br /&gt;
You can select any of the Elf sub races (as long as it has elf in the name) when creating a PC via the Custom Race Golem on the Islands module. The above IC information are general guidelines for selecting a birthplace and to help you develop your character's backstory. Each type of sub-elf exists in each of the primary cities, just the sub-elf that is the majority is indicated for each city.&lt;br /&gt;
&lt;br /&gt;
New Player Characters are currently not eligible to start out as Royalty, Nobility, nor anyone with, or had, power or influence. This is a reward in itself and something the PC can work towards which brings its own prestige. Options for a notable family parent can include, but are not limited to, moderately wealthy merchant, master crafter, a retired officer of a particular city's guard.... Use common sense. If you have no common sense, run your idea by the DM team [mailto:dms@arkaz.com dms@arkaz.com] .&lt;br /&gt;
&lt;br /&gt;
Also, new Player Characters are from the new generation of Elves and only know Toloira; they did not exist on the old world so have no memories of it, only stories passed down from parents and other elders.&lt;br /&gt;
&lt;br /&gt;
If you have a specific concept in mind that is not covered here, run it by the DM team [mailto:dms@arkaz.com dms@arkaz.com] .&lt;br /&gt;
&lt;br /&gt;
==OOC: Starting a new PC with a non-Toloira background==&lt;br /&gt;
Any PC race can wash up on Toloira, and normal rules apply.&lt;br /&gt;
&lt;br /&gt;
[[Category:Location]]&lt;/div&gt;</summary>
		<author><name>Terror2001</name></author>	</entry>

	<entry>
		<id>http://www.arkaz.org/lore/index.php?title=Island_of_Eternity&amp;diff=3259</id>
		<title>Island of Eternity</title>
		<link rel="alternate" type="text/html" href="http://www.arkaz.org/lore/index.php?title=Island_of_Eternity&amp;diff=3259"/>
				<updated>2012-06-03T17:55:35Z</updated>
		
		<summary type="html">&lt;p&gt;Terror2001: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navi|Lore|Islands}}&lt;br /&gt;
&lt;br /&gt;
{{Island Info&lt;br /&gt;
| p_race = Elf &lt;br /&gt;
| population = 10000&lt;br /&gt;
| p_export = Wood Products&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
A study of '''Toloira''' (Island of Eternity) by [[Alvin Shr'ug]] (translated from elvish): &lt;br /&gt;
&lt;br /&gt;
The island that is called by the [[Elf|Elves]] &amp;quot;Toloira&amp;quot; (which means &amp;quot;The Island of Eternity&amp;quot;) has a rich source of minerals, gems, plants and animals. It is no wonder when the first elf landed on this island his breath was taken away and he stayed there. &lt;br /&gt;
&lt;br /&gt;
If you walk through the Island there are a lot of rare plants and creatures around. In the middle of the Island there is a big crystal that has a strange bright glow around it. After a long study it seems like the crystal wasn't always there when the Island was formed, but somehow it came there - almost as if it fell from the sky. &lt;br /&gt;
&lt;br /&gt;
More study of the ground it indicates that the ground was not always as fertile as it is now. At the moment the crystal came on the Island the ground seemed to grow richer. &lt;br /&gt;
&lt;br /&gt;
A lot of elves heard about an Island, a paradise on earth and started looking for Toloira. Some indeed found it... some got lost. The elves who found it remained on the island and built wondrous cities there. &lt;br /&gt;
&lt;br /&gt;
The crystal on the island seems to give off a strange kind of power. Wizards, sorcerers and more scientists are still debating why the land is so rich, what the influence of the crystal is, and where the crystal came from.&lt;br /&gt;
&lt;br /&gt;
===The Great Cataclysm===&lt;br /&gt;
&lt;br /&gt;
This is what the Elves call the time period they were ripped from their homeworld. As they were ripped from their homeworld the veils between the planes were torn and creatures from the other planes leaked into that of the Elves. The Elves had to defend themselves against this invasion and many were lost before they finally rested on Arkaz. This was before their discovery of Toloira.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
From king to commoner it is mostly a benevolant society and great respect for nature and the land. Each person has their functions to fulfill and most are not envious or jealous of one another's station in life since each person tends to the land in some way.&lt;br /&gt;
Recently &amp;quot;outsiders&amp;quot; have started visiting Toloira a lot more frequently.  The Elves are, in general, still a little Xenophobic regarding non-Toloirans, but they are slowly changing to be more accepting of other people.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
The Elves of the Old world believed in a One True Divine entity that encompassed everything. Since being pulled from their home and landing on Arkaz they have lost touch with that entity. Some of the older Elves still worship the old god, some have lost their faith. Since most have a great respect for nature still they abhor things unnatural, necromantic, and negative energies.&lt;br /&gt;
&lt;br /&gt;
==Toloira Island==&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;&lt;br /&gt;
|[[Image:Toloira.jpg|640px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Toloira Cities==&lt;br /&gt;
===Shal'Tirr'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Capitol city of Toloira, Royal family and Extended family live here, exports many forest products and unusual plants from Shal'Tirr Lake. Has the highest concentration of High Elves. Sits on the southeastern edge of the northwestern mountain range and the Shal'Tirr lake. The town is fairly good-sized and supports many master crafters, an inn, and a mage school that has access to their own form of higher mage ability enablement. The town and surrounding forest are constantly overrun with hostile wisps.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
3800&lt;br /&gt;
&lt;br /&gt;
[[Image:Shaltirrem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====The Royal Family====&lt;br /&gt;
*King Galenduil Di'retholyan&lt;br /&gt;
*Queen Vilmawen Di'retholyan&lt;br /&gt;
*Princess Lomothrawien Di'retholyan&lt;br /&gt;
*Prince Aneldur Di'retholyan&lt;br /&gt;
King's Seal&lt;br /&gt;
[[Image:King.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Extended Family====&lt;br /&gt;
*Duke Urebriand Galisur is the Queen's brother, runs the military of Toloira.&lt;br /&gt;
*Duchess Elriel Galisur is wife to the Duke.&lt;br /&gt;
Duke's Seal&lt;br /&gt;
[[Image:Duke.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Earl Legebrlmar Zyrustine - Military responsibility for the land designated A, reports to the Duke, lives in a keep outside the town of Shal'Tirr'em.&lt;br /&gt;
*Countess Mebrithiel Zyrustine - wife of Earl.&lt;br /&gt;
Earl's Seal&lt;br /&gt;
[[Image:Earl.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Mage School====&lt;br /&gt;
The Mage School in Shal'Tirr'em is the main place aspiring young mages from around the island go to learn the ways of the arcane. The school is free so long as the mages return the favor by enlisting in the Toloira Guard (any city) to help protect their homeland from all threats, for at least 4 years of service. Once a mage can cast 5th level spells they are dismissed from the shcool.  A few Senior Mages and higher do sometimes remain at the school to teach young mages. Members of the Mage school are not allowed to be members of the School of Necromantic Arts at the same time.&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Many forest products and unusual plants from Shal'Tirr Lake.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ral'Yenn'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;del&amp;gt;Regional city in area B, exports northern coastal and forest products and unusual animal meat. Has the highest concentration of Ghost Elves. Sits on the southeastern edge of the North frozen lands. Early in the settling of Toloira a great Sea Monster attacked the newly growing town and demolished it. Count Amalamne was amoung the town's defenders who battled the monster but was eaten by it and his body never recovered. The Sea Monster left and the town was rebuilt for the most part and a statue of the Count was erected to memorialize him. It has been many years since then and the Countess still rules there. They have constant problems with Snowbolds and Frozen Orcs.&amp;lt;/del&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With the recent sacking and subsequent occupation of the city by the Rising Eclipse, most of the buildings, aside from the keep, are destroyed and it is one of the Rising Eclipse strongholds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;del&amp;gt;900&amp;lt;/del&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Ralyennem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Countess Hedithien Amalamne - Military responsibility for the land designated B, husband was killed in a battle against a monster from the sea, reports to the Duke.&lt;br /&gt;
Count's Seal&lt;br /&gt;
[[Image:Count2.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
&amp;lt;del&amp;gt;Northern coastal and forest products and unusual animal meat.&amp;lt;/del&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dre'Farra'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Regional city in area D, exports a lot of plains farm products and unusual southern coastal items. Has the highest concentration of Moon Elves.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
2800&lt;br /&gt;
&lt;br /&gt;
[[Image:Drefarraem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Earl Celorfildur Aloufin - Military responsibility for the land designated D, reports to the Duke.&lt;br /&gt;
*Countess Belenia Aloufin - wife of Earl.&lt;br /&gt;
Earl's Seal&lt;br /&gt;
[[Image:Earl3.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Plains farm products and unusual southern coastal items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mir'Nossr'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Regional city in area C sitting upon plains and cliffs overlooking the western sea. This was the first city to be established on Toloira and became the first capitol city of the elves until Shal'Tirr'em was established and the king built a castle there. Exports a lot of plains farm products. Has the highest concentration of Sun Elves. The western coast gets a lot of wind coming off the sea so most buildings are constructed with curved architecture.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
1800&lt;br /&gt;
&lt;br /&gt;
[[Image:Mirnossrem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Earl Morfindur Feiwalle - Military responsibility for the land designated C, never married, reports to the Duke.&lt;br /&gt;
Earl's Seal&lt;br /&gt;
[[Image:Earl2.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Plains farm products.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hemol'sham===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Village in area D1, exports forest products. Has the highest concentration of Wood Elves.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
250&lt;br /&gt;
&lt;br /&gt;
[[Image:Hemol%27sham.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Count Anyndir Nailaben - Military responsibility for the land designated D1, reports to Earl Aloufin.&lt;br /&gt;
*Countess Delenia Nailaben - wife of the Count.&lt;br /&gt;
Count's Seal&lt;br /&gt;
[[Image:Count3.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Unusual forest products.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trade===&lt;br /&gt;
Trade between the communities is via caravans using roads across the lowlands. Generally the mountains are not passable by caravans, but there are a few mountain passes that adventurers may use. A small dock at the mouth of the Shal'Tirr'ol, which flows between section A and D1, has a boat going to Grubbins Port.&lt;br /&gt;
&lt;br /&gt;
===Intraisland Travel===&lt;br /&gt;
Free travel is mostly done on foot following established roads.  For some specific destinations Tigers can be ridden for a small fee.  Fast travel between towns, by individuals, is via Wyvern riding for a modest fee. Each major town has a Wyvern Tower where the Wyverns are kept and trained by Handlers.  The towers are tall for ease of landing and to keep the Wyverns away from the general populous.&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|[[Image:Toloiratigers.jpg]]&lt;br /&gt;
|[[Image:Toloirawyverns.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Points of Interest not in cities==&lt;br /&gt;
===The World Stone===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
High up in the mountains within a crater lies the World Stone of Toloira. It is guarded by an &amp;quot;outsider&amp;quot; Elf named [[Da'emona]].&lt;br /&gt;
[[Image:Toloiraworldstone.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Archer Academy===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
The Archer Academy sits at a crossroads in the forest to the west of Shal'Tirr'em.  This is the primary location Archers go to train.  Many archers follow the paths to combine Magic (those who have the ability) with Archery to become the deadly Arcane Archers.&lt;br /&gt;
&lt;br /&gt;
[[Image:Archeracademy.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===School of Necromantic Arts===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
The School of Necromantic Arts is located somewhere along the eastern coast.  Most Toloirans disdain what goes on there and they do not go there so its location is only generally known.  The school has an agreement with the King to exist and the laws of Toloira are clear as to the practices they are allowed.&lt;br /&gt;
Members of this school are not allowed to become members of the Shal'Tirr'em Mage school at the same time.&lt;br /&gt;
&lt;br /&gt;
[[Image:Sona.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==OOC: Starting a new PC with a Toloira background==&lt;br /&gt;
These guidelines may be expanded as necessary.&lt;br /&gt;
&lt;br /&gt;
You can select any of the Elf sub races (as long as it has elf in the name) when creating a PC via the Custom Race Golem on the Islands module. The above IC information are general guidelines for selecting a birthplace and to help you develop your character's backstory. Each type of sub-elf exists in each of the primary cities, just the sub-elf that is the majority is indicated for each city.&lt;br /&gt;
&lt;br /&gt;
New Player Characters are currently not eligible to start out as Royalty, Nobility, nor anyone with, or had, power or influence. This is a reward in itself and something the PC can work towards which brings its own prestige. Options for a notable family parent can include, but are not limited to, moderately wealthy merchant, master crafter, a retired officer of a particular city's guard.... Use common sense. If you have no common sense, run your idea by the DM team [mailto:dms@arkaz.com dms@arkaz.com] .&lt;br /&gt;
&lt;br /&gt;
Also, new Player Characters are from the new generation of Elves and only know Toloira; they did not exist on the old world so have no memories of it, only stories passed down from parents and other elders.&lt;br /&gt;
&lt;br /&gt;
If you have a specific concept in mind that is not covered here, run it by the DM team [mailto:dms@arkaz.com dms@arkaz.com] .&lt;br /&gt;
&lt;br /&gt;
==OOC: Starting a new PC with a non-Toloira background==&lt;br /&gt;
Any PC race can wash up on Toloira, and normal rules apply.&lt;br /&gt;
&lt;br /&gt;
[[Category:Location]]&lt;/div&gt;</summary>
		<author><name>Terror2001</name></author>	</entry>

	<entry>
		<id>http://www.arkaz.org/lore/index.php?title=File:Toloira.jpg&amp;diff=3258</id>
		<title>File:Toloira.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.arkaz.org/lore/index.php?title=File:Toloira.jpg&amp;diff=3258"/>
				<updated>2012-06-03T17:42:03Z</updated>
		
		<summary type="html">&lt;p&gt;Terror2001: uploaded a new version of &amp;quot;Image:Toloira.jpg&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Terror2001</name></author>	</entry>

	<entry>
		<id>http://www.arkaz.org/lore/index.php?title=Island_of_Eternity&amp;diff=3252</id>
		<title>Island of Eternity</title>
		<link rel="alternate" type="text/html" href="http://www.arkaz.org/lore/index.php?title=Island_of_Eternity&amp;diff=3252"/>
				<updated>2012-05-21T17:13:36Z</updated>
		
