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Traps
Posted: Mon Jul 30, 2007 8:09 pm
by Daemona
A question is PC setting of traps. I just had the misfortune or activating a trapped door that was not trapped in the module in the past. I assumed that traps on doors and transitions would be treated as showing bad taste. Sonja was not badly hurt but a new character would have been DPed. Actions like this I would believe to chase away new players.
My question is, where are traps permitted or forbidden?
Posted: Mon Jul 30, 2007 10:53 pm
by Daemona
OK, same door and a different trap, this one neg energy. the first was 22 HP damage and this one 26.
Team forum positing made as to suspected Players.
Posted: Tue Jul 31, 2007 2:22 am
by terryrayc
General rule is simple 'If it's IC then it's fine'
however runnign around setting traps just to try and kill low level players will get you in a world of hurt.
Posted: Tue Jul 31, 2007 9:57 am
by Alphonse
If players set traps its curtesy to hang around and watch people get hit by them.
Setting traps and leaving the area or logging off completely will mean bad things happen