
But on a more serious note...

Alignment 'discussions' (and i'll use the term lightly) often have a tendancy to become very heated, very quickly, when more often than not, the people arguing are actually saying exactly the same thing.
In NWN, there isn't the flexibility to try to outline black and white rulings on alignment, apart from what should be blatently obvious conflictions - CE and LG, LE and CG etc. In these examples, the PC's are inevitably going to come to blows shortly after straying from polite, fireside conversation (and by that, I mean basic introductions). This doesn't mean they have to go for each others throats of course - CvC comes in many guises, including that of a sharp wit and tongue.
I'm afraid i'd side with Terror on this one. It personally annoys the hell out of me if I see Good aligned PC's repeatedly using harm or other negative energy spells, or evil PC's running round with Celestial or naturally good creatures from the high level summons or Gate spell. They may have control over it during the duration of the spell, but that doesn't mean to say the summon wouldn't remember them and hunt them down to ensure they didn't do it to anyone else, if not for the restriction of game mechanics.SinBadSam wrote:As for Terror's statement, I disagree. I play my characters in the method/manner they need to be played. Not by an item whose meaning or definition is not defined.
This is the be-all and end-all of the matter. The issue will vary world to world, but I can promise you that 99% of the time, if a team member wants to make any serious change to a player's alignment for any reason, then it will go through a full discussion with the rest of the team first. This removes most aspects of skewed judgement due to being the result of multiple perceptions.Coyoterex wrote:People can rule lawyer all they want, but it comes down to the World Creators/DM team makes the final decision on how alignment works, <snip>. Their world, their rules.
If a team doesn't think that your playing your alignment correctly, then they'll talk to you accordingly to establish if there's a reason for certain actions they may not be aware of. If they still believe that something is wrong, then you either have the chance to adjust your playing style accordingly, or to play through it and see where the new route may take you (which, from personal experience, can be a ~lot~ of fun).
Anyway, that's my rather rambly $0.2