		<summary type="html">&lt;p&gt;Terror2001: /* Intraisland Travel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navi|Lore|Islands}}&lt;br /&gt;
&lt;br /&gt;
{{Island Info&lt;br /&gt;
| p_race = Elf &lt;br /&gt;
| population = 10000&lt;br /&gt;
| p_export = Wood Products&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
A study of '''Toloira''' (Island of Eternity) by [[Alvin Shr'ug]] (translated from elvish): &lt;br /&gt;
&lt;br /&gt;
The island that is called by the [[Elf|Elves]] &amp;quot;Toloira&amp;quot; (which means &amp;quot;The Island of Eternity&amp;quot;) has a rich source of minerals, gems, plants and animals. It is no wonder when the first elf landed on this island his breath was taken away and he stayed there. &lt;br /&gt;
&lt;br /&gt;
If you walk through the Island there are a lot of rare plants and creatures around. In the middle of the Island there is a big crystal that has a strange bright glow around it. After a long study it seems like the crystal wasn't always there when the Island was formed, but somehow it came there - almost as if it fell from the sky. &lt;br /&gt;
&lt;br /&gt;
More study of the ground it indicates that the ground was not always as fertile as it is now. At the moment the crystal came on the Island the ground seemed to grow richer. &lt;br /&gt;
&lt;br /&gt;
A lot of elves heard about an Island, a paradise on earth and started looking for Toloira. Some indeed found it... some got lost. The elves who found it remained on the island and built wondrous cities there. &lt;br /&gt;
&lt;br /&gt;
The crystal on the island seems to give off a strange kind of power. Wizards, sorcerers and more scientists are still debating why the land is so rich, what the influence of the crystal is, and where the crystal came from.&lt;br /&gt;
&lt;br /&gt;
===The Great Cataclysm===&lt;br /&gt;
&lt;br /&gt;
This is what the Elves call the time period they were ripped from their homeworld. As they were ripped from their homeworld the veils between the planes were torn and creatures from the other planes leaked into that of the Elves. The Elves had to defend themselves against this invasion and many were lost before they finally rested on Arkaz. This was before their discovery of Toloira.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
From king to commoner it is mostly a benevolant society and great respect for nature and the land. Each person has their functions to fulfill and most are not envious or jealous of one another's station in life since each person tends to the land in some way.&lt;br /&gt;
Recently &amp;quot;outsiders&amp;quot; have started visiting Toloira a lot more frequently.  The Elves are, in general, still a little Xenophobic regarding non-Toloirans, but they are slowly changing to be more accepting of other people.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
The Elves of the Old world believed in a One True Divine entity that encompassed everything. Since being pulled from their home and landing on Arkaz they have lost touch with that entity. Some of the older Elves still worship the old god, some have lost their faith. Since most have a great respect for nature still they abhor things unnatural, necromantic, and negative energies.&lt;br /&gt;
&lt;br /&gt;
==Toloira Island==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Toloira.jpg|640px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Toloira Cities==&lt;br /&gt;
===Shal'Tirr'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Capitol city of Toloira, Royal family and Extended family live here, exports many forest products and unusual plants from Shal'Tirr Lake. Has the highest concentration of High Elves. Sits on the southeastern edge of the northwestern mountain range and the Shal'Tirr lake. The town is fairly good-sized and supports many master crafters, an inn, and a mage school that has access to their own form of higher mage ability enablement. The town and surrounding forest are constantly overrun with hostile wisps.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
3800&lt;br /&gt;
&lt;br /&gt;
[[Image:Shaltirrem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====The Royal Family====&lt;br /&gt;
*King Galenduil Di'retholyan&lt;br /&gt;
*Queen Vilmawen Di'retholyan&lt;br /&gt;
*Princess Lomothrawien Di'retholyan&lt;br /&gt;
*Prince Aneldur Di'retholyan&lt;br /&gt;
King's Seal&lt;br /&gt;
[[Image:King.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Extended Family====&lt;br /&gt;
*Duke Urebriand Galisur is the Queen's brother, runs the military of Toloira.&lt;br /&gt;
*Duchess Elriel Galisur is wife to the Duke.&lt;br /&gt;
Duke's Seal&lt;br /&gt;
[[Image:Duke.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Earl Legebrlmar Zyrustine - Military responsibility for the land designated A, reports to the Duke, lives in a keep outside the town of Shal'Tirr'em.&lt;br /&gt;
*Countess Mebrithiel Zyrustine - wife of Earl.&lt;br /&gt;
Earl's Seal&lt;br /&gt;
[[Image:Earl.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Mage School====&lt;br /&gt;
The Mage School in Shal'Tirr'em is the main place aspiring young mages from around the island go to learn the ways of the arcane. The school is free so long as the mages return the favor by enlisting in the Toloira Guard (any city) to help protect their homeland from all threats, for at least 4 years of service. Once a mage can cast 5th level spells they are dismissed from the shcool.  A few Senior Mages and higher do sometimes remain at the school to teach young mages. Members of the Mage school are not allowed to be members of the School of Necromantic Arts at the same time.&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Many forest products and unusual plants from Shal'Tirr Lake.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ral'Yenn'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;del&amp;gt;Regional city in area B, exports northern coastal and forest products and unusual animal meat. Has the highest concentration of Ghost Elves. Sits on the southeastern edge of the North frozen lands. Early in the settling of Toloira a great Sea Monster attacked the newly growing town and demolished it. Count Amalamne was amoung the town's defenders who battled the monster but was eaten by it and his body never recovered. The Sea Monster left and the town was rebuilt for the most part and a statue of the Count was erected to memorialize him. It has been many years since then and the Countess still rules there. They have constant problems with Snowbolds and Frozen Orcs.&amp;lt;/del&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With the recent sacking and subsequent occupation of the city by the Rising Eclipse, most of the buildings, aside from the keep, are destroyed and it is one of the Rising Eclipse strongholds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;del&amp;gt;900&amp;lt;/del&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Ralyennem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Countess Hedithien Amalamne - Military responsibility for the land designated B, husband was killed in a battle against a monster from the sea, reports to the Duke.&lt;br /&gt;
Count's Seal&lt;br /&gt;
[[Image:Count2.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
&amp;lt;del&amp;gt;Northern coastal and forest products and unusual animal meat.&amp;lt;/del&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dre'Farra'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Regional city in area D, exports a lot of plains farm products and unusual southern coastal items. Has the highest concentration of Moon Elves.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
2800&lt;br /&gt;
&lt;br /&gt;
[[Image:Drefarraem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Earl Celorfildur Aloufin - Military responsibility for the land designated D, reports to the Duke.&lt;br /&gt;
*Countess Belenia Aloufin - wife of Earl.&lt;br /&gt;
Earl's Seal&lt;br /&gt;
[[Image:Earl3.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Plains farm products and unusual southern coastal items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mir'Nossr'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Regional city in area C sitting upon plains and cliffs overlooking the western sea. This was the first city to be established on Toloira and became the first capitol city of the elves until Shal'Tirr'em was established and the king built a castle there. Exports a lot of plains farm products. Has the highest concentration of Sun Elves. The western coast gets a lot of wind coming off the sea so most buildings are constructed with curved architecture.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
1800&lt;br /&gt;
&lt;br /&gt;
[[Image:Mirnossrem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Earl Morfindur Feiwalle - Military responsibility for the land designated C, never married, reports to the Duke.&lt;br /&gt;
Earl's Seal&lt;br /&gt;
[[Image:Earl2.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Plains farm products.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hemol'sham===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Village in area D1, exports forest products. Has the highest concentration of Wood Elves.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
250&lt;br /&gt;
&lt;br /&gt;
[[Image:Hemol%27sham.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Count Anyndir Nailaben - Military responsibility for the land designated D1, reports to Earl Aloufin.&lt;br /&gt;
*Countess Delenia Nailaben - wife of the Count.&lt;br /&gt;
Count's Seal&lt;br /&gt;
[[Image:Count3.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Unusual forest products.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trade===&lt;br /&gt;
Trade between the communities is via caravans using roads across the lowlands. Generally the mountains are not passable by caravans, but there are a few mountain passes that adventurers may use. A small dock at the mouth of the Shal'Tirr'ol, which flows between section A and D1, has a boat going to Grubbins Port.&lt;br /&gt;
&lt;br /&gt;
===Intraisland Travel===&lt;br /&gt;
Free travel is mostly done on foot following established roads.  For some specific destinations Tigers can be ridden for a small fee.  Fast travel between towns, by individuals, is via Wyvern riding for a modest fee. Each major town has a Wyvern Tower where the Wyverns are kept and trained by Handlers.  The towers are tall for ease of landing and to keep the Wyverns away from the general populous.&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|[[Image:Toloiratigers.jpg]]&lt;br /&gt;
|[[Image:Toloirawyverns.jpg]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Points of Interest not in cities==&lt;br /&gt;
===The World Stone===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
High up in the mountains within a crater lies the World Stone of Toloira. It is guarded by an &amp;quot;outsider&amp;quot; Elf named [[Da'emona]].&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Toloiraworldstone.jpg]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Archer Academy===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
The Archer Academy sits at a crossroads in the forest to the west of Shal'Tirr'em.  This is the primary location Archers go to train.  Many archers follow the paths to combine Magic (those who have the ability) with Archery to become the deadly Arcane Archers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Archeracademy.jpg]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===School of Necromantic Arts===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
The School of Necromantic Arts is located somewhere along the eastern coast.  Most Toloirans disdain what goes on there and they do not go there so its location is only generally known.  The school has an agreement with the King to exist and the laws of Toloira are clear as to the practices they are allowed.&lt;br /&gt;
Members of this school are not allowed to become members of the Shal'Tirr'em Mage school at the same time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Sona.jpg]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==OOC: Starting a new PC with a Toloira background==&lt;br /&gt;
These guidelines may be expanded as necessary.&lt;br /&gt;
&lt;br /&gt;
You can select any of the Elf sub races (as long as it has elf in the name) when creating a PC via the Custom Race Golem on the Islands module. The above IC information are general guidelines for selecting a birthplace and to help you develop your character's backstory. Each type of sub-elf exists in each of the primary cities, just the sub-elf that is the majority is indicated for each city.&lt;br /&gt;
&lt;br /&gt;
New Player Characters are currently not eligible to start out as Royalty, Nobility, nor anyone with, or had, power or influence. This is a reward in itself and something the PC can work towards which brings its own prestige. Options for a notable family parent can include, but are not limited to, moderately wealthy merchant, master crafter, a retired officer of a particular city's guard.... Use common sense. If you have no common sense, run your idea by the DM team [mailto:dms@arkaz.com dms@arkaz.com] .&lt;br /&gt;
&lt;br /&gt;
Also, new Player Characters are from the new generation of Elves and only know Toloira; they did not exist on the old world so have no memories of it, only stories passed down from parents and other elders.&lt;br /&gt;
&lt;br /&gt;
If you have a specific concept in mind that is not covered here, run it by the DM team [mailto:dms@arkaz.com dms@arkaz.com] .&lt;br /&gt;
&lt;br /&gt;
==OOC: Starting a new PC with a non-Toloira background==&lt;br /&gt;
Any PC race can wash up on Toloira, and normal rules apply.&lt;br /&gt;
&lt;br /&gt;
[[Category:Location]]&lt;/div&gt;</summary>
		<author><name>Terror2001</name></author>	</entry>

	<entry>
		<id>http://www.arkaz.org/lore/index.php?title=Island_of_Eternity&amp;diff=3251</id>
		<title>Island of Eternity</title>
		<link rel="alternate" type="text/html" href="http://www.arkaz.org/lore/index.php?title=Island_of_Eternity&amp;diff=3251"/>
				<updated>2012-05-21T17:12:11Z</updated>
		
		<summary type="html">&lt;p&gt;Terror2001: /* Intraisland Travel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navi|Lore|Islands}}&lt;br /&gt;
&lt;br /&gt;
{{Island Info&lt;br /&gt;
| p_race = Elf &lt;br /&gt;
| population = 10000&lt;br /&gt;
| p_export = Wood Products&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
A study of '''Toloira''' (Island of Eternity) by [[Alvin Shr'ug]] (translated from elvish): &lt;br /&gt;
&lt;br /&gt;
The island that is called by the [[Elf|Elves]] &amp;quot;Toloira&amp;quot; (which means &amp;quot;The Island of Eternity&amp;quot;) has a rich source of minerals, gems, plants and animals. It is no wonder when the first elf landed on this island his breath was taken away and he stayed there. &lt;br /&gt;
&lt;br /&gt;
If you walk through the Island there are a lot of rare plants and creatures around. In the middle of the Island there is a big crystal that has a strange bright glow around it. After a long study it seems like the crystal wasn't always there when the Island was formed, but somehow it came there - almost as if it fell from the sky. &lt;br /&gt;
&lt;br /&gt;
More study of the ground it indicates that the ground was not always as fertile as it is now. At the moment the crystal came on the Island the ground seemed to grow richer. &lt;br /&gt;
&lt;br /&gt;
A lot of elves heard about an Island, a paradise on earth and started looking for Toloira. Some indeed found it... some got lost. The elves who found it remained on the island and built wondrous cities there. &lt;br /&gt;
&lt;br /&gt;
The crystal on the island seems to give off a strange kind of power. Wizards, sorcerers and more scientists are still debating why the land is so rich, what the influence of the crystal is, and where the crystal came from.&lt;br /&gt;
&lt;br /&gt;
===The Great Cataclysm===&lt;br /&gt;
&lt;br /&gt;
This is what the Elves call the time period they were ripped from their homeworld. As they were ripped from their homeworld the veils between the planes were torn and creatures from the other planes leaked into that of the Elves. The Elves had to defend themselves against this invasion and many were lost before they finally rested on Arkaz. This was before their discovery of Toloira.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
From king to commoner it is mostly a benevolant society and great respect for nature and the land. Each person has their functions to fulfill and most are not envious or jealous of one another's station in life since each person tends to the land in some way.&lt;br /&gt;
Recently &amp;quot;outsiders&amp;quot; have started visiting Toloira a lot more frequently.  The Elves are, in general, still a little Xenophobic regarding non-Toloirans, but they are slowly changing to be more accepting of other people.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
The Elves of the Old world believed in a One True Divine entity that encompassed everything. Since being pulled from their home and landing on Arkaz they have lost touch with that entity. Some of the older Elves still worship the old god, some have lost their faith. Since most have a great respect for nature still they abhor things unnatural, necromantic, and negative energies.&lt;br /&gt;
&lt;br /&gt;
==Toloira Island==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Toloira.jpg|640px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Toloira Cities==&lt;br /&gt;
===Shal'Tirr'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Capitol city of Toloira, Royal family and Extended family live here, exports many forest products and unusual plants from Shal'Tirr Lake. Has the highest concentration of High Elves. Sits on the southeastern edge of the northwestern mountain range and the Shal'Tirr lake. The town is fairly good-sized and supports many master crafters, an inn, and a mage school that has access to their own form of higher mage ability enablement. The town and surrounding forest are constantly overrun with hostile wisps.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
3800&lt;br /&gt;
&lt;br /&gt;
[[Image:Shaltirrem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====The Royal Family====&lt;br /&gt;
*King Galenduil Di'retholyan&lt;br /&gt;
*Queen Vilmawen Di'retholyan&lt;br /&gt;
*Princess Lomothrawien Di'retholyan&lt;br /&gt;
*Prince Aneldur Di'retholyan&lt;br /&gt;
King's Seal&lt;br /&gt;
[[Image:King.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Extended Family====&lt;br /&gt;
*Duke Urebriand Galisur is the Queen's brother, runs the military of Toloira.&lt;br /&gt;
*Duchess Elriel Galisur is wife to the Duke.&lt;br /&gt;
Duke's Seal&lt;br /&gt;
[[Image:Duke.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Earl Legebrlmar Zyrustine - Military responsibility for the land designated A, reports to the Duke, lives in a keep outside the town of Shal'Tirr'em.&lt;br /&gt;
*Countess Mebrithiel Zyrustine - wife of Earl.&lt;br /&gt;
Earl's Seal&lt;br /&gt;
[[Image:Earl.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Mage School====&lt;br /&gt;
The Mage School in Shal'Tirr'em is the main place aspiring young mages from around the island go to learn the ways of the arcane. The school is free so long as the mages return the favor by enlisting in the Toloira Guard (any city) to help protect their homeland from all threats, for at least 4 years of service. Once a mage can cast 5th level spells they are dismissed from the shcool.  A few Senior Mages and higher do sometimes remain at the school to teach young mages. Members of the Mage school are not allowed to be members of the School of Necromantic Arts at the same time.&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Many forest products and unusual plants from Shal'Tirr Lake.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ral'Yenn'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;del&amp;gt;Regional city in area B, exports northern coastal and forest products and unusual animal meat. Has the highest concentration of Ghost Elves. Sits on the southeastern edge of the North frozen lands. Early in the settling of Toloira a great Sea Monster attacked the newly growing town and demolished it. Count Amalamne was amoung the town's defenders who battled the monster but was eaten by it and his body never recovered. The Sea Monster left and the town was rebuilt for the most part and a statue of the Count was erected to memorialize him. It has been many years since then and the Countess still rules there. They have constant problems with Snowbolds and Frozen Orcs.&amp;lt;/del&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With the recent sacking and subsequent occupation of the city by the Rising Eclipse, most of the buildings, aside from the keep, are destroyed and it is one of the Rising Eclipse strongholds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;del&amp;gt;900&amp;lt;/del&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Ralyennem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Countess Hedithien Amalamne - Military responsibility for the land designated B, husband was killed in a battle against a monster from the sea, reports to the Duke.&lt;br /&gt;
Count's Seal&lt;br /&gt;
[[Image:Count2.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
&amp;lt;del&amp;gt;Northern coastal and forest products and unusual animal meat.&amp;lt;/del&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dre'Farra'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Regional city in area D, exports a lot of plains farm products and unusual southern coastal items. Has the highest concentration of Moon Elves.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
2800&lt;br /&gt;
&lt;br /&gt;
[[Image:Drefarraem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Earl Celorfildur Aloufin - Military responsibility for the land designated D, reports to the Duke.&lt;br /&gt;
*Countess Belenia Aloufin - wife of Earl.&lt;br /&gt;
Earl's Seal&lt;br /&gt;
[[Image:Earl3.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Plains farm products and unusual southern coastal items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mir'Nossr'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Regional city in area C sitting upon plains and cliffs overlooking the western sea. This was the first city to be established on Toloira and became the first capitol city of the elves until Shal'Tirr'em was established and the king built a castle there. Exports a lot of plains farm products. Has the highest concentration of Sun Elves. The western coast gets a lot of wind coming off the sea so most buildings are constructed with curved architecture.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
1800&lt;br /&gt;
&lt;br /&gt;
[[Image:Mirnossrem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Earl Morfindur Feiwalle - Military responsibility for the land designated C, never married, reports to the Duke.&lt;br /&gt;
Earl's Seal&lt;br /&gt;
[[Image:Earl2.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Plains farm products.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hemol'sham===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Village in area D1, exports forest products. Has the highest concentration of Wood Elves.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
250&lt;br /&gt;
&lt;br /&gt;
[[Image:Hemol%27sham.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Count Anyndir Nailaben - Military responsibility for the land designated D1, reports to Earl Aloufin.&lt;br /&gt;
*Countess Delenia Nailaben - wife of the Count.&lt;br /&gt;
Count's Seal&lt;br /&gt;
[[Image:Count3.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Unusual forest products.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trade===&lt;br /&gt;
Trade between the communities is via caravans using roads across the lowlands. Generally the mountains are not passable by caravans, but there are a few mountain passes that adventurers may use. A small dock at the mouth of the Shal'Tirr'ol, which flows between section A and D1, has a boat going to Grubbins Port.&lt;br /&gt;
&lt;br /&gt;
===Intraisland Travel===&lt;br /&gt;
Free travel is mostly done on foot following established roads.  For some specific destinations Tigers can be ridden for a small fee.  Fast travel between towns, by individuals, is via Wyvern riding for a modest fee. Each major town has a Wyvern Tower where the Wyverns are kept and trained by Handlers.  The towers are tall for ease of landing and to keep the Wyverns away from the general populous.&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|[[Image:Toloiratigers.jpg]]&lt;br /&gt;
|[[Image:Toloirawyverns.jpg]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Points of Interest not in cities==&lt;br /&gt;
===The World Stone===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
High up in the mountains within a crater lies the World Stone of Toloira. It is guarded by an &amp;quot;outsider&amp;quot; Elf named [[Da'emona]].&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Toloiraworldstone.jpg]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Archer Academy===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
The Archer Academy sits at a crossroads in the forest to the west of Shal'Tirr'em.  This is the primary location Archers go to train.  Many archers follow the paths to combine Magic (those who have the ability) with Archery to become the deadly Arcane Archers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Archeracademy.jpg]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===School of Necromantic Arts===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
The School of Necromantic Arts is located somewhere along the eastern coast.  Most Toloirans disdain what goes on there and they do not go there so its location is only generally known.  The school has an agreement with the King to exist and the laws of Toloira are clear as to the practices they are allowed.&lt;br /&gt;
Members of this school are not allowed to become members of the Shal'Tirr'em Mage school at the same time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Sona.jpg]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==OOC: Starting a new PC with a Toloira background==&lt;br /&gt;
These guidelines may be expanded as necessary.&lt;br /&gt;
&lt;br /&gt;
You can select any of the Elf sub races (as long as it has elf in the name) when creating a PC via the Custom Race Golem on the Islands module. The above IC information are general guidelines for selecting a birthplace and to help you develop your character's backstory. Each type of sub-elf exists in each of the primary cities, just the sub-elf that is the majority is indicated for each city.&lt;br /&gt;
&lt;br /&gt;
New Player Characters are currently not eligible to start out as Royalty, Nobility, nor anyone with, or had, power or influence. This is a reward in itself and something the PC can work towards which brings its own prestige. Options for a notable family parent can include, but are not limited to, moderately wealthy merchant, master crafter, a retired officer of a particular city's guard.... Use common sense. If you have no common sense, run your idea by the DM team [mailto:dms@arkaz.com dms@arkaz.com] .&lt;br /&gt;
&lt;br /&gt;
Also, new Player Characters are from the new generation of Elves and only know Toloira; they did not exist on the old world so have no memories of it, only stories passed down from parents and other elders.&lt;br /&gt;
&lt;br /&gt;
If you have a specific concept in mind that is not covered here, run it by the DM team [mailto:dms@arkaz.com dms@arkaz.com] .&lt;br /&gt;
&lt;br /&gt;
==OOC: Starting a new PC with a non-Toloira background==&lt;br /&gt;
Any PC race can wash up on Toloira, and normal rules apply.&lt;br /&gt;
&lt;br /&gt;
[[Category:Location]]&lt;/div&gt;</summary>
		<author><name>Terror2001</name></author>	</entry>

