Recent Updates

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Commander Morgan
Apprentice DM
Apprentice DM
Posts: 241
Joined: Tue Aug 05, 2014 7:00 pm

Recent Updates

Post by Commander Morgan » Wed Jul 18, 2018 10:35 am

***New areas to explore:***
Gorgestone
On the Isle of Iron. Look out for the sign posts! A village, farms, docks and mining complex.
Initially, it can be quite a trek to reach Gorgestone, but once found, there's not one but two unique transportation methods, not including the boats to get you around the new areas quicker. Gorgestone also offers many potential locations for player housing.

Undergorge
Beneath the peaceful community of Gorgestone, the caverns and caves themselves are very, very dangerous, although the rewards for venturing there are equal to that found anywhere else on the Isle of Iron.
Lairs of all sorts are sprinkled throughout the Undergorge - but one strange feature is the lack of any ferrous materials in the rocks - and the larger than normal number of stalagmites in certain areas. Canny adventurers would be wise to Research and Be Prepared.

Shadowtop Mountain
A lair of unspeakable evil, gaining entry to this deadly dungeon is a Quest in itself. A race of angry repiloids are rumoured to lair beneath the main entrance of the Mountain, and perhaps it is they who know the secret to entering it. Then again, they could just be gits.

***Updates to Existing areas of Mt Delest:***
* The tunnels and environs of Mount Delest have had a little makeover - the encounters there are now scaleable with your PCs so expect the foe to fight back
* Many of the tunnels and mine-shafts have had "secret" areas added - whilst not entirely secret they are not obvious. Some of these can make you very rich, very quickly, and some of these can make you burnt and smeary even quicker
* Doors - updated to include an Alarm System for those of you wishing to destroy doors, gates and portcullises
* Cosmetic enhancements to many areas have been added
* New encounters have been added to areas you thought may have been "safe"
* Ores and materials have been added to applicable areas - you'll find fungi that glow in the dark in dark places, and roots and herbs that burn growing around heat sources

***Player Housing***
One new player housing has been added to Iron, by our oldest DM, DemonLady.

_JM_
unknown
Posts: 20
Joined: Wed Sep 09, 2015 6:51 pm

Re: Recent Updates

Post by _JM_ » Mon Jul 23, 2018 2:33 pm

New areas are appreciated. Not sure if Jayem has found both unique transportation methods, but he does think the one lot are gits.

Commander Morgan
Apprentice DM
Apprentice DM
Posts: 241
Joined: Tue Aug 05, 2014 7:00 pm

Re: Recent Updates

Post by Commander Morgan » Fri Sep 21, 2018 2:22 pm

***New Areas to Explore***
Somewhere in the Undersea - a recently discovered tribe of goblinoids are using the Undersea as a base for their nefarious depredations. For those brave enough to cross the Undersea and seek out the lair of the raiders, fun and adventure for all ages can be had.

Notes: This is a scale-able "hack and slash" horde dungeon for those who weary of epically slaying countless low level monsters*. Expect the monsters in this place to put up at least a bit of a fight. Hopefully there will be rewards and loot to match at the end of levels too. You may even find the much sought after Key to Shadowtop Mountain, which still hasn't been found.

The chances of certain death are high, and adventurers should expect to meet foe that are at least as prepared as they are.

*you know who you are.

Commander Morgan
Apprentice DM
Apprentice DM
Posts: 241
Joined: Tue Aug 05, 2014 7:00 pm

Re: Recent Updates

Post by Commander Morgan » Fri Oct 12, 2018 9:07 am

**New Areas to Discover, Explore and Expire in**
Somewhere on the northern slopes of Mount Delest lie the largely forgotten ruins of Shadowtop Mountain. The Doors to this dungeon have been discovered, although gaining access is fraught with danger in itself. Few who have ventured there have returned.

Note: This is a scaleable dungeon hack. It may be a little near impossible to solo it, or at least solo it quickly. Expect a lot of fighting and do not rely on magic to help you out - unless you go well stocked with wands, scrolls or low level mage-fodders.

Treasures and loot are in abundance, which is only fitting as most adventurers will not survive long enough to be able to spend any of their ill gotten gains.

Note: This is not a quick dungeon to run through - stock up on beverages and snacks and expect more frustration than trying to open a can of Pringles and putting the lid back on.

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