Crafting
Posted: Sat Mar 03, 2007 11:27 pm
okay the question came up about the chance of success when crafting..here is the script that decides it
As you can see there is no 100%, even trivial can fail 5% of the time.
Code: Select all
switch (iSeverity)
{
case ACS_TRIVIAL:
iProbability = 95;
break;
case ACS_VEASY:
iProbability = 90;
break;
case ACS_EASY:
iProbability = 80;
break;
case ACS_NORMAL:
iProbability = 60;
break;
case ACS_HARD:
iProbability = 40;
break;
case ACS_VHARD:
iProbability = 5;
break;
}