	<entry>
		<id>http://www.arkaz.org/lore/index.php?title=Island_of_Eternity&amp;diff=3250</id>
		<title>Island of Eternity</title>
		<link rel="alternate" type="text/html" href="http://www.arkaz.org/lore/index.php?title=Island_of_Eternity&amp;diff=3250"/>
				<updated>2012-05-21T17:11:34Z</updated>
		
		<summary type="html">&lt;p&gt;Terror2001: /* Intraisland Travel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navi|Lore|Islands}}&lt;br /&gt;
&lt;br /&gt;
{{Island Info&lt;br /&gt;
| p_race = Elf &lt;br /&gt;
| population = 10000&lt;br /&gt;
| p_export = Wood Products&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
A study of '''Toloira''' (Island of Eternity) by [[Alvin Shr'ug]] (translated from elvish): &lt;br /&gt;
&lt;br /&gt;
The island that is called by the [[Elf|Elves]] &amp;quot;Toloira&amp;quot; (which means &amp;quot;The Island of Eternity&amp;quot;) has a rich source of minerals, gems, plants and animals. It is no wonder when the first elf landed on this island his breath was taken away and he stayed there. &lt;br /&gt;
&lt;br /&gt;
If you walk through the Island there are a lot of rare plants and creatures around. In the middle of the Island there is a big crystal that has a strange bright glow around it. After a long study it seems like the crystal wasn't always there when the Island was formed, but somehow it came there - almost as if it fell from the sky. &lt;br /&gt;
&lt;br /&gt;
More study of the ground it indicates that the ground was not always as fertile as it is now. At the moment the crystal came on the Island the ground seemed to grow richer. &lt;br /&gt;
&lt;br /&gt;
A lot of elves heard about an Island, a paradise on earth and started looking for Toloira. Some indeed found it... some got lost. The elves who found it remained on the island and built wondrous cities there. &lt;br /&gt;
&lt;br /&gt;
The crystal on the island seems to give off a strange kind of power. Wizards, sorcerers and more scientists are still debating why the land is so rich, what the influence of the crystal is, and where the crystal came from.&lt;br /&gt;
&lt;br /&gt;
===The Great Cataclysm===&lt;br /&gt;
&lt;br /&gt;
This is what the Elves call the time period they were ripped from their homeworld. As they were ripped from their homeworld the veils between the planes were torn and creatures from the other planes leaked into that of the Elves. The Elves had to defend themselves against this invasion and many were lost before they finally rested on Arkaz. This was before their discovery of Toloira.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
From king to commoner it is mostly a benevolant society and great respect for nature and the land. Each person has their functions to fulfill and most are not envious or jealous of one another's station in life since each person tends to the land in some way.&lt;br /&gt;
Recently &amp;quot;outsiders&amp;quot; have started visiting Toloira a lot more frequently.  The Elves are, in general, still a little Xenophobic regarding non-Toloirans, but they are slowly changing to be more accepting of other people.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
The Elves of the Old world believed in a One True Divine entity that encompassed everything. Since being pulled from their home and landing on Arkaz they have lost touch with that entity. Some of the older Elves still worship the old god, some have lost their faith. Since most have a great respect for nature still they abhor things unnatural, necromantic, and negative energies.&lt;br /&gt;
&lt;br /&gt;
==Toloira Island==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Toloira.jpg|640px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Toloira Cities==&lt;br /&gt;
===Shal'Tirr'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Capitol city of Toloira, Royal family and Extended family live here, exports many forest products and unusual plants from Shal'Tirr Lake. Has the highest concentration of High Elves. Sits on the southeastern edge of the northwestern mountain range and the Shal'Tirr lake. The town is fairly good-sized and supports many master crafters, an inn, and a mage school that has access to their own form of higher mage ability enablement. The town and surrounding forest are constantly overrun with hostile wisps.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
3800&lt;br /&gt;
&lt;br /&gt;
[[Image:Shaltirrem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====The Royal Family====&lt;br /&gt;
*King Galenduil Di'retholyan&lt;br /&gt;
*Queen Vilmawen Di'retholyan&lt;br /&gt;
*Princess Lomothrawien Di'retholyan&lt;br /&gt;
*Prince Aneldur Di'retholyan&lt;br /&gt;
King's Seal&lt;br /&gt;
[[Image:King.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Extended Family====&lt;br /&gt;
*Duke Urebriand Galisur is the Queen's brother, runs the military of Toloira.&lt;br /&gt;
*Duchess Elriel Galisur is wife to the Duke.&lt;br /&gt;
Duke's Seal&lt;br /&gt;
[[Image:Duke.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Earl Legebrlmar Zyrustine - Military responsibility for the land designated A, reports to the Duke, lives in a keep outside the town of Shal'Tirr'em.&lt;br /&gt;
*Countess Mebrithiel Zyrustine - wife of Earl.&lt;br /&gt;
Earl's Seal&lt;br /&gt;
[[Image:Earl.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Mage School====&lt;br /&gt;
The Mage School in Shal'Tirr'em is the main place aspiring young mages from around the island go to learn the ways of the arcane. The school is free so long as the mages return the favor by enlisting in the Toloira Guard (any city) to help protect their homeland from all threats, for at least 4 years of service. Once a mage can cast 5th level spells they are dismissed from the shcool.  A few Senior Mages and higher do sometimes remain at the school to teach young mages. Members of the Mage school are not allowed to be members of the School of Necromantic Arts at the same time.&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Many forest products and unusual plants from Shal'Tirr Lake.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ral'Yenn'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;del&amp;gt;Regional city in area B, exports northern coastal and forest products and unusual animal meat. Has the highest concentration of Ghost Elves. Sits on the southeastern edge of the North frozen lands. Early in the settling of Toloira a great Sea Monster attacked the newly growing town and demolished it. Count Amalamne was amoung the town's defenders who battled the monster but was eaten by it and his body never recovered. The Sea Monster left and the town was rebuilt for the most part and a statue of the Count was erected to memorialize him. It has been many years since then and the Countess still rules there. They have constant problems with Snowbolds and Frozen Orcs.&amp;lt;/del&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With the recent sacking and subsequent occupation of the city by the Rising Eclipse, most of the buildings, aside from the keep, are destroyed and it is one of the Rising Eclipse strongholds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;del&amp;gt;900&amp;lt;/del&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Ralyennem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Countess Hedithien Amalamne - Military responsibility for the land designated B, husband was killed in a battle against a monster from the sea, reports to the Duke.&lt;br /&gt;
Count's Seal&lt;br /&gt;
[[Image:Count2.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
&amp;lt;del&amp;gt;Northern coastal and forest products and unusual animal meat.&amp;lt;/del&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dre'Farra'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Regional city in area D, exports a lot of plains farm products and unusual southern coastal items. Has the highest concentration of Moon Elves.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
2800&lt;br /&gt;
&lt;br /&gt;
[[Image:Drefarraem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Earl Celorfildur Aloufin - Military responsibility for the land designated D, reports to the Duke.&lt;br /&gt;
*Countess Belenia Aloufin - wife of Earl.&lt;br /&gt;
Earl's Seal&lt;br /&gt;
[[Image:Earl3.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Plains farm products and unusual southern coastal items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mir'Nossr'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Regional city in area C sitting upon plains and cliffs overlooking the western sea. This was the first city to be established on Toloira and became the first capitol city of the elves until Shal'Tirr'em was established and the king built a castle there. Exports a lot of plains farm products. Has the highest concentration of Sun Elves. The western coast gets a lot of wind coming off the sea so most buildings are constructed with curved architecture.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
1800&lt;br /&gt;
&lt;br /&gt;
[[Image:Mirnossrem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Earl Morfindur Feiwalle - Military responsibility for the land designated C, never married, reports to the Duke.&lt;br /&gt;
Earl's Seal&lt;br /&gt;
[[Image:Earl2.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Plains farm products.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hemol'sham===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Village in area D1, exports forest products. Has the highest concentration of Wood Elves.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
250&lt;br /&gt;
&lt;br /&gt;
[[Image:Hemol%27sham.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Count Anyndir Nailaben - Military responsibility for the land designated D1, reports to Earl Aloufin.&lt;br /&gt;
*Countess Delenia Nailaben - wife of the Count.&lt;br /&gt;
Count's Seal&lt;br /&gt;
[[Image:Count3.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Unusual forest products.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trade===&lt;br /&gt;
Trade between the communities is via caravans using roads across the lowlands. Generally the mountains are not passable by caravans, but there are a few mountain passes that adventurers may use. A small dock at the mouth of the Shal'Tirr'ol, which flows between section A and D1, has a boat going to Grubbins Port.&lt;br /&gt;
&lt;br /&gt;
===Intraisland Travel===&lt;br /&gt;
Free travel is mostly done on foot following established roads.  For some specific destinations Tigers can be ridden for a small fee.  Fast travel between towns, by individuals, is via Wyvern riding for a modest fee. Each major town has a Wyvern Tower where the Wyverns are kept and trained by Handlers.  The towers are tall for ease of landing and to keep the Wyverns away from the general populous.&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|[[Image:Toloiratigers.jpg]]&lt;br /&gt;
|[[Image:Toloirawyverns.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Points of Interest not in cities==&lt;br /&gt;
===The World Stone===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
High up in the mountains within a crater lies the World Stone of Toloira. It is guarded by an &amp;quot;outsider&amp;quot; Elf named [[Da'emona]].&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Toloiraworldstone.jpg]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Archer Academy===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
The Archer Academy sits at a crossroads in the forest to the west of Shal'Tirr'em.  This is the primary location Archers go to train.  Many archers follow the paths to combine Magic (those who have the ability) with Archery to become the deadly Arcane Archers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Archeracademy.jpg]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===School of Necromantic Arts===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
The School of Necromantic Arts is located somewhere along the eastern coast.  Most Toloirans disdain what goes on there and they do not go there so its location is only generally known.  The school has an agreement with the King to exist and the laws of Toloira are clear as to the practices they are allowed.&lt;br /&gt;
Members of this school are not allowed to become members of the Shal'Tirr'em Mage school at the same time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Sona.jpg]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==OOC: Starting a new PC with a Toloira background==&lt;br /&gt;
These guidelines may be expanded as necessary.&lt;br /&gt;
&lt;br /&gt;
You can select any of the Elf sub races (as long as it has elf in the name) when creating a PC via the Custom Race Golem on the Islands module. The above IC information are general guidelines for selecting a birthplace and to help you develop your character's backstory. Each type of sub-elf exists in each of the primary cities, just the sub-elf that is the majority is indicated for each city.&lt;br /&gt;
&lt;br /&gt;
New Player Characters are currently not eligible to start out as Royalty, Nobility, nor anyone with, or had, power or influence. This is a reward in itself and something the PC can work towards which brings its own prestige. Options for a notable family parent can include, but are not limited to, moderately wealthy merchant, master crafter, a retired officer of a particular city's guard.... Use common sense. If you have no common sense, run your idea by the DM team [mailto:dms@arkaz.com dms@arkaz.com] .&lt;br /&gt;
&lt;br /&gt;
Also, new Player Characters are from the new generation of Elves and only know Toloira; they did not exist on the old world so have no memories of it, only stories passed down from parents and other elders.&lt;br /&gt;
&lt;br /&gt;
If you have a specific concept in mind that is not covered here, run it by the DM team [mailto:dms@arkaz.com dms@arkaz.com] .&lt;br /&gt;
&lt;br /&gt;
==OOC: Starting a new PC with a non-Toloira background==&lt;br /&gt;
Any PC race can wash up on Toloira, and normal rules apply.&lt;br /&gt;
&lt;br /&gt;
[[Category:Location]]&lt;/div&gt;</summary>
		<author><name>Terror2001</name></author>	</entry>

	<entry>
		<id>http://www.arkaz.org/lore/index.php?title=File:Toloirawyverns.jpg&amp;diff=3249</id>
		<title>File:Toloirawyverns.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.arkaz.org/lore/index.php?title=File:Toloirawyverns.jpg&amp;diff=3249"/>
				<updated>2012-05-21T17:10:44Z</updated>
		
		<summary type="html">&lt;p&gt;Terror2001: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Terror2001</name></author>	</entry>

	<entry>
		<id>http://www.arkaz.org/lore/index.php?title=File:Toloiratigers.jpg&amp;diff=3248</id>
		<title>File:Toloiratigers.jpg</title>
		<link rel="alternate" type="text/html" href="http://www.arkaz.org/lore/index.php?title=File:Toloiratigers.jpg&amp;diff=3248"/>
				<updated>2012-05-21T17:07:25Z</updated>
		
		<summary type="html">&lt;p&gt;Terror2001: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Terror2001</name></author>	</entry>

	<entry>
		<id>http://www.arkaz.org/lore/index.php?title=Language&amp;diff=3222</id>
		<title>Language</title>
		<link rel="alternate" type="text/html" href="http://www.arkaz.org/lore/index.php?title=Language&amp;diff=3222"/>
				<updated>2012-05-18T17:17:17Z</updated>
		
		<summary type="html">&lt;p&gt;Terror2001: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Nav|Overview|Systems}}&lt;br /&gt;
&lt;br /&gt;
Languages&lt;br /&gt;
These are all the languages that a character may learn in SIMTools version 2.1&lt;br /&gt;
&lt;br /&gt;
To view what languages you know type !list languages into the talk box.&lt;br /&gt;
To change the language you are speaking type !speak [language]&lt;br /&gt;
for example to speak elven type !speak elven&lt;br /&gt;
&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
Supported Languages&lt;br /&gt;
---------------------------------------------&lt;br /&gt;
'''Planar'''&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Abyssal&lt;br /&gt;
|Celestial&lt;br /&gt;
|Infernal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Racial'''&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Animal&lt;br /&gt;
|Aquan&lt;br /&gt;
|Auran&lt;br /&gt;
|Avariel&lt;br /&gt;
|Bugbear&lt;br /&gt;
|Draconic&lt;br /&gt;
|Drow&lt;br /&gt;
|DrowSign&lt;br /&gt;
|Dwarven&lt;br /&gt;
|-&lt;br /&gt;
|Elven&lt;br /&gt;
|Giant&lt;br /&gt;
|Githzerai&lt;br /&gt;
|Gnoll&lt;br /&gt;
|Gnomish&lt;br /&gt;
|Goblin&lt;br /&gt;
|Grimlock&lt;br /&gt;
|Halfling&lt;br /&gt;
|Hobgoblin&lt;br /&gt;
|-&lt;br /&gt;
|Ignan&lt;br /&gt;
|Illithid&lt;br /&gt;
|Kenderspeak&lt;br /&gt;
|Kobold&lt;br /&gt;
|Korred&lt;br /&gt;
|Kuo-Toan&lt;br /&gt;
|Lizardman&lt;br /&gt;
|Minotaur&lt;br /&gt;
|Ogre&lt;br /&gt;
|-&lt;br /&gt;
|Orcish&lt;br /&gt;
|Pixie&lt;br /&gt;
|Rakshasa&lt;br /&gt;
|Sahaguin&lt;br /&gt;
|Sirensong&lt;br /&gt;
|Stinger&lt;br /&gt;
|Svirfneblin&lt;br /&gt;
|Sylvan&lt;br /&gt;
|Terran&lt;br /&gt;
|-&lt;br /&gt;
|Thri-Kreen&lt;br /&gt;
|Treant&lt;br /&gt;
|Troll&lt;br /&gt;
|Undercommon&lt;br /&gt;
|Yuan-Ti&lt;br /&gt;
|(Leetspeak)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Regional'''&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Algarondan&lt;br /&gt;
|Alzhedo&lt;br /&gt;
|Chessentan&lt;br /&gt;
|Chondathan&lt;br /&gt;
|Chultan&lt;br /&gt;
|Damaran&lt;br /&gt;
|Dambrathan&lt;br /&gt;
|Durpari&lt;br /&gt;
|Halardrim&lt;br /&gt;
|-&lt;br /&gt;
|Halruaan&lt;br /&gt;
|Hengeyokai&lt;br /&gt;
|Highshou&lt;br /&gt;
|Illuskan&lt;br /&gt;
|Imaskar&lt;br /&gt;
|Lantanese&lt;br /&gt;
|Midani&lt;br /&gt;
|Mulhorandi&lt;br /&gt;
|Nexalan&lt;br /&gt;
|-&lt;br /&gt;
|Oillusk&lt;br /&gt;
|Rashemi&lt;br /&gt;
|Raumvira&lt;br /&gt;
|Serusan&lt;br /&gt;
|Shaaran&lt;br /&gt;
|Shou&lt;br /&gt;
|Talfiric&lt;br /&gt;
|Tashalan&lt;br /&gt;
|Tuigan&lt;br /&gt;
|-&lt;br /&gt;
|Turmic&lt;br /&gt;
|Uluik&lt;br /&gt;
|Untheric&lt;br /&gt;
|Vaasan&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Class'''&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Assassin's Cant (Assassin)&lt;br /&gt;
|Druidic&lt;br /&gt;
|Magic&lt;br /&gt;
|Necromantic&lt;br /&gt;
|Psionic&lt;br /&gt;
|Thieve's Cant (Cant)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems]]&lt;/div&gt;</summary>
		<author><name>Terror2001</name></author>	</entry>

	<entry>
		<id>http://www.arkaz.org/lore/index.php?title=Companion_Training_System&amp;diff=3221</id>
		<title>Companion Training System</title>
		<link rel="alternate" type="text/html" href="http://www.arkaz.org/lore/index.php?title=Companion_Training_System&amp;diff=3221"/>
				<updated>2012-05-18T17:03:00Z</updated>
		
		<summary type="html">&lt;p&gt;Terror2001: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Nav|Overview|Systems}}&lt;br /&gt;
&lt;br /&gt;
''Note knowledge of this system should be treated as in character in game information (akin to crafting recipes). You are free to share basic information in character post but do not divulge any taming or training techniques in the forums or on this wiki.''&lt;br /&gt;
&lt;br /&gt;
''There are a handful of books in game on the various aspects of Companion training (The ranger written books may not be useful for they speak of a different set of techniques)''&lt;br /&gt;
&lt;br /&gt;
There may be creatures in the world that refuse to ever be tamed but more likely the knowledge to tame was lost and just needs to be discovered again. If you have attempted to tame such a creature and you have exhausted all known knowledge you may start on a quest to research the needed knowledge. Look to the wandering elder druids of this world ... I am told there are some waiting to help those willing to take on such a quest if you are willing to share this information once the quest is completed.&lt;br /&gt;
&lt;br /&gt;
'''Resource:'''&lt;br /&gt;
* [http://wiki.avlis.org/CTS Companion Training System (CTS) Wiki]&lt;br /&gt;
* [http://wiki.avlis.org/CTS_Mechanics Companion Training System (CTS) Mechanics]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Systems]]&lt;/div&gt;</summary>
		<author><name>Terror2001</name></author>	</entry>

