Arkaz policy on diguises

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Alphonse
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Arkaz policy on diguises

Post by Alphonse » Thu Dec 13, 2007 8:34 pm

Voices

If a character is always using a *disguised voice* the character can be recognised between two different times, especially if this is the only way they've been heard speaking as to the people listening it would be their usual voice.

The best way to differentiate between different disguised voices would be to include more detail in the emotes, such as

*speaks in a disguised voice with a lisp*
*speaks in a disguised deep voice*
*speaks in a disguised bad elven accent*

which can be quickslotted for ease of use. The same disguised voice used in two conversations can link the two.

so *speaks in a disguised deep voice* in the first and *speaks in a disguised deep voice* in the second is a fair assumption that it could be the same person.

whereas *speaks in a disguised bad elven accent* in the first and *speaks in a disguised voice with a lisp* is not a valid assumption that its the same person.

Keep in mind this is also pretty much irrelevant if they're always wearing the same clothes, and just changing the voices, as this allows an assumption to be made based on the clothes.

Equipment

Personally speaking if its visible on the avatar it needs to be switched. Non avatar-visible items are optional. After all how can you tell if another player has changed amulets or rings?

Heres the list of what i would expect to be changed for a character to go totally incognito.

Armour / robes
Helmet / hood
Shield
Weapons / Staff
Any rings / amulets / bracers /belts that emit a coloured light.

All would need to be changed to be totally disguised.
Changing at least the armour and helmet is enough to create doubt that they may not the be the same person. Assumptions can be made that it may be the same person, but its by no means conclusive, and RP should reflect that.

Spells

If casting spells with an audio component the PC can be recognised if overheard casting spells again. This is because it is impossible to disguise your voice when getting the incantation correct
*creater / destroyer of worlds*

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ambrosia
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Re: Arkaz policy on diguises

Post by ambrosia » Tue Apr 20, 2010 2:45 am

Arkaz disguise rules are slightly different then some of the other CoPaP planes, so I thought I would bump them as some of us these days are endeavoring not to be recognized. (*quick points* what's that over there?? :wink: )
- DM Avani - (retired)

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