Here's the list:
Sorc/Wiz wrote:
Level 1
Benign Transposition – Swap locations with a party member.
Bolt of Fire – 1d4 + 1 fire dmg bolts, additional bolts every 2 levels.
Chill Touch – 1d6 negative energy dmg. & 1 str dmg.
Hail of Stone – Touch attack 1d4 bludgeon/level (max 5d4)
Nybor's Gentle Reminder – Daze 1 round, -2 attack round/level on failed fort save
Snilloc's Snowball – (1d6+1)/caster level, up to 5d6+5 to single target
Level 2
Agannazzar's Scorcher – 1d8 fire dmg/level (max 5d8) in straight chain.
Baleful Transposition – Swap locations with hostile target.
Create Magic Tattoo – Create a magical tattoo with various bonuses for 24 hours.
Curse of Impending Blades – Target takes -2 penalty to AC. Minute/level
Fireburst – Emanation burst that does 1d8 fire dmg/level (max 5d8)
Glitterdust – Blind creatures in AoE, -40 penalty to hide, cancels invisibility
Lesser Acid Orb – 1d8/2 levels acid dmg (max 5d8) to single target
Lesser Cold Orb – 1d8/2 levels cold dmg (max 5d8) to single target
Lesser Electric Orb – 1d8/2 levels electric dmg (max 5d8) to single target
Lesser Fire Orb – 1d8/2 levels fire dmg (max 5d8) to single target
Lesser Sonic Orb – 1d8/2 levels sonic dmg (max 5d8) to single target
Shadow Spray – Targets take 2 str dmg, -2 vs fear and daze for 1 round
Snilloc's Snowball Swarm – 2d6 cold dmg to AoE, scales up to 5d6 at level 9
Level 3
Flashburst – Creatures in AoE dazed for 1 round and blinded for 2d8 rounds.
Forceblast – 1d4 Force dmg/level (max 10d4) & knockdown on failed reflex
Heroism – Grants target +2 attack/saves/skills, turn/level Does not stack with Greater Heroism
Ice Burst – (1d4+1)/level cold dmg to one creature (max 10d4 + 10)
Improved Mage Armor – +2 bonus to Armor, Deflection, Dodge and Natural Armor.
Legion's Curse of Impending Blades – As Curse of Impending Blades, but upon a group
Serpeant's Sigh – Emulate dragon breath, 1d6 dmg/level (max 10d6) 1 dmg feedback per damage die.
Spider Skin – Makes target's skin like that of a spider, adding natural armor, save vs poison and hide bonus equivilant to 2 + (caster level/10) to a maximum of +6 at level 40 (Meaning that for +5 bonus one must be a 30th level caster).
Level 4
Acid Orb – 1d6 acid dmg/level (max 15d6) to single target
Blast of Flame – Cone does 1d6 fire dmg/level (max 10d6)
Cold Orb – 1d6 cold dmg/level (max 15d6) to single target
Dimension Door – Teleport Self
Electric Orb – 1d6 electrical dmg/level (max15d6) to single target
Fire Orb – 1d6 fire dmg/level (max15d6) to single target
Ilyykur's Mantle – Grants +1/3 levels (max +5) saves bonus vs spells, 10/- electricity DR
Lower Spell Resistance – Lowers target SR by 1/caster level (max 15), adds level to DC (fort negates)
Mass Ultravision – As Ultravision, but all friendlies in 20' burst
Sinsabur's Baleful Bolt – 1d3 + 1 /4 levels (max 1d3+3) con/str damage to targets in chain
Sonic Orb – 1d6 sonic dmg/level (max15d6) to single target
Viscid Globe – Target creature is stuck to the ground and unable to act or move
Level 5
Beltyn's Burning Blood – 1d8 Acid/1d8 Fire dmg/round to 1 target for caster level rounds.
Greater Fireburst – As Fireburst, but 1d10/level up to 15d10 (Per PnP Spell Compendium)
Snilloc's Major Missile – As Magic Missile, but up to 15 missiles
Level 6
Acid Storm – Caster centered rain that deals 1d6 acid dmg/level (max 15d6)
Disintegrate – Target takes 1d6 damage/caster level on a successful ranged touch attack. Successful fortitude save negates 2/3rds of thsi damage.
Greater Heroism - +4 bonus to attack/saves/skills, imm. fear, temp hp/caster level (max 20) Does not stack with Heroism
Level 7
Energy Immunity – Make target immune to one element for 24 hours.
Mass Hold Person – As Hold Person but up to 1 creature/caster level
Nybor's Stern Reproof – Will Save or Death. Stopped by mind immunity, ignores death immunity. Has negative effects even with immunity or successful save.
Level 8
Flensing – Target takes 2d6 physical, 1d6 cha/con dmg/round for 4 rounds. Fort negates.
Mantle of Egregious Might – Provides +4 luck bonus to AC/attack/saves and +2 to abilities for 5 + 1 rounds/level.