	<entry>
		<id>http://www.arkaz.org/lore/index.php?title=Island_of_Eternity&amp;diff=3213</id>
		<title>Island of Eternity</title>
		<link rel="alternate" type="text/html" href="http://www.arkaz.org/lore/index.php?title=Island_of_Eternity&amp;diff=3213"/>
				<updated>2012-05-01T19:11:55Z</updated>
		
		<summary type="html">&lt;p&gt;Terror2001: /* OOC: Starting a new PC with a Toloira background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navi|Lore|Islands}}&lt;br /&gt;
&lt;br /&gt;
{{Island Info&lt;br /&gt;
| p_race = Elf &lt;br /&gt;
| population = 10000&lt;br /&gt;
| p_export = Wood Products&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
A study of '''Toloira''' (Island of Eternity) by [[Alvin Shr'ug]] (translated from elvish): &lt;br /&gt;
&lt;br /&gt;
The island that is called by the [[Elf|Elves]] &amp;quot;Toloira&amp;quot; (which means &amp;quot;The Island of Eternity&amp;quot;) has a rich source of minerals, gems, plants and animals. It is no wonder when the first elf landed on this island his breath was taken away and he stayed there. &lt;br /&gt;
&lt;br /&gt;
If you walk through the Island there are a lot of rare plants and creatures around. In the middle of the Island there is a big crystal that has a strange bright glow around it. After a long study it seems like the crystal wasn't always there when the Island was formed, but somehow it came there - almost as if it fell from the sky. &lt;br /&gt;
&lt;br /&gt;
More study of the ground it indicates that the ground was not always as fertile as it is now. At the moment the crystal came on the Island the ground seemed to grow richer. &lt;br /&gt;
&lt;br /&gt;
A lot of elves heard about an Island, a paradise on earth and started looking for Toloira. Some indeed found it... some got lost. The elves who found it remained on the island and built wondrous cities there. &lt;br /&gt;
&lt;br /&gt;
The crystal on the island seems to give off a strange kind of power. Wizards, sorcerers and more scientists are still debating why the land is so rich, what the influence of the crystal is, and where the crystal came from.&lt;br /&gt;
&lt;br /&gt;
===The Great Cataclysm===&lt;br /&gt;
&lt;br /&gt;
This is what the Elves call the time period they were ripped from their homeworld. As they were ripped from their homeworld the veils between the planes were torn and creatures from the other planes leaked into that of the Elves. The Elves had to defend themselves against this invasion and many were lost before they finally rested on Arkaz. This was before their discovery of Toloira.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
From king to commoner it is mostly a benevolant society and great respect for nature and the land. Each person has their functions to fulfill and most are not envious or jealous of one another's station in life since each person tends to the land in some way.&lt;br /&gt;
Recently &amp;quot;outsiders&amp;quot; have started visiting Toloira a lot more frequently.  The Elves are, in general, still a little Xenophobic regarding non-Toloirans, but they are slowly changing to be more accepting of other people.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
The Elves of the Old world believed in a One True Divine entity that encompassed everything. Since being pulled from their home and landing on Arkaz they have lost touch with that entity. Some of the older Elves still worship the old god, some have lost their faith. Since most have a great respect for nature still they abhor things unnatural, necromantic, and negative energies.&lt;br /&gt;
&lt;br /&gt;
==Toloira Island==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Toloira.jpg|640px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Toloira Cities==&lt;br /&gt;
===Shal'Tirr'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Capitol city of Toloira, Royal family and Extended family live here, exports many forest products and unusual plants from Shal'Tirr Lake. Has the highest concentration of High Elves. Sits on the southeastern edge of the northwestern mountain range and the Shal'Tirr lake. The town is fairly good-sized and supports many master crafters, an inn, and a mage school that has access to their own form of higher mage ability enablement. The town and surrounding forest are constantly overrun with hostile wisps.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
3800&lt;br /&gt;
&lt;br /&gt;
[[Image:Shaltirrem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====The Royal Family====&lt;br /&gt;
*King Galenduil Di'retholyan&lt;br /&gt;
*Queen Vilmawen Di'retholyan&lt;br /&gt;
*Princess Lomothrawien Di'retholyan&lt;br /&gt;
*Prince Aneldur Di'retholyan&lt;br /&gt;
King's Seal&lt;br /&gt;
[[Image:King.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Extended Family====&lt;br /&gt;
*Duke Urebriand Galisur is the Queen's brother, runs the military of Toloira.&lt;br /&gt;
*Duchess Elriel Galisur is wife to the Duke.&lt;br /&gt;
Duke's Seal&lt;br /&gt;
[[Image:Duke.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Earl Legebrlmar Zyrustine - Military responsibility for the land designated A, reports to the Duke, lives in a keep outside the town of Shal'Tirr'em.&lt;br /&gt;
*Countess Mebrithiel Zyrustine - wife of Earl.&lt;br /&gt;
Earl's Seal&lt;br /&gt;
[[Image:Earl.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Mage School====&lt;br /&gt;
The Mage School in Shal'Tirr'em is the main place aspiring young mages from around the island go to learn the ways of the arcane. The school is free so long as the mages return the favor by enlisting in the Toloira Guard (any city) to help protect their homeland from all threats, for at least 4 years of service. Once a mage can cast 5th level spells they are dismissed from the shcool.  A few Senior Mages and higher do sometimes remain at the school to teach young mages. Members of the Mage school are not allowed to be members of the School of Necromantic Arts at the same time.&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Many forest products and unusual plants from Shal'Tirr Lake.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ral'Yenn'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;del&amp;gt;Regional city in area B, exports northern coastal and forest products and unusual animal meat. Has the highest concentration of Ghost Elves. Sits on the southeastern edge of the North frozen lands. Early in the settling of Toloira a great Sea Monster attacked the newly growing town and demolished it. Count Amalamne was amoung the town's defenders who battled the monster but was eaten by it and his body never recovered. The Sea Monster left and the town was rebuilt for the most part and a statue of the Count was erected to memorialize him. It has been many years since then and the Countess still rules there. They have constant problems with Snowbolds and Frozen Orcs.&amp;lt;/del&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With the recent sacking and subsequent occupation of the city by the Rising Eclipse, most of the buildings, aside from the keep, are destroyed and it is one of the Rising Eclipse strongholds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;del&amp;gt;900&amp;lt;/del&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Ralyennem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Countess Hedithien Amalamne - Military responsibility for the land designated B, husband was killed in a battle against a monster from the sea, reports to the Duke.&lt;br /&gt;
Count's Seal&lt;br /&gt;
[[Image:Count2.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
&amp;lt;del&amp;gt;Northern coastal and forest products and unusual animal meat.&amp;lt;/del&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dre'Farra'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Regional city in area D, exports a lot of plains farm products and unusual southern coastal items. Has the highest concentration of Moon Elves.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
2800&lt;br /&gt;
&lt;br /&gt;
[[Image:Drefarraem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Earl Celorfildur Aloufin - Military responsibility for the land designated D, reports to the Duke.&lt;br /&gt;
*Countess Belenia Aloufin - wife of Earl.&lt;br /&gt;
Earl's Seal&lt;br /&gt;
[[Image:Earl3.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Plains farm products and unusual southern coastal items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mir'Nossr'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Regional city in area C sitting upon plains and cliffs overlooking the western sea. This was the first city to be established on Toloira and became the first capitol city of the elves until Shal'Tirr'em was established and the king built a castle there. Exports a lot of plains farm products. Has the highest concentration of Sun Elves. The western coast gets a lot of wind coming off the sea so most buildings are constructed with curved architecture.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
1800&lt;br /&gt;
&lt;br /&gt;
[[Image:Mirnossrem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Earl Morfindur Feiwalle - Military responsibility for the land designated C, never married, reports to the Duke.&lt;br /&gt;
Earl's Seal&lt;br /&gt;
[[Image:Earl2.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Plains farm products.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hemol'sham===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Village in area D1, exports forest products. Has the highest concentration of Wood Elves.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
250&lt;br /&gt;
&lt;br /&gt;
[[Image:Hemol%27sham.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Count Anyndir Nailaben - Military responsibility for the land designated D1, reports to Earl Aloufin.&lt;br /&gt;
*Countess Delenia Nailaben - wife of the Count.&lt;br /&gt;
Count's Seal&lt;br /&gt;
[[Image:Count3.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Unusual forest products.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trade===&lt;br /&gt;
Trade between the communities is via caravans using roads across the lowlands. Generally the mountains are not passable by caravans, but there are a few mountain passes that adventurers may use. A small dock at the mouth of the Shal'Tirr'ol, which flows between section A and D1, has a boat going to Grubbins Port.&lt;br /&gt;
&lt;br /&gt;
===Intraisland Travel===&lt;br /&gt;
Free travel is mostly done on foot following established roads.  For some specific destinations Tigers can be ridden for a small fee.  Fast travel between towns, by individuals, is via Wyvern riding for a modest fee. Each major town has a Wyvern Tower where the Wyverns are kept and trained by Handlers.  The towers are tall for ease of landing and to keep the Wyverns away from the general populous.&lt;br /&gt;
&lt;br /&gt;
==Points of Interest not in cities==&lt;br /&gt;
===The World Stone===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
High up in the mountains within a crater lies the World Stone of Toloira. It is guarded by an &amp;quot;outsider&amp;quot; Elf named [[Da'emona]].&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Toloiraworldstone.jpg]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Archer Academy===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
The Archer Academy sits at a crossroads in the forest to the west of Shal'Tirr'em.  This is the primary location Archers go to train.  Many archers follow the paths to combine Magic (those who have the ability) with Archery to become the deadly Arcane Archers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Archeracademy.jpg]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===School of Necromantic Arts===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
The School of Necromantic Arts is located somewhere along the eastern coast.  Most Toloirans disdain what goes on there and they do not go there so its location is only generally known.  The school has an agreement with the King to exist and the laws of Toloira are clear as to the practices they are allowed.&lt;br /&gt;
Members of this school are not allowed to become members of the Shal'Tirr'em Mage school at the same time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Sona.jpg]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==OOC: Starting a new PC with a Toloira background==&lt;br /&gt;
These guidelines may be expanded as necessary.&lt;br /&gt;
&lt;br /&gt;
You can select any of the Elf sub races (as long as it has elf in the name) when creating a PC via the Custom Race Golem on the Islands module. The above IC information are general guidelines for selecting a birthplace and to help you develop your character's backstory. Each type of sub-elf exists in each of the primary cities, just the sub-elf that is the majority is indicated for each city.&lt;br /&gt;
&lt;br /&gt;
New Player Characters are currently not eligible to start out as Royalty, Nobility, nor anyone with, or had, power or influence. This is a reward in itself and something the PC can work towards which brings its own prestige. Options for a notable family parent can include, but are not limited to, moderately wealthy merchant, master crafter, a retired officer of a particular city's guard.... Use common sense. If you have no common sense, run your idea by the DM team [mailto:dms@arkaz.com dms@arkaz.com] .&lt;br /&gt;
&lt;br /&gt;
Also, new Player Characters are from the new generation of Elves and only know Toloira; they did not exist on the old world so have no memories of it, only stories passed down from parents and other elders.&lt;br /&gt;
&lt;br /&gt;
If you have a specific concept in mind that is not covered here, run it by the DM team [mailto:dms@arkaz.com dms@arkaz.com] .&lt;br /&gt;
&lt;br /&gt;
==OOC: Starting a new PC with a non-Toloira background==&lt;br /&gt;
Any PC race can wash up on Toloira, and normal rules apply.&lt;br /&gt;
&lt;br /&gt;
[[Category:Location]]&lt;/div&gt;</summary>
		<author><name>Terror2001</name></author>	</entry>

	<entry>
		<id>http://www.arkaz.org/lore/index.php?title=Island_of_Eternity&amp;diff=3212</id>
		<title>Island of Eternity</title>
		<link rel="alternate" type="text/html" href="http://www.arkaz.org/lore/index.php?title=Island_of_Eternity&amp;diff=3212"/>
				<updated>2012-05-01T19:10:23Z</updated>
		
		<summary type="html">&lt;p&gt;Terror2001: /* OOC: Starting a new PC with a Toloira background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navi|Lore|Islands}}&lt;br /&gt;
&lt;br /&gt;
{{Island Info&lt;br /&gt;
| p_race = Elf &lt;br /&gt;
| population = 10000&lt;br /&gt;
| p_export = Wood Products&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
A study of '''Toloira''' (Island of Eternity) by [[Alvin Shr'ug]] (translated from elvish): &lt;br /&gt;
&lt;br /&gt;
The island that is called by the [[Elf|Elves]] &amp;quot;Toloira&amp;quot; (which means &amp;quot;The Island of Eternity&amp;quot;) has a rich source of minerals, gems, plants and animals. It is no wonder when the first elf landed on this island his breath was taken away and he stayed there. &lt;br /&gt;
&lt;br /&gt;
If you walk through the Island there are a lot of rare plants and creatures around. In the middle of the Island there is a big crystal that has a strange bright glow around it. After a long study it seems like the crystal wasn't always there when the Island was formed, but somehow it came there - almost as if it fell from the sky. &lt;br /&gt;
&lt;br /&gt;
More study of the ground it indicates that the ground was not always as fertile as it is now. At the moment the crystal came on the Island the ground seemed to grow richer. &lt;br /&gt;
&lt;br /&gt;
A lot of elves heard about an Island, a paradise on earth and started looking for Toloira. Some indeed found it... some got lost. The elves who found it remained on the island and built wondrous cities there. &lt;br /&gt;
&lt;br /&gt;
The crystal on the island seems to give off a strange kind of power. Wizards, sorcerers and more scientists are still debating why the land is so rich, what the influence of the crystal is, and where the crystal came from.&lt;br /&gt;
&lt;br /&gt;
===The Great Cataclysm===&lt;br /&gt;
&lt;br /&gt;
This is what the Elves call the time period they were ripped from their homeworld. As they were ripped from their homeworld the veils between the planes were torn and creatures from the other planes leaked into that of the Elves. The Elves had to defend themselves against this invasion and many were lost before they finally rested on Arkaz. This was before their discovery of Toloira.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
From king to commoner it is mostly a benevolant society and great respect for nature and the land. Each person has their functions to fulfill and most are not envious or jealous of one another's station in life since each person tends to the land in some way.&lt;br /&gt;
Recently &amp;quot;outsiders&amp;quot; have started visiting Toloira a lot more frequently.  The Elves are, in general, still a little Xenophobic regarding non-Toloirans, but they are slowly changing to be more accepting of other people.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
The Elves of the Old world believed in a One True Divine entity that encompassed everything. Since being pulled from their home and landing on Arkaz they have lost touch with that entity. Some of the older Elves still worship the old god, some have lost their faith. Since most have a great respect for nature still they abhor things unnatural, necromantic, and negative energies.&lt;br /&gt;
&lt;br /&gt;
==Toloira Island==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Toloira.jpg|640px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Toloira Cities==&lt;br /&gt;
===Shal'Tirr'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Capitol city of Toloira, Royal family and Extended family live here, exports many forest products and unusual plants from Shal'Tirr Lake. Has the highest concentration of High Elves. Sits on the southeastern edge of the northwestern mountain range and the Shal'Tirr lake. The town is fairly good-sized and supports many master crafters, an inn, and a mage school that has access to their own form of higher mage ability enablement. The town and surrounding forest are constantly overrun with hostile wisps.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
3800&lt;br /&gt;
&lt;br /&gt;
[[Image:Shaltirrem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====The Royal Family====&lt;br /&gt;
*King Galenduil Di'retholyan&lt;br /&gt;
*Queen Vilmawen Di'retholyan&lt;br /&gt;
*Princess Lomothrawien Di'retholyan&lt;br /&gt;
*Prince Aneldur Di'retholyan&lt;br /&gt;
King's Seal&lt;br /&gt;
[[Image:King.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Extended Family====&lt;br /&gt;
*Duke Urebriand Galisur is the Queen's brother, runs the military of Toloira.&lt;br /&gt;
*Duchess Elriel Galisur is wife to the Duke.&lt;br /&gt;
Duke's Seal&lt;br /&gt;
[[Image:Duke.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Earl Legebrlmar Zyrustine - Military responsibility for the land designated A, reports to the Duke, lives in a keep outside the town of Shal'Tirr'em.&lt;br /&gt;
*Countess Mebrithiel Zyrustine - wife of Earl.&lt;br /&gt;
Earl's Seal&lt;br /&gt;
[[Image:Earl.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Mage School====&lt;br /&gt;
The Mage School in Shal'Tirr'em is the main place aspiring young mages from around the island go to learn the ways of the arcane. The school is free so long as the mages return the favor by enlisting in the Toloira Guard (any city) to help protect their homeland from all threats, for at least 4 years of service. Once a mage can cast 5th level spells they are dismissed from the shcool.  A few Senior Mages and higher do sometimes remain at the school to teach young mages. Members of the Mage school are not allowed to be members of the School of Necromantic Arts at the same time.&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Many forest products and unusual plants from Shal'Tirr Lake.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ral'Yenn'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;del&amp;gt;Regional city in area B, exports northern coastal and forest products and unusual animal meat. Has the highest concentration of Ghost Elves. Sits on the southeastern edge of the North frozen lands. Early in the settling of Toloira a great Sea Monster attacked the newly growing town and demolished it. Count Amalamne was amoung the town's defenders who battled the monster but was eaten by it and his body never recovered. The Sea Monster left and the town was rebuilt for the most part and a statue of the Count was erected to memorialize him. It has been many years since then and the Countess still rules there. They have constant problems with Snowbolds and Frozen Orcs.&amp;lt;/del&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With the recent sacking and subsequent occupation of the city by the Rising Eclipse, most of the buildings, aside from the keep, are destroyed and it is one of the Rising Eclipse strongholds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;del&amp;gt;900&amp;lt;/del&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Ralyennem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Countess Hedithien Amalamne - Military responsibility for the land designated B, husband was killed in a battle against a monster from the sea, reports to the Duke.&lt;br /&gt;
Count's Seal&lt;br /&gt;
[[Image:Count2.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
&amp;lt;del&amp;gt;Northern coastal and forest products and unusual animal meat.&amp;lt;/del&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dre'Farra'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Regional city in area D, exports a lot of plains farm products and unusual southern coastal items. Has the highest concentration of Moon Elves.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
2800&lt;br /&gt;
&lt;br /&gt;
[[Image:Drefarraem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Earl Celorfildur Aloufin - Military responsibility for the land designated D, reports to the Duke.&lt;br /&gt;
*Countess Belenia Aloufin - wife of Earl.&lt;br /&gt;
Earl's Seal&lt;br /&gt;
[[Image:Earl3.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Plains farm products and unusual southern coastal items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mir'Nossr'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Regional city in area C sitting upon plains and cliffs overlooking the western sea. This was the first city to be established on Toloira and became the first capitol city of the elves until Shal'Tirr'em was established and the king built a castle there. Exports a lot of plains farm products. Has the highest concentration of Sun Elves. The western coast gets a lot of wind coming off the sea so most buildings are constructed with curved architecture.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
1800&lt;br /&gt;
&lt;br /&gt;
[[Image:Mirnossrem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Earl Morfindur Feiwalle - Military responsibility for the land designated C, never married, reports to the Duke.&lt;br /&gt;
Earl's Seal&lt;br /&gt;
[[Image:Earl2.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Plains farm products.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hemol'sham===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Village in area D1, exports forest products. Has the highest concentration of Wood Elves.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
250&lt;br /&gt;
&lt;br /&gt;
[[Image:Hemol%27sham.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Count Anyndir Nailaben - Military responsibility for the land designated D1, reports to Earl Aloufin.&lt;br /&gt;
*Countess Delenia Nailaben - wife of the Count.&lt;br /&gt;
Count's Seal&lt;br /&gt;
[[Image:Count3.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Unusual forest products.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trade===&lt;br /&gt;
Trade between the communities is via caravans using roads across the lowlands. Generally the mountains are not passable by caravans, but there are a few mountain passes that adventurers may use. A small dock at the mouth of the Shal'Tirr'ol, which flows between section A and D1, has a boat going to Grubbins Port.&lt;br /&gt;
&lt;br /&gt;
===Intraisland Travel===&lt;br /&gt;
Free travel is mostly done on foot following established roads.  For some specific destinations Tigers can be ridden for a small fee.  Fast travel between towns, by individuals, is via Wyvern riding for a modest fee. Each major town has a Wyvern Tower where the Wyverns are kept and trained by Handlers.  The towers are tall for ease of landing and to keep the Wyverns away from the general populous.&lt;br /&gt;
&lt;br /&gt;
==Points of Interest not in cities==&lt;br /&gt;
===The World Stone===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
High up in the mountains within a crater lies the World Stone of Toloira. It is guarded by an &amp;quot;outsider&amp;quot; Elf named [[Da'emona]].&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Toloiraworldstone.jpg]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Archer Academy===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
The Archer Academy sits at a crossroads in the forest to the west of Shal'Tirr'em.  This is the primary location Archers go to train.  Many archers follow the paths to combine Magic (those who have the ability) with Archery to become the deadly Arcane Archers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Archeracademy.jpg]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===School of Necromantic Arts===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
The School of Necromantic Arts is located somewhere along the eastern coast.  Most Toloirans disdain what goes on there and they do not go there so its location is only generally known.  The school has an agreement with the King to exist and the laws of Toloira are clear as to the practices they are allowed.&lt;br /&gt;
Members of this school are not allowed to become members of the Shal'Tirr'em Mage school at the same time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Sona.jpg]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==OOC: Starting a new PC with a Toloira background==&lt;br /&gt;
You can select any of the Elf sub races (as long as it has elf in the name) when creating a PC via the Custom Race Golem on the Islands module. The above IC information are general guidelines for selecting a birthplace and to help you develop your character's backstory. Each type of sub-elf exists in each of the primary cities, just the sub-elf that is the majority is indicated for each city.&lt;br /&gt;
&lt;br /&gt;
New Player Characters are currently not eligible to start out as Royalty, Nobility, nor anyone with, or had, power or influence. This is a reward in itself and something the PC can work towards which brings its own prestige. Options for a notable family parent can include, but are not limited to, moderately wealthy merchant, master crafter, a retired officer of a particular city's guard.... Use common sense. If you have no common sense, run your idea by the DM team [mailto:dms@arkaz.com dms@arkaz.com] .&lt;br /&gt;
&lt;br /&gt;
Also, new Player Characters are from the new generation of Elves and only know Toloira; they did not exist on the old world so have no memories of it, only stories passed down from parents and other elders.&lt;br /&gt;
&lt;br /&gt;
If you have a specific concept in mind that is not covered here, run it by the DM team [mailto:dms@arkaz.com dms@arkaz.com] .&lt;br /&gt;
&lt;br /&gt;
==OOC: Starting a new PC with a non-Toloira background==&lt;br /&gt;
Any PC race can wash up on Toloira, and normal rules apply.&lt;br /&gt;
&lt;br /&gt;
[[Category:Location]]&lt;/div&gt;</summary>
		<author><name>Terror2001</name></author>	</entry>

