Page 8 of 14

Re: Player's Idea Box

Posted: Thu Jun 21, 2012 5:07 am
by Flowera
Can the hamlet fire be made into a trashcan as well? I know there's one right by the gate but I am just SO LAZY and I want to emote burning books in front of wizards while I trash them

Re: Player's Idea Box

Posted: Thu Jun 21, 2012 1:33 pm
by orvarg
why not simply "create an item campfire(can be used as a trashcan)" from the crafting skills menu. and emote *merrily builds a book fire*? if your looking to get a rise out of the mages, just do it close by to get thier attention.*of course you may end up getting unwanted attention from a certain god who's a stickler for knowledge* just sayin

Re: Player's Idea Box

Posted: Thu Jun 21, 2012 5:24 pm
by Flowera
Because *Walks away from the fire to go build a fire* or *builds fire right next to the other fire* is a bit silly. I was joking about the book burning :P

Re: Player's Idea Box

Posted: Thu Jun 21, 2012 8:31 pm
by Ronan
Because the fire already has a different function attached, it is unlikely to become a trash barrel.

Re: Player's Idea Box

Posted: Thu Jun 28, 2012 3:48 am
by Vashalgrim
Is it possible to create an easy way to transfer building supplies from merchants to the housing authority?

Re: Player's Idea Box

Posted: Thu Jun 28, 2012 8:02 pm
by Akai
On a related note, what with the inventory limit of 500 items and all, I wonder if it's possible to create items such as "wood branch bag" and "stone block bag" that can be used on the item named to destroy it and increase the charges of the bag and increment its weight; then can be used on the ground or a container to recreate the item, expending a charge and decrementing its weight; or can be placed into the housing container and transfer the number of named items equal to the number of charges it has.

Re: Player's Idea Box

Posted: Thu Jun 28, 2012 9:57 pm
by Zombie
I suspect that the item recharges on various worlds would recharge it :( Still its an interesting idea.

Re: Player's Idea Box

Posted: Thu Jun 28, 2012 10:43 pm
by SteveMaurer
This is a really dumb one, but would make life much easier.
The implemented item boxes have their "Next" and "Previous" selections as the last entries on each page, instead of the first. So, right now, it looks like this:

1. Item A
2. Item B
3. Item C
4. Item D
5. Item E
6. Next
7. Next 10
8. Previous
9. Previous 10

The problem is the the number of items on each page jump around, so the selections can change.

1. Item A
2. Item B
3. Item C
4. Next
5. Next 10
6. Previous
7. Previous 10

So to go to the next on the first page, I need to type a "6", and on the next page, I need to type a "4". This gets worse because often the shift selections are in double digits.

What I want this this:
1. Next
2. Next 10
3. Previous
4. Previous 10
5. Item A
6. Item B
...

To be able to advance by typing the same number over and over, rather than to constantly try to figure out where it is next.

I think this should be pretty trivial to do, but it sure would be nice.

Re: Player's Idea Box

Posted: Wed Jul 11, 2012 2:45 pm
by JRSitter
So i would like to toss out the idea of implementing a way, i.e., a powerful shrine or some sort of 'ritual', for off-world clerics to remove the CL penatly for a RL amount of time with a RL cool down similar to the mage shrine on Nuvar.

Re: Player's Idea Box

Posted: Thu Aug 02, 2012 3:32 am
by Zombie
Two ideas in one post!

1. An alternative ending for the kitten gathering quest. Rather than give them back to <spoiler> give them to a lycan who gives you XP, an evil point and a chuckle. Red blood splatters on the ground etc. HAHAHAHAHAHAHA
2. A collector quest for the temple of Olyrn that accepts any item useable only by evil (and perhaps pale master) and gives you XP, perhaps gold, and a good point every so often.

FYI, alignment changes will not ever be scripted on Arkaz. - Terryrayc via Terror2001