Wall of Greater Dispel Magic – Creates a wall that casts Greater Dispel on anyone who walks through it. Minute/level
Level 9
Mass Hold Monster – As Hold Monster but up to 1 creature/caster level
Sphere of Ultimate Destruction – Creates a sphere that does a touch attack/round, which has the same effect as Disintegrate, doing 1d6 damage/caster level with a cap of 40d6 at level 40. Successful fortitude save negates 2/3rds of this damage.
Cleric wrote:
Level 1
Conviction – Adds +2 morale bonus to saves (+1/6 levels max +5), minute/level.
Detect Alignment – Sense the presence of a particular alignment.
Level 2
Consecrate – Blesses area providing bonuses to turn undead.
Divine Protection – Creatures in a single burst (ala bless) get +1 morale to AC/saves.
Living Undead – Target gains critical immunity but with -4 charisma for and a 25% movement speed decrease. Duration: Minute/level.
Undetectable Alignment – Protects from detect alignment spells
Level 3
Curse of Petting Falling – Target takes -2 bonus to attack and saving throws. Minute/level
Legion's Conviction – Creatures in burst area gain +2 morale (additional +1/6 levels) to saves
Slashing Darkness – 1d8 neg energy dmg/2 levels (max 5d8), heals undead
Level 4
Legion's Shield of Faith – As Shield of Faith, but all allies within a burst
Lower Spell Resistance – Lowers target SR by 1/caster level (max 15), adds level to DC (fort negates)
Mass Ultravision – As Ultravision, but all friendlies in 20' burst
Panacea – Remove blind/daze/deaf/disease/fear/paralysis/poison/sleep/stun and heal 1d8 + caster level (max +20)
Recitation – Allies gain +2 attack/save/skills, allies with same deity gain +3 to same.
Level 5
Righteous Might – Caster gains +8 str/+4 con/+4 nat armor and DR
Soul Scour – Deals 2d6 charisma, 1d6 wisdom damage, + 1d6 cha damage 1 minute later. Will negates
Level 6
Energy Immunity – Make target immune to one element for 24 hours.
Level 8
Wall of Greater Dispel Magic – Creates a wall that casts Greater Dispel on anyone who walks through it. Minute/level
Druid wrote:
Level 3
Greenfire – 2d6 + caster level (max 10) acid damage on entering AoE
Mass Ultravision – As Ultravision, but all friendlies in 20' burst
Panacea – Remove blind/daze/deaf/disease/fear/paralysis/poison/sleep/stun and heal 1d8 + caster level (max +20)
Level 4
Pox – Target breaks out in pox, taking 1d4 constitution damage
Level 6
Energy Immunity – Make target immune to one element for 24 hours(Only applies to one element. Attempting to cast it twice will remove the previous effect.)
Level 8
Wall of Greater Dispel Magic – Creates a wall that casts Greater Dispel on anyone who walks through it. Minute/level
Unyielding Roots – Immunity to knockdown related effects, +15 regen but immobile and reflex penalty. No longer castable on enemies.
Level 9
Mass Drown – As Drown, but multiple targets
Nature's Avatar – Target animal gains +10 attack/damage, 1d8 temp hp/caster level and haste
Bard wrote:
Level 2
Curse of Impending Blades – Target takes -2 penalty to AC. Minute/level
Glitterdust – Blind creatures in AoE, -40 penalty to hide, cancels invisibility
Heroism – Grants target +2 attack/saves/skills, turn/level Does not stack with Greater Heroism
Undetectable Alignment – Protects from detect alignment spells
Level 3
Legion's Curse of Impending Blades – As Curse of Impending Blades, but upon a group
Level 4
Dimension Door – Teleport self over short distance.
Mass Ultravision – As Ultravision, but all friendlies in 20' burst
Level 5
Greater Heroism - +4 bonus to attack/saves/skills, imm. fear, temp hp/caster level (max 20) Does not stack with Heroism
Wall of Greater Dispel Magic – Creates a wall that casts Greater Dispel on anyone who walks through it. Minute/level
Paladin wrote:
Level 1
Lionheart – Subject gains fear immunity, 1 round/level
Level 2
Clarity of Mind – Adds +4 to saving throws vs. mind, hour/level.
Divine Protection – Creatures in a single burst (ala bless) get +1 morale to AC/saves.
Undetectable Alignment – Protects from detect alignment spells
Level 3
Blessing of Bahamut – Platinum sheen gives 10/- damage resistance for round/level.
Ranger wrote:
Level 2
Curse of Impending Blades – Target takes -2 penalty to AC. Minute/level
Detect Alignment – Sense the presence of a particular alignment.
Level 3
Legion's Curse of Impending Blades – As Curse of Impending Blades, but upon a group
Mass Ultravision – As Ultravision, but all friendlies in 20' burst
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