	<entry>
		<id>http://www.arkaz.org/lore/index.php?title=Island_of_Eternity&amp;diff=3211</id>
		<title>Island of Eternity</title>
		<link rel="alternate" type="text/html" href="http://www.arkaz.org/lore/index.php?title=Island_of_Eternity&amp;diff=3211"/>
				<updated>2012-05-01T19:01:24Z</updated>
		
		<summary type="html">&lt;p&gt;Terror2001: /* OOC: Starting a new PC with a Toloira background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navi|Lore|Islands}}&lt;br /&gt;
&lt;br /&gt;
{{Island Info&lt;br /&gt;
| p_race = Elf &lt;br /&gt;
| population = 10000&lt;br /&gt;
| p_export = Wood Products&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
A study of '''Toloira''' (Island of Eternity) by [[Alvin Shr'ug]] (translated from elvish): &lt;br /&gt;
&lt;br /&gt;
The island that is called by the [[Elf|Elves]] &amp;quot;Toloira&amp;quot; (which means &amp;quot;The Island of Eternity&amp;quot;) has a rich source of minerals, gems, plants and animals. It is no wonder when the first elf landed on this island his breath was taken away and he stayed there. &lt;br /&gt;
&lt;br /&gt;
If you walk through the Island there are a lot of rare plants and creatures around. In the middle of the Island there is a big crystal that has a strange bright glow around it. After a long study it seems like the crystal wasn't always there when the Island was formed, but somehow it came there - almost as if it fell from the sky. &lt;br /&gt;
&lt;br /&gt;
More study of the ground it indicates that the ground was not always as fertile as it is now. At the moment the crystal came on the Island the ground seemed to grow richer. &lt;br /&gt;
&lt;br /&gt;
A lot of elves heard about an Island, a paradise on earth and started looking for Toloira. Some indeed found it... some got lost. The elves who found it remained on the island and built wondrous cities there. &lt;br /&gt;
&lt;br /&gt;
The crystal on the island seems to give off a strange kind of power. Wizards, sorcerers and more scientists are still debating why the land is so rich, what the influence of the crystal is, and where the crystal came from.&lt;br /&gt;
&lt;br /&gt;
===The Great Cataclysm===&lt;br /&gt;
&lt;br /&gt;
This is what the Elves call the time period they were ripped from their homeworld. As they were ripped from their homeworld the veils between the planes were torn and creatures from the other planes leaked into that of the Elves. The Elves had to defend themselves against this invasion and many were lost before they finally rested on Arkaz. This was before their discovery of Toloira.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
From king to commoner it is mostly a benevolant society and great respect for nature and the land. Each person has their functions to fulfill and most are not envious or jealous of one another's station in life since each person tends to the land in some way.&lt;br /&gt;
Recently &amp;quot;outsiders&amp;quot; have started visiting Toloira a lot more frequently.  The Elves are, in general, still a little Xenophobic regarding non-Toloirans, but they are slowly changing to be more accepting of other people.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
The Elves of the Old world believed in a One True Divine entity that encompassed everything. Since being pulled from their home and landing on Arkaz they have lost touch with that entity. Some of the older Elves still worship the old god, some have lost their faith. Since most have a great respect for nature still they abhor things unnatural, necromantic, and negative energies.&lt;br /&gt;
&lt;br /&gt;
==Toloira Island==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Toloira.jpg|640px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Toloira Cities==&lt;br /&gt;
===Shal'Tirr'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Capitol city of Toloira, Royal family and Extended family live here, exports many forest products and unusual plants from Shal'Tirr Lake. Has the highest concentration of High Elves. Sits on the southeastern edge of the northwestern mountain range and the Shal'Tirr lake. The town is fairly good-sized and supports many master crafters, an inn, and a mage school that has access to their own form of higher mage ability enablement. The town and surrounding forest are constantly overrun with hostile wisps.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
3800&lt;br /&gt;
&lt;br /&gt;
[[Image:Shaltirrem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====The Royal Family====&lt;br /&gt;
*King Galenduil Di'retholyan&lt;br /&gt;
*Queen Vilmawen Di'retholyan&lt;br /&gt;
*Princess Lomothrawien Di'retholyan&lt;br /&gt;
*Prince Aneldur Di'retholyan&lt;br /&gt;
King's Seal&lt;br /&gt;
[[Image:King.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Extended Family====&lt;br /&gt;
*Duke Urebriand Galisur is the Queen's brother, runs the military of Toloira.&lt;br /&gt;
*Duchess Elriel Galisur is wife to the Duke.&lt;br /&gt;
Duke's Seal&lt;br /&gt;
[[Image:Duke.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Earl Legebrlmar Zyrustine - Military responsibility for the land designated A, reports to the Duke, lives in a keep outside the town of Shal'Tirr'em.&lt;br /&gt;
*Countess Mebrithiel Zyrustine - wife of Earl.&lt;br /&gt;
Earl's Seal&lt;br /&gt;
[[Image:Earl.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Mage School====&lt;br /&gt;
The Mage School in Shal'Tirr'em is the main place aspiring young mages from around the island go to learn the ways of the arcane. The school is free so long as the mages return the favor by enlisting in the Toloira Guard (any city) to help protect their homeland from all threats, for at least 4 years of service. Once a mage can cast 5th level spells they are dismissed from the shcool.  A few Senior Mages and higher do sometimes remain at the school to teach young mages. Members of the Mage school are not allowed to be members of the School of Necromantic Arts at the same time.&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Many forest products and unusual plants from Shal'Tirr Lake.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ral'Yenn'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;del&amp;gt;Regional city in area B, exports northern coastal and forest products and unusual animal meat. Has the highest concentration of Ghost Elves. Sits on the southeastern edge of the North frozen lands. Early in the settling of Toloira a great Sea Monster attacked the newly growing town and demolished it. Count Amalamne was amoung the town's defenders who battled the monster but was eaten by it and his body never recovered. The Sea Monster left and the town was rebuilt for the most part and a statue of the Count was erected to memorialize him. It has been many years since then and the Countess still rules there. They have constant problems with Snowbolds and Frozen Orcs.&amp;lt;/del&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With the recent sacking and subsequent occupation of the city by the Rising Eclipse, most of the buildings, aside from the keep, are destroyed and it is one of the Rising Eclipse strongholds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;del&amp;gt;900&amp;lt;/del&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Ralyennem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Countess Hedithien Amalamne - Military responsibility for the land designated B, husband was killed in a battle against a monster from the sea, reports to the Duke.&lt;br /&gt;
Count's Seal&lt;br /&gt;
[[Image:Count2.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
&amp;lt;del&amp;gt;Northern coastal and forest products and unusual animal meat.&amp;lt;/del&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dre'Farra'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Regional city in area D, exports a lot of plains farm products and unusual southern coastal items. Has the highest concentration of Moon Elves.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
2800&lt;br /&gt;
&lt;br /&gt;
[[Image:Drefarraem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Earl Celorfildur Aloufin - Military responsibility for the land designated D, reports to the Duke.&lt;br /&gt;
*Countess Belenia Aloufin - wife of Earl.&lt;br /&gt;
Earl's Seal&lt;br /&gt;
[[Image:Earl3.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Plains farm products and unusual southern coastal items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mir'Nossr'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Regional city in area C sitting upon plains and cliffs overlooking the western sea. This was the first city to be established on Toloira and became the first capitol city of the elves until Shal'Tirr'em was established and the king built a castle there. Exports a lot of plains farm products. Has the highest concentration of Sun Elves. The western coast gets a lot of wind coming off the sea so most buildings are constructed with curved architecture.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
1800&lt;br /&gt;
&lt;br /&gt;
[[Image:Mirnossrem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Earl Morfindur Feiwalle - Military responsibility for the land designated C, never married, reports to the Duke.&lt;br /&gt;
Earl's Seal&lt;br /&gt;
[[Image:Earl2.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Plains farm products.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hemol'sham===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Village in area D1, exports forest products. Has the highest concentration of Wood Elves.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
250&lt;br /&gt;
&lt;br /&gt;
[[Image:Hemol%27sham.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Count Anyndir Nailaben - Military responsibility for the land designated D1, reports to Earl Aloufin.&lt;br /&gt;
*Countess Delenia Nailaben - wife of the Count.&lt;br /&gt;
Count's Seal&lt;br /&gt;
[[Image:Count3.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Unusual forest products.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trade===&lt;br /&gt;
Trade between the communities is via caravans using roads across the lowlands. Generally the mountains are not passable by caravans, but there are a few mountain passes that adventurers may use. A small dock at the mouth of the Shal'Tirr'ol, which flows between section A and D1, has a boat going to Grubbins Port.&lt;br /&gt;
&lt;br /&gt;
===Intraisland Travel===&lt;br /&gt;
Free travel is mostly done on foot following established roads.  For some specific destinations Tigers can be ridden for a small fee.  Fast travel between towns, by individuals, is via Wyvern riding for a modest fee. Each major town has a Wyvern Tower where the Wyverns are kept and trained by Handlers.  The towers are tall for ease of landing and to keep the Wyverns away from the general populous.&lt;br /&gt;
&lt;br /&gt;
==Points of Interest not in cities==&lt;br /&gt;
===The World Stone===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
High up in the mountains within a crater lies the World Stone of Toloira. It is guarded by an &amp;quot;outsider&amp;quot; Elf named [[Da'emona]].&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Toloiraworldstone.jpg]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Archer Academy===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
The Archer Academy sits at a crossroads in the forest to the west of Shal'Tirr'em.  This is the primary location Archers go to train.  Many archers follow the paths to combine Magic (those who have the ability) with Archery to become the deadly Arcane Archers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Archeracademy.jpg]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===School of Necromantic Arts===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
The School of Necromantic Arts is located somewhere along the eastern coast.  Most Toloirans disdain what goes on there and they do not go there so its location is only generally known.  The school has an agreement with the King to exist and the laws of Toloira are clear as to the practices they are allowed.&lt;br /&gt;
Members of this school are not allowed to become members of the Shal'Tirr'em Mage school at the same time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Sona.jpg]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==OOC: Starting a new PC with a Toloira background==&lt;br /&gt;
You can select any of the Elf sub races (as long as it has elf in the name) when creating a PC via the Custom Race Golem on the Islands module. The above IC information are general guidelines for selecting a birthplace and to help you develop your character's backstory. Each type of sub-elf exists in each of the primary cities, just the sub-elf that is the majority is indicated for each city.&lt;br /&gt;
&lt;br /&gt;
New Player Characters are currently not eligible to start out as Royalty, Nobility, nor anyone with or had power or influence. This is a reward in itself and something the PC can work towards which brings its own prestige. Options for a notable family parent can include, but are not limited to, wealthy merchant, master crafter, a retired officer of a particular city's guard.... Use common sense. If you have no common sense, run your idea by the DM team [mailto:dms@arkaz.com dms@arkaz.com] .&lt;br /&gt;
&lt;br /&gt;
Also, new Player Characters are from the new generation of Elves and only know Toloira; they did not exist on the old world so have no memories of it, only stories passed down from parents and other elders.&lt;br /&gt;
&lt;br /&gt;
If you have a specific concept in mind that is not covered here, run it by the DM team.&lt;br /&gt;
&lt;br /&gt;
==OOC: Starting a new PC with a non-Toloira background==&lt;br /&gt;
Any PC race can wash up on Toloira, and normal rules apply.&lt;br /&gt;
&lt;br /&gt;
[[Category:Location]]&lt;/div&gt;</summary>
		<author><name>Terror2001</name></author>	</entry>

	<entry>
		<id>http://www.arkaz.org/lore/index.php?title=Island_of_Eternity&amp;diff=3210</id>
		<title>Island of Eternity</title>
		<link rel="alternate" type="text/html" href="http://www.arkaz.org/lore/index.php?title=Island_of_Eternity&amp;diff=3210"/>
				<updated>2012-05-01T18:58:39Z</updated>
		
