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Quick terminology question?

Posted: Fri Sep 29, 2017 4:00 pm
by Chastened Phoenix
So... Just reading some spell and ability descriptions, and figured I'd ask: what do the various duration lengths translate to?

Especially, what is a "turn?" I *think* it means/meant "10 rounds" in PnP, but not sure. And even if that's right, doesn't mean it's true in this game. ;)

But, how long do durations last, in real time?

(Hoping this isn't foig info, since I'd *think* a character would learn what their abilities do in the process of learning those abilities, right?)

Anyway, as always, thanks for your time! :mrgreen:

Re: Quick terminology question?

Posted: Fri Sep 29, 2017 4:23 pm
by demonlady
Usually a turn = 10 rounds = 1 minute.
I'm not 100% sure but I think it's the same IG.

The one I always forget though is how long 1 IG hour is.
Several minutes anyway.

And of course it differs per CoPaP world.

Re: Quick terminology question?

Posted: Fri Sep 29, 2017 5:50 pm
by Chastened Phoenix
(Think I read one IG day = 96 minutes (in the "lycanthopy and you" thread.). That would make an IG hour = 4 minutes, right?

Re: Quick terminology question?

Posted: Sat Sep 30, 2017 3:05 pm
by Tel
1 round = 6 seconds
1 turn = 10 rounds = 1 minute
1 hour = 4 minutes ... 4 hours between rests = 16 minutes
1 day = 24 hours = 96 minutes

All spell durations end when you rest (Without DM approval otherwise), so take that in mind when you cast area-spells that you're RPing with (Consecration or Glyph of Warding) that you might want to say are protecting you while you sleep!

afaik there is only 1 "1-day" spell which is not static to an area (Continuous Flame, which still adds a temp property and does not actually permanently add the light effect) so under most circumstances you won't be seeing those spells expire.