Max Dexterity
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- Daemona
- Area Builder
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- Joined: Tue Sep 13, 2005 12:00 am
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Max Dexterity
The raves on the wedding got me thinking of the characters here on Arkaz. I know OOCly there are some really great builds out there. My Arkaz main would stink at dexterity rolls but I was curious none the less what other could roll as a max on a dexterity roll. Include max rolls on potions for militant bonus and any items you have and consider a roll of 20. Remember 12 is the max you can increase and attribute and that every two levels in dexterity over ten is one point.
- Daemona
- Area Builder
- Posts: 3214
- Joined: Tue Sep 13, 2005 12:00 am
- Location: New Jersey, USA (GMT -4, -5)
We may be talking apples and oranges here. I was referring to a dexterity roll and not a reflex save.
To my understanding it works the following way but could well be wrong.
Character:
Base dexterity 24
Attribute increase 12 (this should be the maximum)
Character buffed Dexterity is 36
Subtract 10 from above for the dexterity bonus starting point for 26
Divide 26 by 2 levels leaving 13
Roll of 20 plus the dexterity bonus would give you 33
For a roll of 50 you would need buffed dexterity of 70.
I know Al is nimble but no wonder Rhabi is so happy.
To my understanding it works the following way but could well be wrong.
Character:
Base dexterity 24
Attribute increase 12 (this should be the maximum)
Character buffed Dexterity is 36
Subtract 10 from above for the dexterity bonus starting point for 26
Divide 26 by 2 levels leaving 13
Roll of 20 plus the dexterity bonus would give you 33
For a roll of 50 you would need buffed dexterity of 70.
I know Al is nimble but no wonder Rhabi is so happy.
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- Informed One
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