		<summary type="html">&lt;p&gt;Terror2001: /* OOC: Starting a new PC with a Toloira background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navi|Lore|Islands}}&lt;br /&gt;
&lt;br /&gt;
{{Island Info&lt;br /&gt;
| p_race = Elf &lt;br /&gt;
| population = 10000&lt;br /&gt;
| p_export = Wood Products&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
A study of '''Toloira''' (Island of Eternity) by [[Alvin Shr'ug]] (translated from elvish): &lt;br /&gt;
&lt;br /&gt;
The island that is called by the [[Elf|Elves]] &amp;quot;Toloira&amp;quot; (which means &amp;quot;The Island of Eternity&amp;quot;) has a rich source of minerals, gems, plants and animals. It is no wonder when the first elf landed on this island his breath was taken away and he stayed there. &lt;br /&gt;
&lt;br /&gt;
If you walk through the Island there are a lot of rare plants and creatures around. In the middle of the Island there is a big crystal that has a strange bright glow around it. After a long study it seems like the crystal wasn't always there when the Island was formed, but somehow it came there - almost as if it fell from the sky. &lt;br /&gt;
&lt;br /&gt;
More study of the ground it indicates that the ground was not always as fertile as it is now. At the moment the crystal came on the Island the ground seemed to grow richer. &lt;br /&gt;
&lt;br /&gt;
A lot of elves heard about an Island, a paradise on earth and started looking for Toloira. Some indeed found it... some got lost. The elves who found it remained on the island and built wondrous cities there. &lt;br /&gt;
&lt;br /&gt;
The crystal on the island seems to give off a strange kind of power. Wizards, sorcerers and more scientists are still debating why the land is so rich, what the influence of the crystal is, and where the crystal came from.&lt;br /&gt;
&lt;br /&gt;
===The Great Cataclysm===&lt;br /&gt;
&lt;br /&gt;
This is what the Elves call the time period they were ripped from their homeworld. As they were ripped from their homeworld the veils between the planes were torn and creatures from the other planes leaked into that of the Elves. The Elves had to defend themselves against this invasion and many were lost before they finally rested on Arkaz. This was before their discovery of Toloira.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
From king to commoner it is mostly a benevolant society and great respect for nature and the land. Each person has their functions to fulfill and most are not envious or jealous of one another's station in life since each person tends to the land in some way.&lt;br /&gt;
Recently &amp;quot;outsiders&amp;quot; have started visiting Toloira a lot more frequently.  The Elves are, in general, still a little Xenophobic regarding non-Toloirans, but they are slowly changing to be more accepting of other people.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
The Elves of the Old world believed in a One True Divine entity that encompassed everything. Since being pulled from their home and landing on Arkaz they have lost touch with that entity. Some of the older Elves still worship the old god, some have lost their faith. Since most have a great respect for nature still they abhor things unnatural, necromantic, and negative energies.&lt;br /&gt;
&lt;br /&gt;
==Toloira Island==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Toloira.jpg|640px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Toloira Cities==&lt;br /&gt;
===Shal'Tirr'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Capitol city of Toloira, Royal family and Extended family live here, exports many forest products and unusual plants from Shal'Tirr Lake. Has the highest concentration of High Elves. Sits on the southeastern edge of the northwestern mountain range and the Shal'Tirr lake. The town is fairly good-sized and supports many master crafters, an inn, and a mage school that has access to their own form of higher mage ability enablement. The town and surrounding forest are constantly overrun with hostile wisps.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
3800&lt;br /&gt;
&lt;br /&gt;
[[Image:Shaltirrem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====The Royal Family====&lt;br /&gt;
*King Galenduil Di'retholyan&lt;br /&gt;
*Queen Vilmawen Di'retholyan&lt;br /&gt;
*Princess Lomothrawien Di'retholyan&lt;br /&gt;
*Prince Aneldur Di'retholyan&lt;br /&gt;
King's Seal&lt;br /&gt;
[[Image:King.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Extended Family====&lt;br /&gt;
*Duke Urebriand Galisur is the Queen's brother, runs the military of Toloira.&lt;br /&gt;
*Duchess Elriel Galisur is wife to the Duke.&lt;br /&gt;
Duke's Seal&lt;br /&gt;
[[Image:Duke.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Earl Legebrlmar Zyrustine - Military responsibility for the land designated A, reports to the Duke, lives in a keep outside the town of Shal'Tirr'em.&lt;br /&gt;
*Countess Mebrithiel Zyrustine - wife of Earl.&lt;br /&gt;
Earl's Seal&lt;br /&gt;
[[Image:Earl.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Mage School====&lt;br /&gt;
The Mage School in Shal'Tirr'em is the main place aspiring young mages from around the island go to learn the ways of the arcane. The school is free so long as the mages return the favor by enlisting in the Toloira Guard (any city) to help protect their homeland from all threats, for at least 4 years of service. Once a mage can cast 5th level spells they are dismissed from the shcool.  A few Senior Mages and higher do sometimes remain at the school to teach young mages. Members of the Mage school are not allowed to be members of the School of Necromantic Arts at the same time.&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Many forest products and unusual plants from Shal'Tirr Lake.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ral'Yenn'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;del&amp;gt;Regional city in area B, exports northern coastal and forest products and unusual animal meat. Has the highest concentration of Ghost Elves. Sits on the southeastern edge of the North frozen lands. Early in the settling of Toloira a great Sea Monster attacked the newly growing town and demolished it. Count Amalamne was amoung the town's defenders who battled the monster but was eaten by it and his body never recovered. The Sea Monster left and the town was rebuilt for the most part and a statue of the Count was erected to memorialize him. It has been many years since then and the Countess still rules there. They have constant problems with Snowbolds and Frozen Orcs.&amp;lt;/del&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With the recent sacking and subsequent occupation of the city by the Rising Eclipse, most of the buildings, aside from the keep, are destroyed and it is one of the Rising Eclipse strongholds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;del&amp;gt;900&amp;lt;/del&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Ralyennem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Countess Hedithien Amalamne - Military responsibility for the land designated B, husband was killed in a battle against a monster from the sea, reports to the Duke.&lt;br /&gt;
Count's Seal&lt;br /&gt;
[[Image:Count2.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
&amp;lt;del&amp;gt;Northern coastal and forest products and unusual animal meat.&amp;lt;/del&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dre'Farra'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Regional city in area D, exports a lot of plains farm products and unusual southern coastal items. Has the highest concentration of Moon Elves.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
2800&lt;br /&gt;
&lt;br /&gt;
[[Image:Drefarraem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Earl Celorfildur Aloufin - Military responsibility for the land designated D, reports to the Duke.&lt;br /&gt;
*Countess Belenia Aloufin - wife of Earl.&lt;br /&gt;
Earl's Seal&lt;br /&gt;
[[Image:Earl3.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Plains farm products and unusual southern coastal items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mir'Nossr'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Regional city in area C sitting upon plains and cliffs overlooking the western sea. This was the first city to be established on Toloira and became the first capitol city of the elves until Shal'Tirr'em was established and the king built a castle there. Exports a lot of plains farm products. Has the highest concentration of Sun Elves. The western coast gets a lot of wind coming off the sea so most buildings are constructed with curved architecture.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
1800&lt;br /&gt;
&lt;br /&gt;
[[Image:Mirnossrem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Earl Morfindur Feiwalle - Military responsibility for the land designated C, never married, reports to the Duke.&lt;br /&gt;
Earl's Seal&lt;br /&gt;
[[Image:Earl2.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Plains farm products.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hemol'sham===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Village in area D1, exports forest products. Has the highest concentration of Wood Elves.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
250&lt;br /&gt;
&lt;br /&gt;
[[Image:Hemol%27sham.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Count Anyndir Nailaben - Military responsibility for the land designated D1, reports to Earl Aloufin.&lt;br /&gt;
*Countess Delenia Nailaben - wife of the Count.&lt;br /&gt;
Count's Seal&lt;br /&gt;
[[Image:Count3.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Unusual forest products.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trade===&lt;br /&gt;
Trade between the communities is via caravans using roads across the lowlands. Generally the mountains are not passable by caravans, but there are a few mountain passes that adventurers may use. A small dock at the mouth of the Shal'Tirr'ol, which flows between section A and D1, has a boat going to Grubbins Port.&lt;br /&gt;
&lt;br /&gt;
===Intraisland Travel===&lt;br /&gt;
Free travel is mostly done on foot following established roads.  For some specific destinations Tigers can be ridden for a small fee.  Fast travel between towns, by individuals, is via Wyvern riding for a modest fee. Each major town has a Wyvern Tower where the Wyverns are kept and trained by Handlers.  The towers are tall for ease of landing and to keep the Wyverns away from the general populous.&lt;br /&gt;
&lt;br /&gt;
==Points of Interest not in cities==&lt;br /&gt;
===The World Stone===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
High up in the mountains within a crater lies the World Stone of Toloira. It is guarded by an &amp;quot;outsider&amp;quot; Elf named [[Da'emona]].&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Toloiraworldstone.jpg]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Archer Academy===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
The Archer Academy sits at a crossroads in the forest to the west of Shal'Tirr'em.  This is the primary location Archers go to train.  Many archers follow the paths to combine Magic (those who have the ability) with Archery to become the deadly Arcane Archers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Archeracademy.jpg]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===School of Necromantic Arts===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
The School of Necromantic Arts is located somewhere along the eastern coast.  Most Toloirans disdain what goes on there and they do not go there so its location is only generally known.  The school has an agreement with the King to exist and the laws of Toloira are clear as to the practices they are allowed.&lt;br /&gt;
Members of this school are not allowed to become members of the Shal'Tirr'em Mage school at the same time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Sona.jpg]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==OOC: Starting a new PC with a Toloira background==&lt;br /&gt;
You can select any of the Elf sub races (as long as it has elf in the name) when creating a PC via the Custom Race Golem on the Islands module. The above IC information are general guidelines for selecting a birthplace and to help you develop your character's backstory. Each type of sub-elf exists in each of the primary cities, just the sub-elf that is the majority is indicated for each city.&lt;br /&gt;
&lt;br /&gt;
New Player Characters are currently not eligible to start out as Royalty, Nobility, nor anyone with or had power or influence. This is a reward in itself and something the PC can work towards which brings its own prestige. Options for a notable family parent can include, but are not limited to, wealthy merchant, master crafter, a retired officer of a particular city's guard.... Use common sense. If you have no common sense, run your idea by the DM team dms@arkaz.com .&lt;br /&gt;
&lt;br /&gt;
Also, new Player Characters are from the new generation of Elves and only know Toloira; they did not exist on the old world so have no memories of it, only stories passed down from parents and other elders.&lt;br /&gt;
&lt;br /&gt;
If you have a specific concept in mind that is not covered here, run it by the DM team.&lt;br /&gt;
&lt;br /&gt;
==OOC: Starting a new PC with a non-Toloira background==&lt;br /&gt;
Any PC race can wash up on Toloira, and normal rules apply.&lt;br /&gt;
&lt;br /&gt;
[[Category:Location]]&lt;/div&gt;</summary>
		<author><name>Terror2001</name></author>	</entry>

	<entry>
		<id>http://www.arkaz.org/lore/index.php?title=Island_of_Eternity&amp;diff=3209</id>
		<title>Island of Eternity</title>
		<link rel="alternate" type="text/html" href="http://www.arkaz.org/lore/index.php?title=Island_of_Eternity&amp;diff=3209"/>
				<updated>2012-05-01T18:58:12Z</updated>
		
		<summary type="html">&lt;p&gt;Terror2001: /* OOC: Starting a new PC with a Toloira background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navi|Lore|Islands}}&lt;br /&gt;
&lt;br /&gt;
{{Island Info&lt;br /&gt;
| p_race = Elf &lt;br /&gt;
| population = 10000&lt;br /&gt;
| p_export = Wood Products&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
A study of '''Toloira''' (Island of Eternity) by [[Alvin Shr'ug]] (translated from elvish): &lt;br /&gt;
&lt;br /&gt;
The island that is called by the [[Elf|Elves]] &amp;quot;Toloira&amp;quot; (which means &amp;quot;The Island of Eternity&amp;quot;) has a rich source of minerals, gems, plants and animals. It is no wonder when the first elf landed on this island his breath was taken away and he stayed there. &lt;br /&gt;
&lt;br /&gt;
If you walk through the Island there are a lot of rare plants and creatures around. In the middle of the Island there is a big crystal that has a strange bright glow around it. After a long study it seems like the crystal wasn't always there when the Island was formed, but somehow it came there - almost as if it fell from the sky. &lt;br /&gt;
&lt;br /&gt;
More study of the ground it indicates that the ground was not always as fertile as it is now. At the moment the crystal came on the Island the ground seemed to grow richer. &lt;br /&gt;
&lt;br /&gt;
A lot of elves heard about an Island, a paradise on earth and started looking for Toloira. Some indeed found it... some got lost. The elves who found it remained on the island and built wondrous cities there. &lt;br /&gt;
&lt;br /&gt;
The crystal on the island seems to give off a strange kind of power. Wizards, sorcerers and more scientists are still debating why the land is so rich, what the influence of the crystal is, and where the crystal came from.&lt;br /&gt;
&lt;br /&gt;
===The Great Cataclysm===&lt;br /&gt;
&lt;br /&gt;
This is what the Elves call the time period they were ripped from their homeworld. As they were ripped from their homeworld the veils between the planes were torn and creatures from the other planes leaked into that of the Elves. The Elves had to defend themselves against this invasion and many were lost before they finally rested on Arkaz. This was before their discovery of Toloira.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
From king to commoner it is mostly a benevolant society and great respect for nature and the land. Each person has their functions to fulfill and most are not envious or jealous of one another's station in life since each person tends to the land in some way.&lt;br /&gt;
Recently &amp;quot;outsiders&amp;quot; have started visiting Toloira a lot more frequently.  The Elves are, in general, still a little Xenophobic regarding non-Toloirans, but they are slowly changing to be more accepting of other people.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
The Elves of the Old world believed in a One True Divine entity that encompassed everything. Since being pulled from their home and landing on Arkaz they have lost touch with that entity. Some of the older Elves still worship the old god, some have lost their faith. Since most have a great respect for nature still they abhor things unnatural, necromantic, and negative energies.&lt;br /&gt;
&lt;br /&gt;
==Toloira Island==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Toloira.jpg|640px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Toloira Cities==&lt;br /&gt;
===Shal'Tirr'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Capitol city of Toloira, Royal family and Extended family live here, exports many forest products and unusual plants from Shal'Tirr Lake. Has the highest concentration of High Elves. Sits on the southeastern edge of the northwestern mountain range and the Shal'Tirr lake. The town is fairly good-sized and supports many master crafters, an inn, and a mage school that has access to their own form of higher mage ability enablement. The town and surrounding forest are constantly overrun with hostile wisps.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
3800&lt;br /&gt;
&lt;br /&gt;
[[Image:Shaltirrem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====The Royal Family====&lt;br /&gt;
*King Galenduil Di'retholyan&lt;br /&gt;
*Queen Vilmawen Di'retholyan&lt;br /&gt;
*Princess Lomothrawien Di'retholyan&lt;br /&gt;
*Prince Aneldur Di'retholyan&lt;br /&gt;
King's Seal&lt;br /&gt;
[[Image:King.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Extended Family====&lt;br /&gt;
*Duke Urebriand Galisur is the Queen's brother, runs the military of Toloira.&lt;br /&gt;
*Duchess Elriel Galisur is wife to the Duke.&lt;br /&gt;
Duke's Seal&lt;br /&gt;
[[Image:Duke.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Earl Legebrlmar Zyrustine - Military responsibility for the land designated A, reports to the Duke, lives in a keep outside the town of Shal'Tirr'em.&lt;br /&gt;
*Countess Mebrithiel Zyrustine - wife of Earl.&lt;br /&gt;
Earl's Seal&lt;br /&gt;
[[Image:Earl.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Mage School====&lt;br /&gt;
The Mage School in Shal'Tirr'em is the main place aspiring young mages from around the island go to learn the ways of the arcane. The school is free so long as the mages return the favor by enlisting in the Toloira Guard (any city) to help protect their homeland from all threats, for at least 4 years of service. Once a mage can cast 5th level spells they are dismissed from the shcool.  A few Senior Mages and higher do sometimes remain at the school to teach young mages. Members of the Mage school are not allowed to be members of the School of Necromantic Arts at the same time.&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Many forest products and unusual plants from Shal'Tirr Lake.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ral'Yenn'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;del&amp;gt;Regional city in area B, exports northern coastal and forest products and unusual animal meat. Has the highest concentration of Ghost Elves. Sits on the southeastern edge of the North frozen lands. Early in the settling of Toloira a great Sea Monster attacked the newly growing town and demolished it. Count Amalamne was amoung the town's defenders who battled the monster but was eaten by it and his body never recovered. The Sea Monster left and the town was rebuilt for the most part and a statue of the Count was erected to memorialize him. It has been many years since then and the Countess still rules there. They have constant problems with Snowbolds and Frozen Orcs.&amp;lt;/del&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With the recent sacking and subsequent occupation of the city by the Rising Eclipse, most of the buildings, aside from the keep, are destroyed and it is one of the Rising Eclipse strongholds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;del&amp;gt;900&amp;lt;/del&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Ralyennem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Countess Hedithien Amalamne - Military responsibility for the land designated B, husband was killed in a battle against a monster from the sea, reports to the Duke.&lt;br /&gt;
Count's Seal&lt;br /&gt;
[[Image:Count2.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
&amp;lt;del&amp;gt;Northern coastal and forest products and unusual animal meat.&amp;lt;/del&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dre'Farra'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Regional city in area D, exports a lot of plains farm products and unusual southern coastal items. Has the highest concentration of Moon Elves.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
2800&lt;br /&gt;
&lt;br /&gt;
[[Image:Drefarraem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Earl Celorfildur Aloufin - Military responsibility for the land designated D, reports to the Duke.&lt;br /&gt;
*Countess Belenia Aloufin - wife of Earl.&lt;br /&gt;
Earl's Seal&lt;br /&gt;
[[Image:Earl3.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Plains farm products and unusual southern coastal items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mir'Nossr'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Regional city in area C sitting upon plains and cliffs overlooking the western sea. This was the first city to be established on Toloira and became the first capitol city of the elves until Shal'Tirr'em was established and the king built a castle there. Exports a lot of plains farm products. Has the highest concentration of Sun Elves. The western coast gets a lot of wind coming off the sea so most buildings are constructed with curved architecture.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
1800&lt;br /&gt;
&lt;br /&gt;
[[Image:Mirnossrem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Earl Morfindur Feiwalle - Military responsibility for the land designated C, never married, reports to the Duke.&lt;br /&gt;
Earl's Seal&lt;br /&gt;
[[Image:Earl2.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Plains farm products.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hemol'sham===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Village in area D1, exports forest products. Has the highest concentration of Wood Elves.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
250&lt;br /&gt;
&lt;br /&gt;
[[Image:Hemol%27sham.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Count Anyndir Nailaben - Military responsibility for the land designated D1, reports to Earl Aloufin.&lt;br /&gt;
*Countess Delenia Nailaben - wife of the Count.&lt;br /&gt;
Count's Seal&lt;br /&gt;
[[Image:Count3.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Unusual forest products.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trade===&lt;br /&gt;
Trade between the communities is via caravans using roads across the lowlands. Generally the mountains are not passable by caravans, but there are a few mountain passes that adventurers may use. A small dock at the mouth of the Shal'Tirr'ol, which flows between section A and D1, has a boat going to Grubbins Port.&lt;br /&gt;
&lt;br /&gt;
===Intraisland Travel===&lt;br /&gt;
Free travel is mostly done on foot following established roads.  For some specific destinations Tigers can be ridden for a small fee.  Fast travel between towns, by individuals, is via Wyvern riding for a modest fee. Each major town has a Wyvern Tower where the Wyverns are kept and trained by Handlers.  The towers are tall for ease of landing and to keep the Wyverns away from the general populous.&lt;br /&gt;
&lt;br /&gt;
==Points of Interest not in cities==&lt;br /&gt;
===The World Stone===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
High up in the mountains within a crater lies the World Stone of Toloira. It is guarded by an &amp;quot;outsider&amp;quot; Elf named [[Da'emona]].&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Toloiraworldstone.jpg]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Archer Academy===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
The Archer Academy sits at a crossroads in the forest to the west of Shal'Tirr'em.  This is the primary location Archers go to train.  Many archers follow the paths to combine Magic (those who have the ability) with Archery to become the deadly Arcane Archers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Archeracademy.jpg]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===School of Necromantic Arts===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
The School of Necromantic Arts is located somewhere along the eastern coast.  Most Toloirans disdain what goes on there and they do not go there so its location is only generally known.  The school has an agreement with the King to exist and the laws of Toloira are clear as to the practices they are allowed.&lt;br /&gt;
Members of this school are not allowed to become members of the Shal'Tirr'em Mage school at the same time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Sona.jpg]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==OOC: Starting a new PC with a Toloira background==&lt;br /&gt;
You can select any of the Elf sub races (as long as it has elf in the name) when creating a PC via the Custom Race Golem on the Islands module. The above IC information are general guidelines for selecting a birthplace and to help you develop your character's backstory. Each type of sub-elf exists in each of the primary cities, just the sub-elf that is the majority is indicated for each city.&lt;br /&gt;
&lt;br /&gt;
New Player Characters are currently not eligible to start out as Royalty, Nobility, nor anyone with or had power or influence. This is a reward in itself and something the PC can work towards which brings its own prestige. Options for a notable family parent can include, but are not limited to, wealthy merchant, master crafter, a retired officer of a particular city's guard.... Use common sense. If you have no common sense, run your idea by the DM team (dms@arkaz.com).&lt;br /&gt;
&lt;br /&gt;
Also, new Player Characters are from the new generation of Elves and only know Toloira; they did not exist on the old world so have no memories of it, only stories passed down from parents and other elders.&lt;br /&gt;
&lt;br /&gt;
If you have a specific concept in mind that is not covered here, run it by the DM team.&lt;br /&gt;
&lt;br /&gt;
==OOC: Starting a new PC with a non-Toloira background==&lt;br /&gt;
Any PC race can wash up on Toloira, and normal rules apply.&lt;br /&gt;
&lt;br /&gt;
[[Category:Location]]&lt;/div&gt;</summary>
		<author><name>Terror2001</name></author>	</entry>

