Page 1 of 1

Crafting

Posted: Sat Mar 03, 2007 11:27 pm
by terryrayc
okay the question came up about the chance of success when crafting..here is the script that decides it

Code: Select all

    switch (iSeverity)
    {
    case ACS_TRIVIAL:
        iProbability = 95;
        break;
    case ACS_VEASY:
        iProbability = 90;
        break;
    case ACS_EASY:
        iProbability = 80;
        break;
    case ACS_NORMAL:
        iProbability = 60;
        break;
    case ACS_HARD:
        iProbability = 40;
        break;
    case ACS_VHARD:
        iProbability = 5;
        break;
    }
As you can see there is no 100%, even trivial can fail 5% of the time.