BUG: Is this yours?
Moderators: Dungeon Masters, Hala DM
-
- lord of all I prevail
- Posts: 4646
- Joined: Wed Jun 22, 2005 12:00 am
- Location: Florida
- Contact:
-
- lord of all I prevail
- Posts: 4646
- Joined: Wed Jun 22, 2005 12:00 am
- Location: Florida
- Contact:
-
- Lost One
- Posts: 33
- Joined: Sat Nov 25, 2006 12:00 am
Some people from Avlis think the bug is from multiple shapechanges/polymorphes. Like what happens when you go to Limbo (Avlis CN death plane), for instance. Scripts cannot change the movement rate (and changing the appearance won't change that), so this is probably a BioWare bug. Unless, of course, I missed something, if that's the case, please tell me how to change movement with a sript.
Cheers.
Cheers.
- HorredthePlague
- unknown
- Posts: 6
- Joined: Fri Oct 20, 2006 12:00 am
It can be done, but it's a little tricky. You can use the function:Drysh wrote:Unless, of course, I missed something, if that's the case, please tell me how to change movement with a sript.
Code: Select all
GetMovementRate(object oCreature)
Now, while you cannot simply change the movement rate (no SetMovementRate() function)....you can write an effect script, to give a person a movement rate increase. 14% would be the closest approximation, so you'd be looking for:
Code: Select all
EffectMovementSpeedIncrease(14)
Personally, I suggest continuing the hand editting in LETO....it is the least time-consuming, most effective fix. I "do" know of an instance where LETO has been interfaced within an NWN script. Check the PRC (Player's Resource Consortium), if you're interested...I believe Primogenitor's Character Creator Convo does exactly this. The effort it would take to set this up (NTM use of nwnx_leto), however, would make this impractical for such a minor issue (IMHO).
-
- Lost One
- Posts: 33
- Joined: Sat Nov 25, 2006 12:00 am
-
- lord of all I prevail
- Posts: 4646
- Joined: Wed Jun 22, 2005 12:00 am
- Location: Florida
- Contact: