New Crafting

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Daemona
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New Crafting

Post by Daemona » Wed Jun 27, 2007 5:31 pm

Before everyone starts sending PM's to me about broken recipes I thought I better post. Terry added a lot of new items into the Arkaz crafting and this is not the end of the adds. The new items added will show on the crafting device but will not work until I address the recipes. Terry and I will be working the issues as I would like to see several other items added to be reagents for some of what is there currently.

I plan on taking one craft at a time and will be starting with Alchemy and Herbalism. I know one of these are broken due to a plant not being available. As adding plants to the world requires quite a bit of work on Terry's part and not a simple correction to the items required ingredients it will take time.

I will try to remember to update this sticky as areas are addressed and we start troubleshooting individual items.

Everything will be going to at least level 10 so sharpen the axes and mine for all your worth, it will be coming. Thanks Terry.

I want to discuss with Terry some unique items for Arkaz that do not seem to be available much of anywhere else. Nothing will be uber as the rules have not changed on craftable vs. DM drop vs. plot or event awards.
Last edited by Daemona on Mon Jul 02, 2007 2:08 pm, edited 1 time in total.
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Post by terryrayc » Fri Jun 29, 2007 12:06 am

ya my fault. I'm working to add the new items quickly. However we do it in stanges. The import system we use has several steps. The first one is to add the item itself, the next is to add the ingredients. We're running through the first step now.
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Post by Daemona » Mon Jul 02, 2007 6:52 pm

Terry and I have worked out some of the details. I will be starting this afternoon to make new items craftable for those already added. As I finish each crafting type I will be postion below which ones are ready. Several will be easy but some may require additions of new spawn items or new plants or craftable items. So hold on, I will get them done as quickly as possible.

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Post by Daemona » Mon Jul 02, 2007 8:04 pm

New Weapons have been added to make them craftable. A server reset will be required before they can be created.

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Post by terryrayc » Thu Jul 05, 2007 12:44 pm

Major crafting Change Alert, Major crafting Change Alert, Major crafting Change Alert, Major crafting Change Alert, Major crafting Change Alert

In order to make things easier on us poor admins I've been working on reworking the crafting tools. Here is how the new tools will work.

Each craft will have 4 sets of tools based on level of the crafting item you are making.

Basic (Level 1-3)
Journeyman (Level 4-6)
Expert (Level 7-9)
Master (Level 10-12)

So far I've converted Tailoring, Herbalism and Tanning to these new tools. Basic and Journeyman tools are for sale, expert will be found via a quest and Master will be hard to come by.

My Details will follow.
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Post by terryrayc » Mon Jul 16, 2007 5:34 pm

After talking with some of the crafters and thinging things over I'm making the following changes (Yes I listen to people's ideas)

Basic tools will be sold in stores.
Journeyman tools will be craftable.
Expert tools will be craftable.
Master tools will be quest rewarded.

The tools will be craftable in their own craft meaning Journeyman and Expert Sewing kits will be a tailoring item. I know it sounds a little funny but if you think about it you'll understand...

The tools will be mid level meaning the following

Journeyman Level 5
Expert Level 8

What that means is when you hit level 6 and need the tools they will show up as very hard, so it might take a few tries to get them made. Also they will be the only item that requires the tool before them. What that means is while you'd normally need journeyman tools to make a level 5 item it will only require a basic tool.

This rework will be completed for ALL crafts this week. This means that starting soon you will need new tools. I know that's a pain for some of you, but those that have a high enough level to need the tools should be able to make them rather easily. Also the tools will require some unusal components, but I'll be placing the ingredient lists IG in books which you can find in the library.

If anyone has any questions please feel free to ask.
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Post by Daemona » Sun Aug 05, 2007 1:53 pm

The crafting tools have been populated and the reagents added for Alchemy, Herbalism, Carpentry, Weapons, Tailoring and Blacksmithing.
This will take effect on the next server reset.

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