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Re: Player's Idea Box

Posted: Tue Dec 11, 2012 1:05 am
by Zombie
Come to Hala. We have cookies and can alter weapon and shield appearances....

*flees!*

Re: Player's Idea Box

Posted: Tue Dec 11, 2012 8:47 pm
by demonlady
A quest to steal Hala's cookies does sound worthwhile too now !

Re: Player's Idea Box

Posted: Tue Feb 05, 2013 4:06 pm
by demonlady
Another thing that seemed a great idea to me was to have weapon focus / weapon specialization / improved critical feats work for CEP weapons by putting each CEP weapon into a certain weapon group.
I know Avlis has this possibility so maybe the code (or how they did it) can be gotten from them.
Avlis wiki wrote:Weapon Feats: The following weapon feats apply to the following weapons:
* Dagger Feats - Assassin Dagger
* Light Mace Feats - Light Mace2
* Club Feats - Heavy Mace, Sap
* Battle Axe Feats - Heavy Pick
* Hand Axe Feats - Light Pick
* Scimitar Feats - Falchion 1, Falchion 2
* Warhammer Feats - Maul
* Sickle Feats - Goad
* Kama Feats - Sai, Windfire Wheel
* Unarmed Feats - Nunchaku, Fashion Accessory
* Shortsword Feats - Katar
* Kukri Feats - Kukri2
* Longsword Feats - Mercurial Longsword
* Greatsword Feats - Mercurial Greatsword
* Doublesword Feats - Double-Scimitar
Slightly related to this; Avlis also has that monks can use special weapons as monk weapons once they get higher levels.
That would be nice to have as well I think.
Avlis wiki wrote:On Avlis, the following weapons are treated as monk weapons at the following levels:
* Sai - 5
* Nunchaku - 5
* Windfire Wheel - 5
* Quarterstaff - 10
* Katar - 15
* Fashion Accessory - 20
Information on both can be found here: http://wiki.avlis.org/CEP_weapon_feats

And, not related to the above, something like the Rage system they have on Avlis would be nice too.
Think we can get their code for that ?

Re: Player's Idea Box

Posted: Thu Mar 28, 2013 5:32 pm
by Tiramisu
Crafting Suggestion!

Can we PLEASE PLEASE PLEASE get the option to buy an individual storage locker/chest at the Crafting School? I'd LOVE to have a place to store all my crafting junk that was near the place I work. Sure, I could add crafting stations to my home, but I'd also have to add a personal Bioware merchant to sell the crafting supplies I require for my craft. It'd be SO convenient (and it would make a lot of IG sense) if the crafting school offered some sort of storage service instead!

*bats eyelashes* pleasepleasepleaseplease?

Re: Player's Idea Box

Posted: Fri Mar 29, 2013 1:12 am
by Akai
How about using gems to recharge wands? (Would be nice for non-religious characters to have some use for spare gems besides just selling them.)

Re: Player's Idea Box

Posted: Fri Mar 29, 2013 2:27 am
by Tiramisu
Akai wrote:How about using gems to recharge wands? (Would be nice for non-religious characters to have some use for spare gems besides just selling them.)
Oooo! Interesting idea. Still, a big part of the cost for crafting wands is the XP cost. There'd still have to be some XP cost involved in recharging via gems to keep things balanced, I think.

I suppose you could always sell the gems and then use the money to recharge the wands at the enchanting station? If not that then perhaps a script could be added to the station that adds charges based on the gems you place on it? That sounds like real work though.

Re: Player's Idea Box

Posted: Mon Apr 15, 2013 8:47 pm
by Tiramisu
First, thanks for adding so many new crafting materials spawns to the server. YAY!

On that note, there are lots of cocoons down in the spider caves. Any chance we could put a spider silk drop or two in each one? There's lots of spiders but almost no spider silk to be found (even with the new animal parts system) Being able to harvest the cocoons for silk would make sense IG and would also be awesome!!

Thanks! :mrgreen:

Re: Player's Idea Box

Posted: Sun Apr 28, 2013 8:34 pm
by Kali
Firstly an observation about spider silk. A trip down the spider caves results in around 20-25 silks or roughly half a bag.


Secondly my own request:
Any chance of having the Black Guard summons turned into selectable summons via a conversation? Black Guards get 2 summons, undead and demon. The undead starts as a ghoul and upgrades to a doom knight, which works out fine. The demon summon however goes from a succubus to a vrok at LV9, which im not all that fond of. Both of them are crap in a fight but the succubus at least has some RP going for her. Which is more bad ass, being accompanied by a hot chick with claws and bat wings or being escorted around by a chicken demon?

So, any chance of making at least the demon summon selectable? I’m sure its not too much work for the one regular Black Guard who just happens to be in the service of an off world god…….

Re: Player's Idea Box

Posted: Tue Oct 01, 2013 8:01 pm
by demonlady
Alright, idea I had after calculating out the costs of one Player House.

Can we add 1 P-merchant per server that buys and sells the things needed for building a house ?
This with the intention that they'd only sell what PCs sold to *them* and don't have a stock beyond that.
(Aside from the 1 needed to recognize it).

With this idea people can always sell any components they find and/or craft even if player owned merchants would not buy it (which some will for likely better) prices, and people who need the components can always go see if the NPC has bought some and now has some for sale (for higher prices then a player owner merchant likely would ask).

Re: Player's Idea Box

Posted: Tue Oct 01, 2013 10:18 pm
by Chris_Robin
The Legion of Nuvar sells Housing supplies or sort of did and EPIC did until both the players vanished.