	<entry>
		<id>http://www.arkaz.org/lore/index.php?title=Island_of_Eternity&amp;diff=3163</id>
		<title>Island of Eternity</title>
		<link rel="alternate" type="text/html" href="http://www.arkaz.org/lore/index.php?title=Island_of_Eternity&amp;diff=3163"/>
				<updated>2012-03-05T18:01:47Z</updated>
		
		<summary type="html">&lt;p&gt;Terror2001: /* Points of Interest not in cities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navi|Lore|Islands}}&lt;br /&gt;
&lt;br /&gt;
{{Island Info&lt;br /&gt;
| p_race = Elf &lt;br /&gt;
| population = 10000&lt;br /&gt;
| p_export = Wood Products&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
A study of '''Toloira''' (Island of Eternity) by [[Alvin Shr'ug]] (translated from elvish): &lt;br /&gt;
&lt;br /&gt;
The island that is called by the [[Elf|Elves]] &amp;quot;Toloira&amp;quot; (which means &amp;quot;The Island of Eternity&amp;quot;) has a rich source of minerals, gems, plants and animals. It is no wonder when the first elf landed on this island his breath was taken away and he stayed there. &lt;br /&gt;
&lt;br /&gt;
If you walk through the Island there are a lot of rare plants and creatures around. In the middle of the Island there is a big crystal that has a strange bright glow around it. After a long study it seems like the crystal wasn't always there when the Island was formed, but somehow it came there - almost as if it fell from the sky. &lt;br /&gt;
&lt;br /&gt;
More study of the ground it indicates that the ground was not always as fertile as it is now. At the moment the crystal came on the Island the ground seemed to grow richer. &lt;br /&gt;
&lt;br /&gt;
A lot of elves heard about an Island, a paradise on earth and started looking for Toloira. Some indeed found it... some got lost. The elves who found it remained on the island and built wondrous cities there. &lt;br /&gt;
&lt;br /&gt;
The crystal on the island seems to give off a strange kind of power. Wizards, sorcerers and more scientists are still debating why the land is so rich, what the influence of the crystal is, and where the crystal came from.&lt;br /&gt;
&lt;br /&gt;
===The Great Cataclysm===&lt;br /&gt;
&lt;br /&gt;
This is what the Elves call the time period they were ripped from their homeworld. As they were ripped from their homeworld the veils between the planes were torn and creatures from the other planes leaked into that of the Elves. The Elves had to defend themselves against this invasion and many were lost before they finally rested on Arkaz. This was before their discovery of Toloira.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
From king to commoner it is mostly a benevolant society and great respect for nature and the land. Each person has their functions to fulfill and most are not envious or jealous of one another's station in life since each person tends to the land in some way.&lt;br /&gt;
Recently &amp;quot;outsiders&amp;quot; have started visiting Toloira a lot more frequently.  The Elves are, in general, still a little Xenophobic regarding non-Toloirans, but they are slowly changing to be more accepting of other people.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
The Elves of the Old world believed in a One True Divine entity that encompassed everything. Since being pulled from their home and landing on Arkaz they have lost touch with that entity. Some of the older Elves still worship the old god, some have lost their faith. Since most have a great respect for nature still they abhor things unnatural, necromantic, and negative energies.&lt;br /&gt;
&lt;br /&gt;
==Toloira Island==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Toloira.jpg|640px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Toloira Cities==&lt;br /&gt;
===Shal'Tirr'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Capitol city of Toloira, Royal family and Extended family live here, exports many forest products and unusual plants from Shal'Tirr Lake. Has the highest concentration of High Elves. Sits on the southeastern edge of the northwestern mountain range and the Shal'Tirr lake. The town is fairly good-sized and supports many master crafters, an inn, and a mage school that has access to their own form of higher mage ability enablement. The town and surrounding forest are constantly overrun with hostile wisps.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
3800&lt;br /&gt;
&lt;br /&gt;
[[Image:Shaltirrem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====The Royal Family====&lt;br /&gt;
*King Galenduil Di'retholyan&lt;br /&gt;
*Queen Vilmawen Di'retholyan&lt;br /&gt;
*Princess Lomothrawien Di'retholyan&lt;br /&gt;
*Prince Aneldur Di'retholyan&lt;br /&gt;
King's Seal&lt;br /&gt;
[[Image:King.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Extended Family====&lt;br /&gt;
*Duke Urebriand Galisur is the Queen's brother, runs the military of Toloira.&lt;br /&gt;
*Duchess Elriel Galisur is wife to the Duke.&lt;br /&gt;
Duke's Seal&lt;br /&gt;
[[Image:Duke.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Earl Legebrlmar Zyrustine - Military responsibility for the land designated A, reports to the Duke, lives in a keep outside the town of Shal'Tirr'em.&lt;br /&gt;
*Countess Mebrithiel Zyrustine - wife of Earl.&lt;br /&gt;
Earl's Seal&lt;br /&gt;
[[Image:Earl.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Mage School====&lt;br /&gt;
The Mage School in Shal'Tirr'em is the main place aspiring young mages from around the island go to learn the ways of the arcane. The school is free so long as the mages return the favor by enlisting in the Toloira Guard (any city) to help protect their homeland from all threats, for at least 4 years of service. Once a mage can cast 5th level spells they are dismissed from the shcool.  A few Senior Mages and higher do sometimes remain at the school to teach young mages. Members of the Mage school are not allowed to be members of the School of Necromantic Arts at the same time.&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Many forest products and unusual plants from Shal'Tirr Lake.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ral'Yenn'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;del&amp;gt;Regional city in area B, exports northern coastal and forest products and unusual animal meat. Has the highest concentration of Ghost Elves. Sits on the southeastern edge of the North frozen lands. Early in the settling of Toloira a great Sea Monster attacked the newly growing town and demolished it. Count Amalamne was amoung the town's defenders who battled the monster but was eaten by it and his body never recovered. The Sea Monster left and the town was rebuilt for the most part and a statue of the Count was erected to memorialize him. It has been many years since then and the Countess still rules there. They have constant problems with Snowbolds and Frozen Orcs.&amp;lt;/del&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With the recent sacking and subsequent occupation of the city by the Rising Eclipse, most of the buildings, aside from the keep, are destroyed and it is one of the Rising Eclipse strongholds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;del&amp;gt;900&amp;lt;/del&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Ralyennem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Countess Hedithien Amalamne - Military responsibility for the land designated B, husband was killed in a battle against a monster from the sea, reports to the Duke.&lt;br /&gt;
Count's Seal&lt;br /&gt;
[[Image:Count2.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
&amp;lt;del&amp;gt;Northern coastal and forest products and unusual animal meat.&amp;lt;/del&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dre'Farra'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Regional city in area D, exports a lot of plains farm products and unusual southern coastal items. Has the highest concentration of Moon Elves.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
2800&lt;br /&gt;
&lt;br /&gt;
[[Image:Drefarraem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Earl Celorfildur Aloufin - Military responsibility for the land designated D, reports to the Duke.&lt;br /&gt;
*Countess Belenia Aloufin - wife of Earl.&lt;br /&gt;
Earl's Seal&lt;br /&gt;
[[Image:Earl3.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Plains farm products and unusual southern coastal items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mir'Nossr'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Regional city in area C sitting upon plains and cliffs overlooking the western sea. This was the first city to be established on Toloira and became the first capitol city of the elves until Shal'Tirr'em was established and the king built a castle there. Exports a lot of plains farm products. Has the highest concentration of Sun Elves. The western coast gets a lot of wind coming off the sea so most buildings are constructed with curved architecture.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
1800&lt;br /&gt;
&lt;br /&gt;
[[Image:Mirnossrem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Earl Morfindur Feiwalle - Military responsibility for the land designated C, never married, reports to the Duke.&lt;br /&gt;
Earl's Seal&lt;br /&gt;
[[Image:Earl2.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Plains farm products.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hemol'sham===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Village in area D1, exports forest products. Has the highest concentration of Wood Elves.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
250&lt;br /&gt;
&lt;br /&gt;
[[Image:Hemol%27sham.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Count Anyndir Nailaben - Military responsibility for the land designated D1, reports to Earl Aloufin.&lt;br /&gt;
*Countess Delenia Nailaben - wife of the Count.&lt;br /&gt;
Count's Seal&lt;br /&gt;
[[Image:Count3.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Unusual forest products.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trade===&lt;br /&gt;
Trade between the communities is via caravans using roads across the lowlands. Generally the mountains are not passable by caravans, but there are a few mountain passes that adventurers may use. A small dock at the mouth of the Shal'Tirr'ol, which flows between section A and D1, has a boat going to Grubbins Port.&lt;br /&gt;
&lt;br /&gt;
===Intraisland Travel===&lt;br /&gt;
Free travel is mostly done on foot following established roads.  For some specific destinations Tigers can be ridden for a small fee.  Fast travel between towns, by individuals, is via Wyvern riding for a modest fee. Each major town has a Wyvern Tower where the Wyverns are kept and trained by Handlers.  The towers are tall for ease of landing and to keep the Wyverns away from the general populous.&lt;br /&gt;
&lt;br /&gt;
==Points of Interest not in cities==&lt;br /&gt;
===The World Stone===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
High up in the mountains within a crater lies the World Stone of Toloira. It is guarded by an &amp;quot;outsider&amp;quot; Elf named [[Da'emona]].&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Toloiraworldstone.jpg]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Archer Academy===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
The Archer Academy sits at a crossroads in the forest to the west of Shal'Tirr'em.  This is the primary location Archers go to train.  Many archers follow the paths to combine Magic (those who have the ability) with Archery to become the deadly Arcane Archers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Archeracademy.jpg]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===School of Necromantic Arts===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
The School of Necromantic Arts is located somewhere along the eastern coast.  Most Toloirans disdain what goes on there and they do not go there so its location is only generally known.  The school has an agreement with the King to exist and the laws of Toloira are clear as to the practices they are allowed.&lt;br /&gt;
Members of this school are not allowed to become members of the Shal'Tirr'em Mage school at the same time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Sona.jpg]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==OOC: Starting a new PC with a Toloira background==&lt;br /&gt;
You can select any of the Elf sub races (as long as it has elf in the name) when creating a PC via the Custom Race Golem on the Islands module. The above IC information are general guidelines for selecting a birthplace and to help you develop your character's backstory. Each type of sub-elf exists in each of the primary cities, just the sub-elf that is the majority is indicated for each city.&lt;br /&gt;
&lt;br /&gt;
New Player Characters are currently not eligible to start out as Royalty or Nobility. This is a reward in itself and something the PC can work towards which brings its own prestige. Options for a notable family parent can include, but are not limited to, wealthy merchant, master crafter, a retired officer of a particular city's guard....&lt;br /&gt;
&lt;br /&gt;
Also, new Player Characters are from the new generation of Elves and only know Toloira; they did not exist on the old world so have no memories of it, only stories passed down from parents and other elders.&lt;br /&gt;
&lt;br /&gt;
If you have a specific concept in mind that is not covered here, run it by the DM team.&lt;br /&gt;
&lt;br /&gt;
==OOC: Starting a new PC with a non-Toloira background==&lt;br /&gt;
Any PC race can wash up on Toloira, and normal rules apply.&lt;br /&gt;
&lt;br /&gt;
[[Category:Location]]&lt;/div&gt;</summary>
		<author><name>Terror2001</name></author>	</entry>

	<entry>
		<id>http://www.arkaz.org/lore/index.php?title=Island_of_Eternity&amp;diff=3162</id>
		<title>Island of Eternity</title>
		<link rel="alternate" type="text/html" href="http://www.arkaz.org/lore/index.php?title=Island_of_Eternity&amp;diff=3162"/>
				<updated>2012-03-05T18:01:21Z</updated>
		
