Cleric spells with Michiko
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- Sage
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Cleric spells with Michiko
I understand that spells keep getting tweaked however I had a question.
I used to get +2 from Greater Magic Weapon and +2 AC from Magic vestment.. however now GMW only gives a +1 no matter what and a +1 from magic vestment? was this intentional? or part of the god code change yesterday?
Exact same issue with Darkfire.. it used to give me a 2fire damage, but now only gives me 1.
Now to mention, even with extended, all her spells last half as long as they used to for Cleric. Extended recitation used to last 20min, now it's gone in 10min.. it is just like I lost 5 levels on cleric.
Was this intentional?
I used to get +2 from Greater Magic Weapon and +2 AC from Magic vestment.. however now GMW only gives a +1 no matter what and a +1 from magic vestment? was this intentional? or part of the god code change yesterday?
Exact same issue with Darkfire.. it used to give me a 2fire damage, but now only gives me 1.
Now to mention, even with extended, all her spells last half as long as they used to for Cleric. Extended recitation used to last 20min, now it's gone in 10min.. it is just like I lost 5 levels on cleric.
Was this intentional?
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- Sage
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I've done a few tests.. Michiko has already lost all her lv5 spells due to the diety code originally, even though she has 10 cleric levels but here is the break down now.
Greater Magic Weapon (Yesterday morning ) was +2
Greater Magic Weapon (this morning) +1
Darkfire (Yesterday morning) was +2 fire damage
Darkfire (this moring) +1 fire damage
Magic Vestment (yesterday morning) was +2 AC on a shield
Magic vestment now? +1 ac on a shield
All spells (extended versions) Such as Bless, Recitation or anything 1round/level used to last 20min.. now they don't last past 10min.
Negative Energy protection used to last about 10min extended.. now only lasts 5min.
Pretty much every spell Michiko has on the clerical side has been halved or ignores 5 cleric levels now.
(and this includes also Stat spells like Endurance) and long lasting spells such as Protection From Evil)
Greater Magic Weapon (Yesterday morning ) was +2
Greater Magic Weapon (this morning) +1
Darkfire (Yesterday morning) was +2 fire damage
Darkfire (this moring) +1 fire damage
Magic Vestment (yesterday morning) was +2 AC on a shield
Magic vestment now? +1 ac on a shield
All spells (extended versions) Such as Bless, Recitation or anything 1round/level used to last 20min.. now they don't last past 10min.
Negative Energy protection used to last about 10min extended.. now only lasts 5min.
Pretty much every spell Michiko has on the clerical side has been halved or ignores 5 cleric levels now.
(and this includes also Stat spells like Endurance) and long lasting spells such as Protection From Evil)
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- lord of all I prevail
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Hum, nothing has changed as far as I know. None of the new spells are in...well wait, we did import the updated magic code to handle the change in holy spells.....it's possible someone changed something. We'll look at it team side.
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- lord of all I prevail
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that's possible. I'd have to look at the table to make sure she's been added.
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- lord of all I prevail
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- lord of all I prevail
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that's true. I moved to fast without thinking all the way though. The issue heer is that the god you follow doesn't have clerics. She has rangers and druids...the druids act as her clerics.
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- Arkon
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will probably regret chiming in on this one as a player cause I personally can't stand the god code... but
Avani = Nature Goddess
Cleric = Animal and Plant Domains
Cleric as per PHB 3.5 ed
Avani = Nature Goddess
Cleric = Animal and Plant Domains
Cleric as per PHB 3.5 ed
Druids as per the PHB 3.5 edThe handiwork of the gods is everywhere-in places of natural beauty, in mighty crusades, in soaring temples, and in the hearts of worshipers. Like people, gods run the gamut from benevolent to malicious, reserved to intrusive, simple to inscrutable. The gods, however, work mostly through intermediaries--their clerics. good clerics heal, protect, and avenge. Evil clerics pillage, destroy, and sabotage. A cleric uses the power of his god to make the god's will manifest. And if a cleric uses his god's power to improve his own lot, that's to be expected too.
Characteristics: Clerics are masters of divine magic
Religion: Every reasonably well-known deity has clerics devoted to him or her, so clerics can be of any religion. Most clerics are officially ordained members of religious organizations, commonly called churches. Each has sworn to uphold the ideals of his church.
Some clerics devote themselves not to a god, but to a cause or source of divine power. These characters wield magic the way clerics devoted to individual gods do, but they are not associated with any religious institution or any particular practice of worship. A cleric devoted to good and law, for example, may be on friendly terms with the clerics of lawful and good deities and may extol the virtues of a god and lawful life, but he is not a functionary in a church hierarchy.
Obviously, a world can make their own choices in things, such as Deities being jealous and only allowing followers of native deities to have access to their powers and what not... but eh.. I'm not going to go into that arguement. I just wanted to point out some documented things about Clerics and Druids that seemed pertinent to the conversationThe fury of a storm, the gentle strength of the morning sun, the cunning of the fox, the power of the bear--all these and more are at the druid's command. The druid, however, claims no mastery over nature. That claim, she says, is the empty boast of a city dweller. The druid gains her power not by ruling nature but by being one with it. To trespassers in a druid's sacred grove, and to those who feel her wrath, the distinction is overly fine.
Characteristics: Druids cast divine spells much the same way clerics do, though most get their spells from the power of nature rather than from deities. Their spells are oriented toward nature and animals. In addition to spells, druids gain an increasing array of magical powers, including the ability to take the shape of animals, as they advance in level.
Religion: A druid reveres nature above all. She gains her magical powers either from the force of nature itself, or from a nature deity. The typical druid pursues a mystic spirituality of transcendent partnership with nature rather than devoting herself to a divine entity. Still, some druids revere or at least respect (ommited and replaced to fit copap) Gods of Nature.