		<summary type="html">&lt;p&gt;Terror2001: /* Points of Interest not in cities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navi|Lore|Islands}}&lt;br /&gt;
&lt;br /&gt;
{{Island Info&lt;br /&gt;
| p_race = Elf &lt;br /&gt;
| population = 10000&lt;br /&gt;
| p_export = Wood Products&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
A study of '''Toloira''' (Island of Eternity) by [[Alvin Shr'ug]] (translated from elvish): &lt;br /&gt;
&lt;br /&gt;
The island that is called by the [[Elf|Elves]] &amp;quot;Toloira&amp;quot; (which means &amp;quot;The Island of Eternity&amp;quot;) has a rich source of minerals, gems, plants and animals. It is no wonder when the first elf landed on this island his breath was taken away and he stayed there. &lt;br /&gt;
&lt;br /&gt;
If you walk through the Island there are a lot of rare plants and creatures around. In the middle of the Island there is a big crystal that has a strange bright glow around it. After a long study it seems like the crystal wasn't always there when the Island was formed, but somehow it came there - almost as if it fell from the sky. &lt;br /&gt;
&lt;br /&gt;
More study of the ground it indicates that the ground was not always as fertile as it is now. At the moment the crystal came on the Island the ground seemed to grow richer. &lt;br /&gt;
&lt;br /&gt;
A lot of elves heard about an Island, a paradise on earth and started looking for Toloira. Some indeed found it... some got lost. The elves who found it remained on the island and built wondrous cities there. &lt;br /&gt;
&lt;br /&gt;
The crystal on the island seems to give off a strange kind of power. Wizards, sorcerers and more scientists are still debating why the land is so rich, what the influence of the crystal is, and where the crystal came from.&lt;br /&gt;
&lt;br /&gt;
===The Great Cataclysm===&lt;br /&gt;
&lt;br /&gt;
This is what the Elves call the time period they were ripped from their homeworld. As they were ripped from their homeworld the veils between the planes were torn and creatures from the other planes leaked into that of the Elves. The Elves had to defend themselves against this invasion and many were lost before they finally rested on Arkaz. This was before their discovery of Toloira.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
From king to commoner it is mostly a benevolant society and great respect for nature and the land. Each person has their functions to fulfill and most are not envious or jealous of one another's station in life since each person tends to the land in some way.&lt;br /&gt;
Recently &amp;quot;outsiders&amp;quot; have started visiting Toloira a lot more frequently.  The Elves are, in general, still a little Xenophobic regarding non-Toloirans, but they are slowly changing to be more accepting of other people.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
The Elves of the Old world believed in a One True Divine entity that encompassed everything. Since being pulled from their home and landing on Arkaz they have lost touch with that entity. Some of the older Elves still worship the old god, some have lost their faith. Since most have a great respect for nature still they abhor things unnatural, necromantic, and negative energies.&lt;br /&gt;
&lt;br /&gt;
==Toloira Island==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Toloira.jpg|640px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Toloira Cities==&lt;br /&gt;
===Shal'Tirr'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Capitol city of Toloira, Royal family and Extended family live here, exports many forest products and unusual plants from Shal'Tirr Lake. Has the highest concentration of High Elves. Sits on the southeastern edge of the northwestern mountain range and the Shal'Tirr lake. The town is fairly good-sized and supports many master crafters, an inn, and a mage school that has access to their own form of higher mage ability enablement. The town and surrounding forest are constantly overrun with hostile wisps.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
3800&lt;br /&gt;
&lt;br /&gt;
[[Image:Shaltirrem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====The Royal Family====&lt;br /&gt;
*King Galenduil Di'retholyan&lt;br /&gt;
*Queen Vilmawen Di'retholyan&lt;br /&gt;
*Princess Lomothrawien Di'retholyan&lt;br /&gt;
*Prince Aneldur Di'retholyan&lt;br /&gt;
King's Seal&lt;br /&gt;
[[Image:King.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Extended Family====&lt;br /&gt;
*Duke Urebriand Galisur is the Queen's brother, runs the military of Toloira.&lt;br /&gt;
*Duchess Elriel Galisur is wife to the Duke.&lt;br /&gt;
Duke's Seal&lt;br /&gt;
[[Image:Duke.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Earl Legebrlmar Zyrustine - Military responsibility for the land designated A, reports to the Duke, lives in a keep outside the town of Shal'Tirr'em.&lt;br /&gt;
*Countess Mebrithiel Zyrustine - wife of Earl.&lt;br /&gt;
Earl's Seal&lt;br /&gt;
[[Image:Earl.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Mage School====&lt;br /&gt;
The Mage School in Shal'Tirr'em is the main place aspiring young mages from around the island go to learn the ways of the arcane. The school is free so long as the mages return the favor by enlisting in the Toloira Guard (any city) to help protect their homeland from all threats, for at least 4 years of service. Once a mage can cast 5th level spells they are dismissed from the shcool.  A few Senior Mages and higher do sometimes remain at the school to teach young mages. Members of the Mage school are not allowed to be members of the School of Necromantic Arts at the same time.&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Many forest products and unusual plants from Shal'Tirr Lake.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ral'Yenn'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;del&amp;gt;Regional city in area B, exports northern coastal and forest products and unusual animal meat. Has the highest concentration of Ghost Elves. Sits on the southeastern edge of the North frozen lands. Early in the settling of Toloira a great Sea Monster attacked the newly growing town and demolished it. Count Amalamne was amoung the town's defenders who battled the monster but was eaten by it and his body never recovered. The Sea Monster left and the town was rebuilt for the most part and a statue of the Count was erected to memorialize him. It has been many years since then and the Countess still rules there. They have constant problems with Snowbolds and Frozen Orcs.&amp;lt;/del&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With the recent sacking and subsequent occupation of the city by the Rising Eclipse, most of the buildings, aside from the keep, are destroyed and it is one of the Rising Eclipse strongholds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;del&amp;gt;900&amp;lt;/del&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Ralyennem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Countess Hedithien Amalamne - Military responsibility for the land designated B, husband was killed in a battle against a monster from the sea, reports to the Duke.&lt;br /&gt;
Count's Seal&lt;br /&gt;
[[Image:Count2.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
&amp;lt;del&amp;gt;Northern coastal and forest products and unusual animal meat.&amp;lt;/del&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dre'Farra'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Regional city in area D, exports a lot of plains farm products and unusual southern coastal items. Has the highest concentration of Moon Elves.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
2800&lt;br /&gt;
&lt;br /&gt;
[[Image:Drefarraem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Earl Celorfildur Aloufin - Military responsibility for the land designated D, reports to the Duke.&lt;br /&gt;
*Countess Belenia Aloufin - wife of Earl.&lt;br /&gt;
Earl's Seal&lt;br /&gt;
[[Image:Earl3.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Plains farm products and unusual southern coastal items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mir'Nossr'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Regional city in area C sitting upon plains and cliffs overlooking the western sea. This was the first city to be established on Toloira and became the first capitol city of the elves until Shal'Tirr'em was established and the king built a castle there. Exports a lot of plains farm products. Has the highest concentration of Sun Elves. The western coast gets a lot of wind coming off the sea so most buildings are constructed with curved architecture.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
1800&lt;br /&gt;
&lt;br /&gt;
[[Image:Mirnossrem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Earl Morfindur Feiwalle - Military responsibility for the land designated C, never married, reports to the Duke.&lt;br /&gt;
Earl's Seal&lt;br /&gt;
[[Image:Earl2.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Plains farm products.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hemol'sham===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Village in area D1, exports forest products. Has the highest concentration of Wood Elves.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
250&lt;br /&gt;
&lt;br /&gt;
[[Image:Hemol%27sham.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Count Anyndir Nailaben - Military responsibility for the land designated D1, reports to Earl Aloufin.&lt;br /&gt;
*Countess Delenia Nailaben - wife of the Count.&lt;br /&gt;
Count's Seal&lt;br /&gt;
[[Image:Count3.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Unusual forest products.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trade===&lt;br /&gt;
Trade between the communities is via caravans using roads across the lowlands. Generally the mountains are not passable by caravans, but there are a few mountain passes that adventurers may use. A small dock at the mouth of the Shal'Tirr'ol, which flows between section A and D1, has a boat going to Grubbins Port.&lt;br /&gt;
&lt;br /&gt;
===Intraisland Travel===&lt;br /&gt;
Free travel is mostly done on foot following established roads.  For some specific destinations Tigers can be ridden for a small fee.  Fast travel between towns, by individuals, is via Wyvern riding for a modest fee. Each major town has a Wyvern Tower where the Wyverns are kept and trained by Handlers.  The towers are tall for ease of landing and to keep the Wyverns away from the general populous.&lt;br /&gt;
&lt;br /&gt;
==Points of Interest not in cities==&lt;br /&gt;
===The World Stone===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
High up in the mountains within a crater lies the World Stone of Toloira. It is guarded by an &amp;quot;outsider&amp;quot; Elf named [[Da'emona]].&lt;br /&gt;
[[Image:Toloiraworldstone.jpg]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Archer Academy===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
The Archer Academy sits at a crossroads in the forest to the west of Shal'Tirr'em.  This is the primary location Archers go to train.  Many archers follow the paths to combine Magic (those who have the ability) with Archery to become the deadly Arcane Archers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Archeracademy.jpg]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===School of Necromantic Arts===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
The School of Necromantic Arts is located somewhere along the eastern coast.  Most Toloirans disdain what goes on there and they do not go there so its location is only generally known.  The school has an agreement with the King to exist and the laws of Toloira are clear as to the practices they are allowed.&lt;br /&gt;
Members of this school are not allowed to become members of the Shal'Tirr'em Mage school at the same time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Sona.jpg]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==OOC: Starting a new PC with a Toloira background==&lt;br /&gt;
You can select any of the Elf sub races (as long as it has elf in the name) when creating a PC via the Custom Race Golem on the Islands module. The above IC information are general guidelines for selecting a birthplace and to help you develop your character's backstory. Each type of sub-elf exists in each of the primary cities, just the sub-elf that is the majority is indicated for each city.&lt;br /&gt;
&lt;br /&gt;
New Player Characters are currently not eligible to start out as Royalty or Nobility. This is a reward in itself and something the PC can work towards which brings its own prestige. Options for a notable family parent can include, but are not limited to, wealthy merchant, master crafter, a retired officer of a particular city's guard....&lt;br /&gt;
&lt;br /&gt;
Also, new Player Characters are from the new generation of Elves and only know Toloira; they did not exist on the old world so have no memories of it, only stories passed down from parents and other elders.&lt;br /&gt;
&lt;br /&gt;
If you have a specific concept in mind that is not covered here, run it by the DM team.&lt;br /&gt;
&lt;br /&gt;
==OOC: Starting a new PC with a non-Toloira background==&lt;br /&gt;
Any PC race can wash up on Toloira, and normal rules apply.&lt;br /&gt;
&lt;br /&gt;
[[Category:Location]]&lt;/div&gt;</summary>
		<author><name>Terror2001</name></author>	</entry>

	<entry>
		<id>http://www.arkaz.org/lore/index.php?title=Island_of_Eternity&amp;diff=3161</id>
		<title>Island of Eternity</title>
		<link rel="alternate" type="text/html" href="http://www.arkaz.org/lore/index.php?title=Island_of_Eternity&amp;diff=3161"/>
				<updated>2012-03-05T17:39:55Z</updated>
		
		<summary type="html">&lt;p&gt;Terror2001: /* Ral'Yenn'em */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navi|Lore|Islands}}&lt;br /&gt;
&lt;br /&gt;
{{Island Info&lt;br /&gt;
| p_race = Elf &lt;br /&gt;
| population = 10000&lt;br /&gt;
| p_export = Wood Products&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
A study of '''Toloira''' (Island of Eternity) by [[Alvin Shr'ug]] (translated from elvish): &lt;br /&gt;
&lt;br /&gt;
The island that is called by the [[Elf|Elves]] &amp;quot;Toloira&amp;quot; (which means &amp;quot;The Island of Eternity&amp;quot;) has a rich source of minerals, gems, plants and animals. It is no wonder when the first elf landed on this island his breath was taken away and he stayed there. &lt;br /&gt;
&lt;br /&gt;
If you walk through the Island there are a lot of rare plants and creatures around. In the middle of the Island there is a big crystal that has a strange bright glow around it. After a long study it seems like the crystal wasn't always there when the Island was formed, but somehow it came there - almost as if it fell from the sky. &lt;br /&gt;
&lt;br /&gt;
More study of the ground it indicates that the ground was not always as fertile as it is now. At the moment the crystal came on the Island the ground seemed to grow richer. &lt;br /&gt;
&lt;br /&gt;
A lot of elves heard about an Island, a paradise on earth and started looking for Toloira. Some indeed found it... some got lost. The elves who found it remained on the island and built wondrous cities there. &lt;br /&gt;
&lt;br /&gt;
The crystal on the island seems to give off a strange kind of power. Wizards, sorcerers and more scientists are still debating why the land is so rich, what the influence of the crystal is, and where the crystal came from.&lt;br /&gt;
&lt;br /&gt;
===The Great Cataclysm===&lt;br /&gt;
&lt;br /&gt;
This is what the Elves call the time period they were ripped from their homeworld. As they were ripped from their homeworld the veils between the planes were torn and creatures from the other planes leaked into that of the Elves. The Elves had to defend themselves against this invasion and many were lost before they finally rested on Arkaz. This was before their discovery of Toloira.&lt;br /&gt;
&lt;br /&gt;
==General==&lt;br /&gt;
From king to commoner it is mostly a benevolant society and great respect for nature and the land. Each person has their functions to fulfill and most are not envious or jealous of one another's station in life since each person tends to the land in some way.&lt;br /&gt;
Recently &amp;quot;outsiders&amp;quot; have started visiting Toloira a lot more frequently.  The Elves are, in general, still a little Xenophobic regarding non-Toloirans, but they are slowly changing to be more accepting of other people.&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
The Elves of the Old world believed in a One True Divine entity that encompassed everything. Since being pulled from their home and landing on Arkaz they have lost touch with that entity. Some of the older Elves still worship the old god, some have lost their faith. Since most have a great respect for nature still they abhor things unnatural, necromantic, and negative energies.&lt;br /&gt;
&lt;br /&gt;
==Toloira Island==&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Toloira.jpg|640px]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Toloira Cities==&lt;br /&gt;
===Shal'Tirr'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Capitol city of Toloira, Royal family and Extended family live here, exports many forest products and unusual plants from Shal'Tirr Lake. Has the highest concentration of High Elves. Sits on the southeastern edge of the northwestern mountain range and the Shal'Tirr lake. The town is fairly good-sized and supports many master crafters, an inn, and a mage school that has access to their own form of higher mage ability enablement. The town and surrounding forest are constantly overrun with hostile wisps.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
3800&lt;br /&gt;
&lt;br /&gt;
[[Image:Shaltirrem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====The Royal Family====&lt;br /&gt;
*King Galenduil Di'retholyan&lt;br /&gt;
*Queen Vilmawen Di'retholyan&lt;br /&gt;
*Princess Lomothrawien Di'retholyan&lt;br /&gt;
*Prince Aneldur Di'retholyan&lt;br /&gt;
King's Seal&lt;br /&gt;
[[Image:King.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Extended Family====&lt;br /&gt;
*Duke Urebriand Galisur is the Queen's brother, runs the military of Toloira.&lt;br /&gt;
*Duchess Elriel Galisur is wife to the Duke.&lt;br /&gt;
Duke's Seal&lt;br /&gt;
[[Image:Duke.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Earl Legebrlmar Zyrustine - Military responsibility for the land designated A, reports to the Duke, lives in a keep outside the town of Shal'Tirr'em.&lt;br /&gt;
*Countess Mebrithiel Zyrustine - wife of Earl.&lt;br /&gt;
Earl's Seal&lt;br /&gt;
[[Image:Earl.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Mage School====&lt;br /&gt;
The Mage School in Shal'Tirr'em is the main place aspiring young mages from around the island go to learn the ways of the arcane. The school is free so long as the mages return the favor by enlisting in the Toloira Guard (any city) to help protect their homeland from all threats, for at least 4 years of service. Once a mage can cast 5th level spells they are dismissed from the shcool.  A few Senior Mages and higher do sometimes remain at the school to teach young mages. Members of the Mage school are not allowed to be members of the School of Necromantic Arts at the same time.&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Many forest products and unusual plants from Shal'Tirr Lake.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Ral'Yenn'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&amp;lt;del&amp;gt;Regional city in area B, exports northern coastal and forest products and unusual animal meat. Has the highest concentration of Ghost Elves. Sits on the southeastern edge of the North frozen lands. Early in the settling of Toloira a great Sea Monster attacked the newly growing town and demolished it. Count Amalamne was amoung the town's defenders who battled the monster but was eaten by it and his body never recovered. The Sea Monster left and the town was rebuilt for the most part and a statue of the Count was erected to memorialize him. It has been many years since then and the Countess still rules there. They have constant problems with Snowbolds and Frozen Orcs.&amp;lt;/del&amp;gt;&lt;br /&gt;
&lt;br /&gt;
With the recent sacking and subsequent occupation of the city by the Rising Eclipse, most of the buildings, aside from the keep, are destroyed and it is one of the Rising Eclipse strongholds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;del&amp;gt;900&amp;lt;/del&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Image:Ralyennem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Countess Hedithien Amalamne - Military responsibility for the land designated B, husband was killed in a battle against a monster from the sea, reports to the Duke.&lt;br /&gt;
Count's Seal&lt;br /&gt;
[[Image:Count2.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
&amp;lt;del&amp;gt;Northern coastal and forest products and unusual animal meat.&amp;lt;/del&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Dre'Farra'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
Regional city in area D, exports a lot of plains farm products and unusual southern coastal items. Has the highest concentration of Moon Elves.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
2800&lt;br /&gt;
&lt;br /&gt;
[[Image:Drefarraem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Earl Celorfildur Aloufin - Military responsibility for the land designated D, reports to the Duke.&lt;br /&gt;
*Countess Belenia Aloufin - wife of Earl.&lt;br /&gt;
Earl's Seal&lt;br /&gt;
[[Image:Earl3.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Plains farm products and unusual southern coastal items.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Mir'Nossr'em===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
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Regional city in area C sitting upon plains and cliffs overlooking the western sea. This was the first city to be established on Toloira and became the first capitol city of the elves until Shal'Tirr'em was established and the king built a castle there. Exports a lot of plains farm products. Has the highest concentration of Sun Elves. The western coast gets a lot of wind coming off the sea so most buildings are constructed with curved architecture.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
1800&lt;br /&gt;
&lt;br /&gt;
[[Image:Mirnossrem.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Earl Morfindur Feiwalle - Military responsibility for the land designated C, never married, reports to the Duke.&lt;br /&gt;
Earl's Seal&lt;br /&gt;
[[Image:Earl2.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Plains farm products.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Hemol'sham===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
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|&lt;br /&gt;
Village in area D1, exports forest products. Has the highest concentration of Wood Elves.&lt;br /&gt;
&lt;br /&gt;
Approx population:&lt;br /&gt;
250&lt;br /&gt;
&lt;br /&gt;
[[Image:Hemol%27sham.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Nobility====&lt;br /&gt;
*Count Anyndir Nailaben - Military responsibility for the land designated D1, reports to Earl Aloufin.&lt;br /&gt;
*Countess Delenia Nailaben - wife of the Count.&lt;br /&gt;
Count's Seal&lt;br /&gt;
[[Image:Count3.jpg]]&lt;br /&gt;
&lt;br /&gt;
====Exports====&lt;br /&gt;
Unusual forest products.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Trade===&lt;br /&gt;
Trade between the communities is via caravans using roads across the lowlands. Generally the mountains are not passable by caravans, but there are a few mountain passes that adventurers may use. A small dock at the mouth of the Shal'Tirr'ol, which flows between section A and D1, has a boat going to Grubbins Port.&lt;br /&gt;
&lt;br /&gt;
===Intraisland Travel===&lt;br /&gt;
Free travel is mostly done on foot following established roads.  For some specific destinations Tigers can be ridden for a small fee.  Fast travel between towns, by individuals, is via Wyvern riding for a modest fee. Each major town has a Wyvern Tower where the Wyverns are kept and trained by Handlers.  The towers are tall for ease of landing and to keep the Wyverns away from the general populous.&lt;br /&gt;
&lt;br /&gt;
==Points of Interest not in cities==&lt;br /&gt;
===The World Stone===&lt;br /&gt;
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High up in the mountains within a crater lies the World Stone of Toloira. It is guarded by an &amp;quot;outsider&amp;quot; Elf named [[Da'emona]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Archer Academy===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
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The Archer Academy sits at a crossroads in the forest to the west of Shal'Tirr'em.  This is the primary location Archers go to train.  Many archers follow the paths to combine Magic (those who have the ability) with Archery to become the deadly Arcane Archers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Archeracademy.jpg]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===School of Necromantic Arts===&lt;br /&gt;
{|border=&amp;quot;2&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;4&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
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The School of Necromantic Arts is located somewhere along the eastern coast.  Most Toloirans disdain what goes on there and they do not go there so its location is only generally known.  The school has an agreement with the King to exist and the laws of Toloira are clear as to the practices they are allowed.&lt;br /&gt;
Members of this school are not allowed to become members of the Shal'Tirr'em Mage school at the same time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt;&lt;br /&gt;
[[Image:Sona.jpg]]&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==OOC: Starting a new PC with a Toloira background==&lt;br /&gt;
You can select any of the Elf sub races (as long as it has elf in the name) when creating a PC via the Custom Race Golem on the Islands module. The above IC information are general guidelines for selecting a birthplace and to help you develop your character's backstory. Each type of sub-elf exists in each of the primary cities, just the sub-elf that is the majority is indicated for each city.&lt;br /&gt;
&lt;br /&gt;
New Player Characters are currently not eligible to start out as Royalty or Nobility. This is a reward in itself and something the PC can work towards which brings its own prestige. Options for a notable family parent can include, but are not limited to, wealthy merchant, master crafter, a retired officer of a particular city's guard....&lt;br /&gt;
&lt;br /&gt;
Also, new Player Characters are from the new generation of Elves and only know Toloira; they did not exist on the old world so have no memories of it, only stories passed down from parents and other elders.&lt;br /&gt;
&lt;br /&gt;
If you have a specific concept in mind that is not covered here, run it by the DM team.&lt;br /&gt;
&lt;br /&gt;
==OOC: Starting a new PC with a non-Toloira background==&lt;br /&gt;
Any PC race can wash up on Toloira, and normal rules apply.&lt;br /&gt;
&lt;br /&gt;
[[Category:Location]]&lt;/div&gt;</summary>
		<author><name>Terror2001</name></author>	</entry>

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				<updated>2012-02-20T22:40:18Z</updated>
		
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